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All Journal PROSIDING SEMINAR NASIONAL AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Kreano, Jurnal Matematika Kreatif-Inovatif Jurnal Kebijakan dan Pengembangan Pendidikan Jurnal Riset Pendidikan Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika Jurnal Daya Matematis Jurnal Pendidikan Matematika RAFA JINOP (Jurnal Inovasi Pembelajaran) Jurnal Edukasi Matematika dan Sains Jurnal Elemen Al-Jabar : Jurnal Pendidikan Matematika Math Didactic: Jurnal Pendidikan Matematika AL ISHLAH Jurnal Pendidikan KALAMATIKA Jurnal Pendidikan Matematika Indonesian Journal of Science and Mathematics Education Jurnal SOLMA JMM (Jurnal Masyarakat Mandiri) JTAM (Jurnal Teori dan Aplikasi Matematika) International Journal on Emerging Mathematics Education SJME (Supremum Journal of Mathematics Education) Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Abdimas Umtas : Jurnal Pengabdian kepada Masyarakat PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat FIBONACCI: Jurnal Pendidikan Matematika dan Matematika MEJ (Mathematics Education Journal) Jurnal Absis : Jurnal Pendidikan Matematika dan Matematika Equals : Jurnal Ilmiah Pendidikan Matematika JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Jurnal Pengabdian UNDIKMA Mosharafa: Jurnal Pendidikan Matematika MEGA: Jurnal Pendidikan Matematika Research and Development in Education (RaDEn) Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya IndoMath: Indonesia Mathematics Education Kreano, Jurnal Matematika Kreatif Inovatif Jurnal Pendidikan MIPA SJME (Supremum Journal of Mathematics Education)
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Media Pembelajaran Interaktif Articulate Storyline: Pengembangan Perangkat Pembelajaran Flipped classroom Bercirikan Mini-project Yahya, Rizky; Ummah, Siti Khoiruli; Effendi, Moh Mahfud
SJME (Supremum Journal of Mathematics Education) Vol 4 No 1 (2020): January 2020
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v4i1.3136

Abstract

Tujuan dari penelitian ini adalah mengembangkan perangkat pembelajaran yang valid, praktis, dan efektif. Perangkat pembelajaran yang dikembangkan adalah RPP dan Bahan Ajar. Populasi dalam penelitian ini adalah mahasiswa program studi Pendidikan Matematika angkatan 2018 yang sedang menempuh mata kuliah Sumber Belajar dan Media Pembelajaran dan mengikuti praktikum pembuatan media pembelajaran interaktif di Laboratorium Komputer Infokom. Penelitian ini mengguankan metode penelitian 4-D yang dipersingkat menjadi 3-D. Hasil validasi RPP dan Bahan Ajar adalah 89,37%, hasil validasi dari angket respon siswa adalah 89,6%. Hal ini menyatakan bahwa perangkat pembelajaran dan angket respon valid. Hasil perhitungan angket respon siswa menunjukkan tiap poin pernyataan lebih besar atau sama dengan 70 sehingga dapat dikatakan praktis. Hasil tes menyatakan bahwa sebanyak 86% mahasiswa mendapatkan nilai sebesar lebih dari atau sama dengan 75 sehingga pembelajaran dapat dikatakan efektif. Perangkat pembelajaran tersebut dapat dikatakan valid, praktis dan efisien.
Examining preservice mathematics teachers’ basic teaching skills in technology-integrated microteaching Effendi, Moh. Mahfud; Ummah, Siti Khoiruli; Andriyani
KALAMATIKA Jurnal Pendidikan Matematika Vol 10 No 2 (2025): KALAMATIKA November 2025
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/KALAMATIKA.vol10no2.2025pp54-78

Abstract

The background of this research is based on previous studies that emphasize the importance of mastering basic teaching skills for prospective teachers to support effective learning. The purpose of this study was to explore undergraduate students’ basic teaching skills in managing mathematics classes through microteaching activities. This study employed a case study method involving 29 undergraduate preservice teachers from the second cohort of the Mathematics Education Study Program. Data were analyzed through triangulation of primary literature on teaching skills, classroom observations, and microteaching document studies. The reconstruction of the Outcome Based Education (OBE) curriculum produced a course titled Innovative Learning Design, which includes outputs in the form of learning tools, microteaching sessions, and microteaching videos. The findings revealed that all basic teaching skills were performed satisfactorily. The most prominent skills were opening and closing lessons and using technology-integrated media. In contrast, the least evident skills were explaining and providing reinforcement, as some preservice teachers had not yet mastered prerequisite or fundamental mathematics concept. Based on these findings, it is recommended that future research analyze the influence of basic teaching skills on student learning outcomes and active student engagement in class.
Virtual Reality and Artificial Intelligence: Challenges and Opportunities in its Implementation in Mathematics Learning Fiqri, Cindy Indra Amirul; Cholily, Yus Mochamad; Syaifuddin, Mohammad; Effendi, Moh. Mahfud
Jurnal Riset Pendidikan Matematika Vol. 12 No. 2 (2025): November 2025
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jrpm.v12i2.78816

Abstract

This study explored the challenges and opportunities of implementing Virtual Reality (VR) and Artificial Intelligence (AI) in mathematics education at secondary schools. While VR and AI offer transformative potential to enhance learning through immersive visualization of abstract concepts (e.g., 3D geometric modeling) and personalized adaptive instruction, their adoption faces barriers such as high costs, inadequate infrastructure, and insufficient teacher training. Nevertheless, stakeholder support from educators and students highlights their capacity to foster interactive and engaging learning environments. A mixed-methods approach combining interviews, questionnaires, and paired t-tests revealed significant improvements in student motivation and mathematical understanding post-VR implementation (t = -176.991, p < 0.001). Recommendations emphasize policy-driven financial support, localized content development, and scalable teacher training programs aligned with global best practices. By addressing systemic challenges, VR and AI can become pivotal tools for advancing equitable and innovative mathematics education.
Exploring ethnomathematics in the traditional houses of Tamarele, Buano Utara village, as a source of mathematics learning Ratau, Asria; Cholily, Yus Mochamad; Rahardjanto, Abdulkadir; Effendi, Moh. Mahfud; Inganah, Siti
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 3 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i3.29420

Abstract

Mathematics is often considered an abstract science far removed from real life. The ethnomathematics approach aims to link mathematical concepts with local cultural practices. This study aims to explore the mathematical elements in the traditional houses of Hena Puan in Buano Utara Village and examine their potential as a source of mathematics learning. The method used is qualitative with an ethnographic approach. Data was collected through observation, interviews with traditional leaders, and visual documentation of the traditional house structure. The study results show that the Hena Puan traditional house contains mathematical concepts such as plane and solid geometry. Additionally, philosophical values related to the structure of the building, which have been passed down from generation to generation, were found. The implications of these findings suggest that the Hena Puan traditional house can serve as a relevant contextual learning resource, encourage student engagement, and strengthen local cultural identity. The implications of this study can be used as a source of contextual learning that makes mathematics learning more concrete, meaningful, and relevant to students' lives.
Aplikasi Tik-Tok: Pengembangan Media Pembelajaran Matematika Materi Barisan dan Deret Untuk Meningkatkan Minat Belajar Siswa SMA Vidyastuti, Annisa Nurina; Effendi, Mohammad Mahfud; Darmayanti, Rani
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 2 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v8i2.18267

Abstract

Learning media is an educational innovation that continues to grow. This is related to art learning, especially the making of learning media using the tik-tok application. This application is an innovation made for the purpose of expression, but in the context of tik-tok learning, it can be used as a digital space to take advantage of technological developments and make it freely accessible to students of SMA YALC Pasuruan. In this study, we used a qualitative description method. Tik-tok application-based learning activities are used in mathematics. This learning activity recognizes line and series content and loads it into a video with an audio track. By using the editing capabilities of each video content that functions as a learning medium, with an emphasis in the form of explanations that are understood audiovisually. With the development of this media technology, students will be able to learn independently by playing the tik-tok application and watching videos. In addition, as long as students use tik-tok social media, educators can monitor the learning process.