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All Journal Voteteknika (Vocational Teknik Elektronika dan Informatika) JTEV (Jurnal Teknik Elektro dan Vokasional MEDISAINS JURNAL PENGABDIAN KEPADA MASYARAKAT INFORMAL: Informatics Journal Jurnal Pengabdian UntukMu NegeRI Al Ishlah Jurnal Pendidikan Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Jurnal Penelitian Pendidikan IPA (JPPIPA) Pendas : Jurnah Ilmiah Pendidikan Dasar JURNAL PENDIDIKAN TAMBUSAI Jurnal Ilmiah Pendidikan Profesi Guru Journal on Education JTP - Jurnal Teknologi Pendidikan Jurnal Teknologi Informasi dan Pendidikan JASIEK (Jurnal Aplikasi Sains, Informasi, Elektronika dan Komputer) EDUTEC : Journal of Education And Technology JPKMI (Jurnal Pengabdian Kepada Masyarakat Indonesia) Jurnal Pengabdian kepada Masyarakat Nusantara Jurnal Vokasi Informatika (JAVIT) Journal for Lesson and Learning Studies Jurnal Media Pengabdian Kepada Masyarakat (JM-PKM) Tsaqofah: Jurnal Penelitian Guru Indonesia Rangkiang Mathematics Journal Jurnal Sains dan Informatika : Research of Science and Informatic Jurnal Pengabdian Pada Masyarakat JNPM (Jurnal Nasional Pendidikan Matematika) JPNM : Jurnal Pustaka Nusantara Multidisiplin Jurnal Teknik Komputer dan Informatika (JTeKI) Jurnal Media Akademik (JMA) Journal of Innovative and Creativity Jurnal Penelitian Pendidikan Indonesia Journal of Authentic Research Jurnal Ilmiah Nusantara Intechno Journal : Information Technology Journal Merkurius: Jurnal Riset Sistem Informasi dan Teknik Informatika Menulis: Jurnal Penelitian Nusantara Journal of Educational and Learning Studies
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The Effect of Implementing The MTBK 4C Skills-Based Microsoft Teams Application and Independence on Student Learning Outcomes in Broad-Based Network Technology Subjects Hidayati Hidayati; Taali Taali; Ambiyar Ambiyar; Resmi Darni
EDUTEC : Journal of Education And Technology Vol. 6 No. 1 (2022): September 2022
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The problem in this study is that learning methods are still poorly developed and are still teacher center in nature so that there is a lack of independence and curiosity about learning materials that cause suboptimal learning outcomes. This study aims to determine the influence of the use of MTBK4C and student independence on learning outcomes in broad-based network technology subjects. This study used a quasi-experimental type of research. This study used a 2x2 factorial design (factorial design) modifying from an experimental true design, namely by paying attention to the moderator variables that affect the treatment (independent variable) of learning outcomes (dependent variable). The population in this study was all students of class XI TJKT SMK Negeri 2 Padang. The results obtained from this study are seen from the hypothesis: 1) the first hypothesis of learning outcomes using the MTBK4C learning application is better than conventional learning with a value of 0.0085 < 0.025, 2) Learning outcomes of Broad-Based Network Technology students who have high independence are higher than the learning outcomes of students who have low independence in terms of value 0.000 < 0.005, 3) Learning outcomes of Broad-Based Network Technology students who use the MTBK4C application with high independence are better than conventional learning with high independence assessed based on the results of the Tuckey test with a high learning independence score having an average learning outcome score of 82.46 > learning proficiency high has an average score of 75.33, 4)Learning outcomes of Broad-Based Network Technology students who use the MTBK4C application with low independence are better than conventional learning with low independence assessed based on the results of the Tuckey test with low learning independence scores have a learning outcomes score an average of 71.26 > low learning proficiency had an average score of 62, and 5) There was a significant interaction between the use of MTBK4C learning media and the independence of learner learning in influencing student learning outcomes in broad-based Network Technology subjects based on a probability value of 0.014 < 0.05 . Based on the results of this study, it can be concluded that itcan influence the application of the MTBK4C application and independence on student learning outcomes in improving student activities, independence and learning outcomes in the subject of Broad-Based Network Technology.
Designing PBL-Based Mobile Learning: A Needs Analysis for Enhancing 21st Century Skills in Vocational Schools Yolanda Idha Fitri; Yeka Hendriyani; Muhammad Giatman; Resmi Darni
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 2 (2025): JUNE 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i2.6699

Abstract

Advancements in information and communication technology have significantly transformed educational practices, including those in vocational high schools. Preparing students with 21st-century competencies—such as creativity, critical thinking, collaboration, and communication—has become increasingly essential, particularly in the digital era. This study aimed to assess the need for developing a mobile learning application using a problem-based learning (PBL) approach for the static routing topic within the Network Infrastructure Administration course at vocational high schools (SMK). The research involved both students and teachers as respondents to identify learning gaps, assess student competencies, and determine the desired features for an effective mobile learning tool. Findings revealed that a mobile learning solution incorporating the PBL approach holds significant potential to enhance students’ understanding of static routing concepts. The analysis indicated that learners struggle with abstract technical content and benefit from interactive and contextualized learning strategies. The study highlights that mobile learning applications designed with PBL principles can bridge existing instructional gaps by fostering self-directed learning and critical thinking. Key considerations for development include accessibility, engaging interactive features, and integration of problem-solving tasks aligned with real-world scenarios.
Augmented Reality-Based Learning Media for Computer and Telecommunication Network Engineering in Vocational Schools Akhiru Ramadhan, Gian; Marta, Rizkayeni; Rahmy Jasril, Ilmiyati; Darni, Resmi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 13, No 4 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v13i4.136078

Abstract

Hardware learning in the Computer and Network Engineering (CNE) Program at vocational high schools is often constrained by limited physical practice tools and media, such as static textbooks and 2D images, which are less effective in visualizing three-dimensional objects. This fails to provide an in-depth understanding of complex hardware components, a foundational skill in vocational education. Augmented Reality (AR) is one of the technologies with great potential to improve learning quality. This study is a Research and Development (R&D) project that aims to design and develop a comprehensive AR-based learning media. The development process was carried out using the Multimedia Development Life Cycle (MDLC) method, consisting of concept, design, material collecting, assembly, testing, and distribution. The novelty of this research lies in its integration of three domains—computer hardware, basic network devices, and fiber optic and telecommunication tools—aligned with the Kurikulum Merdeka learning outcomes. Application feasibility was evaluated in two stages: functional testing using the User Acceptance Testing (UAT) method involving 10 students and validation by media and material experts (two media experts and two material experts). The development resulted in a functional learning media containing 13 interactive 3D models and a quiz feature. Based on the UAT results, all main functionalities—including menu navigation, 3D object visualization, user interaction, and quiz systems—performed as expected. Furthermore, the expert validation yielded an average Aiken's V score of 0.90, categorizing the media as "highly valid". It is concluded that this AR-based learning media is both functionally feasible and highly valid as an innovative instructional tool to enhance students’ understanding of computer and network hardware.Keywords— Augmented Reality, Learning Media, Marker-Based AR, Android, Computer Hardware
Development of concept-based video tutorial learning media for basic clothing patternmaking skills Zulbaidah Zulbaidah; Anni Faridah; Weni Nelmira; Resmi Darni
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 11 No. 3 (2025): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020256475

Abstract

This study aimed to develop and evaluate a concept-based video tutorial for teaching basic clothing patternmaking in the Fashion Design program at SMK Negeri 6 Padang. Using a Research and Development approach with the 4D model Define, Design, Develop, and Disseminate the media was created based on identified student learning difficulties and curriculum needs. The developed video was validated by experts in material, media, and instructional design, yielding high validity scores of 90.5%, 89.7%, and 92.3%, respectively, with an average of 90.8% categorized as highly valid. Field testing was conducted with 30 tenth-grade students using pretests, posttests, and response questionnaires. The results showed a significant increase in learning outcomes, with the average score rising from 62.80 to 83.40 and an N-Gain of 0.55. Student responses were very positive, achieving an overall practicality rating of 88.6%. These findings demonstrate that the video tutorial is valid, practical, and effective for vocational learning.
Perancangan Sistem Rekomendasi Dosen Pembimbing pada Departemen Teknik Elektronika Universitas Negeri Padang Terintegrasi Algoritma Collaborative Filtering Rizky Nafarel Sidiq; Dedy Irfan; Resmi Darni; Ahmaddul Hadi
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.3035

Abstract

Sistem rekomendasi dosen pembimbing merupakan solusi inovatif yang dirancang untuk membantu mahasiswadalam menentukan dosen pembimbing tugas akhir yang paling sesuai dengan bidang keahlian dan topikpenelitian mereka. Dalam lingkungan akademik, proses pemilihan dosen pembimbing seringkali menemuikendala, terutama ketika jumlah mahasiswa dan dosen yang tersedia tidak seimbang, serta kurangnya informasitentang kesesuaian bidang penelitian. Oleh karena itu, penelitian ini bertujuan untuk membangun sebuah sistemrekomendasi berbasis web yang dapat memberikan saran dosen secara objektif dan efisien.Sistemdikembangkan menggunakan algoritma Collaborative Filtering yang berfungsi untuk menganalisis preferensidan kesamaan antar mahasiswa, serta mencocokkannya dengan bidang keahlian dosen yang tersedia. Faktorfaktor yang dipertimbangkan dalam proses rekomendasi antara lain judul dan bidang skripsi yang diinput olehmahasiswa serta kuota bimbingan yang masih tersedia dari masing-masing dosen. Proses pengembangandilakukan dengan pendekatan prototyping menggunakan Laravel sebagai framework backend, Blade untukantarmuka pengguna, dan MySQL sebagai sistem manajemen basis dat
Perancangan Sistem Penjadwalan dan Bimbingan Tugas Akhir Menggunakan Algoritma CSP dengan Optimalisasi Algoritma Greedy Nadya Annisa Juventina; Resmi Darni; Delsina Faiza; Agariadne Dwinggo Samala
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.3097

Abstract

Penjadwalan bimbingan tugas akhir merupakan aspek penting dalam proses akademik di perguruan tinggi, khususnya di Departemen Teknik Elektronika Universitas Negeri Padang. Namun, sistem penjadwalan yang ada saat ini masih menghadapi berbagai kendala, seperti bentrokan jadwal dan kurangnya pencatatan yang terstruktur. Penelitian ini bertujuan untuk merancang dan mengimplementasikan sistem penjadwalan bimbingan tugas akhir berbasis website dengan menggunakan algoritma Constraint Satisfaction Problem (CSP) yang dikombinasikan dengan algoritma Greedy. Pendekatan ini bertujuan untuk mengatasi kendala penjadwalan dengan mempertimbangkan berbagai batasan yang ada, sehingga dapat meningkatkan efisiensi penjadwalan, mengurangi kesalahan atau bentrokan jadwal, serta mendukung kelancaran administrasi dalam mengelola proses bimbingan tugas akhir. Metode prototype digunakan dalam pengembangan sistem ini untuk menghasilkan model yang dapat diuji dan disempurnakan. Hasil penelitian menunjukkan bahwa sistem yang dikembangkan berhasil meningkatkan efisiensi penjadwalan, mengurangi konflik jadwal, dan memperbaiki komunikasi antara dosen dan mahasiswa. Selain itu, sistem ini dilengkapi dengan fitur pencatatan bimbingan digital yang memungkinkan mahasiswa untuk memantau kemajuan tugas akhir secara lebih terstruktur. Sistem ini diharapkan dapat memberikan kontribusi signifikan dalam mengoptimalkan proses bimbingan yang lebih terorganisir di perguruan tinggi.
Pengembangan Chatbot Multimodal Teks–Suara untuk Pelayanan Nasabah Bank Nagari Khalilul Afwan; Resmi Darni; Ahmaddul Hadi; Agariadne Dwinggo Samala
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.3168

Abstract

Layanan customer service berperan penting dalam perbankan sebagai penghubung antara nasabah dan institusi keuangan. Di Bank Nagari, layanan ini masih didominasi metode konvensional seperti kunjungan langsung atau sambungan telepon yang memiliki keterbatasan waktu operasional dan rentan antrean panjang. Untuk mengatasi permasalahan tersebut, penelitian ini mengembangkan chatbot multimodal berbasis teks dan suara yang dapat diakses kapan saja untuk memberikan informasi layanan bank secara cepat dan interaktif. Pengembangan sistem menggunakan metode Prototyping dengan tiga tahap utama: Listen to Customer, Build/Revise Mock-up, dan Customer Test Drives Mock-up. Sistem dirancang dengan integrasi React.js (frontend), Go + Gin (backend), AWS Transcribe (speech-to-text), Google Text-to-Speech, serta modul NLP berbasis SBERT dan Random Forest. Hasil pengujian menunjukkan model memiliki akurasi keseluruhan 96,26%, dengan nilai precision, recall, dan f1-score rata-rata 0,96. Sistem mampu mengenali intent pengguna dan memberikan respons otomatis baik dari input teks maupun suara, serta memenuhi kriteria kemudahan penggunaan, kecepatan respons, dan akurasi pemahaman konteks. Implementasi chatbot ini berpotensi meningkatkan kualitas layanan nasabah Bank Nagari secara signifikan.
Pengembangan E-Jobsheet Berbasis Project Based Learning Meggunakan Flipbook Maker Terhadap Hasil Belajar Mata Pelajaran Videografi Peserta Didik Kelas XI Animasi Di SMK N 4 Padang Hilmi Asri; Resmi Darni; Lativa Mursyida
Journal of Innovative and Creativity Vol. 5 No. 3 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i3.4467

Abstract

Hasil belajar mata pelajaran Videografi kelas XI Animasi di SMK N 4 Padang masih rendah (73,3% peserta didik belum tuntas), salah satunya karena metode dan media pembelajaran yang kurang bervariasi dan belum sepenuhnya menerapkan pendekatan Kurikulum Merdeka. Penelitian ini bertujuan untuk mengembangkan dan menguji efektivitas e-jobsheet berbasis Project Based Learning (PjBL) menggunakan Flipbook Maker sebagai solusi inovatif dalam pembelajaran Videografi. Penelitian pengembangan ini berfokus pada pengembangan e-jobsheet yang selaras dengan prinsip PjBL untuk mata pelajaran Videografi di kelas XI Animasi SMK N 4 Padang. Diharapkan pengembangan e-jobsheet PjBL ini dapat meningkatkan variasi media pembelajaran dan secara signifikan meningkatkan hasil belajar serta pemahaman konsep peserta didik dalam Videografi.
Evaluating the Flipped Classroom for Enhancing Student Collaboration: A Systematic Literature Review Mhd Arya Dhaifullah; Resmi Darni; Yeka Hendriyani; M Giatman
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.8536

Abstract

The flipped classroom (FC) model has gained prominence in higher education, yet its effectiveness in fostering student collaboration remains inconclusive. This study systematically reviews existing literature to examine how FC implementation influences collaborative learning outcomes. A systematic literature review was conducted following the PRISMA framework. Ten empirical studies published between 2015 and 2023 were selected based on predefined inclusion criteria. The studies were analyzed with a focus on instructional design, assessment alignment, and the operationalization of collaboration. The findings reveal that while FC approaches are widely adopted, their impact on collaboration varies considerably. Studies that explicitly structured collaborative roles and aligned collaboration with assessment practices reported stronger outcomes. In contrast, studies that treated collaboration implicitly or descriptively demonstrated weaker or inconsistent results. Additionally, collaboration was often insufficiently defined or measured as a primary learning outcome. The review identifies significant gaps in the literature, including limited conceptualization and measurement of collaboration, as well as a lack of longitudinal and discipline-specific research, particularly in Informatics Engineering. These findings suggest that FC environments do not inherently enhance collaboration. More rigorous research designs that explicitly integrate and assess collaboration are needed to better understand and optimize its role within flipped learning contexts.
Development and evaluation of an Android-based application to enhance disaster preparedness among maternal populations Saputri, Lita; Fitriah, Iin Prima; Merry, Yussie Ater; Faridah; Bebasari, Mardiani; Eravianti; Kornelia, Kori; Darni, Resmi
MEDISAINS: Jurnal Ilmiah Ilmu-Ilmu Kesehatan Vol. 24 No. 1 (2026)
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/medisains.v24i1.30371

Abstract

Background: Natural disasters pose significant risks to vulnerable populations, particularly pregnant, postpartum, and breastfeeding women, who face increased health and safety challenges during emergencies. Strengthening disaster preparedness through accessible educational strategies is essential to improve resilience and reduce adverse outcomes. Objective: This study aimed to develop and evaluate an Android-based application as an educational tool to enhance disaster preparedness among maternal populations. Methods: This study employed a Research and Development (R&D) approach based on the Borg and Gall model, followed by feasibility and effectiveness evaluation. Data were collected through interviews, validation assessments, and structured questionnaires. The application was tested among pregnant, postpartum, and breastfeeding women using a pretest–posttest design to assess changes in disaster preparedness knowledge. Results: The developed application, named “Ibu Siaga Bencana,” demonstrated high content and media validity. Preliminary testing showed good usability and practicality. Effectiveness evaluation indicated a 40% increase in participants' disaster preparedness knowledge following application use, suggesting a substantial improvement in understanding. Conclusion: The application is a feasible and effective educational tool for improving disaster preparedness among maternal populations. Further studies with larger samples and more rigorous designs are needed to confirm its effectiveness and long-term impact.
Co-Authors Ade Kurniawan Agariadne Dwinggo Samala Ahmaddul Hadi, Ahmaddul Akhiru Ramadhan, Gian alfatakh, Muhamad amin Ambiyar, Ambiyar Amri, Alwi Dwi Ananda, Primayoga Andhika Herayono Anni Faridah Annisa Wahyuni Armina Sari Harahap Asmara, Delvi Asrul Huda Batubara, Qothrun Nada Ma'ruf Bayu Ramadhani Fajri Bebasari, Mardiani Darwin, Widya Dedy Irfan Delsina Faiza Denny Kurniadi Denny Kurniadi Desi Susanti Desy Wulan Dari Dio Alvendri Dol Frialdo Dony Novaliendry Edi Ismanto Efmi Maiyana Efrizon Efrizon Elfi Tasrif Elfina, Eni Elsa Sabrina Eravianti Erdisna Erdisna, Erdisna Erik Rahman Fadhillah Riski Aisyah Nasution Fadhli Ranuharja Fadrian, Yudha Fahlevi, Muhammad Farel FARIDAH Fatmi, Yulia Fitrani Dwina Fitriah, Iin Prima Geovanne Farell Gita Ramadani Putri Hafizatunnisa Hansi Efendi Hansi Effendi Hasan Maksum Hidayati Hidayati Hilda Marliza Hilmi Asri Huda, Asrul Huda, Yasdinul Huriati Putri Ika Parma Dewi Iqbal Taufik Jusmardi Khalilul Afwan Kornelia, Kori Kyranty Putri Zuhroh Lativa Mursyida Lativa Mursyida Legiman Slamet Lenggogeni Lenggogeni Lubis, Miftahhul Hudaiza Asmara Luqyana Najla Mahesi Agni Zaus Marbun, Aisyah Marta , Riskayeni Marta, Rizkayeni Mazlini Adnan Melly Novalia Melri Deswina Merry, Yussie Ater Mhd Arya Dhaifullah Mhd Arya Dhaifullah Minora Longgom Nasution Miranda Miranda Muchamad Subali Noto Muhammad Adri Muhammad Adri MUHAMMAD ANWAR Muriyanto, Annur Wahid Mursyida, Lativa Nabilla Yasmin Nadiyatul Ghina Nadya Annisa Juventina Nanda Sari Siregar Nita Sofia Novriyanda, Reyhan Nur Addina Nur Khairiyah Pipin Sumarni Pratama Benny Herlandi Putri Zuhroh, Kyranty Putri, Adelya Destriana Rachmah Nanda Octhavira Rahmad Alrian Rahmad Darmawan Rahmadona Safitri Rahmy Jasril, Ilmiyati Ramadhani Fajri, Bayu Risda Amini Risfendra, Risfendra Rizkayeni Marta Rizky Ema Wulansari Rizky Ema Wulansari Rizky Nafarel Sidiq Robi Maulana Rudi, Muhamad Saputri, Lita Saputri, Sindi Saragih, Fadhillah Majid Silvia Gina Rahayu Alvi Sintia Okta Rina Sri Rizki Putri Primandari Suherman Suherman Syafrijon Syafrijon Taali, Taali Titi Sri Wahyuni Titin Sriwahyuni Triana Dewi, Olivia Usmeldi Usmeldi Vera Indriani Vera Irma Delianti Vikri Aulia Vitriani Vitrian Wahyu Isnan Wahyu Permana Putra Wahyuni, Annisa Waskito Waskito Waskito Waskito, Waskito Weni Nelmira Weni Nelmira Winda Agustiarmi Yasdinul Huda Yasdinul Huda Yeka Hendriyani Yolanda Idha Fitri Yulia Fatmi Yulyanti Harisman Yusuffa, Alfajar Zulbaidah Zulbaidah