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Comparative Study to Video Tutorial and Peer Tutor on Student’s Learning Outcomes on 2 Dimensional Animation Techniques Kartika Mukti, Maria Linda; Basori, Basori; Budiyanto, Cucuk W
IJIE (Indonesian Journal of Informatics Education) Vol 3, No 2 (2019): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v3i2.12986

Abstract

This research purpose is (1) to know the difference of learning outcomes from the utilization of video tutorials and peer tutors (2) to find out the effectiveness between the utilization of video tutorials and peer tutors  towards students’s learning outcomes on 2 dimensional Animation Technique subject at second grade.Research method used in this research is quantitative method of quasi experimental with pre-test and post-test type. Data collection techniques in this reasearch with (1) observation (2) t test by using a pre-test and post-test (3) and documentation.The results obtained from this research are (1) there are differences of learning outcomes of students between utilization of video tutorial and peer tutors with the calculated of post-test value of each class using the t test independet amounted to 0,032. (2) the utilization of peer tutors in this research is more effective than the utilization of video tutorials, this calculation outcomes obtained from a test of gain in each class. On video tutorial class gets the calculation outcomes of 0.32, while on peer tutor class gets the calculation outcomes of 0.58.Keywords: video tutorials, peer tutor, 2 dimensional animation, learning outcomes
The development of the effective learning environment by creating an effective teaching in the classroom. Prameswari, Sanchia Janita; Budiyanto, Cucuk
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 1 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i1.11960

Abstract

The changes in learning management typically involve the introduction of various alternative learning methods. The development of an effective learning experience requires the modification of conventional learning. Teaching and learning constructively synchronize instructions and assessment toward the desired learning outcomes. Notwithstanding the vast literature on the creation of effective learning, the lack of explanation on how the relationship between effective teaching and effective classroom would likely leave practitioners and academia without a clear guidance on how to operationalize the creation of effective learning in real life. A systematic literature review procedure was conducted upon published papers between 2007 and 2015 in outstanding education journals. This paper contributes to the literature by amassing the knowledge on pedagogical practices in effective learning creation. In addition, to obtain a granular elaboration about the matter, a framework to operationalize the creation of effective learning is suggested. Three aspects compose the framework namely teachers' intrinsic capabilities, educational institution support, and student’s participative involvement. The roles of each party were extracted from the knowledge contained in the reviewed literature. This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The Influences of Problem-Based Learning Model with Fishbone Diagram to Students's Critical Thinking Ability Istikomah, Istikomah; Basori, Basori; Budiyanto, Cucuk
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 2 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i2.11432

Abstract

Problem-based learning is characterized by the existence of a real problem as the context wherein students learn critical thinking skills, problem-solving, and knowledge acquisition. The concept of critical thinking gains popularity to help students obtain the ability to conduct fact analysis, support opinion with an argument, and problem-solving. The majority of Indonesian vocational school students, however, have difficulty in developing critical thinking skills and problem-solving. This research was purportedly designed to evaluate the differences of students' critical thinking ability in response to the application of various problem-based learning model namely Fishbone diagram, problem-based learning model, and expository learning model. A quasi-experimental design was applied to assess students' critical thinking. The findings indicate that there was a significant difference in students' critical thinking ability responding to the learning models. In summary, the research proposes the problem-based learning as an alternative learning model to improve student’s critical thinking ability.
The Role of AI in Fostering Computational Thinking and Self-Efficacy in Educational Settings: A Systematic Review Massaty, Muhammad Hassan; Fahrurozi, Slamet Kurniawan; Budiyanto, Cucuk Wawan
IJIE (Indonesian Journal of Informatics Education) Vol 8, No 1 (2024): IJIE (Indonesian Journal of Informatics Education) - July
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v8i1.89596

Abstract

This systematic review explores the impact of artificial intelligence (AI) on the development of computational thinking and self-efficacy within educational environments. Computational thinking, a foundational skill in problem-solving, is increasingly recognized as essential for navigating a technology-driven world. AI tools and methodologies have been integrated into educational practices to enhance learning experiences and outcomes. This review synthesizes current literature to examine how AI technologies contribute to the cultivation of computational thinking skills among students of various ages and educational levels. Furthermore, it investigates the role of AI in bolstering students' self-efficacy confidence in one's ability to achieve goals in learning computational concepts. By analyzing empirical studies and educational interventions, this review identifies key mechanisms through which AI supports the development of these critical skills. Insights from this synthesis underscore the potential of AI to transform educational paradigms, providing opportunities for personalized learning, adaptive feedback, and collaborative problem-solving. The findings highlight implications for educators, policymakers, and researchers aiming to leverage AI effectively in educational settings to foster computational thinking and enhance students' self-efficacy, thereby preparing them for future challenges in a digital age.
Comparative Analysis Between Using Google Meet and Gather Town Video Conferencing Platforms Viewed from User Experience Using meCUE Questionnaire on Students Kusumawati, Nuur Roofiah; Efendi, Agus; Budiyanto, Cucuk Wawan
IJIE (Indonesian Journal of Informatics Education) Vol 8, No 1 (2024): IJIE (Indonesian Journal of Informatics Education) - July
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v8i1.68685

Abstract

The purpose of this study was to determine the comparative results between using the Google Meet and Gather Town video conferencing platforms in terms of user experience using the meCUE questionnaire on students. This research is quantitative research with descriptive analysis and uses comparative study research methods. The data source of this research is High School in Malang. Sampling was taken randomly without regard to the strata in the population (simple random sampling) so that 4 classes consisting of 35 students were obtained. This research data collection technique adapts from a questionnaire instrument to assess the user experience of a service product such as a website or application. The meCUE questionnaire was created based on the Component model of User Experience (CUE) compiled by Thuering & Mahlke. The results of the data obtained through the meCUE questionnaire on the Google Meet and Gather Town video conferencing platform applications will be analysed so as to obtain results that can show the comparison of the two applications. The meCUE questionnaire provides automatic calculations using Microsoft Excel. Based on this research, it can be concluded as follows: (1) The Gather Town application has a better User Experience assessment than the Google Meet application. The overall indicator results on the Gather Town application show an average value of 4.6 where the value is higher than the Google Meet application with an average value of 3.3, (2) There is a difference between using the Google Meet and Gather Town video conferencing platforms in terms of User Experience using the meCUE Questionnaire for students (Sig. = 0.000 <0.05), (3) Google Meet and Gather Town platforms have their respective weaknesses and advantages that can be used alternately according to the learning method used by the teacher. The results of this study can be used as a reference in choosing video conferencing applications to be more effective and optimal in the learning process.
The Development of a Competency Testing Systems: Adopting TAM to Explore User’s Acceptance Saputra, Ibrahim Wahyu; Budiyanto, Cucuk Wawan; Hatta, Puspanda
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 2 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i2.12008

Abstract

The main problems of learning evaluation using paper based-test are inefficient time and cost. Technology can be used as a system to evaluate the learning process. Using technology can save time and cost of implementing learning evaluations. The aims of this study are to create a software product that can be used to evaluate the learning process. This software product is designed to be used by the test organizer or test committee, the teachers and the students (test takers). This software product was developed using Waterfall Model with five stages of development; communication, planning, modeling, construction, and deployment. The testing was conducted by using Blackbox Method and TAM Theory by considering the aspect of usefulness and the aspect ease of use. The analysis was based on the flow of the current test system. The web-based platform enables ease of access for conducting work in various places. According to the result, the Developed Skills Competency Test System is accepted and can be used by the user as an evaluation system.
Technology Acceptance Model in the Analysis of the Influence Of E-Learning Implementation to Students' Motivation Asiyah, Siti; Budiyanto, Cucuk W; Tamrin, A G
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.14496

Abstract

One effort to improve the quality of education is the innovation of learning, one of them with the application of e-learning. With the help of the TAM tool as an analysis in measuring the acceptance attitude of teachers and students. Seeing from the side of ease of use and e-learning use. The purpose of this research is to 1) to know the acceptance of students to an information system applied in the form of e-learning, and 2) to analyze the effect of e-learning implementation on learning motivation of learners. More specifically, the study will evaluate the application of LMS Edmodo and Schoology. The analysis used is descriptive statistical analysis for the disseminated questionnaire and thematic analysis for the interview data obtained. The result of this research is the use of e-learning better if collaborated with conventional learning. So that will complement each deficiency of both e-learning and conventional learning.
The Application of Arduino-Based Line Follower Robotics Technology as a Tool to Enhance Students' Self-Efficacy Fahrurozi, Slamet Kurniawan; Massaty, Muhammad Hassan; Budiyanto, Cucuk Wawan; Sutanto, Bayu
IJIE (Indonesian Journal of Informatics Education) Vol 8, No 2 (2024): (IJIE) Indonesian Journal of Informatics Education - December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v8i2.97994

Abstract

This study focuses on a detailed analysis of the Robotics Self-Efficacy Test, aiming to evaluate its effectiveness in measuring students' confidence levels across specific robotics tasks. Using robotics as a learning medium, this research enhances student engagement and practical skills in technical areas. Addressing a gap in precise self-efficacy measurement tools for robotics education, the study employs the RSE-Test to assess confidence in essential robotics tasks, such as robot assembly, programming, and control. Data collection involved a 10-item RSE-Test questionnaire completed by 30 students engaged in robotics activities, followed by a statistical analysis to calculate mean scores, standard deviations, item-total correlations, and Pearson correlational analysis. The overall mean score was 3.9835, indicating high confidence, with a pooled standard deviation of 0.687, showing minimal variation. The pooled Standard Error of the Mean was 0.128, reflecting high precision in estimating the overall mean. Cronbach’s Alpha of 0.810 confirms the test's strong internal consistency, and item-total correlations ranged from 0.423 to 0.703, supporting the reliability of the RSE-Test. Pearson correlation analysis revealed significant relationships between items, further validating the tool. Results indicate high self-efficacy in basic robotics tasks, although students showed slightly lower confidence in more advanced tasks, suggesting areas for further support. This study validates the RSE-Test as an effective tool for measuring self-efficacy in technical education, emphasizing the role of foundational skills in building student confidence. The findings provide valuable insights for curriculum developers, suggesting the need for targeted support in advanced robotics tasks.
Assessing Lecturers’ Acceptance towards Online Learning System: The Institutional Theory Perspective Kusuma, Anggraini Candra; Basori, Basori; Budiyanto, Cucuk Wawan
IJIE (Indonesian Journal of Informatics Education) Vol 4, No 2 (2020): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v4i2.47271

Abstract

This research aims to assess the lecturers’ acceptance level in using the Online Learning System (SPADA). The institutional theory is an extension of the Technology Acceptance Model (TAM), which is it analyzed variables of perceived usefulness, perceived ease of use, coercive pressure, normative pressure, mimetic pressure and behavior intention. This research used quantitative research design with survey method. Meanwhile, the sampling technique used cluster random sampling. The respondents of this research were lecturers who had applied SPADA at a state university in Central Java. In this research, the assessment of the questionnaire used the Likert scale. Besides, the tests used instrument test, classic assumption test, multiple regression analysis, and hypothesis testing by using SPSS. The result shows that from the six hypotheses that had been tested, the hypotheses of H1, H2, H3, H4 have no significant influence and the hypotheses of H5 and H6 have significant influence. It means the lecturers who have high social status are influencing others lecturers who have low social status in adopting SPADA although all variables have contribution in influencing the lecturers on behavior intention to adopt SPADA. It indicates the social factor is being attention in analyzing behavior intention in adopting technology.
The Influence of E-learning Use to Student Cognitive Performance and Motivation in Digital Simulation Course Tigowati, Tigowati; Efendi, Agus; Budiyanto, Cucuk Wawan
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 2 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i2.12812

Abstract

Currently the technology is growing and sophisticated. Technological advances have also entered the world of education. One of them their is  online learning. Examples of learning that utilizes technology that is using Schoology and Edmodo. By using Schoology and Edmodo is expected to increase student motivation and learning outcomes. This study investigates whether the use of different learning management would affect (1) the student’s cognitive achievement (2) student’s motivation (3) the level motivation. This research method using mixed methods. The data collection technique using the test method to determine the cognitive performance. Questionnaires and interviews to find the motivation. The analysis of quantitative data using normality test, homogeneity test, tests of balance and hypothesis testing using independent t test, while the analysis of qualitative data using interactive models. Based on the results of the study (1) there are differences in the cognitive performance between classes that use e-learning based Schoology and e-learning based Edmodo. The cognitive performance classes that use Schoology better than the class that uses Edmodo, because schoology easiness to acces, the students has a target value, better understand the lesson and more active in study this may have an effect on cognitive performance.(2) there is a difference in motivation between classes that use e-learning based Schoology and e-learning based Edmodo. Motivation class with Schoology based e-learning is better than classes with e-learning based Edmodo, because schoology can interested in simulation course, more passion, make happy, easier to learn anywhere and more motivated to learn. (3) the level of motivation of students using e-learning based Schoology and Edmodo included in the medium category
Co-Authors A.G. Tamrin, A.G. Abdul Azis Adi Prananto Agus Efendi Agus Efendi Agus Efendi Agusti Tamrin Agustin, Dian Pertiwi Ahtafiand, Syah Bilal Ahya Alimuddin Ajeng Diah Priasnasari Aldiyanto, Dwi Novi Alfina Tri Buanawati Ali, Zidan Firkhan Allan Auri Pamungkas Alna, Iqlima Amri, Saehful Anayanti Rahmawati Annisa Yasmin Annona Nura Fitdaushi Arden, Septian Cesare Ardhian Akbar Ahmadi Aris Budianto Aris Budianto, Aris Asa Qubaila Sitta Zidna Rizqia Atmoko, Khoirul Huda Indra Avona Rara Safitri Ayu Cahyaningsih Bakar, Mohd. Shafie bin Basori Basori Basori Basori Belo Ximenes, Jose Feliciano Lim Burhannudin Nur Wakhid Cahyani, Dita Rofika Chaizara, Rezza Fariszal Hisyam Chanifah Chanifah Danar Susilo Wijayanto Devita Nurul Anggraeni Dewanto Harjunowibowo Dwi Maryono Dwi Maryono Dwi Septiana Sari Ega Listianingsih Eryneta Nurul Hasanah Faaizah Shahbodin Fadhila, Jebpridar Nikma Falihah, Muna Yazidatul Farah Fauziyah, Farah Febri Liantoni Febri Liantoni, Febri Felix Ter-Chian Tan Fenyvesi, Kristof fika palupi Handang Kurniawan Hestian, Alfira Andra Hidayah, Wiwin Nur Hidayat, Rizal Taufiq Husni Nadya Hanif Husnianto, Naufal Ibrahim Wahyu Saputra, Ibrahim Wahyu Ignasius Agus Leonardo Indah Widiastuti Indah Widiastuti Indri Nurwahidah Istikomah Istikomah Izzah, Raihanah Nurul Johan, Bangun Panduko Joko Slamet Raharjo Kartika Mukti, Maria Linda Kesanti, Ardhana Reswari Wikan Kharimah Heba Farhana Krismawan, Yosef Argo Kun Afifah Kusuma, Anggraini Candra Kusumawati, Meliyana Kusumawati, Nuur Roofiah Latifah, Rizka Luthfi, Muhammad Zain Nur M. Khasan Tiarani Mahadika, Dhaniaffa Adhimastama Maharani, Yustika Indah Maimunah Maimunah Maryam Quatly Alkatiri Mishbahuddin, Ahmad Moh Salimi Mohammad Masykuri Muhammad Hassan Massaty, Muhammad Hassan Muhammad Rifqy Abdallah Muhammad Ulin Khoirul Umam Muji Lestari Mustofa, Mochamad Syaiful Nani Muftihah Negara, Baruna Ghazy Putra Patria Nicky Imadudin Nugroho, Septian Nur Alvi Nikmah Nur Baiti, Febri Candra Nurcahya Pradana Taufik Prakisya Octaviani, Diah Rachmawati Paimin, Aini Nazzura Pamungkas, Mey Tias Andry Pariyono, Ahmad Pawitra, Puruhita Mega Prakisya, Nurcahya Pradana Taufik Pramudya, Otniel Dewangga Divan Puspanda Hatta Putra, Muhammad Ilham Rizki Putri Khoirin Nashiroh Putri, Az-zahra Jasmine Heru Putri, Jannah Pristya Nandya Qois Amin Fauzan Raharjo, Joko Slamet Raisal, Muhammad Hafidz Ramadhan, Raqael Fisabillah Ratih Isnaini Ratna Hidayah Refindra, Gangga Santika Alvidya Putri Risma Rahmawati Rofifah Nur Mufidah Rohman, Aji Nur Rosihan Ari Yuana Rosihan Ari Yuana, Rosihan Ari Sadik, Muhammad Aqil Sanchia Janita Prameswari, Sanchia Janita Santi, Mustika Bintang Pramudya Saputra, Muhammad Faried Saputra, Taufik Wisnu Sari, Bella Windira Sari, Nofri Novita Septyventia, Dorothea Sholihah, Aliyatus Siti Asiyah Siyamtiningtyas, Yuliyani Slamet Kurniawan Fahrurozi Suharno Suharno Sutanto, Bayu Tamrin, A G Taufik Wisnu Saputra Taufiq Lilo Adi Sucipto Thamariska, Rhema Tigowati Tigowati, Tigowati Towip, Towip Wahyudi, Muhamad Nur Azmi Wardani, Gabriela Kusuma Widayani, Della Astri Widiastuti, Indah Wihidayat, Endar Suprih Wiyono, Fathin Althafia Yeni Widiyawati Yoga Yudha Perwira Yoshan Ardhi Pratama Yuliani, Febriana Yuliyani Siyamtiningtyas Yusfia Hafid Aristyagama Zaiful Hidayat Zalimov, Katryn Monica Zulkarnain, Candra