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Pengaruh Model Pembelajaran Problem Based Learning Berbantuan Media Animasi Terhadap Hasil Belajar PKn Murid Kelas IV UPT SPF SD Inpres Maccini Sombala I Kota Makassar Safitri, Ulfiani; Hamsiah, A.; Burhan, Burhan
Jounal of Primary Education Vol 4 No 2 (2024): Bosowa Journal of Education, Juni 2024
Publisher : Postgraduate Bosowa University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35965/bje.v4i2.4464

Abstract

Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran problem based learning  berbantuan media animasi terhadap hasil belajar PKn Murid  Kelas IV UPT SPF SD Inpres Maccini Sombala I Kota Makassar . Penelitian ini merupakan penelitian quasi-experiment dengan pretest-postest only design. Pada penelitian ini terdapat dua kelas sampel penelitian yaitu kelas eksperimen (IV.B) dan kelas kontrol (IV. A). Kelas eksperimen menggunakan model pembelajaran Problem Based Learning berbantuan media animasi dan kelas kontrol menggunakan model pembelajaran konvensional. Sampel yang digunakan sebanyak 49 peserta didik yang ditentukan berdasarkan teknik purposive sampling.  Pengumpulan data dengan menggunakan tes awal (pretest) dan tes akhir (posttest) dengan bentuk soal pilihan ganda sebanyak 20 nomor. Teknik analisis data meliputi analisis deskriptif dan analisis inferensial. Hasil penelitian ini adalah hasil belajar murid dengan model pembelajaran Problem Based Learning dengan berbantuan media animasi lebih besar dari pada hasil belajar murid dengan model pembelajaran konvensional. Kesimpulan dari penelitian ini adalah melalui model pembelajaran Problem Based Learning dengan berbantuan media animasi dapat meningkatkan kualitas pembelajaran PKn pada murid kelas IV UPT SPF SD Inpres Maccini Sombala 1 Kota Makassar. Saran dari peneliti adalah pembelajaran melalui model pembelajaran Problem Based Learning dengan berbantuan media animasi ini dapat diterapkan pada konsep PKn sehingga pembelajaran lebih inovatif dan menyenangkan dalam perbaikan pembelajaran. The purpose of this research is to determine the effect of problem based learning model assisted by animation media on civics learning outcomes for Grade IV Students at UPT SPF SD Inpres Maccini Sombala I, Makassar. This research is a quasi-experiment research with a pre-test-post-test only design. In this study there were two classes of research samples, namely the experimental class (IV.B) and the control class (IV.A). The experimental class uses a problem-based learning model assisted by animation media, and the control class uses a conventional learning model. The sample used was 49 students who were determined based on purpose-sampling techniques. Data were collected using an initial test (pretest) and final test (posttest) in the form of 20 multiple choice questions. Data analysis techniques include descriptive analysis and inferential analysis. The results of this research are that student learning outcomes using the problem-based learning model assisted by animation media are greater than student learning outcomes using conventional learning models. The conclusion of this research is that through the problem-based learning model with the help of animation media, it can improve the quality of Civics learning in class IV students at UPT SPF SD Inpres Maccini Sombala 1 Makassar City. The researcher's suggestion is that learning through the problem-based learning model with the help of animation media can be applied to the Civics concept so that learning is more innovative and fun in improving learning.
Efektivitas Penggunaan Media Kartu Huruf Terhadap Keterampilan Membaca Dan Menulis Kelas 1 Di SD Inpres Maccini Sombala 1 Kota Makassar Nurdiana, Andi; Hamsiah, Andi; Burhan, Burhan
Jounal of Primary Education Vol 4 No 2 (2024): Bosowa Journal of Education, Juni 2024
Publisher : Postgraduate Bosowa University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35965/bje.v4i2.4467

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan media kartu huruf  pada pembelajaran bahasa indonesia siswa SD Kecamatan Tamalate Kota Makassar. Jenis penelitian yang digunakan dalam penelitian ini adalah kuantitatif Hasil penelitian menunjukkan bahwa penggunaan media kartu huruf berpengaruh terhadap permulaan keterampilan membaca dan menulis murid kelas I sebelum digunakan media kartu huruf adalah 52,9 dan hasil belajar setelah digunakan media kartu huruf adalah 80,4. Angka tersebut menunjukkan bahwa ada penggunaan media kartu huruf terhadap keterampilan permulaan membaca dan menulis murid kelas I SD Inpres Maccini Sombala 1 dan hasil uji hipotesis (t-tes) menunjukkan angka signifikansi 0,000 dengan demikian hipotesis h1 dalam penelitian ini diterima. Nilai t-hitung = -12,120 berarti uji pihak kiri, sehingga t- hitung = -12,120 < - t- tabel = -2,086. “Dari nilai t-hitung yang negatif mengindikasikan bahwa nilai sebelum perlakuan lebih rendah dibanding setelah perlakuan”. Kesimpulannya adalah t-hitung > t-tabel yakni H0 ditolak dan H1 diterima “Efektifitas Penggunaan Media Kartu Huruf terhadap Keterampilan Permulaan Membaca dan Menulis Murid Kelas I SD Inpres Maccini Sombala 1”. This research aims to determine the effectiveness of using letter card media in Indonesian language learning for elementary school students in Tamalate District, Makassar City. The type of research used in this research is quantitative. The results of the research show that the use of card media has an influence on the initial reading and writing skills of class I students before using card media is 52.9 and learning outcomes after using card media is 80.4. This figure shows that there is use of card media on the initial reading and writing skills of class I students at SD Inpres Maccini Sombala 1 and the results of the hypothesis test (t-test) show a significance figure of 0.000, thus hypothesis h1 in this study is accepted. The t-count value = -12.120 means the left-hand test, so the t-count = -12.120 < - t-table = -2.086. "The negative t-value indicates that the value before treatment is lower than after treatment." And the conclusion is t-count > t-table, namely H0 is rejected and H1 is accepted, meaning that the use of Letter Card Media is effective on the initial reading and writing skills of 1 st Class Students at SD Inpres Maccini Sombala 1".
Enhancing Student Learning Outcomes in Social Studies: An Investigation Into The Lazarus Educational Game Burhan; Runniarsiti; Arsyad, Susalti Nur; Putri, Fina Melani; Malik, Agung Rinaldy
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.67414

Abstract

The rapid advancement of technology gives the opportunity to incorporate digital games and other technology-driven tools into the IPS curriculum. This study aimed to analyze the influence of the Lazarus educational game on enhancing social and cognitive learning outcomes in the subject of Social Studies elementary school. A quantitative experimental approach was employed, with a sample of 53 fourth-grade students divided into two groups: an experimental group (IV-B) and a control group (IV-A). Data were collected through tests, interviews, and documentation, and analysed using simple linear regression and t-test. The research findings revealed a positive impact of the Lazarus educational game on students' social development, indicating an improvement in student engagement and social interactions. Additionally, a significant difference in cognitive learning outcomes was observed between two groups. The experimental group (IV-B) exhibited higher learning outcomes compared to the control group (IV-A), underscoring the effectiveness of the Lazarus game as a learning tool. This study makes a valuable contribution to the advancement of teaching methods, particularly in the context of the IPS subject. The use of the Lazarus educational game serves as an effective alternative for enhancing student learning outcomes, particularly in their social development. Practical implications of this research suggest that educators can consider incorporating the Lazarus educational game as a teaching strategy to improve classroom learning, particularly in the field of IPS.
Peningkatan Minat Belajar Pendidikan Jasmani Melalui Modifikasi Cabang Olahraga Sepak Bola di Sekolah Dasar Irwandi, Andi; Rizal, A.; Burhan, Burhan
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol 7 No 2 (2024): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to investigate increasing interest in learning physical education in elementary schools by modifying the sport of soccer. This research was carried out in elementary schools. Data collection techniques through processes. Pre-Intervention, Intervention, and Post-Intervention. This type of research uses a quasi-experimental design (quasi-experimental design). The collected data will be analyzed using appropriate statistical methods, such as testing the difference in mean values ​​between the treatment and control groups using the t-test or analysis of variance (ANOVA). In addition, further regression analysis can be used to see the relationship between other factors that influence interest in studying physical education. This research indicates that modifying the sport of soccer is a practical approach to increasing interest in learning physical education in elementary schools. Through an approach that is interesting, inclusive, and relevant to students' interests, the modification of the sport of soccer positively enriches physical education learning and shapes students' overall character. In conclusion, modification of the sport of soccer is a practical approach in increasing interest in learning physical education in elementary schools Keywords: Football, Interest in Learning, Modification
Pendidikan Kewarganegaraan dalam Mewujudkan Penanaman Nilai Karakter di Sekolah Dasar A Rizal; Bhakti Pandi Hasin; Burhan Burhan
Journal of Education and Instruction (JOEAI) Vol. 7 No. 1 (2024): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v7i1.9539

Abstract

Tujuan dari Penelitian ini dilakukan untuk untuk mengidentifikasi dan menganalisis pengaruh pendidikan kewarganegaraan terhadap penanaman nilai karakter di kalangan siswa. Mendeskripsikan bagaimana nilai nilai kewarganegaraan ditanamkan pada anak dengan mendefinisikan nilai-nilai kewarganegaraan. Proses pengembangan karakter individu manusia meliputi pengembangan nilai, sikap, dan pemikiran, yang sering kali dimulai pada masa kanak-kanak. Teknik pengumpulan data penelitian ini mengumpulkan data melalui observasi, wawancara, dan dokumentasi. Penelitian ini menggunakan metode kualitatif dengan pendekatan studi kasus. Hasil penelitian ini menunjukkan bahwa: Implementasi Pendidikan Kewarganegaraan secara efektif berkontribusi pada peningkatan pemahaman dan praktik nilai-nilai karakter seperti kejujuran, tanggung jawab, dan rasa keadilan di antara siswa. Temuan ini menegaskan pentingnya pendidikan kewarganegaraan sebagai sarana penanaman nilai karakter, sekaligus memberikan wawasan bagi pengembangan kurikulum dan metode pengajaran. Kata kunci: Karakter, Pendidikan Kewarganegaraan. Pendidikan Sekolah Dasar.
Pola Pewarisan Pengetahuan Tradisional pada Generasi Milenial (Suatu Alternatif) Irwan Irwan; Riska Khaerunnisa; A. Rizal; Burhan Burhan
Kaganga:Jurnal Pendidikan Sejarah dan Riset Sosial Humaniora Vol. 7 No. 2 (2024): Kaganga: Jurnal Pendidikan Sejarah dan Riset Sosial Humaniora
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/kaganga.v7i2.9836

Abstract

Penelitian ini bertujuan untuk menganalisa beberapa hal yang menyebabkan pengetahuan tradisional ini khususnya di Sulawesi Selatan untuk secara terus menerus diwariskan pada generasi muda baik melalui lembaga formal maupun informal. Penelitian ini menggunakan metode kualitatif. Pengumpulan data dengan studi kepustakaan. Hasil penelitian menunjukkan pengetahuan tradisional di Sulawesi Selatan tidak hanya berbasis ekonomi tetapi juga menawarkan alternatif bagi pengetahuan modern, yang memungkinkan pemahaman lebih baik tentang aspek pengetahuan formal dan informal, sehingga mendorong pemahaman yang lebih komprehensif tentang wilayah tersebut. Simpulan penelitian ini pola pewarisan pengetahuan tradisional pada milenial, yang dipengaruhi oleh pengetahuan lokal, sangat penting dalam masyarakat modern untuk inovasi, identitas, dan pemanfaatan sumber daya, serta berfungsi sebagai alternatif bagi paradigma manusia. Kata Kunci: Generasi Milenial, Pengetahuan Tradisional, Pola Pewarisan