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The Effect of Gamification in Computer Science Learning on Student Motivation and Learning Outcomes at SMP Negeri 27 Padang Yulirismayenti; Dedy Irfan; Titi Sri Wahyuni; Refdinal; Ahmaddul Hadi; Abdul Habib Arrasyidi Desky
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12543

Abstract

This study aims to examine the effect of gamification in Informatics learning on students’ motivation and academic achievement in Grade VII at SMP Negeri 27 Padang. A quasi-experimental method was employed with two groups: an experimental class using gamification and a control class using conventional teaching, involving 64 students. The results show that gamification significantly enhances both motivation and learning outcomes. The average pretest score in the experimental class increased from 66.37 to 85.00 in the posttest, while the control class rose from 66.43 to 75.23. Statistical analysis revealed a significance value of 0.000 < 0.05, indicating a significant difference between the two groups. The findings suggest that incorporating gamification elements such as points, badges, and challenges creates a more engaging and effective learning environment. In conclusion, gamification serves as an innovative pedagogical strategy to address low motivation and achievement in Informatics education, aligning with the characteristics of 21st-century digital-native learners.
Validity of Animated Video-Based Learning Media Development Using Adobe After Effect Application in Grade IV Elementary School Miranda; Taali; Irdamurni; Abdul Habib Arrasyidi Desky; Ganefri
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.10424

Abstract

This study aimed to develop Indonesian language learning media based on animated videos created with Adobe After Effects for fourth-grade elementary school students. The research employed a Research and Development (R&D) approach using the 4D development model. The research subjects consisted of media experts, material experts, linguists, and Focus Group Discussion (FGD) participants. Data were collected through observation sheets, interview questionnaires, and validation instruments, and analyzed using qualitative and quantitative descriptive techniques. Validation results from experts indicated that the developed media was categorized as “very valid” in all aspects, including media (88.00), material (94.00), and language (90.00). The results of FGDs with teachers showed that the learning media was highly feasible for classroom use, with scores for content feasibility (91.60), language accuracy (92.00), presentation (85.60), and graphics (93.50), resulting in an overall average score of 90.69. The developed media meets key characteristics of effective learning media, as it is engaging, easy to operate, and supports meaningful learning processes. In conclusion, animated video-based learning media using Adobe After Effects is valid, feasible, and appropriate for use in Indonesian language learning at the elementary school level.
Effectiveness of Blended Learning Model in Microprocessor Course with Google Classroom Taali; Abdul Habib Arrasyidi Desky; Arief Juneirul Pratama; Herlin Setiawan
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.7754

Abstract

Low student learning outcomes in microprocessor courses. This can be created if students are not able to condition themselves and take the learning process seriously. The importance of independent learning (self-regulated) of students, then an innovative learning process is also needed that can support student skills. One of the learning processes that can support the improvement of student learning outcomes is blended learning. The purpose of this study is to examine how Google Classroom supports the blended learning approach, which enhances student learning outcomes. This kind of study is known as quasi-experimental. Design of Pretest-Posttest. The research was conducted at the Electrical Engineering Education Study Program at Padang State University with a total of 32 experimental class students and 31 control class students. The research instruments used were observation sheets of the application of the blended learning model, student learning outcomes questionnaire. Data analysis was carried out with technical mean percentage, n-gain, and independent t-test. The results showed that the application of blended learning was effective on student learning outcomes at 5% sig tarag which was seen from the value of tcount > ttable, namely 4.75 > 1.67. There was an increase in student learning outcomes with a posttest value of 80.25. Based on the data that has been analyzed, it can be concluded that the application of blended learning assisted by Google Classroom is effective in supporting to improve student learning outcomes
Development of a Job Sheet for Mechanical Measuring Instruments Using Virtual Learning and Project-Based Learning in the Motorcycle Engineering Department at SMK Negeri 2 Palembang Adel Lia Mardiana; Arwizet K; Refdinal Refdinal; Jonni Mardizal; Abdul Habib Arrasyidi Desky
Jurnal Penelitian Pendidikan IPA Vol 12 No 5 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i5.15136

Abstract

This study aims to develop a mechanical measurement practical worksheet integrated with Project-Based Learning (PjBL) and delivered through a Learning Management System (Google Classroom), as well as to examine its validity, practicality, and effectiveness. The study employed the ADDIE development model, consisting of analysis, design, development, implementation, and evaluation stages, with PjBL principles embedded in the product design and learning activities. The participants were 35 tenth-grade vocational students (N=35). The results showed that the developed worksheet achieved a very high level of validity based on expert evaluations of media, content, and language, with an average score of 94.6%. In terms of practicality, teacher and student responses reached 92.72% and 93.18%, respectively, both categorized as “very good,” indicating that the worksheet is easy to use and supports flexible practical learning. Regarding effectiveness, students’ learning outcomes improved significantly, with mean scores increasing from 30.92 (pretest) to 86.00 (posttest) and an N-gain of 0.80 (high category). Hypothesis testing confirmed a significant difference (p < 0.05) before and after implementation. In conclusion, the PjBL-integrated mechanical measurement practical worksheet distributed through Google Classroom as an LMS is valid, practical, and effective in improving students’ learning outcomes.
The Effect of PjBL Model Assisted by Revit Application on Students' Building Drawing Learning Outcomes in the DPIB Department at SMK Negeri 4 Palembang Sahera Silvia Vaesar; Muhammad Giatman; Fahmi Rizal; Elfizon; Abdul Habib Arrasyidi Desky
Jurnal Penelitian Pendidikan IPA Vol 12 No 5 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i5.15181

Abstract

Building drawing instruction in vocational secondary schools (SMK) continues to face significant challenges, particularly low student learning outcomes attributed to teacher-centered approaches and suboptimal integration of industry-relevant technology. This study aims to analyze the differences in building drawing learning outcomes across cognitive, psychomotor, and affective domains between students taught using the Project Based Learning (PjBL) model assisted by Revit and those receiving conventional instruction in the DPIB department at SMK Negeri 4 Palembang. A quantitative quasi-experimental design with Non-Equivalent Control Group and pretest–posttest procedure was employed. Subjects were Grade XII DPIB students in the 2024/2025 academic year: experimental group (n = 32) and control group (n = 30). Data were collected through cognitive tests, project assessment rubrics, and attitude questionnaires, then analyzed using independent and paired sample t-tests after fulfilling normality and homogeneity requirements, with effect size measured by Cohen's d. The PjBL-Revit model was implemented at a very good level (88.89%). Cognitive outcomes differed significantly between experimental (M = 89.91) and control groups (M = 67.27), with p < 0.05 and a very large effect size (Cohen's d = 4.74). Psychomotor outcomes also differed significantly (experimental: M = 77.95 vs. control: M = 65.40), as did affective outcomes (experimental: M = 3.14/4.00 vs. control: M = 2.71/4.00). These findings confirm that PjBL assisted by Revit not only enhances technical drawing competencies but also aligns vocational training with digital construction industry standards.
Development of an Electronic Job Sheet for Forward-Reverse Circuits in The Electrical Installation Technology Program Mega Risna; Sukardi; Arwizet K; Elfizon; Abdul Habib Arrasyidi Desky
Jurnal Penelitian Pendidikan IPA Vol 12 No 5 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i5.15267

Abstract

The practicum learning process in vocational education requires instructional media that support students in understanding work procedures systematically and independently. However, the printed jobsheets used in forward-reverse circuit learning still have limitations in visualization and interactivity. This study aims to develop an electronic jobsheet (e-jobsheet) for forward-reverse circuit materials and determine its validity, practicality, and effectiveness. The research employed the Research and Development (R&D) method using the Instructional Development Institute (IDI) model, consisting of three stages: define, develop, and evaluate. The participants included expert validators, subject teachers, and 30 eleventh-grade students in the Electrical Power Installation Engineering program. Data were collected through observations, interviews, questionnaires, and learning outcome tests. The findings revealed that the developed e-jobsheet achieved material validity of 75% (valid), media validity of 85.93% (very valid), and language validity of 94.65% (very valid). The practicality test showed a score of 91.67% (very practical). In addition, the effectiveness test indicated an improvement in student learning outcomes, with the average pretest score increasing from 55 to 88.1 in the posttest and producing an N-gain score of 0.78 in the high category. Therefore, the developed e-jobsheet is considered valid, practical, and effective for supporting digital-based and student-centered practicum learning in forward-reverse circuit materials.
Synergizing Technological Innovation, Quality Management, and Inclusivity in Transforming Industry Responsive Technical and Vocational Education and Training TVET Abdul Habib Arrasyidi Desky; Nizwardi Jalinus; Ernawati Ernawati; Fadhilah Fadhilah; T Taali; Yulia Fitri Ananda
JURNAL HURRIAH: Jurnal Evaluasi Pendidikan dan Penelitian Vol. 7 No. 1 (2026): Jurnal Hurriah: Journal of Educational Evaluation and Research
Publisher : Yayasan Pendidikan dan Kemanusiaan Hurriah Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56806/jh.v7i1.380

Abstract

This study aims to explore the synergy between technological innovation, quality management, and inclusivity strategies in transforming Technical and Vocational Education and Training (TVET) to become more responsive to industry needs in the digital era. A descriptive qualitative approach was employed through interviews, participatory observations, and document analysis in several TVET institutions. The findings indicate that the use of technology, such as Learning Management Systems (LMS) and digital simulations, enhances learner engagement and improves the effectiveness of teaching and learning processes. However, limited teacher training and technological infrastructure remain major challenges. The implementation of systematic quality management, including data-based evaluation and strategic planning, was found to support curriculum alignment with industry requirements. Inclusivity strategies through adaptive learning and individualized support also demonstrated positive impacts for learners, including those with special needs. Collaboration with industry through internships and project-based learning further strengthens graduates’ work readiness, although its implementation is not yet evenly distributed across institutions. Overall, this study confirms that the synergy of technology, quality management, and inclusivity forms an essential foundation for realizing adaptive, industry-responsive, and equitable vocational education amidst technological advancement and the dynamics of the 21st-century labor market.
Development and Evaluation of an AI-Integrated Project-Based Learning Model for Technical and Vocational Education Abdul Habib Arrasyidi Desky; Muhammad Anwar; Wakhinuddin Simatupang; Refdinal Refdinal; Dedy Irfan; Muhammad Adri
JURNAL HURRIAH: Jurnal Evaluasi Pendidikan dan Penelitian Vol. 7 No. 2 (2026): Jurnal Hurriah: Journal of Educational Evaluation and Research (In Progress)
Publisher : Yayasan Pendidikan dan Kemanusiaan Hurriah Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56806/jh.v7i2.452

Abstract

The rapid advancement of Artificial Intelligence (AI) technologies presents significant opportunities for transforming pedagogical approaches in Technical and Vocational Education and Training (TVET). This study describes the systematic development and empirical evaluation of an AI-Integrated Project-Based Learning (AI-PjBL) model designed to enhance technical competency, problem-solving skills, and digital literacy among vocational students. Using an educational design research methodology, the model was developed through iterative cycles of design, implementation, and evaluation. Participants consisted of 120 vocational students across two cohorts. Data were collected through competency assessments, student engagement surveys, and teacher observation rubrics. Results indicate statistically significant improvements in technical skill acquisition (p < 0.01), higher-order thinking, and collaborative performance compared to conventional instruction. The findings suggest that the AI-PjBL model offers a viable and scalable framework for modernising TVET curricula and preparing students for Industry 4.0 demands.
The Effect of Android-Based Learning and Learning Motivation on Learning Outcomes in Computer Science in the 10th Grade at SMK Negeri 1 Sumatera Barat Novita Sari; Rizky Ema Wulansari; Syahril; Ika Parma Dewi; Abdul Habib Arrasyidi Desky; Liza Mahera
Jurnal Penelitian Pendidikan IPA Vol 12 No 6 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i6.15001

Abstract

This study aims to analyze the effects of Android-based learning and learning motivation on the Informatics learning outcomes of tenth-grade students at SMK Negeri 1 Sumatera Barat. Android-based learning is increasingly important in vocational education because it supports the development of digital competencies and independent learning skills required in the digital era. Previous studies have generally examined Android-based learning and learning motivation separately, while evidence regarding their interaction remains limited. This study employed a quasi-experimental method with a 2 × 3 factorial design involving 84 students in experimental and control classes. Data were collected using a learning motivation questionnaire and a learning outcomes test and analyzed through descriptive statistics and Two-Way ANOVA. The results showed that the experimental class achieved a higher mean posttest score (78.61) than the control class (68.33). The N-Gain score was also higher in the experimental class (0.55) than in the control class (0.34). Two-Way ANOVA revealed significant effects of the learning model (F = 32.47, p < 0.05), learning motivation (F = 22.86, p < 0.05), and their interaction (F = 6.43, p < 0.05) on learning outcomes. These findings indicate that Android-based learning is more effective when supported by high student motivation. This study provides empirical evidence for integrating technology-enhanced learning and motivational factors in vocational Informatics education.
Development of a Flipbook-Based E-Module with Project-Based Learning (PjBL) Model in the Subject of Ship Outfit Construction (3D Modelling) at SMKN 5 Batam Opi Tananda; Wawan Purwanto; Hasan Maksum; M Giatman; Abdul Habib Arrasyidi Desky
Jurnal Penelitian Pendidikan IPA Vol 12 No 5 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i5.15035

Abstract

This research was motivated by the gap between vocational education graduates' The mismatch between vocational education outcomes and industry demands remains a significant challenge, as reflected in the high unemployment rate among vocational high school graduates. In the Ship Outfit Construction subject at SMKN 5 Batam, learning is still predominantly teacher-centered, resulting in low student engagement, critical thinking, problem-solving skills, and limited availability of interactive digital learning resources. Despite the growing adoption of Project-Based Learning (PjBL), studies integrating PjBL with flipbook-based digital modules in vocational maritime education remain limited. Therefore, this study aimed to develop and evaluate the validity, practicality, and effectiveness of a Flipbook-based E-Module integrated with the PjBL model. This Research and Development (R&D) study employed the ADDIE model and a mixed-method approach with a quasi-experimental nonequivalent control group design. The sample consisted of 40 students, divided equally into experimental and control groups. Research instruments included expert validation sheets, practicality questionnaires, learning achievement tests, and 4C skills assessment instruments. Data were analyzed using descriptive statistics, effect size analysis, and MANOVA. The results showed that the developed E-Module was valid and highly practical based on teacher and student evaluations. Furthermore, the experimental group demonstrated significantly higher learning outcomes and 4C skills than the control group, with a large effect size (Cohen’s d = 2.87) and significant multivariate differences (F = 97.203, p < 0.001). These findings indicate that the Flipbook-based PjBL E-Module is an effective learning resource for enhancing vocational students’ competencies and 21st-century skills