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PKM PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN FUN THINKERS BOOK BERBASIS COLLABORATIVE LEARNING BAGI GURU TAMAN KANAK-KANAK Amriani, Sri Rika; Kurnia, Rika; Dzulfadhilah, Fitriani; Rusmayadi; Pratama, Muhammad Isbar
Ininnawa : Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2024): Volume 02 Nomor 02 (Oktober 2024)
Publisher : Program Studi Manajemen FEB UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ininnawa.v2i2.5146

Abstract

Artikel ini membahas kegiatan pengabdian masyarakat berupa pelatihan bagi guru taman kanak-kanak di Kecamatan Polombangkeng Selatan, Kabupaten Takalar, untuk pembuatan media pembelajaran "Fun Thinkers Book" berbasis Collaborative Learning. Tujuan utama pelatihan adalah meningkatkan kreativitas guru dalam menciptakan media pembelajaran yang inovatif, serta memperkuat penerapan pembelajaran kolaboratif yang sesuai dengan kebutuhan anak usia dini. Kegiatan ini melibatkan metode ceramah, diskusi, praktik langsung, dan evaluasi. Hasil pelatihan menunjukkan respons positif dari peserta, yang mampu memahami dan mengembangkan Fun Thinkers Book untuk meningkatkan kualitas pembelajaran. Faktor pendukung keberhasilan termasuk komitmen peserta dan dukungan organisasi lokal, sementara tantangan meliputi keterbatasan waktu dan sumber daya. Pelatihan ini diharapkan berkelanjutan untuk meningkatkan kompetensi guru dalam pengembangan media pembelajaran anak usia dini.
Pengaruh Permainan Edukatif Berbasis Wordwall Terhadap Kemampuan Literasi Anak Usia 5-6 Tahun Augina, Nurfaika; Rusmayadi; Asti, A. Sri Wahyuni; Dzulfadhilah, Fitriani
Journal of Early Childhood Education (JECE) Vol. 7 No. 2 (2025): Journal of Early Childhood Education
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/jece.v7i2.48940

Abstract

The purpose of this study was to investigate how Wordwall-based instructional activities affected the literacy abilities of Batara Bira Kindergarten students, ages five to six.  A nonequivalent control group design and a quasi-experimental methodology were employed in the quantitative study.  Thirty youngsters made up the study's sample, and they were split into two groups: fifteen in the experimental group and fifteen in the control group.  Tests, documentation, and observation were the methods utilized to gather the data. Word meaning, reading comprehension, and letter symbol recognition were used as measures of literacy skills. Descriptive statistical analysis and non-parametric statistical analysis with the Wilcoxon Sign Rank Test are two methods of data analysis used.  According to the data analysis results, Asym (2-tailed) = 0.001 <0.05 indicates that H_1 is accepted and H_0 is rejected. This indicates that the experimental class's literacy skills are superior to those of the control group, demonstrating the significant influence of Wordwall-based educational games on the literacy abilities of children between the ages of 5 and 6.
PENGARUH MEDIA PASIR MENGGUNAKAN RAINBOW WRITING TRAY TERHADAP KEMAMPUAN MENGENAL HURUF PADA ANAK USIA DINI Adinda Armila Hasal; Rusmayadi; Herman
Edutainment Vol 11 No 2 (2023): Edutainment : Jurnal Ilmu Pendidikan dan Kependidikan
Publisher : UNMUHBABEL Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/e.v11i2.780

Abstract

Penelitian ini merupakan penelitian eksperimen yang memiliki tujuan terhadap pengaruh media pasir menggunakan rainbow writing tray terhadap kemampuan mengenal huruf pada anak yang berusia 4-5 tahun di TK Mapan kota Makassar. Pengambilan sampel pada penelitian ini menggunakan metode purposive sampling. Sampel untuk penelitian ini 12 anak dengan rincian 6 anak masuk dalam kelompok eksperimen dan 6 anak masuk dalam kelompok kontrol. Penelitian ini menggunakan analisis statistik deskriptif dan analisis non parametrik sebagai teknik pengumpulan data. Hasil penelitian menunjukkan bahwa kemampuan mengenal huruf pada anak yang diberikan perlakuan dengan kegiatan media pasir menggunakan rainbow writing tray pada kelompok eksperimen lebih baik dari pada kelompok kontrol yang diberikan perlakuan dengan menggunakan poster huruf. Hasil penelitian menunjukkan bahwa kemampuan mengenal huruf pada anak yang diberikan perlakuan dengan kegiatan media pasir menggunakan rainbow writing tray memberikan pengaruh yang positif atau signifikan terhadap kemampuan mengenal huruf pada anak dalam rentang usia 4-5 tahun di TK Mapan kota Makassar.
Rekonstruksi sosio-kultural dan inovasi pendidikan dalam dinamika kepesantrenan Indonesia pasca-reformasi: Kajian systematic literature review Malik, Muhamad Ibnu; Urwah; Rusmayadi; Erihadiana, Mohamad; Mahmud
TAWAZUN: Jurnal Pendidikan Islam Vol 18 No 3 (2025)
Publisher : Program Studi Magister Pendidikan Islam,Sekolah Pascasarjana Universitas Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/tawazun.v18i3.22002

Abstract

Pesantren, as the oldest Islamic educational institutions in Indonesia, have undergone significant transformation since the post-reform era. This study aims to analyze the forms of socio-cultural reconstruction and educational innovation within the dynamics of Indonesian pesantren using a Systematic Literature Review (SLR) approach. Data were collected from 22 peer-reviewed articles published between 2013 and 2025 through databases such as Google Scholar, DOAJ, Garuda, and university repositories using the Publish or Perish application. The research process consisted of defining research focus and questions, identifying relevant literature, selecting articles based on inclusion and exclusion criteria, extracting data, and conducting thematic synthesis. The findings reveal three major themes of pesantren transformation: (1) socio-cultural reconstruction as an adaptive effort to maintain religious values amid modernity; (2) educational innovation through the integration of classical and modern curricula and the application of digital technologies such as Pedatren and SIPREN; and (3) policy reform that strengthens pesantren’s legitimacy within the national education system. This study concludes that post-reform pesantren have transformed into adaptive, transformative, and globally competitive Islamic educational institutions while maintaining their traditional identity. Abstrak Pesantren sebagai lembaga pendidikan Islam tertua di Indonesia telah mengalami perubahan signifikan sejak era pasca-reformasi. Penelitian ini bertujuan untuk menganalisis bentuk rekonstruksi sosio-kultural dan inovasi pendidikan dalam dinamika kepesantrenan Indonesia dengan menggunakan pendekatan Systematic Literature Review (SLR). Data dikumpulkan dari 22 artikel ilmiah terpublikasi pada rentang tahun 2013–2025 melalui basis data Google Scholar, DOAJ, Garuda, dan repositori perguruan tinggi dengan bantuan aplikasi Publish or Perish. Proses penelitian meliputi perumusan fokus riset, identifikasi literatur, seleksi artikel berdasarkan kriteria inklusi dan eksklusi, ekstraksi data, serta analisis sintesis tematik. Hasil penelitian menunjukkan tiga tema utama transformasi pesantren, yaitu: (1) rekonstruksi sosio-kultural sebagai upaya adaptasi nilai dan peran sosial pesantren di tengah modernitas; (2) inovasi pendidikan melalui integrasi kurikulum klasik dan modern serta penerapan teknologi digital seperti Pedatren dan SIPREN; dan (3) reformasi kebijakan yang memperkuat legitimasi pesantren sebagai bagian sistem pendidikan nasional. Kajian ini menyimpulkan bahwa pesantren pasca-reformasi bertransformasi menjadi lembaga pendidikan Islam yang adaptif, transformatif, dan berdaya saing global tanpa kehilangan akar tradisinya.
Macro Role Plays on Early Childhood Expressive Language Skills Nurul Khaimah; Arismunandar; Rusmayadi; Herlina; Wahira
Jurnal Pendidikan Anak Usia Dini Vol. 3 No. 2 (2026): January
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/paud.v3i2.2428

Abstract

This study aims to find out the description of the implementation of macro role-playing, find out children's expressive language skills before and after doing macro role-playing activities, and examine the effect of macro role-playing on early childhood expressive language skills. This research method uses a quantitative approach with a simple experimental method. The design used is a pre-experimental design with a one group pretest-posttest design. The data collection technique through observation and documentation of descriptive analysis as a form of data analysis from this study. The results showed that the implementation of macro role-playing was effective and smooth over 8 sessions, with high participation (95%) and simple props support that encouraged imaginative interaction resembling real life, making it suitable for language development., children's expressive language skills improved significantly before (average 0.45 or 41.9%) and after (0.88 or 81.8%) treatment, especially on the indicators of storytelling and spontaneous expression (up to 121%).,  and a significant positive influence was found on macro role play on expressive language skills (Wilcoxon test: T=35 < 151 tables; Z=-5.62, p<0.001), proving that this method is effective as a game intervention for early childhood oral language development.
STORYTELLING METHODS FOR EARLY CHILDHOOD RECEPTIVE LANGUAGE Evarastina Mattemmu; Arismunandar; Rusmayadi; Wahira; Herlina
JOURNAL OF HUMANITIES AND SOCIAL STUDIES Vol. 4 No. 01 (2026): FEBRUARY 2026
Publisher : Media Inovasi Pendidikan dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Storytelling with two-way interaction improves receptive language Storytelling that allows children to retell or discuss has been shown to improve understanding of language structure and vocabulary. The purpose of this study is to determine the effectiveness, influences of differences and obstacles of conventional storytelling methods, such as Kamishibai, in improving receptive language skills in early childhood. This research method uses a quasi-experimental design with a quantitative approach. This study uses quantitative data because it aims to measure the influence of storytelling methods on early childhood receptive language skills. Quantitative data was obtained in the form of numbers and scores from tests or observation sheets used to assess children's receptive language skills before and after treatment. The data analysis technique used is Structural Equation Modeling (SEM) based on Partial Least Squares using SmartPLS 4 software, which allows simultaneous analysis of measurement and structural models. The results showed that conventional storytelling methods showed a significant improvement in the receptive language skills of children aged 5-6 years., the application of digital storytelling in educational institutions aged 5-6 years resulted in a strong correlation (r=0.668, p<0.05) with the development of receptive language, digital storytelling was more effective than conventional because of dynamic visual-audio integration that strengthened receptive processing., The main barriers to digital storytelling include limitations infrastructure (such as devices and internet in rural kindergartens) and low teacher digital competence, causing only 40-50% of institutions to be able to implement it optimally.., Teachers' digital competence and infrastructure are key factors because they determine the quality of story delivery. This study makes an original contribution with a direct comparison of digital vs. conventional storytelling in the receptive language of children 5-6 years old who are rarely done simultaneously in a quasi-experimental study.