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Pendampingan Belajar Siswa dalam Memahami Operasi Penjumlahan Pecahan Fitriani Nur; Suharti; Andi Dian Angriani; Lisnasari Andi Mattoliang; A. Sriyanti
KHIDMAH: Jurnal Pengabdian Masyarakat Vol 3 No 2 (2023): JULY
Publisher : Faculty of Tarbiyah and Teacher Training

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/khidmah.v3i2.38778

Abstract

Fractions are one of the mathematics materials at the elementary school level. Mathematics is still a difficult subject for students, especially in fraction addition operations. Therefore, some parents choose to bring in private teachers to help their children understand mathematics. This service is a learning assistance for students in Jeneponto district, South Sulawesi, which aims to train students to complete fraction addition operations through the media of fraction cards. This service was carried out by several lecturers of Mathematics Education at the Faculty of Tarbiyah and Teacher Training at UIN Alauddin Makassar for 7 meetings, by making fraction card media to help students understand the concept of fractions, especially in fraction addition operations. The results of this dedication show that after participating in this community service activity, students can complete the operation of adding fractions. Another finding from this service is that there are still students who have not mastered the multiplication and division operations of integers, resulting in difficulties in completing fraction addition operations.
The Effect of Problem-Based Learning Model with Realistic Mathematics Education Approach on Mathematical Communication Skills Suharti; Nur Fakhriyah Syahid; Baharuddin; Lisnasari Andi Mattoliang; Nurmala R
Proceeding of International Conference on Multidisciplinary Research Vol. 6 No. 1 (2024): ICMR
Publisher : Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/picmr.v6i1.748

Abstract

This research aims to determine the effect of the Problem-Based Learning (PBL) model with the Realistic Mathematics Education (RME) approach on students' mathematical communication skills. This research approach uses a quantitative approach with an experimental research type, a quasi-experimental type with a pretest-posttest control design. The population in this study was 107 MTs Guppi Buntu Barana students. The research sample consisted of 36 students. The sampling technique uses Cluster Random Sampling. Tests and observations were carried out for data collection. The research instruments used in this research were mathematical communication ability test questions and observation sheets. Data analysis techniques use descriptive statistical analysis and inferential statistical analysis. The results of this research show that the average mathematical communication ability of students in classes that do not use the PBL model with the RME approach from pretest to post-test increased from 34.50 to 81.56, with an increase of 47.06. The mathematical communication skills of students in classes that use the PBL model with the RME approach obtained an average score from pretest to posttest that increased from 40.39 to 89.72, with an increase of 49.33. So, the PBL model with the RME approach has a significant influence on students' mathematical communication skills.
The Development of Animation-Based Learning Media on Students' Mathematical Literacy Ability Aedil Akbar; Lisnasari Andi Mattoliang; Baharuddin; Suharti; Ahyani Mirah Liani
Proceeding of International Conference on Multidisciplinary Research Vol. 6 No. 1 (2024): ICMR
Publisher : Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/picmr.v6i1.749

Abstract

This research aims to develop animation-based learning media on students' mathematical literacy abilities at MAN Bantaeng and evaluate its validity, practicality, and effectiveness. This research uses the ADDIE model consisting of analysis, design, development, implementation, and evaluation. Research instruments include validation sheets, student and teacher response questionnaires, student activity observation sheets, teacher ability observation sheets in managing learning, and mathematical literacy tests. The test subjects were 21 students. The validity of this media is in the very valid category. Practicality was assessed as very positive, with teacher responses reaching 86.11% and the teacher's ability to manage learning reaching 4.51 in the very high category. The results of the effectiveness analysis are included in the very positive category, with student responses reaching 86%, student activity during learning reaching 60% in the good category, and the level of completion of the mathematics literacy test reaching 66.67%. Thus, animation-based learning media can be used in learning because it meets the validity, practicality, and effectiveness criteria.
Evaluasi Penggunaan Bahan Ajar Matlab untuk Meningkatkan Keterampilan Matematika Mahasiswa Suharti, Suharti; Nur, Fitriani; Mattoliang, Lisnasari Andi; Sulasteri, Sri; Angriani, Andi Dian; Sriyanti, A.; Abrar, Andi Ika Prasasti; Khusnah, Nurul
JKPM (Jurnal Kajian Pendidikan Matematika) Vol 9, No 1 (2023): JKPM (Jurnal Kajian Pendidikan Matematika)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jkpm.v9i1.21153

Abstract

Penelitian ini bertujuan untuk mengevaluasi penggunaan bahan ajar software matematika "Matlab" dalam meningkatkan keterampilan matematika mahasiswa pendidikan matematika di UIN Alauddin Makassar. Penelitian ini menggunakan pendekatan kuantitatif dengan desain one group pretest-posttest. Sampel penelitian adalah mahasiswa semester 4 kelas B sebanyak 22 orang. Instrumen yang digunakan terdiri dari lembar observasi, lembar tes, dan lembar angket respon mahasiswa. Data diolah menggunakan uji N-Gain dan paired sample t-test. Hasil penelitian menunjukkan bahwa penggunaan bahan ajar software Matlab cukup efektif dalam meningkatkan keterampilan matematika mahasiswa. Namun, perlu diperhatikan bahwa penggunaan software matematika hanya efektif jika didukung oleh pendekatan pembelajaran yang tepat dan terintegrasi dengan baik dalam kurikulum matematika.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN EDPUZZLE PADA MATERI BANGUN RUANG DI MTS SULTAN HASANUDDIN Nabila; Ermawati; Lisnasari Andi Mattoliang; Sri Sulasteri; Ahmad Farham Majid
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8617

Abstract

Mathematics learning on solid geometry is often considered difficult due to the limited media used, therefore more interactive media are needed. This study aimed to develop an interactive learning media assisted by Edpuzzle that is valid, practical, and effective. The type of research is Research and Development (R&D) using the 4D model (Define, Design, Develop, Disseminate). The research instruments included validation sheets, teacher and student response questionnaires, student activity observation sheets, learning implementation sheets, and learning achievement tests. The subjects were 23 seventh grade students of MTs Sultan Hasanuddin. The results showed that the developed media had a validity level of 95% (very valid). Practicality was indicated by teacher responses of 85% (very good) and the implementation of learning in the 'implemented' category. Effectiveness was shown by student activities of 90% (very active), student responses of 87.36% (very good), and 86.96% of students achieving the minimum mastery criteria with an N-Gain of 0.54 (moderate improvement). Therefore, the interactive learning media assisted by Edpuzzle was declared valid, practical, and effective to be used in mathematics learning on solid geometry.
Analysis of an ethnomathematics-based problem-solving test instrument in the Maggale-Majjekka Game and the Syekh Yusuf Grand Mosque of Gowa Nur Qadriana Ramadani Iqbal; Siti Sabrina; Fitriani Nur; Sitti Mania; Lisnasari Andi Mattoliang
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 4 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i4.21391

Abstract

This study aims to develop and assess the quality of an ethnomathematics-based mathematical problem-solving test instrument adapted from the traditional Maggale-Majjekka game and the architecture of the Syekh Yusuf Gowa Grand Mosque. This study used a quantitative descriptive method involving 17 ninth-grade students as subjects. The instrument consisted of 10 descriptive questions at cognitive levels C4-C6 and was assessed using Polya’s four-step rubric. The analysis of the instrument’s quality included item validity, reliability, difficulty level, and discriminating power. The results showed that nine items were valid, while one item was invalid. The Cronbach’s Alpha reliability value of 0.831 indicates excellent internal consistency. The difficulty level analysis shows that one item is classified as easy, two items are moderate, and seven items are difficult. The discriminating power shows that seven items are in the fair category, while three items are in the poor category. These findings indicate that the instrument is suitable for measuring problem-solving skills in a local cultural context and contributes to the development of standardised ethnomathematics-based assessments. Further research could expand the trial to a larger sample and refine items with low discriminating power. The study concludes that the developed ethnomathematics-based problem-solving test instrument demonstrates satisfactory psychometric properties and is appropriate for assessing students’ higher-order mathematical thinking within a cultural context. This research contributes by providing an initial model for integrating local cultural elements into standardized mathematical assessment, as well as offering empirical evidence that ethnomathematics-based instruments can achieve both contextual relevance and measurement validity.
Inovasi Media Pembelajaran Android Berbasis Construct 2 pada Materi SPLDV untuk Mendukung Pembelajaran Matematika Interaktif Rezki Ayu Ramadhani; Aliyah Rahmah. D; Muhammad Ilham; Lisnasari Andi Mattoliang; Ahmad Farham Majid
Griya Journal of Mathematics Education and Application Vol. 6 No. 2 (2026): Juni 2026
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v6i2.1198

Abstract

This research is motivated by students' difficulties in understanding and solving Linear Equation System of Two Variables (SPLDV) problems. This study aims to develop a valid, practical, and effective Android-based learning media using Construct 2 on SPLDV material to support interactive mathematics learning. This research employs a Research and Development (R&D) method, utilizing a 4D model (Define, Design, Develop, and Disseminate). The research subjects were 30 eighth-grade students at MTsN Gowa. The instruments used included validation sheets, teacher and student response questionnaires, as well as pre-test and post-test. The results showed that the learning media met the very valid criteria with an average expert assessment percentage of 94.52%. The media was also declared very practical based on 100% learning implementation, 92.50% teacher response, and 89.56% student response. Furthermore, the media proved effective with a classical completeness of 76.67% and an increase in average student learning outcomes from 27.17 to 80.50. In conclusion, this Android-based learning media is feasible and effectively used as an interactive learning alternative for SPLDV material.
Pendampingan Pengembangan Video Pembelajaran Berbasis Kontekstual pada Materi Sistem Persamaan Linear Dua Variabel (SPLDV) untuk Meningkatkan Kemampuan Literasi Matematis Peserta Didik Asmaul Husnah; Fitriani Nur; A. Sriyanti; Sri Sulasteri; Lisnasari Andi Mattoliang
SINAR SANG SURYA Vol 9 No 2 (2025): Agustus 2025
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v9i2.4104

Abstract

The use of technology in learning is being optimized, one of which is the use of learning videos, to guide students to learn independently efficiently and effectively. Therefore, community service is carried out in the form of learning assistance using contextual-based learning videos which aim to facilitate the improvement of students' mathematical literacy skills. The use of digital media was chosen because it is easy to use by teachers and students. This assistance was carried out for class VIII students of MTsN Gowa. The method in this community service is to provide material about SPLDV which is contextually based by utilizing learning videos and providing mathematical literacy learning outcome tests. The results and impacts of this community service are in the form of increasing mathematical literacy results and student motivation in learning and helping teachers in making digital-based learning innovations, so that the learning process in the classroom is more innovative and creative. On the other hand, it is also able to provide teachers with the opportunity to improve the quality of learning by utilizing digital media in the form of learning videos.
Pendampingan Pemanfaatan Artificial Intelligence (AI) untuk Meningkatkan Kualitas Proses Pembelajaran Bagi Guru di SMPN 2 Takalar Ahmad Farham Majid; Baharuddin; Nur Yuliany; Sri Sulasteri; Lisnasari Andi Mattoliang
Khidmatuna: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2026): Khidmatuna: Jurnal Pengabdian kepada Masyarakat
Publisher : Institut Agama Islam Sunan Kalijogo Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51339/khidmatuna.v6i2.3598

Abstract

Artificial Intelligence (AI) telah berkembang pesat dan banyak diterapkan dalam berbagai aspek kehidupan, termasuk bidang pendidikan. Penerapan AI di sektor pendidikan menawarkan berbagai peluang, seperti peningkatan kualitas pembelajaran, personalisasi proses belajar, dan kemudahan dalam pengelolaan tugas-tugas administratif. Pengabdian kepada masyarakat dalam bentuk pendampingan pemanfaatan AI bagi guru ini bertujuan untuk meningkatkan kualitas proses pembelajaran dengan mengintegrasikan teknologi AI. Kegiatan pendampingan dilaksanakan di SMPN 2 Takalar melalui tiga tahapan: tahap persiapan, pelaksanaan, dan evaluasi. Materi yang disampaikan mencakup peluang dan tantangan AI dalam pendidikan, serta simulasi penggunaan berbagai aplikasi berbasis AI, seperti ChatGPT, Canva, Dictation, Slidesgo, Curipod, dan Quizziz. Tingkat keberhasilan kegiatan ini diukur melalui angket respons guru setelah pendampingan. Berdasarkan hasil analisis, diperoleh bahwa guru memberikan respons sangat positif terhadap pelaksanaan pendampingan dan berencana mengimplementasikan AI dalam pembelajaran. Hal ini menunjukkan bahwa pendampingan ini efektif dan layak digunakan secara berkelanjutan untuk meningkatkan kualitas proses pembelajaran di sekolah.
EFEKTIVITAS MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN APLIKASI WORDWALL TERHADAP KEMAMPUAN BERPIKIR KRITIS MATEMATIKA SISWA Masni Masni; Andi Ika Prasasti Abrar; Nur Yuliany; Lisnasari Andi Mattoliang; Ahmad Farham Majid
Pedagogy: Jurnal Pendidikan Matematika Vol. 11 No. 2 (2026): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/npfeta15

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas model pembelajaran Teams Games Tournament (TGT) berbantuan aplikasi Wordwall terhadap kemampuan berpikir kritis matematika siswa kelas VIII MTs Negeri 3 Jeneponto. Penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi experiment dan desain non-equivalent pretest–posttest control group. Sampel penelitian terdiri atas dua kelas, yaitu kelas eksperimen yang menerapkan model TGT berbantuan Wordwall dan kelas kontrol yang menerapkan model Problem Based Learning (PBL). Instrumen penelitian berupa tes kemampuan berpikir kritis matematika yang telah memenuhi kriteria valid dan reliabel. Analisis data dilakukan menggunakan statistik deskriptif dan inferensial yang meliputi uji normalitas, uji homogenitas, uji independent sample t-test, serta uji N-Gain. Hasil penelitian menunjukkan bahwa rata-rata skor posttest kemampuan berpikir kritis matematika siswa pada kelas eksperimen lebih tinggi dibandingkan kelas kontrol. Uji independent sample t-test menunjukkan adanya perbedaan yang signifikan antara kemampuan berpikir kritis siswa yang belajar menggunakan model TGT berbantuan Wordwall dan siswa yang belajar menggunakan model PBL. Selain itu, hasil uji N-Gain menunjukkan bahwa peningkatan kemampuan berpikir kritis siswa pada kelas eksperimen berada pada kategori cukup efektif.