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All Journal PROSIDING SEMINAR NASIONAL Pythagoras: Jurnal Matematika dan Pendidikan Matematika AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Kreano, Jurnal Matematika Kreatif-Inovatif Jurnal Kebijakan dan Pengembangan Pendidikan Jurnal Riset Pendidikan Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika Jurnal Daya Matematis Jurnal Pendidikan Matematika RAFA JINOP (Jurnal Inovasi Pembelajaran) Jurnal Edukasi Matematika dan Sains Jurnal Elemen Al-Jabar : Jurnal Pendidikan Matematika Math Didactic: Jurnal Pendidikan Matematika Al Ishlah Jurnal Pendidikan KALAMATIKA Jurnal Pendidikan Matematika Indonesian Journal of Science and Mathematics Education Jurnal SOLMA JMM (Jurnal Masyarakat Mandiri) JTAM (Jurnal Teori dan Aplikasi Matematika) International Journal on Emerging Mathematics Education SJME (Supremum Journal of Mathematics Education) Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Abdimas Umtas : Jurnal Pengabdian kepada Masyarakat PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat FIBONACCI: Jurnal Pendidikan Matematika dan Matematika MEJ (Mathematics Education Journal) Jurnal Absis : Jurnal Pendidikan Matematika dan Matematika Equals : Jurnal Ilmiah Pendidikan Matematika JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Alifmatika: Jurnal Pendidikan dan Pembelajaran Matematika Jurnal Pengabdian UNDIKMA Mosharafa: Jurnal Pendidikan Matematika MEGA: Jurnal Pendidikan Matematika Research and Development in Education (RaDEn) Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya Assyfa Learning Journal IndoMath: Indonesia Mathematics Education Kreano, Jurnal Matematika Kreatif Inovatif Jurnal Pendidikan MIPA SJME (Supremum Journal of Mathematics Education)
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Students' clarification stages in analyzing mathematical problems in the implementation of the OBE curriculum Moh. Mahfud Effendi; Alfiani Athma Putri Rosyadi
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32519

Abstract

Solving mathematical problems is an important aspect of the learning process, but in reality, many students experience difficulty in solving them. The aim of this research is to explain the stages of student qualifications in analyzing mathematical problems, especially in implementing the OBE curriculum. This qualitative descriptive research uses an interactive model, with a sample size of 40 students taking the Euclidean Geometry course. Data collection uses questionnaires, tests and interviews which have been declared valid with a score of 90% and reliable with a score of 87%. Data collection stages include; (1) differentiating, (2) organizing, and (3) connecting aspects. Students' clarification stages in the analytical process of solving mathematical problems consist of differentiating, organizing and connecting. Analysis of research data uses descriptive, namely percentages. Based on the results of the analysis, it is known that the level of clarity of students in analyzing mathematical problems is 66.67%, and only 20% of students have a level of conformity of 100%. The organizing stage had the lowest score (60%) compared to the differentiating (66.67%) and connecting (73.33%) stages. The advice that can be given is that at the deconstruction stage, it can be studied if there are differences of opinion, while in the exploration process, it can be explained using HOTS.
Development of Math Modules Based on Active Learning Type the Power of Two using Ms. Word in the Junior High School Curriculum Zattira Nadira Rahma; Moh. Mahfud Effendi; Alfiani Athma Putri Rosyadi
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3537

Abstract

Modules in learning emphasize more on the activeness and activity of students. This study aims to develop a mathematics module based on an Active Learning (AL) strategy with the Active Learning (AL) type, namely The Power of Two (PT). This study uses an RD research design with the ADDIE model, which consists of 5 stages: analysis, design, development, implementation, and evaluation. This study involved three validators in assessing the validity of the module and 12 small group students to test student responses to the module, which was used to determine the practicality of the module. Based on the research results, it is known that the module developed has very valid criteria, with a percentage of 91.48% by two expert lecturers and a mathematics teacher. The results of student response tests used to assess the practicality of the developed module have very practical criteria, with a percentage of 90.22% by students. This shows that the mathematics module developed based on an Active Learning (AL) strategy with The Power of Two (PT) type is very valid and very practical.
Development of domino media to improve problem solving and mathematical communication for Islamic boarding school students Nur Hidayah; Moh. Mahfud Effendi; Alfiani Athma Putri Rosyadi
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.34102

Abstract

Mathematical problem solving and communication skills are important factors in learning mathematics. Therefore, it is necessary to develop learning media, especially in Islamic boarding school curricula where the learning load is greater than the regular curriculum. On this basis, the aim of this research is to develop domino card media to improve problem solving and mathematical communication skills of Islamic boarding school students. Development was carried out at Al-Izzah IIBS Batu Middle School, Malang, using the ADDIE model. Data obtained from documents, observations, questionnaires and tests were analyzed using qualitative and quantitative approaches. Based on the results of the validation analysis, the domino card media was declared valid from the aspects of design, material, curriculum, consistency, language, practicality, problem solving development and mathematical communication. Meanwhile, the effectiveness of using domino card media in learning is classified as effective, if seen from the results of the problem solving ability test with an N-Gain score of 76.79%, and the results of the mathematical communication ability test with an N-Gain score of 61.79%. Many factors cause this non-optimality, including a lack of mathematics lesson hours, a busy lesson schedule that is less suited to conditions, many demands on students, and the learning load in the curriculum.
Pengembangan Instrumen Soal Tipe Open-Ended Pada Materi Bangun Ruang Sisi Datar untuk Menganalisis Kemampuan Berpikir Kritis Siswa SMP Khoiriyah, Ulfatul; Effendi, Moh. Mahfud; Kusumawardana, Adi Slamet; Ummah, Siti Khoiruli
EQUALS: Jurnal Ilmiah Pendidikan Matematika Vol 6 No 2 (2023): Equals: Jurnal Ilmiah Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika FKIP Universitas Muslim Maros

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46918/equals.v6i2.1891

Abstract

Penelitian ini bertujuan untuk mengembangkan soal bertipe open ended pada materi bangun ruang sisi datar untuk menganalisis kemampuan berpikir kritis siswa SMP. Dasar pengembangan ini yaitu pentingnya pengukuran kemampuan berpikir kritis siswa SMP sehingga guru dapat menentukan model pembelajaran yang sesuai dengan kemampuan siswa. Pemberian soal open ended bermanfaat dalam memberikan pengalaman kepada siswa maupun guru dalam menyelesaikan soal dengan berbagai tipe. Pengembangan dilakukan sampai soal dinyatakan valid, praktis, dan efektif. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian pengembangan Research and Development (R&D) yang telah dimodifikasi menjadi 5 langkah yaitu penelitian dan pengumpulan data instrumen, perencanaan waktu penelitian, pengembangan produk awal, validasi serta uji coba kelayakan. Data diperoleh dari siswa kelas VIII. Kevalidan soal tes menunjukkan kategori valid dengan rata-rata sebesar 82,2. Keefektifan instrumen soal menunjukkan kategori efektif dengan rata-rata sebesar 78,5. Kepraktisan soal tes angket respons siswa menunjukkan kategori praktis dengan rata-rata sebesar 79,8. Kemudian dari hasil data di atas, disimpulkan bahwa pengembangan soal open ended pada materi bangun ruang sisi datar di SMP valid, efektif dan praktis
Strengthening Student Concepts: Problem Ethnomatmatics Based Learning (PEBL) Singosari Kingdom Historical Site Viewed from Learning Styles in the Middle School Curriculum Arian Sah, retno wahyu; Effendi, Mohammad Mahfud; Darmayanti, Rani; In'am, Akhsanul
IndoMath: Indonesia Mathematics Education Vol 5, No 2 (2022)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/indomath.v5i2.33

Abstract

Ethnographic problem-based learning (PEBL) motivates students to apply what they already understand and encourages them to absorb new knowledge. They introduce cultural questions to help integrate mathematics into everyday life to connect the essence and deepen understanding of mathematics. This study used a sample of eighth grade students of MTs Unggulan Singa Putih, Pasuruan, who were students from several public and private schools, and from Madrasah Tsanawiah who developed the PEBL model to strengthen the mathematical concepts of students from different learning styles. This study uses the Plomp research and development method (a. Initial evaluation, b. Design stage, c. Realization/development stage, d. Testing, evaluation, review and e. Implementation). The data technique uses literature study, observation, tests and interviews. Data is analyzed by organizing and subtracting, displaying, summarizing and verifying. This research identifies theoretical foundations and identifies models, identifies and evaluates PBL models and validates media experts, research experts and social mathematicians. The mathematical mathematical model is more effective with the combination of the PEBL model. The PEBL model was developed to improve and optimize the concepts of mathematics learning in geometry
ANALISIS MINAT SISWA DALAM MENGGUNAKAN INSTAGRAM SEBAGAI SUMBER MEDIA PEMBELAJARAN MATEMATIKA Fauza, M.Ruskhan; In’am, Akhsanul; Effendi, Mohammad Mahfud; Lony, Adrina
JEMS: Jurnal Edukasi Matematika dan Sains Vol 11, No 1 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jems.v11i1.14100

Abstract

The purpose of this study was to determine students' interest in social media Instagram as a source of mathematics learning media. This research uses descriptive qualitative research. The subjects in this study were 10 people consisting of various levels and schools in the 2021/2022 academic year and research was carried out at the researcher's home. The main research instrument is the researcher himself and the supporting instruments are observations, questionnaires and interviews. The results of this study prove that students have an interest in learning mathematics using Instagram media. It is proven that student interest consists of 4 aspects, namely aspects of feeling happy, student interest, student attention, and student involvement. Each aspect has a high average, namely: 1) the aspect of feeling happy with an average result of 68.75%, 2) the aspect of student interest with an average result of 70.31%, 3) the aspect of student attention with an average result 67.5%, and 4) aspects of student involvement with an average result of 67.5%. From these data, it proves that students are interested in learning mathematics using Instagram media. 
Android-Based Quizizz: Media for Students' Learning Motivation and Mastery of Mathematical Concepts Effendi, Moh. Mahfud; In’am, Akhsanul
International Journal on Emerging Mathematics Education IJEME, Vol. 8 No. 2, September 2024
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/ijeme.v8i2.29749

Abstract

The use of media that suits students' conditions influences their learning motivation and mastery of mathematical concepts. Therefore, teachers must know the learning media that will be used. Quizizz, which is in the form of a quiz and based on 4.0, can be used as a learning medium because it is game and technology based. Therefore, the aim of this research is to describe the effect of using Quizizz on students' learning motivation and mastery of mathematical concepts. The approach used is quantitative through experiments at SMPN 14 Raja Ampat, West Papua. To obtain data on student learning motivation and mastery of mathematical concepts, questionnaires and tests are used. Based on the results of the analysis, it was found that the use of Quizzizz had a significant effect on student learning motivation (the difference is 16.4%) and mastery of mathematical concepts (the difference is 19.04%).
Pengembangan Kurikulum Matematika SMK: Model Piramida Effendi, Moh. Mahfud
Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya 2018: Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1507.381 KB)

Abstract

Tujuan SMK adalah menyiapkan siswanya untuk bekerja sesuai keahliannya. Untuk itu, tujuan semua mata pelajaran termasuk matematika harus menopang dan terintegrasi dengan tujuan program keahliannya. Tetapi adanya tuntutan UN, KurNas, SKKNI, dan DuDi menyebabkan overload dan overlap bahan ajar matematika di SMK. Pengembangan kurikulum matematika SMK tidak fokus pada materi yang penting dan dibutuhkan program keahliannya, sehingga tidak memenuhi prinsip relevansi. Oleh karena itu, tujuan penelitian ini adalah menemukan model pegembangan kurikulum matematika di SMK. Untuk keperluan tersebut maka metode penelitian yang digunakan adalah penelitian pengembangan (R&D). Prosedur pengembangan model banyak melibatkan guru SMK mulai dari pengembangan desain model sampai pada uji kelayakan model melalui uji keterlaksanaan model. Uji kelayakan model di laksanakan di dua SMK di Malang dan Bojonegoro dengan responden sebanyak 20 guru. Berdasarkan hasil analisis ditemukan Model Piramida. Model ini sangat layak dilaksanakan dengan tingkat kemudahan sebesar 78,12%. Kategori mudah ini berdasarkan penilaian responden berada pada rentang 2,41 – 3,97, dengan 65% responden menyatakan mudah, dan 35% menyatakan sangat mudah. Walaupun demikian, tahap pengembangan silabus dan desain pembelajaran merupakan tahapan yang sulit walaupun tidak signifikan dibanding dengan melakukan orientasi, evaluasi, dan implementasi.
THE EFFECT OF PROJECT-BASED LEARNING (PJBL) USING PIZZALUV-MATHEMATICS MEDIA ON SELF-EFFICACY AND 4C SKILLS Akhsanul In'am; Moh. Mahfud Effendi; Rani Darmayanti
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.11230

Abstract

In the era of modern education, effective instruments to measure 4Cs and students' self-efficacy are urgently needed. This study aims to (1) compare the mathematics skills of students taught using the PjBL model with Pizzaluv-Mathematics media and students taught using the PBL model; (2) measure the effect of PjBL on students' self-efficacy; and (3) evaluate the impact of PjBL on 4Cs. This study was conducted on twelfth-grade students at MAN 2 Malang, Indonesia, in the context of algebraic function limits. Pizzaluv-Mathematics media is designed to help students complete learning projects through communication, collaboration, and critical and creative thinking in making a "Love" shaped math pizza using visual media. This study used a quasi-experimental design involving 72 students divided into an experimental group (PjBL) and a control group (PBL) based on pre-existing class divisions. Data were collected using tests and questionnaires to measure self-efficacy and 4C abilities. Self-efficacy was assessed using a standard scale with proven validity and reliability, while 4C skills were measured through performance tasks and peer evaluations with strict objectivity standards. Two-way analysis of Variance (ANOVA) showed a significant difference in mathematics learning ability that favored the PjBL model using Pizzaluv-Mathematics media (p < 0.05, η² = 0.11). The results of one-way ANOVA also showed significant differences in 4C ability and self-efficacy between student groups (p < 0.01). In addition, Pearson correlation analysis revealed a strong positive relationship between 4C ability and self-efficacy (p < 0.01). The findings of this study indicate that the PjBL model using Pizzaluv-Mathematics media positively impacts students' self-efficacy and 4C ability.Di era pendidikan modern, instrumen yang efektif untuk mengukur 4C dan efikasi diri siswa sangat dibutuhkan. Penelitian ini bertujuan untuk (1) membandingkan keterampilan matematika siswa yang diajarkan menggunakan model PjBL dengan media Pizzaluv-Mathematics dan siswa yang diajarkan menggunakan model PBL; (2) mengukur pengaruh PjBL terhadap efikasi diri siswa; dan (3) mengevaluasi dampak PjBL terhadap 4C. Penelitian ini dilakukan pada siswa kelas dua belas di MAN 2 Malang, Indonesia, dalam konteks limit fungsi aljabar. Media Pizzaluv-Mathematics dirancang untuk membantu siswa menyelesaikan proyek pembelajaran melalui komunikasi, kolaborasi, dan berpikir kritis dan kreatif dalam membuat pizza matematika berbentuk "Love" menggunakan media visual. Penelitian ini menggunakan desain quasi-eksperimental yang melibatkan 72 siswa yang dibagi menjadi kelompok eksperimen (PjBL) dan kelompok kontrol (PBL) berdasarkan pembagian kelas yang sudah ada sebelumnya. Data dikumpulkan menggunakan tes dan kuesioner untuk mengukur efikasi diri dan kemampuan 4C. Efikasi diri dinilai menggunakan skala standar dengan validitas dan reliabilitas yang terbukti, sementara keterampilan 4C diukur melalui tugas kinerja dan evaluasi rekan sejawat dengan standar objektivitas yang ketat. Analisis Varians Dua Arah (ANOVA) menunjukkan perbedaan yang signifikan dalam kemampuan belajar matematika yang mendukung model PjBL menggunakan media Pizzaluv-Matematika (p= 0,004, η² = 0,11). Hasil ANOVA satu arah juga menunjukkan perbedaan yang signifikan dalam kemampuan 4C dan efikasi diri antara kelompok siswa (p= 0.001). Selain itu, analisis korelasi Pearson mengungkapkan hubungan positif yang kuat antara kemampuan 4C dan efikasi diri (p= 0,01). Temuan penelitian ini menunjukkan bahwa model PjBL menggunakan media Pizzaluv-Matematika berdampak positif terhadap efikasi diri dan kemampuan 4C siswa.
Developing Web-Assisted Interactive Media to Improve Mathematical Creative-Thinking Ability Rachmawati, Andini Dwi; Baiduri, Baiduri; Effendi, Mohammad Mahfud
Al-Jabar: Jurnal Pendidikan Matematika Vol 11 No 2 (2020): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v11i2.6505

Abstract

Millennials currently prefer web-assisted interactive media as a learning resource rather than reading books. To understand the contents of the book, students need high literacy skills. Unlike the web-assisted interactive media, the explanations are accompanied by pictures and simulations that can help students to understand the learning material. The developed web-assisted interactive learning media had been adjusted to the 2013 curriculum. This research aimed to develop a valid, effective, and practical interactive web-assisted learning media. The research development model used was the 4D model which consisted of Define, Design, Development, and Dissemination stages. The instrument used in this study was a validation sheet, a questionnaire to measure the practicality, and a creative-thinking test to measure the effectiveness. The results of validation showed that the developed learning media obtained an average score of 86.17% and had met the validity criteria with excellent quality. The questionnaire obtained a score of 88.39% which indicated that the developed learning media was effective. The developed web-assisted interactive learning media met the effectiveness criteria with the obtained average score of 80% based on four indicators, namely fluency, flexibility, authenticity, and detail. It can be concluded that the web-assisted interactive learning media is suitable to be used as a learning resource.