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Implementasi Model PBL berbasis Culturally Responsive Teaching dalam Meningkatkan Hasil Belajar IPAS Siswa Sekolah Dasar Nurul Hidayah; Kharisma Eka Putri; Novi Rohmawati
Jurnal Simki Postgraduate Vol 4 No 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i1.1099

Abstract

This study aims to improve student learning outcomes on the material "My Pride, My Region" through the application of the Problem Based Learning (PBL) model based on Culturally Responsive Teaching (CRT) in class V SDN Gayam 1. The study used the Classroom Action Research (CAR) method which was implemented in two cycles. Each cycle consists of the planning stage, action implementation, observation, and reflection. The subjects of the study were 27 students of class V, consisting of 12 males and 15 females. Cycle I used the PBL model with large group discussions, while in cycle II more effective small group discussions were applied, accompanied by learning media in the form of cultural videos, LKPD, and mini projects. The instruments used were observation sheets to measure student involvement and focus and written tests to measure cognitive learning outcomes. The results showed that student learning completeness in cycle I only reached 59.3% or 16 out of 27 students met the Minimum Completion Criteria (KKM). After improvements were made in cycle II, learning completeness increased significantly to 85% or 23 students achieved KKM. In addition to improving learning outcomes, students' active involvement and self-confidence also increased significantly.
Peningkatan Hasil Belajar Siswa Kelas 6 pada Materi Bumi dalam Bahaya melalui Video Ajar dengan Model Discovery Learning di SDN Gayam 1 Siti Yuliana; Kharisma Eka Putri; Novi Rohmawati
Jurnal Simki Postgraduate Vol 4 No 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i1.1131

Abstract

Education is one of the important elements to form the quality of human resources. Education is a demand that given to children in order to find all the natural strengths that children have so that children are able to achieve the highest safety and happiness both as humans and members of society. Based on the results of observations on grade 6 students of SDN Gayam 1, it can be seen that there are several problems in the learning process. Through observation and interviews, it is known that ineffective learning can lead to poor learning outcomes. Through video teaching media in the Discovery Learning model, it is hoped that it can help students find existing problems and then compare them with their experiences. From improving learning through classroom action research that has been applied to improve the learning outcomes of grade 6 students on the material of the earth in danger through teaching videos with the Discovery Learning model of SDN Gayam 1, it can result in an increase in student activity so that there is also an increase in student learning outcomes. In cycle 1 there was an increase with the percentage of student learning outcomes completion being 64.1%. In cycle 2, the percentage of student learning outcomes completion was 85.5%. So, it can be concluded that the application of the Discovery Learning model using video teaching media can improve the activeness and learning outcomes of grade 6 students at SDN Gayam 1.
Peningkatan Hasil Belajar Siswa Kelas 2 Materi Pengukuran Waktu Menggunakan Model Problem Based Learning di SDN Gayam 1 dengan Media Jam Analog Aprilia Novitasari; Kharisma Eka Putri; Novi Rochmawati
Jurnal Simki Postgraduate Vol 4 No 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i1.1132

Abstract

This study aims to analyze the improvement of student learning outcomes in the Time Measurement material by implementing the Problem Based Learning learning model in class II of SDN Gayam 1. This study uses the Classroom Action Research (CAR) method which is carried out for one month, precisely in February 2025 in two cycles. Each cycle consists of the planning stage, action implementation, observation, and reflection. Data collection techniques through teacher and student observations and documentation of learning outcomes, then analyzed using the percentage method. In cycle I, learning using video learning media has increased compared to the previous cycle. However, the level of completion is still not optimal, namely only 24 students or 74.8% reached the KKM. To overcome this, in cycle II, the study used analog clock media as a tool in the learning process. The evaluation results showed that the use of analog clock media increased student learning outcomes by 99.8% or 28 students completed. So it can be concluded that the PBL model supported by the use of analog clock media has succeeded in significantly improving student learning outcomes.
Peningkatan Hasil Belajar Siswa Kelas IV SDN Gayam 1 Kota Kediri melalui Model Teams Games Tournament berbantuan Kartu Domino pada Materi Pengukuran Luas dan Volume Faridhotuz Zulfa; Kharisma Eka Putri; Novi Rohmawati
Jurnal Simki Postgraduate Vol 4 No 3 (2025): Volume 4 Nomor 3 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i3.1152

Abstract

The purpose of this study was focused on efforts to improve the Mathematics learning outcomes of fourth-grade students. Thus, the study was directed at finding ways to optimize student learning outcomes. This step was implemented through the implementation of the Teams Games Tournament (TGT) model combined with the use of domino cards as a medium. The research subjects consisted of 28 students and was carried out in two cycles using quantitative methods. The findings of this study showed a positive development in student learning outcomes. In other words, student learning outcomes improved after the research was conducted. Learning completeness, which was initially only 7.1% in the pre-action stage, increased to 89.2% in cycle I. Furthermore, in cycle II, the completeness reached 97%. The average student score showed an increase, namely from 67.8 initially to 90.3. In other words, there was a significant increase in student learning outcomes. In conclusion, the implementation of the TGT model assisted by domino cards was able to have a positive impact on improving student learning outcomes.
Peningkatan Hasil Belajar Siswa Kelas IV SDN Gayam 1 Kota Kediri melalui Model Teams Games Tournament berbantuan Kartu Domino pada Materi Pengukuran Luas dan Volume Zulfa, Faridhotuz; Putri, Kharisma Eka; Rohmawati, Novi
Jurnal Simki Postgraduate Vol 4 No 3 (2025): Volume 4 Nomor 3 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i3.1152

Abstract

The purpose of this study was focused on efforts to improve the Mathematics learning outcomes of fourth-grade students. Thus, the study was directed at finding ways to optimize student learning outcomes. This step was implemented through the implementation of the Teams Games Tournament (TGT) model combined with the use of domino cards as a medium. The research subjects consisted of 28 students and was carried out in two cycles using quantitative methods. The findings of this study showed a positive development in student learning outcomes. In other words, student learning outcomes improved after the research was conducted. Learning completeness, which was initially only 7.1% in the pre-action stage, increased to 89.2% in cycle I. Furthermore, in cycle II, the completeness reached 97%. The average student score showed an increase, namely from 67.8 initially to 90.3. In other words, there was a significant increase in student learning outcomes. In conclusion, the implementation of the TGT model assisted by domino cards was able to have a positive impact on improving student learning outcomes.
ANALISIS KEVALIDAN DAN KEPRAKTISAN PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS PLATFORM GENIALLY KELAS V SEKOLAH DASAR Intan Putri Nur'aini; Bagus Amirul Mukmin; Kharisma Eka Putri
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 2 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyze the validity and practicality of an interactive learning media based on the Genially platform for fifth-grade science subjects, specifically on the topic of the eye and its functions. The research uses a Research and Development (R&D) model with the ADDIE approach (Analysis, Design, Development, Implementation, Evaluation). The media development process was carried out systematically according to the ADDIE stages to produce valid and practical learning media. Validation by media and content experts yielded scores of 89% and 90%, respectively, indicating the media is highly valid and suitable for use. Practicality tests through questionnaires given to teachers and students resulted in scores of 92% and 94%, showing the media is highly practical. This media supports the learning process with interactive features that facilitate material comprehension and increase student engagement. Based on these results, this learning media can be considered an effective alternative to improve the quality of elementary school education.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS “PAPI PROTOTUM” SEBAGAI INOVASI PEMBELAJARAN PADA MATERI PROSES FOTOSINTESIS TUMBUHAN UNTUK SISWA KELAS 4 SDN KRATON Sofia Natalia; Bagus Amirul Mukmin; Kharisma Eka Putri
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 2 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i2.3351

Abstract

This study aims to: (1) How is the validity of interactive multimedia based on papi prototum on the material of plant photosynthesis process (2) How is the practicality of interactive multimedia based on papi prototum on the material of plant photosynthesis process. The study was conducted on 17 students of grade IV of SDN Kraton. This study used the Research and Development (R&D) model with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) approach. The media development process was carried out systematically according to the ADDIE stages to produce valid, practical and effective learning media. The results of the three aspects obtained a result of 90.5% which is included in the "very valid" category. Therefore, media based on "papi prototum" is suitable for use in the science learning process in elementary schools as a means to increase student involvement, facilitate understanding of abstract material, and support the achievement of basic competencies optimally. The validation results by material experts and media experts obtained scores of 90% and 89% respectively, indicating that the media is very valid and suitable for use. Practicality test through questionnaires given to teachers and students produced scores of 91% and 86%, indicating that the media is very practical. Based on the data from the validity and practicality tests, it can be concluded that interactive multimedia based on papi prototum on the material of plant photosynthesis process is valid and practical to use.
Co-Authors Aan Nurfahrudianto Abdul Aziz Hunaifi Abidah, Bintan Adinda Alviana Afandi, Syaiful Agna Bella Amanda Ahmad Hasyim Asy'ari Ahmat Wahyu Mualifi Aji Prayogo, Dimas Priyo Alfi Laila Alfi Laila, Alfi Anggraini, Sagita Dewi Anggun Dwi Oktaviani Angzalna, Umbar Anitasari, Dinda Ayu Anna Nur Hikmah Aprilia Novitasari Aprilia Novitasari Ardianto, Ahmad Veri Ardya Maharani, Shella Rantika Arim Septiawan Ariyono, Edo Prasetyo Aulenia Rizki Berlianty, Sindy Auliarahma Biassari, Icha Damariswara, Rian Della Yulia Ningtyas Dhian Dwi Nur Wenda, Dhian Dwi Nur Dyah Ayu Retno Palupi Endang Sri Mujiwati Erwin Putera Permana Eva Dwi Agustina Faridhotuz Zulfa Findia Putri Marselina Fitrianty, Dewi Devanda Frans Aditia Wiguna Handayani, Rizky Hapsari, Devinsa Pinda Icha Biassari Ida Dwi Wijayanti Imron, Ilmawati Fahmi Indah Kusuma Wardani Intan Putri Nur'aini Isniar, Mita Kukuh Andri Aka Kurnia, Ita Lestari, Kurnia Dwi Lourensa, Diva Melvina Lusi Andriani MOCH. RIZAL MA'ARIF Mochammad Imron Awalludin Moh.Fuad Agil Mustofa Muhammad Aldi Pratama Muhammad Alif Baiquni Mujiwati , Endang Sri Mukmin, Bagus Amirul Mumpuni, Atikah Mumun Nurmilawati Natalia, Sofia Novi Nitya Santi Novi Nitya Santi, Novi Nitya Novi Rochmawati Novi Rohmawati Nur Syahida Nur'aini, Intan Putri Nurita Primasatya Nurkholidah, Manfia Nurul Hidayah NURUL HIDAYAH Oktaviola Bunga Nadila Prasetyowati, Salsabina Putri Prastiya, Amadia Pratama, Dimas Ramzy Pratama, Irfan Adi Putra, Febrinta Bima Permata Putri, Septiyaning Subagyo Rian Damariswara Rika Wahyuni Rima Trianingsih Rima Trianingsih, Rima Riska Melati Rochmawati, Novi Rohmawati, Novi Roostafa Eka Nur Sarwendah Saidah, Karimatus Saidah, Karimatus Saira Shabrina Santoso, Sanny Setianing Sarwendah, Roostafa Eka Nur Siti Hardika Nastiti Siti Kholifah SITI KHOLIFAH Siti Nurcahyati Siti Yuliana Soenarko, Bambang Sofia Natalia Susi Damayanti Susi Damayanti, Susi Sutrisno Sahari, Sutrisno Syafiul Muhlasin Syamsul Hadi Tanya Ketrin Mamonto Tiara In Gayatri Tita Tanjung Sari Valentina Rossi Wibowo Vaticasary, Alvina Venty Wahid Ibnu Zaman Wahyu Ciptaningtyas Wahyudi Wahyudi Widya Murty, Wily Krisna Wiganata, Siken Agil Yulia Indriani Zahara Violina Afya Zahra Putri Maulinda Zulfa, Faridhotuz Zunaidah, Farida Nurlaila