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All Journal PROSIDING SEMINAR NASIONAL Pythagoras: Jurnal Matematika dan Pendidikan Matematika AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Kreano, Jurnal Matematika Kreatif-Inovatif Jurnal Kebijakan dan Pengembangan Pendidikan Jurnal Riset Pendidikan Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika Jurnal Daya Matematis Jurnal Pendidikan Matematika RAFA JINOP (Jurnal Inovasi Pembelajaran) Jurnal Edukasi Matematika dan Sains Jurnal Elemen Al-Jabar : Jurnal Pendidikan Matematika Math Didactic: Jurnal Pendidikan Matematika Al Ishlah Jurnal Pendidikan KALAMATIKA Jurnal Pendidikan Matematika Indonesian Journal of Science and Mathematics Education Jurnal SOLMA JMM (Jurnal Masyarakat Mandiri) JTAM (Jurnal Teori dan Aplikasi Matematika) International Journal on Emerging Mathematics Education SJME (Supremum Journal of Mathematics Education) Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Abdimas Umtas : Jurnal Pengabdian kepada Masyarakat PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat FIBONACCI: Jurnal Pendidikan Matematika dan Matematika MEJ (Mathematics Education Journal) Jurnal Absis : Jurnal Pendidikan Matematika dan Matematika Equals : Jurnal Ilmiah Pendidikan Matematika JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Alifmatika: Jurnal Pendidikan dan Pembelajaran Matematika Jurnal Pengabdian UNDIKMA Mosharafa: Jurnal Pendidikan Matematika MEGA: Jurnal Pendidikan Matematika Research and Development in Education (RaDEn) Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya Assyfa Learning Journal IndoMath: Indonesia Mathematics Education Kreano, Jurnal Matematika Kreatif Inovatif Jurnal Pendidikan MIPA SJME (Supremum Journal of Mathematics Education)
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Media Pembelajaran Interaktif Articulate Storyline: Pengembangan Perangkat Pembelajaran Flipped classroom Bercirikan Mini-project Yahya, Rizky; Ummah, Siti Khoiruli; Effendi, Moh Mahfud
SJME (Supremum Journal of Mathematics Education) Vol 4 No 1 (2020): January 2020
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v4i1.3136

Abstract

Tujuan dari penelitian ini adalah mengembangkan perangkat pembelajaran yang valid, praktis, dan efektif. Perangkat pembelajaran yang dikembangkan adalah RPP dan Bahan Ajar. Populasi dalam penelitian ini adalah mahasiswa program studi Pendidikan Matematika angkatan 2018 yang sedang menempuh mata kuliah Sumber Belajar dan Media Pembelajaran dan mengikuti praktikum pembuatan media pembelajaran interaktif di Laboratorium Komputer Infokom. Penelitian ini mengguankan metode penelitian 4-D yang dipersingkat menjadi 3-D. Hasil validasi RPP dan Bahan Ajar adalah 89,37%, hasil validasi dari angket respon siswa adalah 89,6%. Hal ini menyatakan bahwa perangkat pembelajaran dan angket respon valid. Hasil perhitungan angket respon siswa menunjukkan tiap poin pernyataan lebih besar atau sama dengan 70 sehingga dapat dikatakan praktis. Hasil tes menyatakan bahwa sebanyak 86% mahasiswa mendapatkan nilai sebesar lebih dari atau sama dengan 75 sehingga pembelajaran dapat dikatakan efektif. Perangkat pembelajaran tersebut dapat dikatakan valid, praktis dan efisien.
Examining preservice mathematics teachers’ basic teaching skills in technology-integrated microteaching Effendi, Moh. Mahfud; Ummah, Siti Khoiruli; Andriyani
KALAMATIKA Jurnal Pendidikan Matematika Vol 10 No 2 (2025): KALAMATIKA November 2025
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/KALAMATIKA.vol10no2.2025pp54-78

Abstract

The background of this research is based on previous studies that emphasize the importance of mastering basic teaching skills for prospective teachers to support effective learning. The purpose of this study was to explore undergraduate students’ basic teaching skills in managing mathematics classes through microteaching activities. This study employed a case study method involving 29 undergraduate preservice teachers from the second cohort of the Mathematics Education Study Program. Data were analyzed through triangulation of primary literature on teaching skills, classroom observations, and microteaching document studies. The reconstruction of the Outcome Based Education (OBE) curriculum produced a course titled Innovative Learning Design, which includes outputs in the form of learning tools, microteaching sessions, and microteaching videos. The findings revealed that all basic teaching skills were performed satisfactorily. The most prominent skills were opening and closing lessons and using technology-integrated media. In contrast, the least evident skills were explaining and providing reinforcement, as some preservice teachers had not yet mastered prerequisite or fundamental mathematics concept. Based on these findings, it is recommended that future research analyze the influence of basic teaching skills on student learning outcomes and active student engagement in class.
Virtual Reality and Artificial Intelligence: Challenges and Opportunities in its Implementation in Mathematics Learning Fiqri, Cindy Indra Amirul; Cholily, Yus Mochamad; Syaifuddin, Mohammad; Effendi, Moh. Mahfud
Jurnal Riset Pendidikan Matematika Vol. 12 No. 2 (2025): November 2025
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jrpm.v12i2.78816

Abstract

This study explored the challenges and opportunities of implementing Virtual Reality (VR) and Artificial Intelligence (AI) in mathematics education at secondary schools. While VR and AI offer transformative potential to enhance learning through immersive visualization of abstract concepts (e.g., 3D geometric modeling) and personalized adaptive instruction, their adoption faces barriers such as high costs, inadequate infrastructure, and insufficient teacher training. Nevertheless, stakeholder support from educators and students highlights their capacity to foster interactive and engaging learning environments. A mixed-methods approach combining interviews, questionnaires, and paired t-tests revealed significant improvements in student motivation and mathematical understanding post-VR implementation (t = -176.991, p < 0.001). Recommendations emphasize policy-driven financial support, localized content development, and scalable teacher training programs aligned with global best practices. By addressing systemic challenges, VR and AI can become pivotal tools for advancing equitable and innovative mathematics education.
Exploring ethnomathematics in the traditional houses of Tamarele, Buano Utara village, as a source of mathematics learning Ratau, Asria; Cholily, Yus Mochamad; Rahardjanto, Abdulkadir; Effendi, Moh. Mahfud; Inganah, Siti
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 3 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i3.29420

Abstract

Mathematics is often considered an abstract science far removed from real life. The ethnomathematics approach aims to link mathematical concepts with local cultural practices. This study aims to explore the mathematical elements in the traditional houses of Hena Puan in Buano Utara Village and examine their potential as a source of mathematics learning. The method used is qualitative with an ethnographic approach. Data was collected through observation, interviews with traditional leaders, and visual documentation of the traditional house structure. The study results show that the Hena Puan traditional house contains mathematical concepts such as plane and solid geometry. Additionally, philosophical values related to the structure of the building, which have been passed down from generation to generation, were found. The implications of these findings suggest that the Hena Puan traditional house can serve as a relevant contextual learning resource, encourage student engagement, and strengthen local cultural identity. The implications of this study can be used as a source of contextual learning that makes mathematics learning more concrete, meaningful, and relevant to students' lives.
Aplikasi Tik-Tok: Pengembangan Media Pembelajaran Matematika Materi Barisan dan Deret Untuk Meningkatkan Minat Belajar Siswa SMA Vidyastuti, Annisa Nurina; Effendi, Mohammad Mahfud; Darmayanti, Rani
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 2 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v8i2.18267

Abstract

Learning media is an educational innovation that continues to grow. This is related to art learning, especially the making of learning media using the tik-tok application. This application is an innovation made for the purpose of expression, but in the context of tik-tok learning, it can be used as a digital space to take advantage of technological developments and make it freely accessible to students of SMA YALC Pasuruan. In this study, we used a qualitative description method. Tik-tok application-based learning activities are used in mathematics. This learning activity recognizes line and series content and loads it into a video with an audio track. By using the editing capabilities of each video content that functions as a learning medium, with an emphasis in the form of explanations that are understood audiovisually. With the development of this media technology, students will be able to learn independently by playing the tik-tok application and watching videos. In addition, as long as students use tik-tok social media, educators can monitor the learning process.
Development of Ethnomathematical Media Based on the Book Creator Application on the Syawalan Tradition in the Junior High School Curriculum Rani Darmayanti; Muhammad Mahfud Effendi; Niswatun Hasanah; Akhsanul In&#039;am
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.2416

Abstract

Culture-based learning enables teachers and students to participate actively based on their knowledge about culture, producing optimal learning results. Ethnomathematics, particularly math, is a potential bridge gap Between culture and education. Because of that's very important to plan appropriate teaching materials in Pasuruan with characteristics of learning mathematics-based ethnomathematics in traditional syawalan. Study this aim for make product in the form of a book -based creator ethnomathematics in understand draft for could complete problem mathematics, as well knowing response and results in study student after using learning media on the material algebra. The techniques used are descriptive and qualitative using ethnomathematics e-books. The development used a 4D model consisting of 4 stages: definition, design, development, and stage dissemination. Instruments used shaped responses students through sheet questionnaires and test results studied through sheet tests. Based on validity test analysis by (media, materials, and experts culture), practicality test through response student gets average score 3.62 with category excellent practicality, effectiveness test, and analysis ability understanding draft student through test understanding completeness study by 82 percent. So that could conclude that the developed ethnomathematical e-book media in traditional syawalan "lontong vegetables” for increase understanding draft middle school students about operation algebra worthy used to enhancement understanding draft students because of Fulfill valid, practical, and effective criteria.
Trends and effectiveness of web-based mathematics learning media in fostering creative thinking in primary education: A systematic review Nuryami, Nuryami; Cholily, Yus Mochamad; Rahardjanto, Abdulkadir; Effendi, Moh Mahfud; Inganah, Siti
Alifmatika (Jurnal pendidikan dan pembelajaran Matematika) Vol 7 No 2 (2025): Alifmatika - December
Publisher : Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/alifmatika.2025.v7i2.345-360

Abstract

This study evaluates the trends and effectiveness of web-based learning media in fostering creative thinking in elementary mathematics education through a Systematic Literature Review (SLR). Data were collected from Scopus and screened using clearly defined inclusion and exclusion criteria based on population, intervention type, study design, and creativity-related outcomes. Of the 36 identified documents, 7 met all criteria and were analyzed. The findings indicate a substantial increase in the use of web-based mathematics media over the last five years, driven by digital transformation and the demand for interactive learning environments. Web-based media were shown to enhance creative thinking through simulations, dynamic visualisations, and contextual problem-solving tasks. However, effectiveness depends on media design, pedagogical strategies, digital infrastructure, and teacher readiness. This review highlights the need for developing creativity-oriented web-based mathematics media that directly support higher-order thinking.
Digital Project Development Study: How Does Scratch Accommodate Students' Numeracy and Logical Thinking Skills? Ummah, Siti Khoiruli; Effendi, Moh Mahfud; Rosyadi, Alfiani Athma Putri
PYTHAGORAS Jurnal Matematika dan Pendidikan Matematika Vol. 20 No. 2 (2025)
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pythagoras.v20i2.82415

Abstract

Numeracy and logical thinking skills need to be accommodated in lectures, especially logic and algorithm lectures. The purpose of this study is to develop a digital project-based lecture design assisted by the Scratch Application to accommodate students' numeracy and logical thinking skills. The research method uses the ADDIE (Analysis, Design, Develop, Implementation, Evaluation) development model with 20 students as trial subjects. The research instruments used were observations of the implementation of the lecture model and the provision of tests so that the data analysis technique used was using inferential statistical tests to see the effectiveness of the lecture model compared to the lecture model using the discussion method. The results of the study showed a digital project in the form of making simple animations in the form of games by applying mathematical logic rules when compiling scripts. The use of branching and looping algorithms is able to accommodate students' abilities in logical thinking so that there is a systematic thinking pattern. In conclusion, the digital project-based lecture design assisted by Scratch has significant differences with the lecture model using the discussion method based on students' numeracy and logical thinking skills.
Leveraging Indigenous Architectural Patterns for Contextualized Learning: A Pedagogical Framework for Geometry in the Hena Puan Cultural Setting Ratau, Asria; Utomo, Dwi Priyo; Widodo, Joko; Cholily, Yus Mochamad; Effendi, Moh. Mahfud; Inganah, Siti
Assyfa Learning Journal Vol. 4 No. 1 (2026): Assyfa Learning Journal (January)
Publisher : CV. Bimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/alj.v4i1.946

Abstract

The gap between abstract mathematical concepts and local cultural realities often hinders the effectiveness of students' geometric comprehension. This study aims to integrate the architectural wisdom of the traditional Baeleo Hena Puan house as a contextual pedagogical framework to strengthen geometric literacy. Through a qualitative exploratory descriptive approach, an in-depth visual analysis of the architectural structure was conducted to identify geometric concepts such as two-dimensional shapes (rectangles, triangles, trapezoids) and three-dimensional solids (rectangular and triangular prisms). The findings demonstrate that these architectural elements not only represent physical forms but also embody patterns of repetition and reflectional symmetry, reflecting complex mathematical activities in accordance with D’Ambrosio’s ethnomathematics theory. This research concludes that transforming architectural values into instructional materials serves as a strategic bridge to enhance students' cognitive engagement in meaningful mathematics learning. The proposed pedagogical framework provides an integrated learning model that enables educators to transform ethnomathematical data into instructional media relevant to 21st-century competency requirements. By incorporating traditional building designs into the formal curriculum, geometry instruction becomes more applicable while simultaneously functioning as a tool for preserving cultural identity within a modern educational setting. Implementing this framework is expected to facilitate a paradigm shift from formula-based learning to context-based and experiential-based learning.