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All Journal PROSIDING SEMINAR NASIONAL Pythagoras: Jurnal Matematika dan Pendidikan Matematika AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Kreano, Jurnal Matematika Kreatif-Inovatif Jurnal Kebijakan dan Pengembangan Pendidikan Jurnal Riset Pendidikan Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika Jurnal Daya Matematis Jurnal Pendidikan Matematika RAFA JINOP (Jurnal Inovasi Pembelajaran) Jurnal Edukasi Matematika dan Sains Jurnal Elemen Al-Jabar : Jurnal Pendidikan Matematika Math Didactic: Jurnal Pendidikan Matematika Al Ishlah Jurnal Pendidikan KALAMATIKA Jurnal Pendidikan Matematika Indonesian Journal of Science and Mathematics Education Jurnal SOLMA JMM (Jurnal Masyarakat Mandiri) JTAM (Jurnal Teori dan Aplikasi Matematika) International Journal on Emerging Mathematics Education SJME (Supremum Journal of Mathematics Education) Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Abdimas Umtas : Jurnal Pengabdian kepada Masyarakat PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat FIBONACCI: Jurnal Pendidikan Matematika dan Matematika MEJ (Mathematics Education Journal) Jurnal Absis : Jurnal Pendidikan Matematika dan Matematika Equals : Jurnal Ilmiah Pendidikan Matematika JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Alifmatika: Jurnal Pendidikan dan Pembelajaran Matematika Jurnal Pengabdian UNDIKMA Mosharafa: Jurnal Pendidikan Matematika MEGA: Jurnal Pendidikan Matematika Research and Development in Education (RaDEn) Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya Assyfa Learning Journal IndoMath: Indonesia Mathematics Education Kreano, Jurnal Matematika Kreatif Inovatif Jurnal Pendidikan MIPA SJME (Supremum Journal of Mathematics Education)
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Development of Ethnomathematical Media Based on the Book Creator Application on the Syawalan Tradition in the Junior High School Curriculum Rani Darmayanti; Muhammad Mahfud Effendi; Niswatun Hasanah; Akhsanul In'am
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.2416

Abstract

Culture-based learning enables teachers and students to participate actively based on their knowledge about culture, producing optimal learning results. Ethnomathematics, particularly math, is a potential bridge gap Between culture and education. Because of that's very important to plan appropriate teaching materials in Pasuruan with characteristics of learning mathematics-based ethnomathematics in traditional syawalan. Study this aim for make product in the form of a book -based creator ethnomathematics in understand draft for could complete problem mathematics, as well knowing response and results in study student after using learning media on the material algebra. The techniques used are descriptive and qualitative using ethnomathematics e-books. The development used a 4D model consisting of 4 stages: definition, design, development, and stage dissemination. Instruments used shaped responses students through sheet questionnaires and test results studied through sheet tests. Based on validity test analysis by (media, materials, and experts culture), practicality test through response student gets average score 3.62 with category excellent practicality, effectiveness test, and analysis ability understanding draft student through test understanding completeness study by 82 percent. So that could conclude that the developed ethnomathematical e-book media in traditional syawalan "lontong vegetables” for increase understanding draft middle school students about operation algebra worthy used to enhancement understanding draft students because of Fulfill valid, practical, and effective criteria.
LITERASI DIGITAL SISWA DALAM PEMBELAJARAN MATEMATIKA BERBANTUAN MEDIA SPACE GEOMETRY FLIPBOOK (SGF) Yus Mochamad Cholily; Siti Nur Hasanah; Moh. Mahfud Effendi; Octavina Rizky Utami Putri
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 10, No 3 (2021)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (593.997 KB) | DOI: 10.24127/ajpm.v10i3.3898

Abstract

Tujuan penelitian ini yaitu menganalisis literasi digital siswa dalam pembelajaran matematika dengan berbantuan media Space Geometri Flipbook (SGF). Untuk memperoleh data tentang literasi digital siswa menggunakan angket, lembar observasi serta wawancara secara mendalam. Angket di berikan kepada 3 siswa kelas IX SMP yang telah mengoperasikan media SGF. Untuk keabsahan data dilakukan wawancara secara mendalam terhadap siswa. Data dianalisis dengan mereduksi data pada tabel angket, lembar observasi serta wawancara. Kemudian menyajikannya dalam bentuk naratif, dan menarik kesimpulan. Hasil penelitian ini menunjukkan bahwa literasi digital siswa dalam pembelajaran matematika dengan  berbantuan media SGF masuk kategori tinggi. Oleh karena itu pembelajaran matematika berbantuan media SGF perlu dikembangkan dan diterapkan agar literasi digital siswa meningkat.
PENERAPAN PENDEKATAN PROBLEM SOLVING MODEL SSCS (SEARCH, SOLVE, CREATE, AND SHARE) DAN KEMAMPUAN KOMUNIKASI MATEMATIS SISWA DI SMP MUHAMMADIYAH 8 BATU Try Soni Jaohari; Moh. Mahfud Effendi; Siti Inganah
MEGA: Jurnal Pendidikan Matematika Vol. 2 No. 1 (2021): MEGA: Jurnal Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika, Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1170.744 KB) | DOI: 10.59098/mega.v2i1.423

Abstract

This research in order to describe: 1) the implementation of problem solving approach type SSCS (search, solve, create, and share) on mathematics lesson; and 2) the students mathematical communications ability on implementation of problem solving approach type SSCS (search, solve, create, and share) on Muhammadiyah Junior High School of 8 Batu. The research type is descriptive with qualitative approaching. The research object is students mathematical communication ability in implementation of problem solving approach type SSCS (search, solve, create, and share). Data sources taken from all of students in the class with twenty persons there. The procure technique is by using observation and test. Data is taken by observation in order to get of students activity and students communication ability in verbal, and test session in order to get of students communication ability in writing. Data anilisys is by recon up totallity percentage for each indicator and totality percentage of achievement studens activity and totality percentage of student communication ability. The results of this research shows us that: 1) implementation of problem solving approach type SSCS (search, solve, create, and share) based students activity is “good” and has undergone in a line nased of all phases and include to learning steps in each phase. However, students still dependence of teacher’s explanation like usually, while student isn’t given in this approach. There for, this approach must be continue in the next so that get of maximum learning outcomes; 2) students communication ability in verbal and written in implementation of problem solving approach type SSCS (search, solve, create, and share) is “good”. However, students still need more times to practice in solve other mathematic problems, expecially on find out or write mathematic ideas.
REORGANISASI KURIKULUM MATEMATIKA MADRASAH ALIYAH (MA) UNTUK PEMBELAJARAN JARAK JAUH (PJJ) Moh. Mahfud Effendi; Edi Sutomo
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 4 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (730.201 KB) | DOI: 10.24127/ajpm.v11i4.6430

Abstract

Tujuan penelitian ini adalah reorganisasi kurikulum matematika MA untuk PJJ. Reorganisasi kurikulum merupakan pengembangan konten kurikulum terdiferensiasi berdasarkan kebutuhan dan kondisi siswa. Oleh karenanya, pendekatan penelitian yang digunakan untuk mencapai tujuan tersebut adalah R&D, dengan tahapan define, development, dan evaluation. Pengembangan draf kurikulum dilaksanakan di MAN 2 Kota Malang. Agar kurikulum tersebut bisa digunakan, maka harus diuji kelayakan produk dan uji kelayakan implementasi. Berdasarkan uji kelayakan produk melalui uji validasi ahli dan praktisi terhadap relevansi, fleksibilitas, kontinuitas, efektivitas, dan efisiensi kurikulum, dinyatakan bahwa kurikulum matematika MA untuk PJJ layak (78,4%) untuk diimplementasikan dalam bentuk pembelajaran. Sedangkan hasil uji implementasi pembelajaran di kelas X IPA 7 dan 8, didapat bahwa respon siswa baik (72,5%), tingkat keterlaksanaan pembelajaran adalah baik (79%), dan kurikulum tersebut dapat meningkatkan capaian pembelajaran pada taraf signifikansi 25%. Atas dasar itulah maka kurikulum matematika MA untuk PJJ dapat digunakan secara luas. Agar kurikulum tersebut lebih sempurna, maka prinsip efektifitas dan efisiensi kurikulum perlu dioptimalkan
Teacher Perspective and Performance in Curriculum Prototype Implementation through the Development of Innovative Project-Based Learning Modules Moh Mahfud Effendi; Siti Khoiruli Ummah; Hendarto Cahyono
Mosharafa: Jurnal Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (636.561 KB) | DOI: 10.31980/mosharafa.v12i1.1983

Abstract

AbstrakBanyak sekolah yang belum memahami dan siap menerapkan kurikulum prototipe dan belum pernah menerapkan pembelajaran berbasis proyek. Tujuan penelitian ini difokuskan pada cara pandang dan kinerja guru matematika dalam mempersiapkan implementasi kurikulum prototipe. Penelitian ini menggunakan metode penelitian kualitatif dengan data yang diperoleh dari observasi dan wawancara. Selanjutnya, analisis data dilakukan dengan menunjukkan bukti kinerja dan naskah wawancara tentang perspektif guru untuk meninjau kesesuaiannya dengan penelitian sebelumnya. Hasil penelitian menunjukkan bahwa kinerja guru matematika selama penyusunan modul pembelajaran berbasis proyek adalah kesulitan dalam menyusun topik proyek dan mengoperasikan aplikasi komputer sehingga tampilan modul menjadi menarik. Perspektif guru terkait dengan kurikulum prototipe adalah adanya tantangan dalam mengembangkan modul pembelajaran berbasis proyek dimana proyek tersebut merupakan integrasi dari beberapa mata pelajaran. Penyusunan soal jenis AKM juga dinilai sulit dan produk penilaian dengan soal jenis AKM yang dihasilkan guru antara lain soal pilihan ganda, menjodohkan, esai pendek dan esai lengkap. AbstractMany schools do not understand, are ready to implement the curriculum prototype, and have never implemented project-based learning. This research aims to focus on the perspective and performance of mathematics teachers in preparing the curriculum prototype implementation. This study uses qualitative research methods with data obtained from observation and interviews. Furthermore, data analysis was carried out by showing evidence of performance and interview scripts about the teacher's perspective to review its suitability with previous research. The results showed that the mathematics teacher's performance during the preparation of project-based learning modules was the difficulty in compiling project topics and operating computer applications so that the module's appearance became attractive. The teacher's perspective on the curriculum prototype is that there are challenges in developing project-based learning modules where the project integrates several subjects. The preparation of AKM-type questions was also considered problematic, and the assessment products with AKM-type questions produced by the teacher included multiple choice questions, matchmaking, short essays, and complete essays.
Analysis of Trigonometry Learning Outcomes in the Application of Geogebra-Assisted Jigsaw Methods Nabil Fachrudin Halim; Moh Mahfud Effendi; Mayang Dintarini
Mathematics Education Journal Vol. 7 No. 1 (2023): MEJ Vol 7 No.1
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v7i1.23266

Abstract

In the material of graphs of trigonometric functions, students are expected to be able to draw graphs of their functions which later affect student learning outcomes on the material of graphs of trigonometric functions. The purpose of this study was to analyze the learning outcomes of trigonometry in the application of Geogebra-assisted jigsaw learning. The data collection technique is done by giving test questions with trigonometric function graph material. The test results are used to determine the learning outcomes of the cognitive domain. To obtain learning outcomes in the affective and psychomotor domains, it is done by filling out the observation sheet. The results of this study indicate that the learning outcomes of trigonometry in the application of Geogebra-assisted jigsaw learning at SMAN 1 Kraksaan are very good with an average score of 89.4 on the posttest. Then the affective observation sheet obtained an average of 96.6 and psychomotor 90.5 with a completeness percentage of 86.1%.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN APLIKASI KODULAR UNTUK MENGIDENTIFIKASI RESPON SISWA Moh Mahfud Effendi; Hendarto Cahyono; Siti Khoiruli Ummah
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 9, No 1 (2023)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v9i1.3895

Abstract

Learning in post-pandemic schools is experiencing a transition where students are used to operating gadgets for learning while teachers are inexperienced in developing application-based media. In addition, students are also not used to solving AKM types of questions. Therefore, this study aims to describe the development of learning media using codular applications to identify student responses in solving AKM questions contained in the media. This study uses a 4D development model with a limited stage of disseminating development results. The test subjects of this study were junior high school students where the test data obtained was analyzed qualitatively from the response results after operating the media. The results of the research show that at the defining analysis stage it is done by distributing online questionnaires to teachers. The results of the questionnaire show that schools need learning media so that mathematics learning is integrated with technology. The learning media should be practical to learn and access anywhere and anytime. This resulted in the selection of learning media to be application-based and accessible through student gadgets. Next, at the design stage. Next, look for references about using Kodular applications and designing media. The results of the validation show that the media is feasible to be tested on students. Media trials as a development stage show a variety of responses. The results of identifying student responses based on questionnaires show that students like application-based learning media because they are easy to operate and practical to use for learning on various occasions. Students also stated that all navigation buttons function properly and the layout is consistent. The dissemination stage was carried out by training teachers in making application-based learning media and the result was that 2 teachers produced media.
PENGEMBANGAN PERANGKAT PEMBELAJARAN BERBASIS DISCOVERY LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS MATEMATIS SISWA SMP Khusnul Khotimah; Moh. Mahfud Effendi; Alfiani Athma Putri Rosyadi
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 2 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v12i2.7055

Abstract

Penelitian dan pengembangan ini dilakukan untuk mengetahui kevalidan dan keefektifan perangkat pembelajaran berbasis Discovery Learning dalam meningkatkan kemampuan berpikir kritis matematis siswa SMP. Jenis penelitian ini adalah penelitian dan pengembangan (Research & Development) yang mengacu pada model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian dilakukan pada kelas VIII berjumlah 25 siswa di SMP Muhammadiyah 1 Malang. Instrumen penelitian yang digunakan yaitu angket validasi, dokumen dan tes kemampuan berpikir kritis. Hasil penelitian menunjukkan bahwa nilai kevalidan perangkat pembelajaran berbasis Discovery Learning yaitu 83,33% dengan kategori sangat valid.  Berdasarkan hasil tes kemampuan berpikir kritis, diperoleh persentase ketuntasan belajar sebesar 80% yang menunjukkan bahwa perangkat pembelajaran yang dikembangkan memiliki kualitas efektif. Dapat disimpulkan bahwa perangkat pembelajaran berbasis Discovery Learning valid dan efektif untuk digunakan dalam meningkatkan kemampuan berpikir kritis matematis siswa kelas VIII SMP. This research and development were carried out to determine the validity and effectiveness of learning tools based on Discovery Learning in improving junior high school students' mathematical critical thinking skills. This type of research is research and development (Research & Development), which refers to the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The study was conducted in class VIII with 25 SMP Muhammadiyah 1 Malang students. The research instruments used were validation questionnaires, documents, and critical thinking skills tests. The results showed that the validity value of learning tools based on Discovery Learning was 83.33%, with an outstanding category. Based on the results of the critical thinking ability test, the proportion of learning completeness was obtained by 80% indicating that the learning tool developed has adequate quality. Learning tools based on Discovery Learning are valid and effective for improving students' mathematical critical thinking skills in class VIII SMP.
Development of Problem-Based Mathematics Learning Media in the Independent Curriculum Febry Fajar Nurvicky; Moh Mahfud Effendi; Reni Dwi Susanti
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 11, No 2 (2023): Juli
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v11i2.48445

Abstract

This study aims to develop mathematics learning media with the Microsoft Office 365 Powerpoint program, the Problem-Based Learning model assisted by the TikTok application in an independent curriculum. In developing this learning media, researchers used the ADDIE development type (Analysis, Design, Development, Implementation, and Evaluation) with 30 students as respondents in mathematics at MTS Muhammadiyah 1 Malang. Data collection techniques were in the form of questionnaires which included observation and interview questionnaires, media and material validation questionnaires, as well as pre-test and post-test questionnaires. The feasibility test Assessment by material experts includes learning objectives, learning methods, learning resources, learning activities, and learning materials, 77% of which are categorized as very feasible. Then the media was tested in the class before and after being given the media test treatment. The results were 0.028 with the treatment category before and after using the TikTok application-based learning media. In this case, it means that the mathematics learning media combined with the TikTok application is very feasible to use.
Development of Codular-Based Mathbox Media to Improve Students’ Self-assessment and Understanding of The Pythagorean Theorem Siti Maria Ulfa; Mohammad Mahfud Effendi; Rizal Dian Azmi
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v14i1.42684

Abstract

This study uses 'Mathbox' media which is focused and aims to improve students' self-assessment and understanding and is developed using the Codular website. The research method used is Research and Development (RD) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The development of this learning media proved to be valid with an average percentage of 95.45% of the 'Very Good' Media Checker criteria as measured using the Guttmann scale. There was an 11.1% increase in the pre-test to post-test self-assessment scores which were measured using a Likert scale. The difference in the scores of students' understanding tests with the Paired T-test shows that the application of media affects students' understanding test scores. Based on the results obtained, it can be concluded that the designed Kodular web-based Mathbox media is a valid medium and can improve students' self-assessment and understanding of the Pythagorean theorem.Penelitian ini menggunakan media 'Mathbox' yang difokuskan dan bertujuan untuk meningkatkan penilaian dan pemahaman diri siswa, serta dikembangkan menggunakan website Codular. Metode penelitian yang digunakan adalah Research and Development (RD) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pengembangan media pembelajaran ini terbukti valid dengan persentase rata-rata 95,45% kriteria validasi media 'Sangat Baik' yang diukur menggunakan skala Guttmann. Ada peningkatan 11,1% pada skor self-assessment pre-test hingga post-test yang diukur dengan menggunakan skala Likert. Perbedaan nilai tes pemahaman siswa dengan Paired T-test menunjukkan bahwa penerapan media berpengaruh terhadap nilai tes pemahaman siswa. Berdasarkan hasil yang diperoleh, dapat disimpulkan bahwa media Mathbox berbasis web Kodular yang dirancang merupakan media yang valid dan dapat meningkatkan penilaian diri dan pemahaman siswa terhadap teorema Pythagoras.