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Implementasi Kreasi Cap Jari Untuk Menstimulasi Kemampuan Motorik Halus Anal Usia Dini di Paly Group Aisyiyah Sang Surya kanten Babadan Ponorogo Ika Indra Lestari; Muhibuddin Fadhli; Rendy Setyowahyudi
EDUPEDIA Vol 5, No 1 (2021): April
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/ed.v5i1.701

Abstract

Penelitian.ini.bertujuan untuk mengetahui implementasi kreasi cap jari untuk menstimulasi motorik halus anak usia dini di Play Group’Aisyiyah Sang Surya.Babadan Ponorogo. Subjek.penelitian ini adalah siswa di Play Group Aisyiyah Sang Surya yang berjumlah 8 siswa. Metode penelitian ini adalah kualitatif deskriptif. Teknik pengumpulan data menggunakan teknik observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa kreasi cap jari dalam menstimulasi motorik halus anak usia dini di Play Group Aisyiyah Sang Surya Kanten Babadan Ponorogo sudah terlaksana dan sesuai tema yang ada di RPPH. Implementasi kreasi cap jari untuk menstimulasi kemampuan motorik halus anak usia dini dikemas dengan bermain sambil belajar, karena dengan.bermain anak akan senang serta tidak.merasa terbebani untuk belajar.dan dengan bermain.anak akan lebih mudah.menerima materi pembelajaran.
EFFORTS TO IMPROVE SPEAKING ABILITY BY PICTURE SERIES MEDIA OF THE STUDENTS IN B1 GROUP AT BUSTANUL ATHFAL AISYIYAH KENITEN PONOROGO IN ACADEMIC YEAR 2017-2018 Anifatur Rowiyah; Muhibuddin Fadhli; Ida Yeni Rahmawati
EDUPEDIA Vol 2, No 2 (2018): Oktober
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (200.049 KB) | DOI: 10.24269/ed.v2i2.152

Abstract

This research aims to: (1) describe and explain the process of speaking ability by picture series media of the students in B1 group at Bustanul Athfal Aisyiyah Keniten Ponorogo in academic year 2017-2018, (2) describe and explain the result of speaking ability by picture series media of the students in B1 group at Bustanul Athfal Aisyiyah Keniten Ponorogo in academic year 2017-2018. The picture series media chosen because it can to train of language skill and expression skill the child (speaking and telling story). The type of this research was classroom action research with Kemmis and Mc Taggart model. The subject of this research was the students of B1 group at Bustanul Athfal Aisyiyah Keniten Ponorogo consisting of 20 students. The data technique were collected by using observation, documentation and interview. Data analysis of this research used the qualitative data and quantitative data. The success indicator in this action research it said success when percentage of speaking ability of the students were 80%. Based on the result of the research show the speaking ability by the picture series able to improve the speaking ability of the students in B1 group at Bustanul Athfal Aisyiyah Keniten Ponorogo in academic year 2017-2018. It showed by the mean percentage of speaking ability by the picture series in pra cycle that have a good criteria that is 15%. In the first cycles percentage of speaking ability by the picture series that have a good criteria that is 30%. In the second cycle percentage of speaking ability by the picture series that have a good criteria increase to 85%. It shows the classroom action research it says success, because the percentage of speaking ability by the picture series of the students get success indicator that is 80%. 
HUBUNGAN INTENSITAS MENONTON YOUTUBE DENGAN PERKEMBANGAN SOSIAL EMOSIONAL ANAK USIA 5-6 TAHUN Masrinda Mar'atul Janah; Muhibuddin Fadhli; Dian Kristiana
EDUPEDIA Vol 3, No 2 (2019): Oktober
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (200.703 KB) | DOI: 10.24269/ed.v3i2.304

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan antara intensitas menonon youtube dengan perkembangan sosial emosional pada anak usia 5-6 tahun. Penelitian ini menggunakan metode kuantitatif korelasional, data berupa yang digunakan berupa skor yang diambil menggunakan skala intensitas menonton youtube dan perkembangan sosial emosional anak usia 5-6 tahun. Penelitian ini melibatkan orang tua anak sebagai responden dengan populasi sebesar 80 anak dan 46 sample. Teknik analisis data yang digunakan adalah teknik korelasi Spearman Rho dengan bantuan aplikasi SPPSS versi 24 for Windows.. Analisis korelasi Spearman Rho menghasilkan (r) sebesar  0,665 dengan nilai (p) taraf signifikan 0,000 (p 0,05) yang berarti ada hubungan positif yang sangat signifikan antara intensitas menonton youtube dengan perkembangan sosial emosional anak usia 5-6 tahun. Sehingga dapat disimpulkan bahwa Hα diterima dan H0 ditolak yang berarti ada hubungan positif antara intensitas menonton youtube dengan perkembangan sosial emosional anak usia 5-6 tahun di TK Darma Wanita Tempuran.
Pelatihan Aplikasi G-Develop Bagi Guru PAUD di Kota Ponorogo Untuk Memfasilitasi Pembuatan Games Pembelajaran Anak Usia Dini Muhibuddin Fadhli; Prihma Sinta Utami
Community: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 01 (2021): MARET
Publisher : Academia Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57060/community.v1i01.9

Abstract

Creating an instructional media is an aspect that should be mastered by the teacher. The disruption era has forced the teacher behavior they have to adapt to plan and create an instructional media. This training aims bridging between the needs of the disruption of era and teacher skills in developing ICT-based instructional media. G-Develop software uses in this training because this app does not need a script and very easy to use, this app only uses a drag and drop tool. This training was followed by 40 early childhood teachers from Ponorogo District. The target for this training is 70% participants can produce a “fruit match” app form this software. From the data result and the evaluation on the end of the training shows 71% participants can use and make a game for their students
Pelatihan Daring Membuat Topeng Karakter dengan Kilat untuk Meningkatkan Sosial Resiliensi Zuhkhriyan Zakaria; Muhibuddin Fadhli; Sylvester Arnab
Prosiding Seminar Nasional Pengabdian Masyarakat Universitas Ma Chung 2020: Prosiding Seminar Nasional Pengabdian Masyarakat (SENAM) 2020
Publisher : Ma Chung Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.521 KB)

Abstract

Goal dari pelatihan ini adalah memberikan inspirasi sederhana cara mencari ide, mengolah bahan, membuat, dan menampilkan karya topeng. Menggunakan fasilitas daring Webinar Zoom Meeting. Melibatkan 40 peserta dari berbagai kalangan mulai mahasiswa, guru, dosen, dan ibu rumah tangga. Berasal dari Indonesia, Malaysia serta Inggris. Metode yang akan digunakan dalam program pelatihan ini adalah metode partisipasi. Hasil dari pelatihan ini adalah peserta mampu membuat topeng karakter berbahan kertas bekas dengan cepat dan mudah, dengan waktu yang cepat/kilat (dibutuhkan hanya 5 menit pengerjaan). Sehingga secara umum dapat diterapkan lebih lanjut oleh peserta pelatihan, sesuai kebutuhan masing-masing, utamanya adalah untuk mengisi waktu salama bencana, menambah suasana ceria dan resiliensi sosial (social resilience).
Pengembangan Web Interaktif "Hai Si IPA" Untuk Meningkatkan Literasi Sains Di Sekolah Dasar Dini Rosyada Mahmud; Arif Hidayat; Munzil Munzil; Muhibuddin Fadhli
Cetta: Jurnal Ilmu Pendidikan Vol 6 No 4 (2023)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v6i4.2818

Abstract

The key to students facing challenges in the 21st century is insight and skills in science literacy. In Indonesian elementary schools, it is noted that students' science literacy is still not maximally utilizing digital technology to learn science and science learning outcomes are still low. Based on the results of observations and interviews in elementary schools, it was found that blog teaching materials had never been used on ecosystem material, so the researcher's goal was to develop a blog teaching material "Hi Si IPA to improve the science literacy of grade V elementary school students. This research uses the ADDIE model (Analysis- Design- Development -Implement -Evaluate). Quantitative data analysis in the form of numbers from the results of expert validation of teaching materials, questionnaires of attractiveness, practicality, effectiveness, namely pretests and posttests. While qualitative data analysis is in the form of criticism and suggestions by teaching material experts, teachers, and students.  The results of teaching material expert validation are 81% with very valid criteria. The trial of the "Hi Si IPA" blog in a small group of 5 students with a questionnaire of students' initial knowledge and a pretest questionnaire the results were low, while the results of the student interest questionnaire were 89% with very interesting criteria. The field trial was 25 students in class V, the results of the student and teacher practicality questionnaire were 88.5%. Analysis of the increase in science literacy using the normality gain test from the pretest and posttest results of students was found to increase 84% with high criteria. So that the blog "Hi Si IPA" is feasible to use, attracts students' interest, is practical for learning, and can improve science literacy.
Peningkatan Mutu Kreativitas Masyarakat Melalui Pemanfaatan Kerajinan Tangan Anyaman di Dukuh Jiwir Magetan Anthori, Muhammad; Mirana, Ludiya Yayang; Syah, Muhammad Fahmi Johan; Fauziati, Endang; Fadhli, Muhibuddin; Kusparlina, Eny Pemilu
Buletin KKN Pendidikan Vol. 3, No. 2, Desember 2021
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/bkkndik.v3i2.15693

Abstract

Pengabdian ini bertujuan untuk meningkatkan kreativitas dalam segi motif dan variasi pada anyaman bambu, menambah daya tarik konsumen, peningkatan peminat pada kerajinan tangan tradisional, dan ekonomi pengrajin sendiri meningkat. Metode pelaksanaan kegiatan KKN Pengabdian masyarakat ini dilakukan melalui beberapa tahap, (1) Melakukan koordinasi dengan pemerintah desa yaitu lurah Desa Sendangagung, RT, perajin an-yaman bambu Dukuh Jiwir RT 02 RW 01 Desa Sendangagung, (2) Tahap identifikasi berupa obervasi dan wawancara kepada masyarakat sekitar dukuh Jiwir desa, (3) Ikut andil dalam proses pembuatan anyaman bambu, (4) Melakukan proses dokumentasi sebagai bagian dari pengambilan data, (5) Mahasiswa mulai me-nyusun laporan pengabdian berupa artikel publikasi. Hasil dari pengabdian ini menunjukkan bahwa program untuk meningkat-kan kreativitas dalam mengembangkan kerajinan anyaman bam-bu di dukuh Jiwir dalam bentuk variasi dan motif. Dalam segi variasi dikembangkan memproduksi anyaman berupa produk anyaman kipas sate, sedangkan segi motif berupa pewarnaan an-yaman besek supaya terdapat nilai estetika.
The role of mobile learning in improving 21st century teacher competencies: A systematic literature review Sinaga, Muhammad Najmi Alwi; Kuswandi, Dedi; Fadhli, Muhibuddin
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.69214

Abstract

The current learning process has entered the 21st-century era, requiring teachers to possess digital learning technology competencies in the teaching and learning process. The 21st-century teacher competencies are known as TPaCK or Technological, Pedagogical, Content Knowledge, which involves integrating technology in designing teaching materials, delivering content, and teaching students. One of the current hot trends in learning, especially in Indonesia, is mobile-based learning or Mobile Learning. The TPaCK framework and mobile-based learning share the similarity of requiring technological learning competencies. Therefore, this research aims to examine efforts to enhance 21st-century teacher competencies using Mobile Learning. The main contribution of this research is to provide empirical evidence on the effectiveness of Mobile Learning in improving teachers' technological competencies. This research serves as an important reference for educators and policymakers in designing strategies for improving teacher competencies based on digital technology. The method used in this research is a Systematic Review with the PRISMA framework. The research results indicate that the implementation of Mobile Learning can create various mobile-based learning media, enabling teachers to enhance their competencies. Moreover, the findings highlight the significant role of Educational Technologists in facilitating learning and improving performance.
Needs Analysis of Development FBO Media as a Support for Blended learning in Al-Qur’an Hadits Lesson Miftah Hur Rahman Zh; Nindya Liftia Sani; Dedi Kuswandi; Muhibuddin Fadhli
Jurnal Pendidikan Agama Islam Al-Thariqah Vol. 9 No. 1 (2024): Jurnal Pendidikan Agama Islam Al-Thariqah
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/althariqah.v9i1.15383

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The rapid development of science and technology has a significant impact on learning practices in formal educational institutions such as MAN. On the other hand, the implementation of the Merdeka Curriculum requires students to learn independently and requires the development of learning media that can be accessed in face-to-face and online learning. This study aims to analyze the needs of students and teachers at MAN Kota Batu for the development of FBO Media to support blended learning in Al-quran Hadith Lessons. The research was conducted at Madrasah Aliyah Negeri Kota Batu using a the ADDIE type (Analyze, design, development, implementation, and evaluation) with qualitative approach. The research subjects were the teachers and students of Al-Qur'an Hadith class X MAN Kota Batu. The results showed that in general: (1) there are problems in using the Al-Qur'an Hadith textbooks as the main source, (2) students need flexible learning materials and media, (3) the infrastructure owned by MAN Kota Batu is sufficient to implement blended learning with FBO Media, (4) using FBO media can be an alternative as a flexible media to support blended learning. Based on this results, it is recommended that future researchers explore the development process of online flipbook media and evaluate its effectiveness on student learning outcomes in blended learning environments.
Development of "Tikrar Space" multimedia based on drill and practice for Arabic vocabulary learning Nurhidayah, Siti; Fadhli, Muhibuddin; Ulfa, Saida
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 4 (2024): December
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i4.77834

Abstract

Multimedia drill and practice is a learning method that teaches skills through structured exercises to students by integrating various types of media, such as text, images, sound, and video. It can be applied in learning Arabic, especially to increase interest in learning and understanding or also called mufrodat on the subject matter of "اعضاء الجسم" (Members of the Body) Class V which is located at SD Islamic Global School. This study involved 20 students as the subject of this development research is to produce products and determine the validity of a multimedia drill and practice named "Tikrar Space". This research was conducted through the stages of analysis (needs analysis, task analysis, and learning analysis), design (objectives and assessments, learning strategies, and selection of delivery systems), development (material drafts, media production, and formative evaluation), implementation, and summative evaluation according to the Seels and Glasgow development model. The validation test results showed that the material expert validation resulted in a percentage of 95% and the media expert validation resulted in a percentage of 98%. Then, the results of student trials using multimedia amounted to 93%. Based on these results, it is concluded that this product is valid and can be used to interact in learning.  Future research is suggested to integrate the latest technology with approaches such as gamification, adaptive learning, and collaborative learning, as well as the utilization of Augmented Reality and Virtual Reality to increase the effectiveness and interactivity of learning.