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Pendampingan Guru SD Dalam Penulisan Soal Matematika Berbasis Konteks Nasrullah; Usman Mulbar; Irwan; Rosidah; Alimuddin
Vokatek : Jurnal Pengabdian Masyarakat Volume 1: Issue 3 (Oktober 2023)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/vokatekjpm.v1i3.189

Abstract

Kegiatan pengabdian ini diperuntukkan memberikan solusi pemecahan masalah dalam pembelajaran matematika di sekolah dasar (SD) melalui pelatihan pendampingan kepada guru dengan fokus pada penulisan soal matematika berbasis konteks. Pelatihan ini menggabungkan dua komponen utama, yaitu sajian materi dan kegiatan praktek. Materi pelatihan melibatkan konsep pembelajaran matematika realistik, penulisan konteks matematika, dan pengaitan konteks dalam pembelajaran matematika. Kegiatan praktek melibatkan peserta dalam pembuatan dan pengembangan perangkat pembelajaran berbasis Matematika Realistik. Tim pelaksana terdiri dari para ahli pendidikan matematika dan matematika yang telah mengembangkan pembelajaran matematika dan program terkait. Pelatihan ini melibatkan 38 guru SD di kabupaten Gowa, dengan peserta aktif dalam menerima materi, interaksi, dan memberikan respon terhadap kegiatan. Hasil kegiatan menunjukkan bahwa pelatihan ini meningkatkan pengetahuan guru tentang penggunaan soal konteks sebagai media pembelajaran, menggiring kegiatan pembelajaran peserta didik dengan lebih baik, dan meningkatkan kemampuan literasi matematika peserta didik. Pelatihan ini diharapkan dapat meningkatkan inovasi, kreativitas guru, dan hasil belajar peserta didik dalam pembelajaran matematika.
Needs Analysis and Design of Problem-Based Learning E-Book on Solid Geometry Material Syaila Musyafirah; Usman Mulbar
OMEGA: Jurnal Keilmuan Pendidikan Matematika Vol. 5 No. 2 (2026): OMEGA: Jurnal Keilmuan Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan Dan Ilmu Pendidikan, Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/jkpm.v5i2.1276

Abstract

Abstrack Mathematics learning, particularly on solid geometry, still faces challenges in students’ conceptual understanding and engagement due to the dominance of conventional teaching approaches. This study aims to analyze the needs and design an e-book based on Problem Based Learning (PBL) as an alternative innovative teaching material. The method used is library research by reviewing relevant literature on mathematics education, PBL, and digital learning media. The e-book design refers to the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation, with this study focusing on the analysis and design stages. The results indicate that the e-book is systematically designed by integrating PBL, starting from problem orientation, investigation, to evaluation, and is supported by multimedia elements such as images, animations, and videos. This integration produces a contextual, interactive design that supports independent learning. Therefore, the contextually designed PBL-based e-book has the potential to serve as an effective learning medium to enhance students’ conceptual understanding and promote more active, interactive, and independent learning processes.
Students' Strategies and Creativity in Solving Mathematical Literacy Problems Usman Mulbar; Ahmad Zaki; Mar Athul Wazithah T; Muhammad Farhan
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 11 No. 2 (2026): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v11i2.1044

Abstract

This study aims to describe students’ strategies and creativity in solving mathematical literacy problems. Mathematical literacy requires students not only to understand mathematical concepts but also to select appropriate problem-solving strategies and apply creative thinking in various contexts. Therefore, understanding how students use strategies and demonstrate creativity in solving mathematical literacy problems becomes important. The research employed a qualitative descriptive method involving junior high school students who were categorized into high, medium, and low ability levels based on the results of a mathematical literacy problem-solving test. The main instruments were the researchers themselves, while the supporting instruments included a mathematical literacy test, interview guidelines, and validation sheets. Data were collected through two stages of testing and two stages of interviews, and triangulation was employed to ensure data validity. In addition, triangulation across methods and time was employed to enhance the validity of the data. The results showed that students demonstrated different strategies and levels of creativity in solving problems. Students in the high-ability category were able to understand problems well, choose appropriate strategies, and exhibit all indicators of creativity—fluency, flexibility, and novelty. Medium-ability students showed fluency and novelty or flexibility and novelty, while low-ability students generally did not meet any creativity indicators due to difficulties in understanding the problems and selecting proper strategies.
Analisis Representasi Visual Matematis Berbasis Etnomatematika Maluku Berbantuan Augmented Reality pada Materi Bangun Ruang Sisi Datar Widya Putri Ramadhani; Usman Mulbar
Jurnal Pendidikan Matematika Unpatti Vol 7 No 1 (2026): Jurnal Pendidikan Matematika Unpatti
Publisher : Program Studi Pendidikan Matematika Fakultas Keguruan dan Ilmu Pendidikan Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/jpmunpatti.v7.i1.p30-40

Abstract

Kajian tentang integrasi etnomatematika dan Augmented Reality (AR) dalam pembelajaran geometri belum banyak memusatkan perhatian pada proses representasi visual matematis siswa secara mendalam. Penelitian ini bertujuan mendeskripsikan representasi visual matematis siswa kelas VIII dalam pembelajaran matematika berbasis etnomatematika berbantuan Augmented Reality pada materi bangun ruang sisi datar. Penelitian menggunakan pendekatan kualitatif dengan jenis studi kasus yang dilaksanakan di SMP Negeri 1 Kairatu, Kabupaten Seram Bagian Barat, Maluku. Subjek penelitian terdiri atas tiga siswa yang mewakili kategori representasi visual reproduktif, transisional, dan konseptual. Data dikumpulkan melalui observasi pembelajaran, LKPD berbasis AR, dokumentasi hasil kerja siswa, dan wawancara semi-terstruktur. Objek budaya Maluku yang digunakan meliputi Masjid Tua Wapauwe, Gereja Tua Imanuel, Rumah Tua Lating Nustapy, dan Benteng Amsterdam. Hasil penelitian menunjukkan bahwa representasi visual matematis siswa tahapdikategorikan dalam tiga kategori representasi visual. Pada kategori reproduktif, siswa menyalin bentuk visual objek budaya tanpa menghubungkannya dengan konsep bangun ruang. Pada kategori transisional, siswa mulai mendekomposisi objek ke dalam bentuk balok, prisma, atau limas, namun masih mengalami kesulitan pada jaring-jaring dan hubungan antarsisi. Pada kategori konseptual, siswa mampu mengubah tampilan AR menjadi sketsa, jaring-jaring, tabel unsur, rumus, dan penjelasan matematis yang bermakna. AR efektif membantu visualisasi, tetapi pemahaman konseptual tetap memerlukan scaffolding dan refleksi terarah dari guru.