Articles
Development of Kickboxing Tool Media for Pencak Silat Athletes
Aliriad, Hilmy;
Priadana, Benny Widya;
Kurniawan, Boy Eko Yoga
Journal Coaching Education Sports Vol. 4 No. 1 (2023)
Publisher : Program Studi Pendidikan Kepelatihan Olahraga Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya
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DOI: 10.31599/nktcdk74
The lack of assisting tools in improving the quality and accuracy of kicks also affects the enhancement of muscle mass and physical fitness of athletes in the Puslatcab Pagar Nusa Bojonegoro. This research aims to produce a development product of a kickboxing tool that assists in kicks for Pagar Nusa Pencak Silat athletes at the Puslatcab Pagar Nusa Bojonegoro. This study is a research and development (R&D) study that adapts the research and development strategies proposed by Borg and Gall. The data were analyzed using descriptive analysis techniques, consisting of descriptive feedback and assessment scores from all reviewers on each aspect of the product evaluation. The results of the conducted development research indicate that the product is a Kickboxing Tool Media for Pencak Silat Athletes at the Puslatcab Pagar Nusa Bojonegoro. It is suitable for use as a learning medium as it obtained a good average score. Based on the data obtained through the summary of three aspects, namely (1) accuracy aspect, (2) balance aspect, and (3) strength aspect, the small-scale study obtained a total score of 1800, while the large-scale study obtained 2771. Based on these research findings, it can be concluded that the average score for all questions is 2771 (Very Good).
TINGKAT KEMAMPUAN PUKULAN SERVICE PENDEK BACKHAND DAN PUKULAN FOREHAND BULUTANGKIS MAHASISWA PJKR UNUGIRI
Apriyanto, Rohmad;
Fahrudi, Ahmad;
S., Adi;
Aliriad, Hilmy;
Da'i, Mohamad
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 14, No 2 (2024): Refleksi Edukatika : Jurnal Ilmiah Kependidikan (Juni 2024)
Publisher : Universitas Muria Kudus
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DOI: 10.24176/re.v14i2.9566
The purpose of this study is to determine the level of ability of service punches andbadminton forehand punches of PJKR unugiri class 2020 A students that the skill of service punches and forehand punches of PJKR Unugiri class 2020 A students has a good level of ability. The method used in this research is a quantitative descriptive method with researchinstruments of service punches and badminton forehand punches, demgam the number ofresearch samples as many as 29 students of class 2020 A, The data analysis technique used in this study is descriptive statistics with a percentage formula.The results of the service punch research there are 11 students with a percentage of 40%have good skills and 30% have a very good level of ability, As for the forehand punch,there are 8 students with a percentage of 35% having a very good and good level of ability.
Innovation in physical testing equipment for karate junior kumite category
Manullang, Jujur Gunawan;
Aliriad, Hilmy;
Purba, Pangondian Hotliber;
Da'i, Mohamad
Journal Sport Area Vol 9 No 1 (2024): April
Publisher : UIR Press
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DOI: 10.25299/sportarea.2024.vol9(1).14696
Background Problems: The lack of instruments suited to the unique needs of karate athletes in the junior Kumite category poses a significant challenge. Research Objectives: This study aims to develop a physical testing tool specifically designed to measure the physical abilities of junior athletes in the Kumite category. Methods: The research method used developmental research to test the effectiveness of the product in the form of a karate physical test instrument. The data analysis was obtained from the results of interviews, observations, field notes, and describes the percentage of success of the trial product both in terms of process and research results starting from the planning, implementation, reflection, evaluation stages in the form of psychomotor, affective, cognitive data, and physical test results. Furthermore, the data from the physical test results were analysed using SPSS version 23 statistical techniques to identify the relationship between physical test results and performance in Kumite. Findings and Results: The results of this study indicated that the newly developed physical test instrument can provide a more specific measurement of the physical abilities of junior karate athletes in the Kumite category. In addition, the results also provided greater insight into the physical factors that influence performance in Kumite matches. By providing a more effective tool and increasing the understanding of the relationship between physical attributes and competitive performance. Conclusion: The implication of this study is that a scientific approach using physical measures provides a valuable contribution to the development of a selection system and the coaching of junior karate athletes. Thus, this study makes an important contribution to the development of the performance of junior karate athletes and improves the efficiency of their selection and coaching processes.
STRENGTHENING YOUTH EMPOWERMENT THROUGH OPTIMIZATION OF THE ROLE OF SPORTS EDUCATION IN THE AGE OF COMMUNITY 5.0: MEMPERKUAT PEMBERDAYAAN GENERASI MUDA MELALUI OPTIMISASI PERAN PENDIDIKAN OLAHRAGA DALAM ERA MASYARAKAT 5.0
Aliriad, Hilmy
UPMI Proceeding Series Vol. 1 No. 01 (2023): Ed.01
Publisher : LPPM UPMI
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DOI: 10.55751/ups.v1i01.26
Sports education has an important role in strengthening the empowerment of the younger generation, especially in the context of the 5.0 Society era. The Era of Society 5.0 refers to the fusion of the physical world and the digital world, where information and communication technologies are rapidly developing and shaping the interaction between people and technology. The purpose of this study is to provide a deep understanding of the importance of sports education in strengthening the empowerment of the younger generation in the era of Society 5.0. Provide insight into the use of information and communication technology as well as innovative approaches in sports education that can increase its effectiveness in achieving the goal of empowering the younger generation. This study uses qualitative research methods that involve the following steps: literature review, research design, data collection, data analysis, and interpretation and discussion of research results. The sample in this study was second semester students, amounting to 50 students of the 2022 batch of the Physical Education and Recreation Study Program at Nahdlatul Ulama Sunan Giri University, Bojonegoro. The results showed that sports education has a positive impact on the physical and mental health of the younger generation. As many as 80% of respondents revealed that sports education has a positive effect on their physical and mental health. 70% also consider sports education to be an important contribution to their social and emotional development. A total of 65% of respondents believe that sports education can prepare them for the challenges at hand. Summary Sports Education has an important role in facilitating the learning and empowerment of young people. Active interaction between sports educators and the younger generation, diverse teaching approaches, as well as positive group dynamics are important factors in creating an effective sports education environment. sports education is an important element in preparing young people to face changes in the era of modern society.
Relationship Between Nutritional Status And College Student Learning Outcomes
S, Adi;
Aliriad, Hilmy;
Arbanisa, Wahyu;
Winoto, Ahmad
Bravo's : Jurnal Program Studi Pendidikan Jasmani dan Kesehatan Vol 11, No 4 (2023): DESEMBER 2023
Publisher : STKIP PGRI Jombang
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DOI: 10.32682/bravos.v11i4.3321
The purpose of this study was to determine the relationship between college students' nutritional status and learning outcomes, especially physical education in Universitas Negeri Semarang. The type of research used is correlational. The population of this study amounted to 220 college students. This study uses primary data obtained from the measurement of the nutritional status of college students and secondary data from learning outcomes of physical education students in Universitas Negeri Semarang. The data collection tool is in the form of measuring nutritional status based on body mass index. The data were analyzed by correlational statistics through a computerized process using the SPSS program. From the results of the study, it can be concluded that there is a significant relationship between nutritional status and learning outcomes for college students.
Development of Augmented Reality based Power Spin Learning Media Assemblr 3D PJBL model for Reaction and Timing Pattern Problems
Rohmad Apriyanto;
Hilmy Aliriad;
Mohamad Da’i;
Adi S;
Suningsih, Suningsih;
Wiji, Aris
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 4 (2024): December
Publisher : UNIB Press
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DOI: 10.33369/jk.v8i4.38640
This research was conducted to find out how the role of augmented reality technology in solving problems in the field regarding reaction patterns and timing in table tennis power spin shot techniques with the PjBL approach. the final product of this research is in the form of 3D augmented reality assemblr technology that can be applied via smartphone by scanning the barcode. The method used is R&D with the development design used is ADDIE. the stages in the model, namely analysis, design, development, implementation and evaluation. Augmented reality assemblr 3D product in the form of a barcode, which there are 6 main menus on the front display. the results of research on the subject of PJKR students in semester III of class 2023 show that augmented reality learning media can be implemented well with the results of testing Assemblr 3D AR (Augmented Reality) learning media obtained an average score of 90.77% with the category (very good). With an indicator of suitability of 89%, understandability of 93.5%, usefulness of 90%, skill development and learning motivation of 91.75 media functionality and convenience of 90%. Based on the results of the augmented reality test, it can be concluded that AR (Augmented Reality) technology is feasible to use as a learning media feasible to use as a medium for learning table tennis UNUGIRI PJKR students.
Flipped Classroom Learning Management Model Used by the Plickers Application
Utaminingsih, Sri;
Hardika, Fiki Fandi;
Fajrie, Nur;
Bintoro, Henry Suryo;
Aliriad, Hilmy
MIMBAR PGSD Undiksha Vol. 12 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i2.75075
Currently, many students are less interested in learning, therefore a more interactive approach method is needed. The purpose of this study is to develop Flipped Classroom learning management assisted by Plickers to improve elementary school students' mathematics learning outcomes. The approach used in the development research is the Bord and Gall design. The study was conducted on elementary school students in grade VI of elementary school. Data collection techniques used questionnaires and tests. The results of the study indicate that the learning management design in Flipped Classroom helps Plickers implement management functions, namely planning curriculum analysis, learning objectives and assessments, developing learning steps, and preparing teaching tools. The learning process is carried out outside and inside the classroom. Evaluation is carried out with Plickers. The results of expert validation obtained an average score of 4.5 with the appropriate category. The results of the effectiveness test showed that the calculated F was 95.366 and the calculated sig was 0.000, so 0.000 <0.05, and the magnitude of the influence of the flipped classroom learning model on learning outcomes was 0.618 or 61.8%. Thus, Flipped Classroom learning management with the help of Plickers assessment is used effectively to improve student learning outcomes.
The Level Of Physical Fitness Of UPMI Medan PJKR Students After The Covid-19 Pandemic
Priono, Joko;
Siregar, Imanuddin;
Daulay, Dicky Edwad;
Siregar, Epi Supriyani;
Aliriad, Hilmy
Widyagogik Vol 10, No 2a (2023): Widyagogik
Publisher : Universitas Trunojoyo Madura
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DOI: 10.21107/widyagogik.v10i2a.20186
This research is a descriptive research type with a research objective to determine the level of physical fitness of PJKR UPMI Medan students for the 2021/2022 Academic Year. This research is qualitative research using test observation sheets and measurements in collecting data and using 25 PJKR UPMI Medan students. This study obtained the results of the physical fitness level test for PJKR UPMI Medan semester one students. The scores had a good score category with 14 students (56%) of the total 25 respondents. Thus, the results of the physical fitness level test for PJKR UPMI Medan Semester 1 student after the Covid-19 Pandemic can be categorized as Good
Improving primary school children's motor skills: a physical education approach using circuit games with auditory sequencing
Aliriad, Hilmy;
Da’i, Mohamad;
Priadana, Benny Widya;
Wigantara, Moch Rimba;
Arifianto, Muchammad Ridwan
Edu Sportivo: Indonesian Journal of Physical Education Vol. 6 No. 1 (2025): Edu Sportivo: Indonesian Journal of Physical Education (In Progress)
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports
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DOI: 10.25299/esijope.2025.vol6(1).19149
Background: Basic motor skills are an important foundation for physical activity and development in primary school children. However, many pupils have a delay in the development of these skills, so an innovative approach to motor learning is needed. One promising method is the integration of circuit play and auditory motor sequencing. Basic motor skills are an important foundation for physical activity and development in primary school children. However, many students struggle to develop these skills, necessitating an innovative approach to motor learning. One promising method is the integration of circuit play and auditory motor sequencing. Research Objectives: This study aims to investigate and test the effectiveness of integrating circuit games with auditory motor sequencing in improving basic motor skills in primary school children. Methods: In this research and development (RND) approach that involves several stages, namely game concept and design development, initial testing, and evaluation and revision based on test results. A total of 40 fourth-grade students from three elementary schools in Bojonegoro were selected through a purposive sampling technique. Data collection was done by analysing the basic motor skills of the students before and after the application of the method. Data analysis using the Content Validation Index (CVI) and Content Validity Ratio (CVR) to assess the validity of the contents of the model and T-test to measure the results of large-scale tests. Finding/Results: The study showed that integrating circuit games with auditory motor significantly improved the basic motor skills of primary school children. In addition, this method also increases students’ interest and active participation in physical activity. Conclusion: The integration of circuit games with auditory motors is effective in improving basic motor skills in primary school children. These findings support the importance of using innovative approaches to motor learning. This research contributes to the enrichment of motor learning models that can be adapted by physical education teachers. Recommendations for further research may include investigating auditory motor with other learning materials in the field of physical education.
Bolokuncoro: Photographic Story Media in Interactive Learning Introduction to Local Culture Literacy for Early Childhood Students
Fajrie, Nur;
Nofeca, Ysta;
Utaminingsih, Sri;
Aliriad, Hilmy
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.73874
The books used by teachers in the learning process regarding the introduction of cities are less attractive to students. When using books at school, teachers experience problems because books are still conventional so they are easily damaged when used frequently. The purpose of this study was to develop a media for learning the picture story 'Bolokuncoro' in an interactive learning introduction to local cultural literacy for early childhood students. This research uses the Research and Development (R&D) method adopted from the Borg and Gall model with a small scale, namely 7 stages of research. The results of this study are the percentage validation test. The final validation results of the material obtain an average percentage of 88%. The percentage is included in the very feasible and usable category. While the average percentage of media validation is 86%. The percentage is included in the very feasible and usable category. However, there are some suggestions that can be applied by researchers and if they are not implemented too. During the field test using the teacher's response questionnaire. The final score based on the total score divided by the maximum score obtained an average of 96% with a very decent category. So that the media can be used in learning.