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All Journal Bulletin of Electrical Engineering and Informatics Bulletin of Electrical Engineering and Informatics Journal of Educational Science and Technology Bulletin of Electrical Engineering and Informatics Jurnal ELTIKOM : Jurnal Teknik Elektro, Teknologi Informasi dan Komputer JOIV : International Journal on Informatics Visualization INTEGER: Journal of Information Technology Network Engineering Research Operation [NERO] Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Jurnal Eksplora Informatika JPP IPTEK (Jurnal Pengabdian dan Penerapan IPTEK) Prosiding Seminar Nasional Sains dan Teknologi Terapan JURIKOM (Jurnal Riset Komputer) Jurnal Review Pendidikan dan Pengajaran (JRPP) International Journal of Education, Science, Technology, and Engineering (IJESTE) International Journal of Economics, Business and Accounting Research (IJEBAR) Jurnal Informasi dan Teknologi Jurnal SAINTIKOM (Jurnal Sains Manajemen Informatika dan Komputer) KERNEL: Jurnal Riset Inovasi Bidang Informatika dan Pendidikan Informatika Jurnal Minfo Polgan (JMP) Utsaha: Journal of Entrepreneurship Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK) Journal International of Lingua and Technology Jurnal Sistim Informasi dan Teknologi Innovative: Journal Of Social Science Research Journal of Contemporary Administration and Management (ADMAN) JAR'S (Journal of Advanced Research in Informatics) Prosiding Seminar Nasional Kusuma
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Journal : INTEGER: Journal of Information Technology

Rancang Bangun Game Adventure Gyro Berbasis Android Menggunakan Model Rational Unified Process (RUP) Santoso, Edy; Sulistyowati, Sulistyowati; Rachman, Andy
INTEGER: Journal of Information Technology Vol 1, No 2 (2016): September
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (738.181 KB) | DOI: 10.31284/j.integer.2016.v1i2.61

Abstract

People nowadays mostly use mobile device for their daily needs such as for playing game, Smartphone with android OS because they can play it anywhere. The game of Adventure Gyro was about the adventure of a child to save animal. The writer intended to make game as entertainment media because this contained message to save animal in our surroundings using rational unified process (RUP) model that consist of some phases such as; inception, elaboration, construction, transition. The early design of game was made in first phase, inception. The further design of game plot was conduction in elaboration phase. Then, game was made for sure in construction phase. The next was transition phase to test the game. After test conducted, the questionnaire on adventure gyro was given to 30 users who tried this game. From the result, it was found that the usability of this game was 85%, information quality was 79%, and interaction quality was 75%. Therefore, it can be concluded that this game is proper to be used.
Rancang Bangun Aplikasi Pemesanan Air Bersih Berbasis Android Dengan Menggunakan Model Prototype Pinto, Mariano Do Rosario; Widodo, Wahyu; Rachman, Andy
INTEGER: Journal of Information Technology Vol 5, No 1 (2020): April
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (293.206 KB) | DOI: 10.31284/j.integer.2020.v5i1.905

Abstract

Air sebagai sumber kehidupan makhluk hidup terutama manusia yang berkembang dengan berbagai macam kebutuhan dasar manusia (basic human need). Air menjadi kebutuhan primer yang diperlukan untuk kebutuhan sehari-hari seperti minum, masak, mandi sampai kebutuhan pengolahan industri, sehingga fungsi air tidak hanya terbatas untuk menjalankan fungsi ekonomi saja, namun juga sebagai fungsi sosial. Penelitian ini menawarkan sebuah aplikasi pemesanan air bersih agar dapat membatu proses pemesanan air bersih di Kabupaten Timor Tengah Selatan (TTS) Provinsi Nusa Tenggara Timur (NTT) menggunakan aplikasi digital. Tujuan penelitian ini adalah merancang sistem aplikasi pemesanan air bersih berbasih andorid. Metode pengembangan sistem yang digunakan dalam pembuatan aplikasi ini menggunakan model prototype. Aplikasi pemesana ini dikembang berdasarkan sistem aplikasi android. Aplikasi pemesanan ini dibangun menggunakan bahasa pemrograman Java, XML, SQLite, PHP, Javascript dan database MySql. Software pengembang aplikasi android menggunakan android studio. Penelitian ini menghasilkan 2 user berbeda yaitu admin dan customer. Setiap fitur pada masing-masing user berhasil untuk menampilkan, memesan produk, menambahkan produk, serta update data produk. Dari Hasil pengujian yang diperoleh dengan menggunakan pengujian alpha dan pengujian beta, sistem aplikasi berhasil mengoperasikan bagian-bagian menu serta memperoleh nilai persentase 93.20% berupa hasil pengujian yang dicoba pada pengguna.
Review Pemanfataan Data Electroencephalogram (EEG) dengan metode Convolution Neural Network Kurniawan, Muchamad; Rachman, Andy; Pakarbudi, Adib
INTEGER: Journal of Information Technology Vol 6, No 2 (2021): September
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/j.integer.2021.v6i2.2419

Abstract

Electroencephalogram (EEG) is a brain data signal that is captured by sensors. Many studies have used EEG to be used as a decision maker or classifying. What classification has been used most frequently in existing studies over the last 5 years? These are the questions that will be answered in this research. In addition to these questions, another question that will be answered is what is the most popular method used in processing EEG data? The final question in research is the recent development of EEG and CNN research. The results of these answers are the most popular research using the CNN method as a classification method, the application of the field of Human-computer InterfacesKeywords: Electroencephalogram, Convolution Neural Network.  
Rancang Bangun Game Adventure Gyro Berbasis Android Menggunakan Model Rational Unified Process (RUP) Edy Santoso; Sulistyowati Sulistyowati; Andy Rachman
INTEGER: Journal of Information Technology Vol 1, No 2 (2016): September 2016
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/j.integer.2016.v1i2.61

Abstract

People nowadays mostly use mobile device for their daily needs such as for playing game, Smartphone with android OS because they can play it anywhere. The game of Adventure Gyro was about the adventure of a child to save animal. The writer intended to make game as entertainment media because this contained message to save animal in our surroundings using rational unified process (RUP) model that consist of some phases such as; inception, elaboration, construction, transition. The early design of game was made in first phase, inception. The further design of game plot was conduction in elaboration phase. Then, game was made for sure in construction phase. The next was transition phase to test the game. After test conducted, the questionnaire on adventure gyro was given to 30 users who tried this game. From the result, it was found that the usability of this game was 85%, information quality was 79%, and interaction quality was 75%. Therefore, it can be concluded that this game is proper to be used.
Rancang Bangun Aplikasi Pemesanan Air Bersih Berbasis Android Dengan Menggunakan Model Prototype Mariano Do Rosario Pinto; Wahyu Widodo; Andy Rachman
INTEGER: Journal of Information Technology Vol 5, No 1: April 2020
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/j.integer.2020.v5i1.905

Abstract

Air sebagai sumber kehidupan makhluk hidup terutama manusia yang berkembang dengan berbagai macam kebutuhan dasar manusia (basic human need). Air menjadi kebutuhan primer yang diperlukan untuk kebutuhan sehari-hari seperti minum, masak, mandi sampai kebutuhan pengolahan industri, sehingga fungsi air tidak hanya terbatas untuk menjalankan fungsi ekonomi saja, namun juga sebagai fungsi sosial. Penelitian ini menawarkan sebuah aplikasi pemesanan air bersih agar dapat membatu proses pemesanan air bersih di Kabupaten Timor Tengah Selatan (TTS) Provinsi Nusa Tenggara Timur (NTT) menggunakan aplikasi digital. Tujuan penelitian ini adalah merancang sistem aplikasi pemesanan air bersih berbasih andorid. Metode pengembangan sistem yang digunakan dalam pembuatan aplikasi ini menggunakan model prototype. Aplikasi pemesana ini dikembang berdasarkan sistem aplikasi android. Aplikasi pemesanan ini dibangun menggunakan bahasa pemrograman Java, XML, SQLite, PHP, Javascript dan database MySql. Software pengembang aplikasi android menggunakan android studio. Penelitian ini menghasilkan 2 user berbeda yaitu admin dan customer. Setiap fitur pada masing-masing user berhasil untuk menampilkan, memesan produk, menambahkan produk, serta update data produk. Dari Hasil pengujian yang diperoleh dengan menggunakan pengujian alpha dan pengujian beta, sistem aplikasi berhasil mengoperasikan bagian-bagian menu serta memperoleh nilai persentase 93.20% berupa hasil pengujian yang dicoba pada pengguna.
Implementasi Model Incremental Pada Pengembangan Aplikasi Pengenalan Rempah-Rempah Berbasis Game Andy Rachman; Yanuar Efendi; Hendro Nugroho; Sulistyowati Sulistyowati; Pratama Sandi Alala; Nanang Fakhrur Rozi
INTEGER: Journal of Information Technology Vol 8, No 1: Maret 2023
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/j.integer.2023.v8i1.3762

Abstract

Currently, technology is the most important part of human life, especially for the people of Indonesia. Its existence is very helpful in resolving any existing shortcomings. The fields of energy that utilize Information and Communication Technology include business and services, government, tourism, and education. The use of technology in education can be seen in the current state of education in Indonesia, starting from the use of the internet, the development of online learning applications, the availability of digital books, and the development of game-based educational media. Researchers develop game-based learning applications in introducing spices in Indonesia. The focus of the users in this study were elementary school students in Grade 6. The researcher applied an incremental model in developing an educational game application for the introduction of spices. The Students at Gempolkerep State Elementary School, Ngudikidul Village, Gedek District, Mojokerto, East Java, have implemented an Educational game application. The application has also been assessed by 44 respondents consisting of 34 elementary school students and ten application development expert teams. Respondents must answer twelve questions to evaluate the usefulness of educational game applications. Assessment of application usability uses a Likert Scale based on the Usability Factor of ISO 9126-3. The effectiveness of the application developed by the researcher for Gempolkerep State Elementary School students is 83% and gets an assessment from the expert team of 77%.
Implementasi Model Incremental Pada Pengembangan Aplikasi Pengenalan Rempah-Rempah Berbasis Game Rachman, Andy; Efendi, Yanuar; Nugroho, Hendro; Sulistyowati, Sulistyowati; Alala, Pratama Sandi; Rozi, Nanang Fakhrur
INTEGER: Journal of Information Technology Vol 8, No 1 (2023): Maret
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/j.integer.2023.v8i1.3762

Abstract

Currently, technology is the most important part of human life, especially for the people of Indonesia. Its existence is very helpful in resolving any existing shortcomings. The fields of energy that utilize Information and Communication Technology include business and services, government, tourism, and education. The use of technology in education can be seen in the current state of education in Indonesia, starting from the use of the internet, the development of online learning applications, the availability of digital books, and the development of game-based educational media. Researchers develop game-based learning applications in introducing spices in Indonesia. The focus of the users in this study were elementary school students in Grade 6. The researcher applied an incremental model in developing an educational game application for the introduction of spices. The Students at Gempolkerep State Elementary School, Ngudikidul Village, Gedek District, Mojokerto, East Java, have implemented an Educational game application. The application has also been assessed by 44 respondents consisting of 34 elementary school students and ten application development expert teams. Respondents must answer twelve questions to evaluate the usefulness of educational game applications. Assessment of application usability uses a Likert Scale based on the Usability Factor of ISO 9126-3. The effectiveness of the application developed by the researcher for Gempolkerep State Elementary School students is 83% and gets an assessment from the expert team of 77%.
Co-Authors Abdul Kholiq Al Anam Abdul Kholiq Al Anam Abu Muna Almaududi Ausat Ach. Khafid Salim Adib Pakarbudi Adikusuma, Rahmatullah Wirya Adjie Sulaiman Afif Bahtiar Afriandhi, Mochamad Ilham Agung Kurnianto Aji, Bimantoro Bayu Akhmat Fathoni Al Ahmad, Ubaidillah Al Hafid, Muhammad Wakhid Alala, Pratama Sandy Albana, Isa Alfikri, Allif Mufti ANDI WIJAYA Andi Wijaya Andi Wijaya Andreansyah, Ahmad Andriya Risdwiyanto Anjas Purwadi Anwar Anwar Sodik, Anwar Asfahani, Asfahani Astried Silvanie Ausat, Abu Muna Almaududi Bagus Eko Prasetyo Bahtiar, Afif Bayu Fahmi Agustin Berliana Devi Bryan Gusrat Salajun Budanis Dwi Meilani Budi, Adib Pakar Chasbulloh, Adhyasta Rozak Abiyu Choirul Anam AM Diponegoro Chrisna A Dewi Christian Eko Yunianto Citra Nurina Prabiantissa Dadang Muhammad Hasyim Danang Haryo Sulaksono, Danang Haryo Dandi Dwicahyo Dea Tiara Piay Dewi Chatrin Esther Manalu Dhaniswara, Erwin Dian Puspita Hapsari Dita Nurmadewi Edy Santoso Edy Santoso Efendi, Yanuar Eka Cahya Muliawati Eka Putra, Ricky Eldo, Handry Enggar Alfianto Fadhillah, Dini Nur Fahrurrozi, Nanang Fakhrur Rozi, Nanang Farida Farida Fatchur Rozi Fa’iz Abiyyu Rizqullah Saputra Ferdiansyah, M. Anandi Firman Dwi Cahyo Kurniawan Firman Dwi Cahyo Kurniawan Gusti Eka Yuliastuti Hari Agus Sujono Hendra Thesna Prayoga Hendro Nugroho Hendro Nugroho, Hendro Hirdhan Farhan Antama Hizbul Khootimah Azzaakiyyah Ii Sopiandi, Ii Imam Prayogo Pujiono Indy Ramadhan Khayatullah Ismaya, Agam Sulaiman Jani, Vincentius Depaulo Kafi, Nur Holis Khalik, Muh Fihris Linda A Lestari Lubis, Windi Nitasya M. Anandi Ferdiansyah Mariano Do Rosario Pinto Mauludin, Mohammad Mohammad Shihab Ichal Saxena Setyawan Muchamad Kurniawan, Muchamad Muchammad Aziz Choiri Muchammad Kurniawan Muhamad Imron Wazirudin Muhamad Ziaul Haq Muhammad Ade Kurnia Harahap Muhima, Rani R Muhima, Rani Rotul Mukti, Fajar Ali Mulyono, Budi Muthahari, Fairuz Abadi Nanang Fakhrur Rozi Nazaruddin Ahmad Nitin, Mahon Nursalim Oktafian Farhan Pakarbudi, Adib Pinto, Mariano Do Rosario Prafianti, Rayinda Aseti Prasetyo, Bagus Eko Pratama Sandi Alala Prihananda, Raafi Purnomo Sariyanto, Ponco Purwanto, Mochamad Yuliadi Putra, Moch Andria Reza Effendi Putra, Muhammad Syahrur Ramdhani Putri, Anggi Yhurinda Perdana Putri, Rahmi Rizkiana Rachmad Maulana Putra Rachman Arief Rachman Arief Rachman Arief, Rachman Rafi Oktaviano Eka Limanjaya Rahayu, Novi rahmad, ali Rahmi Rizkiana Putri Rani R Muhima Rani Rotul Muhima Resa Uttungga Richard Chandrianto Rizal Arianto Rukhmana, Trisna Ruli Utami, Ruli Salim, Ach. Khafid Setiawan, Muhammad Charis Sri Wahyuningsih, Suluh Sulaeman, Moh. Muklis Sulistyowati Sulistyowati Sulistyowati Sulistyowati Sulistyowati Sulistyowati, Riny Sulistyowati, Sulistyowati Sulistyowati Suparjo Suparjo Susilowati, Arda Gusema susilowati, Sulistyowati Sutisna, Dede Syamsu Hidayat Syamsu Rijal Syariifuddin, Farhan Uli Wildan Nuryanto Uttungga, Resa Wahyu S. Pambudi Wahyu Widodo Wahyu Widodo Wahyu Widyanto Wahyudi, Ahmad Lutfi Wahyudi, Dimas Dwi Wazirudin, Muhamad Imron Wildanul Irsyad Yanuar Efendi Yasir Riady Yunianto, Christian Eko Zaqiyah, Hafida Nur