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3D Cooperative Multiplayer Online Game Design as Introduction to Gobak Sodor Traditional Sports Game : Multimedia Development Life Cycle (MDLC) Moh Salimi; Dwi Maryono; Cucuk Wawan Budiyanto; Yusfia Hafid Aristyagama
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 9, No 4 (2023): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v9i4.9492

Abstract

This research aims to develop a design for a 3D Cooperative Multiplayer Online Game to introduce the traditional sport of “Gobak Sodor” to students. This research method used research and development based on the Multimedia Development Life Cycle (MDLC) steps consisting of concept, design, material collecting, assembly, and testing. Expert Judgement was required to evaluate and validate the developed design by considering various aspects. The testing conducted by media experts resulted in a score of 83,93%. The result of this study indicated that the proposed design falls into the highly feasible category. The results of this research imply that this media can be used to preserve traditional game culture.
E-LEARNING BERBASIS SCHOOLOGY DAN EDMODO: DITINJAU DARI MOTIVASI DAN HASIL BELAJAR SISWA SMK Tigowati Tigowati; Agus Efendi; Cucuk W Budiyanto
Elinvo (Electronics, Informatics, and Vocational Education) Vol 2, No 1 (2017): May 2017
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (222.412 KB) | DOI: 10.21831/elinvo.v2i1.16416

Abstract

Penelitian ini bertujuan untuk membandingkan hasil belajar kognitif dan tingkat motivasi siswa SMK antara yang menggunakan metode e-learningberbasis schoology dengan edmodo.Populasi dalam penelitian ini adalah seluruh siswa kelas X Akuntansi di SMK Negeri 1 Sukoharjo. Sampel terpilih dengan teknik cluster random sampling. Metode penelitian ini menggunakan pretest posttest control group design.Teknik pengumpulan data menggunakan tes untuk data hasil belajar kognitif, kuesioner dan wawancara untuk data motivasi. Uji validitas menggunakan Product Moment dari Pearson dan reliabilitas menggunakan Cronbach’sAlpha. Teknik analisis data menggunakan Mixed Methods. Analisis kualitatif menggunakan interactive model.Hasil penelitian adalah Pertama,Hasil belajar kognitif metode e-learning berbasis schoology lebih baik dibandingkan dengan edmodo. karena schoology mudah diakses, peserta didik mempunyai target nilai, lebih memahami pelajaran dan lebih aktif pada saat pelajarann yang berdampak pada hasil belajar kognitif. Kedua, Motivasi siswa dengan e-learning berbasis schoology lebih baik dibandingkan kelas dengan penggunaan e-learning berbasis edmodo, karena schoology membuat tertarik pada pelajaran Simulasi Digital, membuat lebih semangat, lebih senang serta mudah belajar dimanapun dan lebih termotivasi belajar. Tingkat motivasi siswa yang menggunakan e-learning berbasis schoology dan edmodo termasuk kategori sedang.
Penerapan Pendidikan Hijau dalam Pembelajaran STEM bagi Siswa Sekolah Dasar di Kabupaten Klaten Danar Susilo Wijayanto; Indah Widiastuti; Cucuk Wawan Budiyanto; Taufik Wisnu Saputra; Towip Towip; Maimunah Maimunah; Handang Kurniawan
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v5i1.3654

Abstract

Kegiatan pengabdian ini ditujukan untuk meningkatkan pembelajaran STEM (Science, Technology, Engineering and Mathematics) di sekolah dasar di Kabupaten Klaten melalui konsep engineering design dan eksperimen. STEM diarahkan sebagai pembelajaran terintegrasi antara beberapa bidang ilmu, terutama terkait matematika, sains (fisika, kimia, biologi dan ilmu lingkungan) serta IT (Information Technology). Pembelajaran dilakukan dengan mengenalkan beberapa teknologi yang menggunakan sumber energi angin. Kegiatan engineering design process dilakukan melalui modul dan kegiatan pembelajaran melalui: (1) memahami konteks permasalahan; (2) melakukan eksplorasi mengenai bentuk dan jenis turbin yang mampu menangkap energi angin; dan (3) melakukan eksperimen turbin angin. Modul pembelajaran dibuat tim pengabdi bersama guru. Guru memberikan pendampingan kepada peserta didik selama pelaksanaan kegiatan. Peserta didik didorong untuk menggunakan kemampuan STEM dalam eksperimen turbin angin. Pada akhir kegiatan diharapkan diperoleh luaran berupa modul pembelajaran yang mengintegrasikan pendidikan berbasis lingkungan hidup pada pembelajaran STEM
Evaluation of Learning Modules Based on the TPACK Framework to Increase Student Understanding in Learning Slamet Kurniawan Fahrurozi; Cucuk Wawan Budiyanto; Muhammad Hassan Massaty
Journal of Global Hospitality and Tourism Technology Vol. 1 No. 2 (2024): Journal of Global Hospitality and Tourism Technology - December 2024
Publisher : Politeknik NEST

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14286365

Abstract

The objective of this research is to examine three aspects: (1) the implementation of learning modules that utilize the TPACK (Technological Pedagogical and Content Knowledge) framework, (2) the impact of using TPACK-based learning modules on students' understanding, and (3) students' reactions to learning modules based on the TPACK framework. This research method employs a descriptive-evaluative approach that is qualitative in nature. Qualitative research utilizes data that is expressed through words, narratives, and information provided by informants. The feasibility of implementation was measured using Likert scale instruments, understanding was measured by pre-test and post-test questions, and student responses were analyzed through interviews. The participants in this study consisted of 33 students enrolled in the Informatics and Computer Engineering Education program at Sebelas Maret University, Surakarta. According to the research findings, it can be inferred that the implementation of the learning module falls under the "excellent" category. Therefore, it may be considered as a viable choice for teaching materials in the E-Business Technology course. (2) Student comprehension has significantly improved, with the average score rising from 71.9 to 87.87. (3) Feedback from interviews indicated that students found the module to be helpful and easily comprehensible as a teaching resource. However, there were still certain aspects that required adjustment in order to optimize the TPACK-based module. The TPACK framework enhances the dissemination of content that is characterized by a systematic, comprehensive, and conceptual approach. This study has presented a novel perspective that suggests the TPACK framework can be utilized to enhance learning outcomes.
Utilizing botley robotics to facilitate the development of computational thinking skills in children with visual impairment Pamungkas, Mey Tias Andry; Budiyanto, Cucuk Wawan; Suharno, Suharno
Jurnal Pendidikan Teknologi dan Kejuruan Vol 30, No 2 (2024): (October)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jptk.v30i2.74680

Abstract

Computational thinking (CT) skills have become increasingly vital in the digital age, particularly for children with visual impairments who often encounter challenges in accessing technological education. This study aims to explore the use of Botley Robotics as a tool to facilitate CT skills and its application in the learning context. Employing qualitative methods through observations, questionnaires, and interviews, this research involved two students with visual impairments from a special needs school in Indonesia, selected through purposive sampling. Botley, a screenless robot, served as the primary learning medium. The data collected were analyzed using the CT framework from Brennan and Resnick, which encompasses three main dimensions: computational concepts, practices, and perspectives. The findings indicate that Botley Robotics effectively facilitates CT skills in students, particularly in areas such as debugging, programming, and logical reasoning. Despite their visual limitations, the students demonstrated the ability to program the robot and understand complex statements and logical operators. The conclusions drawn from this research suggest that Botley can serve as a valuable tool for fostering CT skills among students with visual impairments by integrating concepts from the Brennan Resnick framework. The tactile and auditory feedback provided by Botley enables children to develop problem-solving and logical thinking skills through direct interaction. This study highlights the significance of incorporating robotic technology into inclusive education and demonstrates the substantial potential of Botley Robotics to enhance access to and the quality of education for children with visual impairments. Therefore, it is recommended that this technology be implemented more broadly within the context of inclusive education.
Designing Web-Based Exposure Triangle Simulation for Audio and Video Processing Techniques Course at Vocational High School with a Constructivist Approach Zain, Muhammad; Aristyagama, Yusfia; Budiyanto, Cucuk Wawan
Journal of Vocational Education Studies Vol. 7 No. 2 (2024): Vol.7 No.2 (2024)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the need for adequate instructional tools and learning media in photography course at Vocational High School in Surakarta. The objectives of this research are to (1) design learning media with a constructivist approach for the exposure triangle learning material and (2) produce a learning media design that aligns with the needs of teachers and students. The research utilizes the Research and Development (R&D) method with a prototype development model involving six stages: communication, quick plan, modeling quick design, construction of prototype, and deployment delivery & feedback.Data were collected through interviews to determine the needs for media design, and the results were used to design learning media for the subject of Audio and Video Processing Techniques. The design was subsequently validated by subject matter experts and media experts before being tested on 31 Multimedia students in grade 12 at Vocational High School. The testing results indicated positive percentages from subject matter experts (82%) and media experts (85%), with an average System Usability Scale (SUS) score of 75.73. This suggests that the learning media is suitable for use and well-received by users. The media addresses practical challenges, such as limited access to DSLR cameras, and provides interactive simulations to bridge theoretical understanding and practical application.
The Influence of Educational Robotics in STEM Integrated Learning and the Development of Computational Thinking Abilities Sadik, Muhammad Aqil; Budiyanto, Cucuk Wawan; Yuana, Rosihan Ari
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 13 No. 3 (2024)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v13i3.81608

Abstract

Currently, educational robotics are becoming an important trend in education, introducing transformative elements into the classroom to improve the learning environment. Educational robotics in STEM-integrated learning can develop computational thinking skills. Educational robotics has begun to be widely adopted and is expected to enhance computational thinking skills in early childhood education, secondary school, and higher education. In this study, we examine the role of educational robotics in integrated STEM learning environments and its impact on the development of computational thinking. The method used was a systematic literature review. Initial search returned 541 articles from various journals indexed in Scopus. Subsequently, 351 articles published between 2020 2024 were sorted out, and only 37 articles were included in the final analysis. Studies show that educational robotics effectively promotes STEM education and facilitates the development of computational thinking skills. The importance of project-based learning and the integration of STEM disciplines in educational robotics inform educators and policymakers about the potential benefits of educational robotics in promoting STEM education and developing computational thinking skills.
ANALYSIS OF WIRELESS NETWORK SIMULATION BASED ON OPENWRT AND PFSENSE WITH QUALITY OF SERVICE INDICATORS ON LOW-COST NETWORK INFRASTRUCTURE Mishbahuddin, Ahmad; Hatta, Puspanda; Budiyanto, Cucuk Wawan
Jurnal Teknik Informatika (Jutif) Vol. 5 No. 6 (2024): JUTIF Volume 5, Number 6, Desember 2024
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2024.5.6.4047

Abstract

The need for high network traffic in Indonesia with the challenge of geographical topology that is difficult to reach makes the majority of internet network users access via wireless networks with limited budgets, resulting in poor internet QoS in Indonesia. An available solution to optimize low-cost network quality is to use the OpenWRT, open source router operating system with a focus on ease of application implementation in network projects. Another solution is pfSense, which is an open source router operation with a firewall network security focus to prevent intrusion. These two operating systems have different comparison methods in performance testing, making it difficult to make decisions about the performance differences between the two operating systems. This study aims to analyze the difference in performance and significance of open source operating systems with different development focuses on low-cost wireless network services. Analysis obtained from the quality of service measurement method on OpenWRT and Pfsense router operating systems on users that connected to a simulated wireless network topology. Data was collected by sending data between a number of users to the server and vice versa using iperf3 and mtr tools. The data consisted of QoS parameters: troughput, delay, jitter, and packet loss. The data shows that there are significant differences in several QoS parameters in the service of a number of users between the OpenWRT and PfSense operating systems. The results of this study show the limitations of each operating system in its implementation in low-cost wireless networks.
MODELING INTRUSION DETECTION AND PREVENTION SYSTEM TO DETECT AND PREVENT NETWORK ATTACKS USING WAZUH Pramudya, Otniel Dewangga Divan; Hatta, Puspanda; Budiyanto, Cucuk Wawan
Jurnal Teknik Informatika (Jutif) Vol. 6 No. 1 (2025): JUTIF Volume 6, Number 1, February 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2025.6.1.1830

Abstract

The rapid development of technology has a positive impact on society. The internet can be easily accessed anytime and anywhere, but with the advancement of internet technology, there are many threats lurking in the security of its users. Criminal activities in the digital world are referred to as cybercrime. Numerous cases of cybercrime have occurred worldwide, ranging from attacks that can disable servers to data theft and illegal access. It is noted that more than 50% of companies do not have a plan to respond to these cybercrimes. This is due to various factors, one of which is the limited availability of freely accessible and easily configurable network security platforms for all users. Therefore, this research aims to provide a solution in the form of an open-source-based Intrusion Detection and Prevention System (IDPS) that can be freely distributed and easily configured, one of which is Wazuh. The study uses the Cisco PPDIOO approach in developing a virtual lab with various scenarios for testing and measuring the Quality of Services (QoS) of Wazuh's performance. From the created test scenarios, Wazuh can detect attacks from both inside and outside the network. Wazuh has proven to be capable of detecting and preventing various types of network attacks and features that can facilitate users in responding to cybercrime, making it a potential solution for organizations that have not planned to respond to cybercrime.
The Role of AI in Fostering Computational Thinking and Self-Efficacy in Educational Settings: A Systematic Review Muhammad Hassan Massaty; Slamet Kurniawan Fahrurozi; Cucuk Wawan Budiyanto
IJIE (Indonesian Journal of Informatics Education) Vol 8, No 1 (2024): IJIE (Indonesian Journal of Informatics Education) - July
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v8i1.89596

Abstract

This systematic review explores the impact of artificial intelligence (AI) on the development of computational thinking and self-efficacy within educational environments. Computational thinking, a foundational skill in problem-solving, is increasingly recognized as essential for navigating a technology-driven world. AI tools and methodologies have been integrated into educational practices to enhance learning experiences and outcomes. This review synthesizes current literature to examine how AI technologies contribute to the cultivation of computational thinking skills among students of various ages and educational levels. Furthermore, it investigates the role of AI in bolstering students' self-efficacy confidence in one's ability to achieve goals in learning computational concepts. By analyzing empirical studies and educational interventions, this review identifies key mechanisms through which AI supports the development of these critical skills. Insights from this synthesis underscore the potential of AI to transform educational paradigms, providing opportunities for personalized learning, adaptive feedback, and collaborative problem-solving. The findings highlight implications for educators, policymakers, and researchers aiming to leverage AI effectively in educational settings to foster computational thinking and enhance students' self-efficacy, thereby preparing them for future challenges in a digital age.
Co-Authors A.G. Tamrin Abdillah Rosyid Robiultsani Abdul Azis Adi Prananto Agus Efendi Agus Efendi Agus Efendi Agusti Tamrin Ahmad Pariyono Ahya Alimuddin Ajeng Diah Priasnasari Aji Nur Rohman Alfina Tri Buanawati Allan Auri Pamungkas Anayanti Rahmawati Anggraini Candra Kusuma Annisa Yasmin Annona Nura Fitdaushi Ardhana Reswari Wikan Kesanti Aris Budianto Aristyagama, Yusfia Asa Qubaila Sitta Zidna Rizqia Avona Rara Safitri Ayu Cahyaningsih Basori Basori Basori Basori Basori Basori Bayu Sutanto Burhannudin Nur Wakhid Chanifah Chanifah Danar Susilo Wijayanto Devita Nurul Anggraeni Dewanto Harjunowibowo Dhaniaffa Adhimastama Mahadika Dwi Maryono Dwi Septiana Sari Ega Listianingsih Endar Suprih Wihidayat Eryneta Nurul Hasanah Faaizah Shahbodin Farah Fauziyah Febri Candra Nur Baiti Febri Liantoni Febri Liantoni, Febri Felix Ter-Chian Tan Fenyvesi, Kristof fika palupi Handang Kurniawan Husni Nadya Hanif Ibrahim Wahyu Saputra Ignasius Agus Leonardo Indah Widiastuti Indri Nurwahidah Istikomah Istikomah Jannah Pristya Nandya Putri Jebpridar Nikma Fadhila Joko Slamet Raharjo Jose Feliciano Lim Belo Ximenes Kharimah Heba Farhana Kun Afifah Latifah, Rizka Maharani, Yustika Indah Maimunah Maimunah Maria Linda Kartika Mukti Maryam Quatly Alkatiri Mishbahuddin, Ahmad Mochamad Syaiful Mustofa Moh Salimi Mohammad Masykuri Mohd. Shafie bin Bakar Muhamad Nur Azmi Wahyudi Muhamad Nur Azmi Wahyudi Muhammad Hassan Massaty, Muhammad Hassan Muhammad Ulin Khoirul Umam Muhammad Zain, Muhammad Muji Lestari Muji Lestari Nani Muftihah Nicky Imadudin Nur Alvi Nikmah Nurcahya Pradana Taufik Prakisya Nuur Roofiah Kusumawati Pamungkas, Mey Tias Andry Pawitra, Puruhita Mega Prakisya, Nurcahya Pradana Taufik Pramudya, Otniel Dewangga Divan Puspanda Hatta Putri Khoirin Nashiroh Qois Amin Fauzan Raharjo, Joko Slamet Ramadhan, Raqael Fisabillah Ratih Isnaini Ratna Hidayah Rezza Fariszal Hisyam Chaizara Risma Rahmawati Rizal Taufiq Hidayat Rofifah Nur Mufidah Rosihan Ari Yuana Rosihan Ari Yuana Rosihan Ari Yuana, Rosihan Ari Sadik, Muhammad Aqil Saehful Amri Sanchia Janita Prameswari Septian Nugroho Septyventia, Dorothea Siti Asiyah Slamet Kurniawan Fahrurozi Suharno Suharno Taufik Wisnu Saputra Taufik Wisnu Saputra Taufiq Lilo Adi Sucipto Tigowati Tigowati Tigowati Tigowati Towip Towip Widiastuti, Indah Yeni Widiyawati Yoga Yudha Perwira Yoshan Ardhi Pratama Yuliyani Siyamtiningtyas Yusfia Hafid Aristyagama Zaiful Hidayat