Claim Missing Document
Check
Articles

Found 33 Documents
Search

Socio-scientific Issue around the Mahakam River: A STEM Activity Supported with Animated Video Development Sari, Erna; Wandira, Ayu Ramadani; Sholeh, Muhammad; Syam, Muliati; Sulaeman, Nurul Fitriyah; Nuryadin, Atin
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 17, No 2 (2026): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v17i2.37322

Abstract

This research aims to develop a STEM–Engineering Design Process (STEM–EDP) student worksheet integrated with animated learning videos contextualized through socio-scientific issues (SSI) related to the Mahakam River ecosystem. The development was motivated by the lack of learning materials in junior high school science that meaningfully connect scientific concepts with local environmental problems while promoting higher order thinking and authentic STEM practices. This study employed a Research and Development design using the ADDIE model, limited to Analysis, Design, and Development stages. Four experts in content, media, and instructional design, together with a professional science teacher, participated in validating the product, while 86 Grade VII junior high school students from two schools in East Kalimantan were involved in assessing its practicality. Data was collected through expert validation sheets and student response questionnaires using a four-point Likert scale, and scores were analyzed by converting them into percentages to determine validity and practicality categories. The expert validation results showed an average score of 93%, indicating a very good level of feasibility, with animated videos receiving the highest score of 96%. Student responses also demonstrated strong acceptance, with an average score of 83.96% categorized as very good, reflecting high levels of clarity, engagement, and relevance. These findings indicate that integrating SSI, STEM–EDP frameworks, and animated media strengthens students’ conceptual understanding and supports meaningful learning experiences. Overall, the developed learning materials are theoretically valid and practically feasible, offering a pedagogical innovation that bridges scientific content, environmental context, and engineering-based problem solving for junior high school science education.
Pemanfaatan Limbah Organik Rumah Tangga sebagai Sumber Energi Biogas Skala Komunitas Perkotaan Sintia, Dewi; Sari, Erna; Maryani, Maryani
Indonesian Journal of Engineering (IJE) Vol. 6 No. 1 (2025): Edisi September
Publisher : Fakultas Teknik Universitas Nahdlatul Ulama Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69503/ije.v6i1.1625

Abstract

Pertumbuhan wilayah perkotaan meningkatkan volume limbah organik rumah tangga yang belum dimanfaatkan secara optimal dan masih didominasi sistem pembuangan akhir. Kondisi ini menimbulkan dampak lingkungan berupa peningkatan emisi gas rumah kaca serta beban pengelolaan sampah. Penelitian ini bertujuan menganalisis potensi pemanfaatan limbah organik rumah tangga sebagai sumber energi biogas pada skala komunitas perkotaan serta merumuskan model sistem terintegrasi antara aspek teknis, sosial, dan teknologi digital. Metode menggunakan pendekatan kualitatif dan kuantitatif berbasis studi literatur sistematis dari 40 publikasi ilmiah periode 2011–2025. Analisis dilakukan melalui komparasi deskriptif, kajian teknis anaerobic digestion, evaluasi sistem komunitas, serta analisis keberlanjutan lingkungan, ekonomi, dan sosial. Hasil menunjukkan limbah organik rumah tangga memiliki potensi tinggi menghasilkan biogas dengan kandungan metana signifikan pada suhu optimal 25–35°C. Sistem skala komunitas lebih efisien dibandingkan sistem individu karena stabilitas suplai bahan baku dan kapasitas produksi energi lebih tinggi. Integrasi Internet of Things meningkatkan efisiensi operasional melalui pemantauan parameter secara real time. Sistem ini menurunkan emisi gas rumah kaca, mengurangi beban tempat pembuangan akhir, dan menghasilkan pupuk organik bernilai ekonomi. Studi ini menegaskan biogas komunitas sebagai solusi strategis energi bersih perkotaan.
Designing Sustainable City: Feasibility of Gamification-Integrated STEM-Based Science Learning Tools Nur'aini, Anugrah Putri; Efwinda, Shelly; Zahidsyahtya, Muhammad Amiq; Sari, Erna; Nuryadin, Atin; Sulaeman, Nurul Fitriyah
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 12 No 1 (2026): January-June (In Press)
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v12i1.11296

Abstract

– This study aims to develop and validate STEM-based learning tools integrated with Game-Based Learning themed "Sustainable City" to address the lack of student engagement in STEM education. Employing the Educational Design Research (EDR) method, this research focuses on the design and construction phase involving the development of student worksheets and teaching modules. The product feasibility was assessed by five experts through content and graphic validation using a 46-item instrument with a 4-point Likert scale. Data were analyzed using percentage analysis and Aiken’s V index. The results demonstrate that the content feasibility achieved an average score of 93% (Very Valid) with an Aiken’s V of 0.90, highlighting strong validity in integrating the EDP and SDGs. The graphic feasibility obtained an average score of 87% (Very Valid). However, the specific finding revealed a critical gap in the "Cover Design" indicator, which scored the lowest (75%). Overall, the STEM-EDP materials are declared academically feasible by experts, although they require graphic improvements. However, the effectiveness of these tools has not been practically tested in the field. Therefore, further development must integrate academic validity with classroom trials to ensure its positive impact on student motivation.