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Journal : Journal of Computer Science Advancements

Development of Traffic Maze Media to Stimulate Problem of 4-5 Years Old Children Aliyah, Nur; Tabroni, Imam; Jixiong, Cai; Wei, Zhang
Journal of Computer Science Advancements Vol. 1 No. 2 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jsca.v1i2.455

Abstract

This study aims to produce a valid Traffic Maze learning media to improve the fine motor skills of children aged 4-5 years. This research is a development research with the development model used by Sugiyono. In this study, researchers only used 7 (seven) stages, namely knowing problems and potential, data collection, product design, design validation, design revision, product trials and product manufacturing. The next stage was not carried out due to cost and time constraints. The data collection technique used is a questionnaire, where the questionnaire is validated by material experts, media experts and educators. The type of data generated is quantitative and qualitative data. The average percentage result of the pretest conducted on 3 children is 12.3%, proving that the child's condition is still in the stage of starting to develop. Then the posttest is carried out, namely the condition after the child is given the Traffic Maze media, the average percentage result of this posttest is 31% which proves that the child has changed the condition to develop as expected. So it can be concluded that Traffic Maze media to improve the problem solving ability of children aged 4-5 years has met the criteria for validity.
Implementation of Augmented Reality Technology in History Learning: Experimental Study Apriyanto, Apriyanto; Maharjan, Kailie; Wei, Zhang
Journal of Computer Science Advancements Vol. 2 No. 4 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v2i4.1321

Abstract

The integration of technology into education continues to evolve, with augmented reality (AR) emerging as a promising tool in enhancing learning experiences. In the context of history education, traditional methods often struggle to engage students and provide immersive experiences. This study investigates the implementation of augmented reality technology in history learning to assess its impact on student engagement and understanding. The research aims to determine whether AR can effectively improve students' comprehension of historical events and concepts compared to conventional teaching methods. A mixed-methods experimental design was employed, involving a sample of high school students who were divided into an experimental group using AR technology and a control group following traditional teaching methods. Data were collected through pre- and post-intervention assessments, surveys, and interviews. The analysis focused on comparing learning outcomes and engagement levels between the two groups. Results indicated that the experimental group demonstrated significantly higher scores on post-intervention assessments and reported greater engagement and interest in the subject matter compared to the control group. These findings suggest that AR technology can enhance students' understanding of historical content by providing interactive and immersive learning experiences. The study concludes that incorporating AR technology into history education can significantly improve student learning outcomes and engagement. The use of AR provides a novel approach to teaching history, offering immersive experiences that can complement traditional methods. Future research should explore the long-term effects of AR on learning and its applicability across various educational contexts.