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Implementasi Pembiasaan Nilai Agama, Moral Dan Sosial Melalui Kegiatan Mendongeng Anak Usia Dini Armiyanti Armiyanti; Mulyadi Mulyadi; Nasaruddin Nasaruddin
Ihya Ulum: Early Childhood Education Journal Vol 3 No 2 (2025): Ihya Ulum: Early Childhood Education Journal
Publisher : PG PAUD Universitas Islam Makassar | LP2M-UIM | PPJ PAUD (Perhimpunan Pengelola Jurnal PAUD) Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/ihyaulum.v3i2.642

Abstract

This study aims to analyze in depth the implementation of the habituation of religious, moral, and social values ??through storytelling activities in early childhood at Aisyiyah Busthanul Athfal Nahung Kindergarten, Maros Regency. The decline in children's ethics and morality in the modern era is a fundamental challenge that underlies the importance of using interactive and fun narrative methods in early childhood education institutions. The method used in this study is descriptive qualitative. Data collection was carried out through technical triangulation which included passive participatory observation of children's daily behavior, in-depth interviews with the principal and class teachers of group B, and a study of daily curriculum documentation. Data analysis was carried out in a flowing manner using the Miles and Huberman model consisting of data reduction, data presentation, and drawing conclusions. The results of the study indicate that storytelling activities are a very effective pedagogical instrument for transforming abstract concepts into concrete behavior. Religious values ??were successfully internalized through the introduction of exemplary Islamic stories that encourage the habituation of daily worship. Moral values ??in the form of honesty and discipline were formed through the process of children's self-identification with the conflicts of the characters in the stories. Meanwhile, children's social values ??experience significant development, moving from an egocentric to a sociocentric orientation, marked by increased empathy and group cooperation in the classroom. The success of this method is largely determined by the consistency of story repetition (habituation), the variety of media used, and the educator's expressive competence in conveying the story's wisdom without appearing patronizing.
Peningkatan Kemampuan Kognitif Anak Kelompok B Melalui Metode Proyek Dahlia Ismail; Mulyadi Mulyadi; Nirwana Nirwana
Ihya Ulum: Early Childhood Education Journal Vol 3 No 2 (2025): Ihya Ulum: Early Childhood Education Journal
Publisher : PG PAUD Universitas Islam Makassar | LP2M-UIM | PPJ PAUD (Perhimpunan Pengelola Jurnal PAUD) Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/ihyaulum.v3i2.644

Abstract

This study aims to improve early childhood cognitive abilities through the implementation of the project-based learning method in Group B at Annur Buloa Kindergarten, Makassar City. The background of the study is driven by the low skills of children in arranging, grouping, and ordering objects due to the dominance of passive, conventional learning methods. Cognitive ability is a crucial foundation for children's academic readiness; therefore, pedagogical innovations capable of optimally stimulating executive functions are urgently required. The research method employed is collaborative Classroom Action Research (CAR) conducted in two cycles. The research subjects consisted of 15 children who were observed through data collection techniques including participatory observation, interviews, and documentation. Data analysis was performed qualitatively and through descriptive quantitative measures to examine developmental trends in each cycle. The results demonstrate that the implementation of the project method significantly transforms children's cognitive abilities. Substantively, this change is characterized by an increase in children's independence in solving logical problems and accuracy in classifying objects using concrete media. The findings reveal that by the final cycle, the majority of children achieved the highly well-developed category, surpassing the predetermined success indicators. This study concludes that the project method is effective in enhancing cognitive abilities as it provides opportunities for children to become protagonists in their learning through exploration, inquiry, and collaboration. The teacher's role as a facilitator who provides adaptive guidance serves as the key factor in the success of this method. The implications of this study emphasize the importance of early childhood educators shifting from one-way instruction to more meaningful and contextual project-based learning strategies.
Penerapan Metode Discovery Learning untuk Meningkatkan Hasil Belajar IPAS dan Kreativitas Siswa Kelas IV MIT Insan Cendikia Makassar Sadrianti Sadrianti; Supriadi Supriadi; Erwin Nurdiansyah; Mulyadi Mulyadi; Nur Afni
AIJER: Algazali International Journal Of Educational Research Vol. 8 No. 1 (2025): OKTOBER (2025)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to describe the implementation of the Discovery Learning model to enhance students’ learning outcomes and creativity in the IPAS subject. The research employed a Classroom Action Research (CAR) design conducted in two cycles, each consisting of the stages of planning, implementation, observation, and reflection. The participants were 20 fourth-grade students at MIT Insan Cendikia Makassar. Data were collected through tests, observations, and assessment sheets, and analyzed using a qualitative descriptive approach. The findings revealed that the application of the Discovery Learning model effectively improved students’ learning outcomes and creativity. The average learning outcome score increased from 79.55 in Cycle I to 84.33 in Cycle II, while the level of student creativity rose from 64.25% to 89.5%. Furthermore, 95% of students achieved scores above the Learning Objective Achievement Criteria (KKTP). These results demonstrate that the Discovery Learning model is effective in fostering both academic achievement and creative skills among students in the IPAS subject.
Upaya Meningkatkan Adaptasi Sosial Siswa Kelas SD pada Pembelajaran Awal Menggunakan Model Jigsaw untuk Motivasi Belajar Hallen Hasna; Mulyadi Mulyadi; Nur Afni
ANTHOR: Education and Learning Journal Vol 5 No 4 (2026): Anthor 2026
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v5i4.1066

Abstract

Penelitian ini bertujuan untuk meningkatkan adaptasi sosial dan motivasi belajar siswa pada pembelajaran awal melalui penerapan model pembelajaran kooperatif tipe Jigsaw di SDN 077 Padang Balua Kecamatan Seko Desa Marante. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Subjek penelitian adalah siswa kelas awal SDN 077 Padang Balua. Setiap siklus terdiri atas tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Teknik pengumpulan data dilakukan melalui observasi, dokumentasi, dan angket motivasi belajar. Hasil penelitian menunjukkan bahwa penerapan model Jigsaw mampu meningkatkan kemampuan adaptasi sosial siswa yang ditunjukkan melalui meningkatnya kerja sama, komunikasi, dan interaksi antarsiswa. Selain itu, motivasi belajar siswa mengalami peningkatan dari kategori sedang pada siklus I menjadi kategori tinggi pada siklus II. Dengan demikian, model pembelajaran Jigsaw efektif digunakan untuk meningkatkan adaptasi sosial dan motivasi belajar siswa pada pembelajaran awal di SDN 077 Padang Balua.
Pembentukan Sikap Kewirausahaan Mahasiswa Melalui Program Wirausaha Merdeka di Universitas Muhammadiyah Makassar: Forming Students’ Entrepreneurial Attitudes Through the Independent Entrepreneurial Program at Muhammadiyah University of Makassar Milda Milda; Mulyadi Mulyadi; Musbaing Musbaing
Al-Musannif Vol. 5 No. 1 (2023)
Publisher : Madrasah Tsanawiyah DDI Cilellang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56324/al-musannif.v5i1.85

Abstract

The number of unemployed college graduates is increasing because they generally expect to be employees and are not interested in entrepreneurship. The purpose of this study was to analyze (1) the formation of students' entrepreneurial attitudes through the independent entrepreneurial program and (2) the opportunities and challenges faced by students in the program. The research method used is qualitative, with a case study approach. The object of the research is the Muhammadiyah University of Makassar as the only organizer of the independent entrepreneurial program in eastern Indonesia, which was selected and beat the leading universities. The informants in this study were purposively selected committee members and students participating in the independent entrepreneurial program. The results showed the formation of students' entrepreneurial attitudes through workshops, business partner onboarding, entrepreneurial experience, and the expo. This program provides opportunities for students to acquire entrepreneurial knowledge, create their own businesses, and build networks with entrepreneurs. The challenge faced by students is convincing business partners of their product ideas and deadlines for preparing products for the expo.
Peningkatan Hasil Belajar Matematika Penjumlahan Melalui Menggunakan Media Konkret Pada Siswa Kelas II Arita s; Erwin Nurdiansyah; Mulyadi; Abdul Wahid
Science and Education Journal (SICEDU) Vol 5 No 3 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i3.1217

Abstract

This study aimed to improve students' mathematics learning outcomes in addition material through the use of concrete media for second-grade students at UPT SDN 124 Tedeboe. This research was Classroom Action Research conducted in two cycles consisting of planning, action, observation, and reflection stages. The subjects were second-grade students of UPT SDN 124 Tedeboe. Data were collected through learning achievement tests, observations, and documentation. The results showed that the use of concrete media improved students' learning outcomes in addition material. Students became more active, enthusiastic, and better understood addition concepts through direct manipulation of real objects. Learning mastery increased from the pre-cycle to cycle I and cycle II. Therefore, concrete media effectively improved mathematics learning outcomes in addition material for second-grade students at UPT SDN 124 Tedeboe
Penerapan Model Pembelajaran Berbasis Game Menggunakan Media Kartu Angka Untuk Meningkatkan Pemahaman Perkalian Siswa Kelas 3 UPT SDN 241 Labose Kamriah Kamriah; Erwin Nurdiansyah; Mulyadi Mulyadi; Abdul Wahid
Science and Education Journal (SICEDU) Vol 5 No 3 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i3.1219

Abstract

Penelitian ini bertujuan untuk meningkatkan pemahaman perkalian siswa kelas III UPT SDN 241 Labose melalui penerapan model pembelajaran berbasis game menggunakan media kartu angka. Permasalahan yang ditemukan dalam pembelajaran matematika adalah rendahnya pemahaman siswa terhadap konsep perkalian karena pembelajaran masih didominasi metode ceramah dan latihan soal yang kurang menarik. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, dimana setiap siklus terdiri atas tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian adalah siswa kelas III UPT SDN 241 Labose Tahun Pelajaran 2025/2026. Teknik pengumpulan data dilakukan melalui tes, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran berbasis game menggunakan media kartu angka mampu meningkatkan pemahaman perkalian siswa. Siswa menjadi lebih aktif, antusias, dan termotivasi dalam mengikuti pembelajaran karena kegiatan belajar dikemas dalam bentuk permainan yang menyenangkan. Peningkatan pemahaman siswa terlihat dari meningkatnya nilai rata-rata dan persentase ketuntasan belajar pada setiap siklus. Dengan demikian, model pembelajaran berbasis game menggunakan media kartu angka efektif digunakan untuk meningkatkan pemahaman perkalian siswa kelas III UPT SDN 241 Labose.