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Pengembangan Game Edukasi Platformer Kisah Gajah Mada Menyatukan Nusantara Menggunakan Metode Iterative With Rapid Prototyping Winny Ardhian Septiko; Muhammad Aminul Akbar; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

History is a record of the past about the changing in huma life. Every change in changes of history will provide a lesson for human life in the future. Similarly, what happens to life in Indonesia, every historical story that occurs in Indonesia has a high cultural values. One of them is the history of Majapahit Kingdom, wehere the history of Majapahit is one of the greatest historical stories and influences the life of Indonesian society, and the one is the story from The Journey of Gajah Mada to merge Indonesia in Majapahit, based on “Sumpah Palapa”. But at the moment, the lack of public interest, especially children about its history, makes history a forgotten one. This is caused by learning media such as books, and lessons that tend to make students bored. In this research, the development of educational games about The Journey of Gajah Mada with a fun and interactive paltformer game for student. Testing results obtained by filling questionnaire by 20 respondents are calculated through Likert index interpretation. The results show that overall game is 81%, game view is 100%, the game rate is 83%, and the game difficulty level is 63%. And result of Usability Testing with SUS is 75,75. It's mean that the game is acceptable, on rating C and excellent rating. And get increase value from the test, it means that the game can be a education game media
Pengembangan Permainan Berbasis Virtual-Rehability Bagi Pasien Pasca Stroke Menggunakan Myoâ„¢ Armband Device Ade Suluh Novriananda; Muhammad Aminul Akbar; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Stroke disease is second that cause of death in the world by WHO in 2015. In order to reduce impact of stroke disease, an effort like post-stroke rehabilitation is important. The phase of rehabilitation is a subtantial whereas patients get psychological and educational approach that help patients growth recovery. Patiens perform post-stroke rehabilitation with repeated activities, while patients can be done easily in normal state condition. In this way, patients tend to feel bored because it doesn't feel interesting and fun. In this research, was done the game development using myo armband device that used in the hands of post-stroke patients to train the muscle and nerve of their hands. Myo will detect hand gestures by patients as a game controller. The result of fun testing through questionnaire fulfillment and calculated by the interpretation of index with Likert scale in this research, stated that there are 80% on fun and addictive elements in the game, 76% of all games presented, 72% for instructions on how to play and display games, and 64% for the difficulty level of the game. While on the test score, 3 out of 5 patients experienced a very significant increase seen from how quickly patients complete the game.
Implementasi Permainan Pemadam Kebakaran Menggunakan Teknologi Virtual Reality Nur Muhammad Rashid; Eriq Muh. Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Fire is a disaster that often occurs in the community but there are still many lay people who do not know how to use and the types of fire extinguishers or APAR. According to interviews with the head of the Technical Implementation Unit of Fire Brigade, in the training and the introduction of the Fire Fighter Department and Regional Disaster Management Agency (BPBD) there are shortcomings such as the number of APAR that amounts to a little, so employees can not try. APAR training also has an accident risk. Therefore, case studies in this study are the general public who do not understand about the type of APAR and its usefulness. Based on the problems described, this research will design and build a simulation and game using Virtual Reality technology. By utilizing this technology the user is not required to deal with real fire. This simulation can minimize accidents during APAR training and save the use of APAR. This simulation can visualize events so that the user can still feel how to extinguish the fire and the use of light extinguishers or APAR. With this simulation users will be better prepared when the fire occurred in the environment. Then for testing the usability of the implementation in building the Simulation and Fire Extinguisher game is obtained satisfactory results with an average above the standard that is 80.
Pengembangan Aplikasi Traffic Light E-Tilang Menggunakan Google Geofencing API Berbasis Android Ditya Enandini Palupi; Muhammad Aminul Akbar; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The level of traffic violations in Indonesia is increasing. This is evidenced by the increasing number of accidents in the city of Surabaya. In order to reduce the reduction of road traffic violations, it is necessary to have rules or guidance to the public for the importance of obeying the traffic rules set by the government. Surabaya Transportation Department is one of institutions or agencies that provide infrastructure and transportation facilities to support local development activities and improve the welfare of the community, one of them by facilitating CCTV cameras. The camera is enabled to implement an electronic ticketing system that operates since the beginning of September 2017. With the help of CCTV, the system can help identify the types of violations, offenders, to where the offense is located. The authors conducted a survey to 30 respondents tekait necessary needs for vehicle users who do not know when and where the conduct of the offense. Against this background, a traffic light monitoring system application was created to make it easier for vehicle users to locate infringement information and give users a warning that enters the traffic light area. Implementation is done with Android Studio. Testing is done by passing an area and the result of distance based on vehicle speed.
Desain dan Implementasi Mobile Augmented Reality Untuk Media Pembelajaran 3D Hidrosfer Ryan Aristo; Tri Afirianto; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Geography lessons are an impossible lesson for most students. In this case the role of information technology such as mobile augmented reality technology is to provide information on hydrosphere information. Based on this poverty, knowledge of the environment and hydrosphere is indeed quite difficult to explain because these two things are natural examples that are difficult for people to see. This natural knowledge and hydrosation is usually obtained from books, teaching staff or science experts. To overcome by adding knowledge as 3D hydrosphere learning media through Augmented Reality system in the form of mobile augmented reality application for 3D hydrosphere learning media. Based on all functional requirements, validation testing has fulfilled. On the results using the Usability Scale System method of usability testing obtained SUS score of 82. The SUS score shows that the mobile augmented reality application for 3D hydrosphere learning media can easily be done. The results of media testing for mobile augmented reality applications for 3D hydrosphere learning media can be used well for users.
Implementasi Dynamic Difficulty Adjustment pada Racing Game Menggunakan Metode Behaviour Tree Isthofi Aslim Sofyan; Muhammad Aminul Akbar; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Video games is all about entertainment and challenge. Without challenge video games will be too easy and boring. But if the challenge is too hard it can make the player frustrated and give up. This related to flow-state where the goal is to find balance between player skills and game challenge. In general, almost every game has difficulty level settings. The difficulty usually ranged from easy, medium, to hard. Unfortunately, this type of difficulty is static, giving inequalities between players and AI. To solve this problem Dynamic Difficulty Adjustment is applied in this research. By applying DDA the difficulty of the game will automatically adjusts to player's ability as the game progress. To support DDA implementation, Behavior Tree is used to help AI to adapt to player's ability. By implementing both method, the game used in this research become less boring and challenging for player.
Implementasi Dynamic Difficulty Adjustment Pada Racing Game Menggunakan Metode Fuzzy Reza Saputra; Muhammad Aminul Akbar; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Some racing games have a feature to play the game competitively against other player or against Artificial Intelligence (AI) or commonly called as a bot. In its implementation, we tend to find that the ability between the player and the bot is far. This causes boredom if the player has much higher ability than the bot, and will produce anxiety if the player's ability is much lower when compared with the bot. In some racing games there is an option to choose the difficulty level before starting the game, but this feature is still considered less effective to balance the ability of player and bot, because the ability of players can increase as the time goes by, and new players tend to confused that they don't know what category of difficulty that suits their abitility. To solve the problem, the researcher will implement Dynamic Difficulty Adjustment (DDA) by using Fuzzy method that able to adjust the ability of the bot according to player's ability over time. DDA testing is done by playing and matching static bots with DDA bots. Test results show that DDA bots are able to adjust their behavior with the static bots ability, in which the output parameter value changes at 35 seconds, the output parameter values generated for caution angle, steer sensitivity, max wander distance, and wander rate are 41,83, 0.012, 3,57, and 0,03 respectively. The overall value of the parameter categorized as HARD.
Sistem Rekomendasi Pemilihan Benih Varietas Unggul Padi Menggunakan Metode Fuzzy Analitycal Hierarchy Process - Simple Additive Weighting Agung Dwi Budiarto; Edy Santoso; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The continuously increasing number of Indonesian population each year is directly proportional to the increase in national food needs. The increase in this demand is not matched by an increase in agricultural production in the country, so the government is constantly imports to meet their food needs. It takes effort to increase production, especially rice which is considered as a major food ingredient majority of the public. One of the solutions is by activating seeding rice varieties. However, the number of criteria considered making farmers had difficulty in determining their choice. Judging from the problems that arise, there are a number of methods that can be implemented to solve the problems of farmers in decision-making, namely the presence of a recommendation system that is capable of solving the problems of multiple criteria using Fuzzy Analytical Hierarchy Process (Fuzzy AHP) to calculate the weight of the criteria and Simple Additive Weighting (SAW) method to measure the alternatives rank. Functional testing system generates a value of 100%, which means that the system is functioning properly in accordance with the design requirements. While the correlation testing using Spearman method produce the rank-order correlation coeficient of each variety, which coeficient of the INPARI varieties is 0,999, INPAGO is 1,000, INPARA is 1,000, and HIPA is 0,981. So, it can be concluded that the Fuzzy AHP-SAW methods on this system can be used for recommending selection of seed varieties of rice, because it has a positive relationship that approach perfectly with the expert's rank data.
Evaluasi User Experience Pada Game Augmented Reality (Sub Projection Mapping ) : Wall Climbing Menggunakan Heuristic Playbility (PLAY) (Studi Kasus : Wahana Jawa Timur Park 3) Aryo Seto Dwisaputra; Retno Indah Rokhmawati; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Climbing Wall with Augmented Reality is one of attractions in Funtech, Jawa Timur Park 3. This games combines Projection Mapping techonlogies with conventional climbing wall which has been modified so it can be played for everyone, especially for kids. A new kind of user experience that occur in augmented reality is the reason of this study. Playtesting method used with Heuristic Playbility (Play) as instrument. There are 30 visitors of Funtech who played Climbing Wall as respondent with different background. The result of this study show that there are no different between dimension insisde heuristic playbility instrument with significance rate. The conclusion from those 3 categories are Climbing Wall games has provided a unique and good experience for the player itself. Meanwhile, there are some troubles like control of the game that decrease user experience.
Pengembangan Aplikasi Pembelajaran Pengucapan Bahasa Inggris Berbasis Android Menggunakan Automatic Speech Recognizer (ASR) Mohammad Chaliffilardhy Syaifuddin; Agi Putra Kharisma; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

English is one of the most spoken languages in the world. English speakers in Indonesia are below the average in the Asian region. This is due to a lack of interest, lack of basic knowledge, a less supportive environment, often forgetting the concepts learned, and no opportunity to learn. In addition, Indonesian people in general have difficulty in speaking English words or sentences. A new learning media is needed to make it easier to learn English pronunciation. This research develops an Android application that is able to assess and learn English pronunciation. This application implements Automatic Speech Recognition (ASR) for assessment features and implements Text To Speech for learning features. The rating and learning of English pronunciation in applications are limited to 10 words, namely gigantic, architecture, enormous, notorious, tiny, fabulous, enough, voracity, prosperity, and failure. Pronouncement assessment results are shown using the terms Perfect, Good, Not Bad, Bad, and Horrible. Perfect shows the highest value and Bad shows the lowest value. Pronunciation learning is implemented by voicing examples of pronunciation for 10 words assessed on the application. Accuracy and usability testing was conducted on 21 students of class XI (eleven) majoring in language. The accuracy testing results 82.38% of the assessment in accordance with the assessment of the English teacher. Usability testing results show 89.73% of users are satisfied with the application interface and appearance.
Co-Authors Abdulloh, Roihan Abdurrahman Prawira Purmiaji Abi Firmandhani Adam Hendra Brata Ade Suluh Novriananda Aditya Luthfi Alvari Ramadhan Aditya Rachmadi Aditya Rachmadi, Aditya Agi Putra Kharisma Agi Putra Kharisma, Agi Putra Agung Dwi Budiarto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Fadli Naharu Ahmad Fathoni Akbar Ramadhan Akhmad Dinan Jatnika, Aditya Aldo Rizky Saputra Alfi Nur Rusydi Allen Nazario Istalaksana Amzi, Dzakwan Mufid Anderson Manurung Andhi Indra Lestya Wicaksono Andri Alfian Arief Alamsyah Arito Jalu Priyangga, Dionisius Arya Bhanuartha, Putu Gde Aryo Pinandito Aryo Seto Dwisaputra Auliya, Meida Dela Risyafa Azhim Kustiwa, Alwan Fauzul Azizah Febyanti, Hilda Ayu Azzaky, Mohammad Rafi Buce Trias Hanggara Bugi Pradana Nugroho Cahyani, Luvita Intan Cahyono Hadi Kurniawan Carlista Naba Christian Doxa Hamasiah Chrysler Imanuel Chyntia Savrila Putri Dahnial Syauqy David Hosea Sipahutar Davin Benaya Dessy Amri Raykhamna Dheanisa Putri Rahayu Ditya Enandini Palupi Djoko Pramono Djoko Pramono Dwi Rama Malawat Edy Santoso Eriq M. Adams Jonemaro Eriq Muh. Adams Jonemaro Eriq Muhammad Adams Jonemaro Eriq Muhammad Adams Jonemaro Eriq Muhmmad Adams Jonemaro Fajar Pradana Farisi, Hariz Fathony Teguh Irawan Fathurrahman Annafabi Fernando, Samuel Fikri Ihsan Ahmad Firadi Surya Pramana Firdaus Rahmat Prasetyo Fitraldy Soefana Fitrantika Diashafira Gunawan, Alexander Hamdany, Mohammad Naufal Adib Hamidah, Nazwa Ambar Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Haq, Muhammad Yasir Anshari Hariz Farisi Hendro Dwi Prasetyo Herawan, Almaas Rozikin Herlambang Yudha Prasetya Herlando, Muhammad Raafi Herman Tolle Hermawan, Renaldy Hilmi Derian, Ivan Hilmi Ilyas Rizaldi Hurriyatul Fitriyah I Made Wira Satya Dharma Ian Setyo Aji Ilham Akbar Ahmadi Ilham Gibran, Muhammad Ilmam Achmadiarsyi Ilman Naafian Firmansyah Indi Rachmah Winona Intan Sartika Eris Maghfiroh Intishar Fadi Abdillah Iqbal Firmansyah Iqbal Putra Santosa Ismiarta Aknuranda Ismiarta Aknuranda Issa Arwani Issa Arwani Isthofi Aslim Sofyan Javas Marchad, Radithya Jermias Kristian Jonemaro, Eriq Muhammad Adams Kaeksi, Racana Ayu Komang Candra Brata Kusuma, I Made Yudi Anantha Lailatussaadah M Nur, Lailatussaadah Lutfi Fanani Lutfi Fanani Luthfi Fawwaz Putranto Mas'udi, Nashrul Azhar Mayovio Ahmad Mahendrata Mochamad Chandra Saputra, Mochamad Chandra Mochamad Halim Mohamad Ilham Ridho Mohammad Alauddin Mohammad Chaliffilardhy Syaifuddin Muadz Askarul Muslim Muchtar Prawira Sholikhin Muhamad Arifin Ramadhan Muhammad Adams Jonemaro , Eriq Muhammad Arif Nabil Lesmana Muhammad Aufa Athallah Muhammad Azmi Muhammad Azzam Al-Ghifari Habiburrahman Muhammad Reza Pahlevi Muhammad Salman, Raditya Muhammad Satrio Bayu Pamungkas Muhammad Yasir Anshari Haq Muhtadin Ziqi Maulana Mujahid Bariz Hilmi Musavi Ardabilly Taufik Muzaki Asysyahid, Sindoro Chaidar Naba, Carlista Najibudin, Mochamad Asrof Nashir, Idham Ahmad Nashrul Azhar Mas'udi Nashrul Azhar Mas'udi Niken Hendrakusma Nugroho, Bramantyo Raka Adi Nur Efendi, Akhmad Farid Nur Muhammad Rashid Oktafianto, Mukhammad Afan Pamesthi, Radya Farrel Panji Yodantara Pardede, Natanael Isaac Pardamean Pelealu, Billawal Nadipa Prakoso, Bondan Sapta Pramudya Vizkal Arfianto Purnomo, Welly Putra Pandu Adikara PW, M. Qodarul Amar Rahadian Fernandika Ramadhan Rizki Arga Putra Ramdani, Aditasha Fadhila Ratih Kartika Dewi Retno Indah Rokhmawati Retno Indah Rokhmawati, Retno Indah Reza Saputra Richard Hans Octavian Riswan Septriayadi Sianturi Robertus Dwi Ari Utomo Ryan Aristo Salman, Raditya Muhammad Sandhi Wistara Sativandi Putra Satrio Hadi Wijoyo Setiawan, Muhammad Syahrul Setyowidodo, Fauzan Athallah Shandya Fajar Widyono Shena Star Sarwodi Silitonga, Erico Steven Willy Sanjaya Steven Willy Sanjaya Sudjianto, Aulia Heppy Cahya Susanto, Stefanus Rangga Ananta Syahputra, Andira Mahendra Syarief Noor Permadi TABAYUNI, RAHIMI ILLONG Tjandra, Jahzeiah Paskah Togan Jagat Raya Tri Afirianto Tri Afirianto Tri Afirianto Tri Afirianto Tri Afirianto, Tri Trias Hanggara, Buce Utomo, Ibnu Najah Barlian Hadi Viqi Hanada Wibisono Sukmo Wardhono Wibisono Sukmo Wardhono, Wibisono Sukmo Wibowo, Vania Malinda Widhy Hayuhardhika Nugraha Putra Wijaya, Aldy Imam Winny Ardhian Septiko Wiranata, Danuar Wong, Vinncent Wong, Vinncent Alexander Yolanda Saputri Yoshua Aditya Kurnia Yosua Yosua Yudha Hadi Pratama Yudistira, Faisal Ariawan Yuita Arum Sari Yuka Bimatara Putra Yuki Pradana Yung, Clara Clarita Yusi Tyroni Mursityo Zulfikar Fahmi Falakh Zulkahfi, Muhammad Razzaaq