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Journal : Jurnal Nalar Pendidikan

DEVELOPMENT OF DIGITAL FLIPBOOK E-MODULES TO SUPPORT PROJECT-BASED LEARNING IN DESCRIPTIVE TEXT MATERIALS IN FIFTH GRADE ELEMENTARY SCHOOLS Sari, Ayu Puspita; Arafah, Andi Asrafiani; Septika, Hety Diana; Makmun, Makmun; Hidayat, Taufik; Sukriadi, Sukriadi
JURNAL NALAR PENDIDIKAN Vol 13, No 1 (2025): JURNAL NALAR PENDIDIKAN
Publisher : Lembaga Penelitian Mahasiswa Penalaran UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jnp.v1i1.73676

Abstract

This study aims to develop and assess the feasibility of a Project-Based Learning (PjBL)-based e-module using a flipbook for fifth-grade descriptive text material. The background of this research is students' low writing skills and the limited use of interactive teaching methods. The research employed the Research and Development (RnD) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The study involved 28 fifth-grade students from SD Negeri 021 Sungai Kunjang. Data were collected through interviews, questionnaires, and observations, with feasibility assessments from experts and feedback from students and teachers. The results indicate that the developed e-module achieved a high feasibility rating: 96% from media experts, 95% from material experts, 97% from language experts, and 98% from teachers. Student responses were highly positive, categorized as "very practical" (87% in small-scale trials and 96% in large-scale trials). Teachers also rated it as "very practical," with a score of 97%. In conclusion, the e-module is suitable for use in learning. Future research is recommended to incorporate more visual elements, test its effectiveness in teaching, and expand the content variety.
DEVELOPMENT OF THE EDUCATIONAL GAME ‘FRACTIFY’ BASED ON CONSTRUCT 3 SOFTWARE AS A LEARNING MEDIA FOR FRACTION MATERIAL IN FOURTH GRADE ELEMENTARY SCHOOL Anggoro, Rizky Tri; Arafah, Andi Asrafiani; Sukriadi, Sukriadi; Rahmi, Rosita Putri; Iksam, Iksam; Wahyuningsih, Tri
JURNAL NALAR PENDIDIKAN Vol 12, No 2 (2024): JURNAL NALAR PENDIDIKAN
Publisher : Lembaga Penelitian Mahasiswa Penalaran UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jnp.v12i2.66685

Abstract

This study aims to develop Fractify, an educational game designed as an engaging and enjoyable learning tool for fraction concepts. The research utilizes a Research and Development (R&D) method with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The study was conducted with fourth-grade students and teachers from SD Negeri 021 Sungai Kunjang, with data collected through questionnaires, interviews, and observations. The validation results show that Fractify is highly valid, with scores of 92% from content experts, 90% from language experts, and 90% from media experts. Teacher and student responses were also very positive, with a practicality score of 88% from teachers, 94% from students in a small-scale trial, and 92% in a large-scale trial. Additionally, N-Gain data indicated an improvement in student understanding from pre-test to post-test, with an average N-Gain score of 0.6 (medium category), proving that Fractify is effective in enhancing mathematics learning. In conclusion, Fractify is effective and suitable for use as a learning tool for teaching fractions in elementary schools.