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Peningkatan Hasil Belajar Siswa Kelas 6 pada Materi Bumi dalam Bahaya melalui Video Ajar dengan Model Discovery Learning di SDN Gayam 1 Siti Yuliana; Kharisma Eka Putri; Novi Rohmawati
Jurnal Simki Postgraduate Vol 4 No 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i1.1131

Abstract

Education is one of the important elements to form the quality of human resources. Education is a demand that given to children in order to find all the natural strengths that children have so that children are able to achieve the highest safety and happiness both as humans and members of society. Based on the results of observations on grade 6 students of SDN Gayam 1, it can be seen that there are several problems in the learning process. Through observation and interviews, it is known that ineffective learning can lead to poor learning outcomes. Through video teaching media in the Discovery Learning model, it is hoped that it can help students find existing problems and then compare them with their experiences. From improving learning through classroom action research that has been applied to improve the learning outcomes of grade 6 students on the material of the earth in danger through teaching videos with the Discovery Learning model of SDN Gayam 1, it can result in an increase in student activity so that there is also an increase in student learning outcomes. In cycle 1 there was an increase with the percentage of student learning outcomes completion being 64.1%. In cycle 2, the percentage of student learning outcomes completion was 85.5%. So, it can be concluded that the application of the Discovery Learning model using video teaching media can improve the activeness and learning outcomes of grade 6 students at SDN Gayam 1.
Peningkatan Hasil Belajar Siswa Kelas 2 Materi Pengukuran Waktu Menggunakan Model Problem Based Learning di SDN Gayam 1 dengan Media Jam Analog Aprilia Novitasari; Kharisma Eka Putri; Novi Rochmawati
Jurnal Simki Postgraduate Vol 4 No 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i1.1132

Abstract

This study aims to analyze the improvement of student learning outcomes in the Time Measurement material by implementing the Problem Based Learning learning model in class II of SDN Gayam 1. This study uses the Classroom Action Research (CAR) method which is carried out for one month, precisely in February 2025 in two cycles. Each cycle consists of the planning stage, action implementation, observation, and reflection. Data collection techniques through teacher and student observations and documentation of learning outcomes, then analyzed using the percentage method. In cycle I, learning using video learning media has increased compared to the previous cycle. However, the level of completion is still not optimal, namely only 24 students or 74.8% reached the KKM. To overcome this, in cycle II, the study used analog clock media as a tool in the learning process. The evaluation results showed that the use of analog clock media increased student learning outcomes by 99.8% or 28 students completed. So it can be concluded that the PBL model supported by the use of analog clock media has succeeded in significantly improving student learning outcomes.
Peningkatan Hasil Belajar Siswa Kelas IV SDN Gayam 1 Kota Kediri melalui Model Teams Games Tournament berbantuan Kartu Domino pada Materi Pengukuran Luas dan Volume Faridhotuz Zulfa; Kharisma Eka Putri; Novi Rohmawati
Jurnal Simki Postgraduate Vol 4 No 3 (2025): Volume 4 Nomor 3 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i3.1152

Abstract

The purpose of this study was focused on efforts to improve the Mathematics learning outcomes of fourth-grade students. Thus, the study was directed at finding ways to optimize student learning outcomes. This step was implemented through the implementation of the Teams Games Tournament (TGT) model combined with the use of domino cards as a medium. The research subjects consisted of 28 students and was carried out in two cycles using quantitative methods. The findings of this study showed a positive development in student learning outcomes. In other words, student learning outcomes improved after the research was conducted. Learning completeness, which was initially only 7.1% in the pre-action stage, increased to 89.2% in cycle I. Furthermore, in cycle II, the completeness reached 97%. The average student score showed an increase, namely from 67.8 initially to 90.3. In other words, there was a significant increase in student learning outcomes. In conclusion, the implementation of the TGT model assisted by domino cards was able to have a positive impact on improving student learning outcomes.
Peningkatan Hasil Belajar Siswa Kelas IV SDN Gayam 1 Kota Kediri melalui Model Teams Games Tournament berbantuan Kartu Domino pada Materi Pengukuran Luas dan Volume Zulfa, Faridhotuz; Putri, Kharisma Eka; Rohmawati, Novi
Jurnal Simki Postgraduate Vol 4 No 3 (2025): Volume 4 Nomor 3 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i3.1152

Abstract

The purpose of this study was focused on efforts to improve the Mathematics learning outcomes of fourth-grade students. Thus, the study was directed at finding ways to optimize student learning outcomes. This step was implemented through the implementation of the Teams Games Tournament (TGT) model combined with the use of domino cards as a medium. The research subjects consisted of 28 students and was carried out in two cycles using quantitative methods. The findings of this study showed a positive development in student learning outcomes. In other words, student learning outcomes improved after the research was conducted. Learning completeness, which was initially only 7.1% in the pre-action stage, increased to 89.2% in cycle I. Furthermore, in cycle II, the completeness reached 97%. The average student score showed an increase, namely from 67.8 initially to 90.3. In other words, there was a significant increase in student learning outcomes. In conclusion, the implementation of the TGT model assisted by domino cards was able to have a positive impact on improving student learning outcomes.
PENGEMBANGAN MULTIMEDIA BERBASIS MACROMEDIA FLASH PADA MATERI SISTEM TATA SURYA UNTUK SISWA SEKOLAH DASAR Sarwendah, Roostafa Eka Nur; Putri, Kharisma Eka; Hunaifi, Abdul Aziz
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 1 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i1.1168

Abstract

Penelitian ini dilatarbelakangi dari hasil observasi yang dilakukan oleh peneliti di SDN Sukorame 2 Kediri. Penggunaan media pembelajaran di Sekolah tersebut belum tersedia pada materi sistem tata surya. Proses pembelajaran di kelas masih bersifat konvensional yang menggunakan buku dan ceramah. Dan juga penggunaan media pembelajaran pembelajaran pada materi sistem tata surya kurang menarik dan optimal dikarenakan keterbatasan media. Penelitian ini bertujuan untuk mengembangankan multimedia berbasis macromedia flash dan untuk mengetahui kelayakan multimedia. Penelitian ini menggunakan metode penelitian (R&D) dengan model ADDIE yang meliputi analysis, design, Development, implementation dan evaluation. Penelitian ini dilakukan di SDN Sukorame 2 dan siswa kelas 6 sebagai subjek dari penelitian ini. Proses uji kelayakan media dilakukan 3 tahap yaitu, uji kevalidan, uji kepraktisan dan uji keefektifan. Hasil penelitian pengembangan ini pada uji kevalidan dikatakan sangat valid, berdasarkan hasil validasi ahli media dan ahli materi dengan perolehan persentase skor validasi media 91% dengan kategori “sangat layak/valid”. Sedangkan untuk hasil uji kepraktisan yang didapat dari respons siswa dan guru memperolehan skor 89,5% dengan kategori sangat praktis/layak. Untuk uji keefektifan dinyatakan tuntas/sangat efektif berdasarkan hasil evaluasi yang melebihi ketuntasan belajar klasikal (KBK) sebesar 92%. Kesimpulan dari penelitian ini, multimedia berbasis macromedia flash pada materi sistem tata surya dikatakan layak digunakan pada pembelajaran di kelas pada materi sistem tata surya.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS “PAPI PROTOTUM” SEBAGAI INOVASI PEMBELAJARAN PADA MATERI PROSES FOTOSINTESIS TUMBUHAN UNTUK SISWA KELAS 4 SDN KRATON Natalia, Sofia; Mukmin, Bagus Amirul; Putri, Kharisma Eka
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 2 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i2.3351

Abstract

This study aims to: (1) How is the validity of interactive multimedia based on papi prototum on the material of plant photosynthesis process (2) How is the practicality of interactive multimedia based on papi prototum on the material of plant photosynthesis process. The study was conducted on 17 students of grade IV of SDN Kraton. This study used the Research and Development (R&D) model with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) approach. The media development process was carried out systematically according to the ADDIE stages to produce valid, practical and effective learning media. The results of the three aspects obtained a result of 90.5% which is included in the "very valid" category. Therefore, media based on "papi prototum" is suitable for use in the science learning process in elementary schools as a means to increase student involvement, facilitate understanding of abstract material, and support the achievement of basic competencies optimally. The validation results by material experts and media experts obtained scores of 90% and 89% respectively, indicating that the media is very valid and suitable for use. Practicality test through questionnaires given to teachers and students produced scores of 91% and 86%, indicating that the media is very practical. Based on the data from the validity and practicality tests, it can be concluded that interactive multimedia based on papi prototum on the material of plant photosynthesis process is valid and practical to use.
Analisis Kebutuhan Multimedia Interaktif Berbantuan Qr-Code pada Materi Sistem Tata Surya Siswa Sekolah Dasar Jannah, Kirani Roudhatul; Putri, Kharisma Eka; Sulistiono, Sulistiono
DIKSI: Jurnal Kajian Pendidikan dan Sosial Vol. 7 No. 2 (2026): Diksi: Jurnal Kajian Pendidikan dan Sosial
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/diksi.v7i2.4346

Abstract

Penelitian ini bertujuan untuk menganalisis kebutuhan pengembangan multimedia interaktif berbantuan QR-Code pada materi sistem tata surya untuk siswa kelas VI sekolah dasar. Fokus utama kajian ini adalah untuk memetakan spesifikasi media yang paling relevan dalam mengatasi hambatan visualisasi materi yang bersifat abstrak. Menggunakan pendekatan deskriptif kualitatif, penelitian ini dilaksanakan di SD Negeri Sugihwaras I dengan melibatkan subjek penelitian sebanyak 39 siswa dan 2 guru kelas. Data dikumpulkan melalui teknik observasi proses pembelajaran, wawancara mendalam dengan 2 guru kelas, serta penyebaran angket kebutuhan kepada siswa. Hasil penelitian menunjukkan adanya kesenjangan signifikan dalam proses pembelajaran di lapangan, di mana 90% siswa merasa jenuh terhadap dominasi metode ceramah dan penggunaan media statis. Selain itu, 82% siswa mengalami kesulitan dalam memvisualisasikan konsep-konsep kompleks seperti urutan, serta karakteristik spesifik tiap planet. Temuan data mengungkap bahwa meskipun fasilitas teknologi seperti proyektor, laptop, dan smartphone di sekolah sudah memadai, pemanfaatannya sebagai media pembelajaran digital inovatif belum berjalan optimal. Analisis kebutuhan juga menunjukkan bahwa siswa sangat mendambakan media yang mengintegrasikan elemen audio, visual, dan soal online yang dapat diakses secara mandiri. Oleh karena itu, pengembangan multimedia interaktif berbantuan QR-Code dinilai sangat mendesak untuk diimplementasikan guna meningkatkan pemahaman konsep, retensi ingatan, serta motivasi belajar siswa pada materi sistem tata surya.
Analisis Kebutuhan Pengembangan Media Etalase Pintar Berbantuan Qr Code Materi Cahaya Siswa Kelas 5 SDN Sugihwaras 7 Sheyla Nur Anggraini; Kharisma Eka Putri; Sulistiono
Jurnal Biologi dan Pembelajarannya (JB&P) Vol 13 No 1 (2026): APRIL 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jbp.v13i1.28591

Abstract

Media pembelajaran memiliki peran penting dalam membantu siswa memahami materi pembelajaran secara lebih konkret dan bermakna. Penelitian ini bertujuan untuk menganalisis kebutuhan pengembangan media pembelajaran etalase pintar berbantuan QR Code pada materi cahaya bagi siswa kelas V SDN Sugihwaras 7. Penelitian ini menggunakan pendekatan deskriptif kualitatif. Subjek penelitian terdiri dari 37 siswa kelas V dan satu orang guru kelas. Teknik pengumpulan data dilakukan melalui wawancara, observasi, dan penyebaran angket kebutuhan siswa. Data dianalisis menggunakan analisis deskriptif melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan serta analisis persentase untuk data angket. Hasil penelitian menunjukkan bahwa sebagian besar siswa masih mengalami kesulitan dalam memahami materi cahaya. Selain itu, siswa mengharapkan pembelajaran yang lebih bervariasi dan interaktif melalui penggunaan media pembelajaran yang menarik. Oleh karena itu, pengembangan media pembelajaran etalase pintar berbantuan QR Code dinilai relevan untuk meningkatkan pemahaman dan motivasi belajar siswa pada materi cahaya.
Analisis Kebutuhan Multimedia Interaktif Math Game pada Materi Penjumlahan Siswa Sekolah Dasar Novia Rosyidatud Dalalah; Kharisma Eka Putri; Sulistiono Sulistiono
Pendikdas: Pendidikan Dasar Vol 7, No 1 (2026): Mei 2026
Publisher : STKIP HARAPAN BIMA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menganalisis kebutuhan multimedia interaktif berbasis math game pada materi penjumlahan siswa kelas 2 di SDN Jati Tarokan. Pendekatan yang digunakan adalah kualitatif dengan jenis penelitian deskriptif. Subjek penelitian terdiri atas guru dan 100 siswa kelas II SDN Jati Tarokan. Teknik pengumpulan data dilakukan melalui wawancara dan angket untuk memperoleh informasi mengenai kondisi pembelajaran, kesulitan siswa, serta kebutuhan media pembelajaran. Hasil penelitian menunjukkan bahwa pembelajaran matematika masih didominasi metode konvensional sehingga minat belajar siswa relatif rendah. Siswa mengalami kesulitan dalam memahami konsep penjumlahan yang bersifat abstrak dan membutuhkan media pembelajaran yang lebih konkret. Data angket menunjukkan bahwa sebagian besar siswa lebih tertarik pada media pembelajaran berbasis permainan dan multimedia interaktif. Temuan ini mengindikasikan bahwa multimedia interaktif math game dibutuhkan untuk meningkatkan keterlibatan dan pemahaman siswa. Dengan demikian, perlu dikembangkan multimedia interaktif untuk pembelajaran matematika yang lebih efektif dan sesuai dengan karakteristik siswa sekolah dasar.
Analisis Kebutuhan Multimedia Interaktif METUGI pada Siswa Kelas IV di SDN Burengan 3 Kediri Setyo Adelia Putri; Kharisma Eka Putri; Sulistiono Sulistiono
YASIN Vol 6 No 3 (2026): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i3.10143

Abstract

Science learning on the topic of energy transformation in elementary schools still faces various challenges, particularly in helping students understand abstract concepts. The limited use of learning media that remain centered on textbooks and lecture methods causes students to be less active and to become easily bored during the learning process. This study aims to analyze the need for developing METUGI interactive multimedia on the topic of energy transformation for Grade IV students at SDN Burengan 3 Kediri. This study used a descriptive qualitative approach with data collection techniques in the form of interviews and questionnaires. The research subjects consisted of 28 Grade IV students. The questionnaire instrument used a Guttman scale with Yes and No response options. The results show that 21 students had difficulty understanding energy material, 20 students more easily understood the material through visual media, animation, and sound, and 25 students were interested in learning using games or interactive quizzes. This finding indicates a strong need for the development of METUGI interactive multimedia as a science learning medium that is more concrete, engaging, and interactive. This study concludes that the development of METUGI interactive multimedia is needed to support students’ understanding of the concept of energy transformation in accordance with the learning characteristics of elementary school students. The implications of this study may serve as a basis for developing science learning media based on interactive multimedia that are relevant to students’ needs and the learning context in elementary schools. Keywords: Needs Analysis; Interactive Multimedia; Science Learning; Energy Transformation; Elementary School
Co-Authors Aan Nurfahrudianto Abdul Aziz Hunaifi Abidah, Bintan Adinda Alviana Afandi, Syaiful Agna Bella Amanda Ahmad Hasyim Asy'ari Ahmat Wahyu Mualifi Aji Prayogo, Dimas Priyo Alfi Laila Alfi Laila, Alfi Alvina Venty Vaticasary Anggraini, Sagita Dewi Anggun Dwi Oktaviani Angzalna, Umbar Anitasari, Dinda Ayu Anna Nur Hikmah Aprilia Novitasari Aprilia Novitasari Ardianto, Ahmad Veri Ardya Maharani, Shella Rantika Arim Septiawan Ariyono, Edo Prasetyo Aulenia Rizki Berlianty, Sindy Auliarahma Biassari, Icha Damariswara, Rian Della Yulia Ningtyas Dhian Dwi Nur Wenda, Dhian Dwi Nur Dita Fatma Rianti Dyah Ayu Retno Palupi Endang Sri Mujiwati Erwin Putera Permana Eva Dwi Agustina Faridhotuz Zulfa Fiki Kristiani Findia Putri Marselina Fitrianty, Dewi Devanda Frans Aditia Wiguna Friesca Adelia Riyadi Handayani, Rizky Hapsari, Devinsa Pinda Helviana Puspita Ayuningsih Icha Biassari Ida Dwi Wijayanti Imron, Ilmawati Fahmi Indah Kusuma Wardani Intan Putri Nur'aini Isniar, Mita Jannah, Kirani Roudhatul Kholifah Islami Putri Kukuh Andri Aka Kurnia, Ita Kusuma, Gharryn Rangga Lestari, Kurnia Dwi Lourensa, Diva Melvina Lusi Andriani Marcella Rara Priani MOCH. RIZAL MA'ARIF Mochammad Imron Awalludin Moh.Fuad Agil Mustofa Muhammad Aldi Pratama Muhammad Alif Baiquni Mujiwati , Endang Sri Mukmin, Bagus Amirul Mumpuni, Atikah Mumun Nurmilawati Natalia, Sofia Novi Nitya Santi Novi Nitya Santi, Novi Nitya Novi Rochmawati Novi Rohmawati Novia Rosyidatud Dalalah Nur Syahida Nur'aini, Intan Putri Nurita Primasatya Nurkholidah, Manfia NURUL HIDAYAH Nurul Hidayah Oktaviola Bunga Nadila Prasetyowati, Salsabina Putri Prastiya, Amadia Pratama, Dimas Ramzy Pratama, Irfan Adi Putra, Febrinta Bima Permata Putri, Septiyaning Subagyo Rian Damariswara Rika Wahyuni Rima Trianingsih Rima Trianingsih, Rima Riska Melati Riza Fatchur Rochim Rizki Farista Sari Rochmawati, Novi Rohmawati, Novi Roostafa Eka Nur Sarwendah Sagita Dewi Anggraini Saidah, Karimatus Saidah, Karimatus Saira Shabrina Salsabina Putri Prasetyowati Santoso, Sanny Setianing Sarwendah, Roostafa Eka Nur Setyo Adelia Putri Sheyla Nur Anggraini Sindy Auliarahma Berlianty Siti Hardika Nastiti SITI KHOLIFAH Siti Kholifah Siti Nurcahyati Siti Yuliana Soenarko, Bambang soviany, afrischa novia Sulistiono Sulistiono Sulistiono Sulistiono Susi Damayanti Susi Damayanti, Susi Sutrisno Sahari, Sutrisno Syafiul Muhlasin Syamsul Hadi Tanya Ketrin Mamonto Tiara In Gayatri Tita Tanjung Sari Valentina Rossi Wibowo Vaticasary, Alvina Venty Wahid Ibnu Zaman Wahyu Ciptaningtyas Wahyudi Wahyudi Widya Murty, Wily Krisna Wiganata, Siken Agil Yulia Indriani Zahara Violina Afya Zahra Putri Maulinda Zulfa, Faridhotuz Zunaidah, Farida Nurlaila