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Penataran Pemanfaatan Wondershare Sebagai Media Pembelajaran Bagi Guru di SMPN 1 Sungai Penuh Pujaningsih, Febri Berthalita; Amnie, Erlida; Pathoni, Haerul; Astalini, Astalini; Susanti, Nova
Journal of Community Engagement Research for Sustainability Vol. 2 No. 6 (2022): November
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/cers.2.6.329-334

Abstract

Limited face-to-face learning requires teachers to have alternative solutions in packaging the delivery of learning materials more interestingly and not making students feel bored. Teachers have difficulty in creating learning media that is suitable for students so that students who take part in learning activities are less enthusiastic. Efforts that can be made to overcome this problem can be done by upgrading the use of wondershare as an attractive, effective, and efficient learning medium. The purpose of this upgrading activity is to maximize the quality of learning in the classroom. The upgrading participants were science teachers in Sungaipuh and the place where the community service was held at SMP Negeri 1 Sungaipuh, Kerinci. After participating in upgrading activities, teachers can innovate in developing alternative learning media by making attractive learning videos. The positive effect of this activity is that learning can be carried out in a more interesting and less boring way.
The Analysis of Technological Pedagogical Current Knowledge (TPACK) Variables through Student Surveys Susanti, Nova; Sandari, Tiara; Alrizal, Alrizal; Syuhada, Siti; Muswita, Muswita; Sanova, Aulia
Indonesian Research Journal in Education |IRJE| Vol. 8 No. 2 (2024): IRJE |Indonesian Research Journal in Education|
Publisher : Universitas Jambi, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/irje.v8i2.26510

Abstract

In facing technological developments in 21st century learning today, teachers are required to have knowledge that can integrate technology, pedagogical knowledge, and content. The purpose of this research was to analyze the Technological Pedagogical Content Knowledge (TPACK) variables through student surveys at SMA Negeri 7 Jambi. This research used a questionnaire consisting of 33 items to collect data from 272 respondents. Furthermore, data analysis used the Structural Equation Model-Partial Least Square (SEM-PLS). The findings indicate that there is a positive correlation between the TPACK variables. Of the 12 variables that have been analyzed, 10 variables have a direct correlation with other variables, and 2 variables did not have a direct correlation and have a significant effect.  
Permainan Tradisional Bakiak dan Hula Hoop Sebagai Saran Mengurangi Kecanduan Gadget Pada Anak-Anak TPQ Aisyiyah Blok M Kalirejo Lampung Tengah Firdausyi, Annisa Nur; Noormawanti, Noormawanti; Al Iftitah, Ismatull Izza; Tisnawati, Nina; Fajarwati, Retno; Islahudin, Ahmad Noor; Susanti, Nova
SINAR SANG SURYA Vol 9, No 2 (2025): Agustus 2025
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v9i2.4422

Abstract

Dunia anak-anak sangat erat kaitannya dengan bermain.Anak-anak bermain sampai lupa waktu untuk memenuhi kesenangan dan kegemarannya terhadap sebuah permainan tanpa melihat hasil akhir dari permainan tersebut. .Bermain memberikan keleluasaan berekspresi kepada anak-anak, sehingga menghadirkan kegiatan untuk bersenang-senang dan menambah teman baru. Kegiatan pengabdian ini bertujuan untuk mengurangi ketergantungan terhadap gadget dengan memperkenalkan kembali permainan tradisional, yaitu bakiak dan hula hoop, sebagai media pembelajaran aktif. Kegiatan dilaksanakan pada 20 Juni 2025 pukul 15.00 WIB dan melibatkan 26 anak dari jenjang TK hingga SD kelas 6. Hasil kegiatan menunjukkan anak-anak sangat antusias mengikuti permainan dan menunjukkan ketertarikan tinggi terhadap aktivitas fisik kelompok. Permainan tradisional ini juga berhasil memperkuat interaksi sosial antar anak, serta meningkatkan keterampilan motorik kasar dan kemampuan pemecahan masalah. Dengan demikian, pendekatan berbasis permainan tradisional terbukti efektif sebagai alternatif untuk mengalihkan perhatian anak dari gadget sekaligus mendukung perkembangan yang lebih seimbang.
PELATIHAN PENGGUNAAN BAHAN AJAR BERBANTUAN FLIP PDF DAN PRESENTASI DENGAN MENTIMETER.COM Amnie, Erlida; Pathoni, Haerul; Pujaningsih, Febri Berthalita; Astalini, Astalini; Susanti, Nova
Jurnal Abdi Insani Vol 11 No 1 (2024): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v11i1.1324

Abstract

Education and learning globally has undergone a change from an era focused on direct learning to blended learning. The pandemic has also contributed to the pattern of learning that was originally online and then directed to return to semi-online offline learning. online. This learning adaptation phenomenon is also felt in the learning process of high school teachers in Tanjung Jabung Timur Regency, Jambi Province. East Tanjung Jabung Regency, Jambi Province. Teachers have their own challenges to design learning activities that learning activities that can restore learners' interest and attention when attending face-to-face classes. Based on these conditions, a service activity was carried out that focused on training on the use of Flip PDF as a teaching material maker application and equipped with the use of mentimeter.com as one of the options for making interactive presentation media in learning. making interactive presentation media in learning. This training conducted at SMA N 8 Tanjung Jabung Timur. Teachers are given training on the use of Flip PDF as an electronic teaching material in learning in the first session. Teachers also gained experience in creating interactive presentation media through the site mentimeter.com. After participating in the activities, teachers have additional skills related to making teaching materials and interactive presentation media and interactive presentation media during the learning process. Training in the use of Flip PDF and Mentimeter can be an important step in improving the quality of learning in improving the quality of learning in the digital era. This approach gives educators a powerful tool to create a more interactive and engaging learning experiences that are more interactive and engaging. Thus, efforts to improvequality of education can be continuously improved through the effective use of technology.