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Revolutionary Flipbook-Based Digital Comic: Changing Student Engagement in Learning Elfina, Eni; Waskito, Waskito; Darni, Resmi; Maksum, Hasan; Novaliendry, Dony
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 3 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i3.44809

Abstract

The development of digital technology has had a significant impact on various aspects of life, including education. The use of digital media in learning is a necessity to motivate and increase students' interest in learning. One form of digital media that attracts attention is flipbook-based comics. This research aims to develop digital flipbook-based comics as an innovative learning tool to increase students' interest in learning. This research uses a 4D development approach (Define, Design, Develop, and Disseminate) to design, develop, and implement digital flipbook-based comics as an innovative tool aimed at increasing students' interest in learning. This research also involved testing with a number of students to evaluate the effectiveness and attractiveness of digital flipbook-based comics as a learning tool. The data collected involves aspects of learning interest, understanding of the material, and student satisfaction with the use of digital flipbook-based comics. The research results show that the use of digital flipbook-based comics can significantly increase students' interest in learning. Students responded positively to the interactive and fun learning experience. Therefore, the development of digital flipbook-based comics is an innovative solution in increasing students' interest in learning in this digital era.
Innovating Educational Publication Processes: The Role of an Automatic LoA System in JTIP Saragih, Fadhillah Majid; Tasrif, Elfi; Darni, Resmi; Giatman, M.
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 3 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i3.49734

Abstract

In this digital era, information technology has become an integral part of almost every aspect of life. In the educational context, this technology also plays an important role in facilitating the publication process of scientific articles that is more valid, practical and effective. This research aims to develop the Padang State University Journal of Information and Educational Technology (JTIP) system, especially the development of an automatic LoA (Letter of Acceptance) system. Previously, the publication management process at JTIP still used manual methods in issuing LoAs. Therefore, it is necessary to develop an automatic LoA issuance system. This research uses the Research and Development (R&D) method with a 4D model approach which includes the Define, Design, Develop and Disseminate stages. The data collection technique was carried out through a questionnaire distributed to 4 validators, 25 authors and 3 editors to test the validity, practicality and effectiveness of the system. Data analysis uses the Aiken's V validity formula to test validity, average percentage to test practicality and effectiveness. The research results show that the automatic LoA system succeeded in shortening the LoA issuance time from 5-7 days to 1 day and obtained an Aiken's V validity value of 0.87 (Valid), an average practical value of 93.5% (Very Practical), and effectiveness value with TCR of 88.8% (Very Good). It is hoped that this research can increase the practicality and effectiveness of the scientific journal publication process, especially in the context of education and technology in Indonesia. The duration of this research lasted for 6 months. Recommendations for future research are to explore the integration of this system with other publication platforms to increase the reach and accessibility of scientific publications.
The Effect of Implementing The MTBK 4C Skills-Based Microsoft Teams Application and Independence on Student Learning Outcomes in Broad-Based Network Technology Subjects Hidayati Hidayati; Taali Taali; Ambiyar Ambiyar; Resmi Darni
EDUTEC : Journal of Education And Technology Vol. 6 No. 1 (2022): September 2022
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The problem in this study is that learning methods are still poorly developed and are still teacher center in nature so that there is a lack of independence and curiosity about learning materials that cause suboptimal learning outcomes. This study aims to determine the influence of the use of MTBK4C and student independence on learning outcomes in broad-based network technology subjects. This study used a quasi-experimental type of research. This study used a 2x2 factorial design (factorial design) modifying from an experimental true design, namely by paying attention to the moderator variables that affect the treatment (independent variable) of learning outcomes (dependent variable). The population in this study was all students of class XI TJKT SMK Negeri 2 Padang. The results obtained from this study are seen from the hypothesis: 1) the first hypothesis of learning outcomes using the MTBK4C learning application is better than conventional learning with a value of 0.0085 < 0.025, 2) Learning outcomes of Broad-Based Network Technology students who have high independence are higher than the learning outcomes of students who have low independence in terms of value 0.000 < 0.005, 3) Learning outcomes of Broad-Based Network Technology students who use the MTBK4C application with high independence are better than conventional learning with high independence assessed based on the results of the Tuckey test with a high learning independence score having an average learning outcome score of 82.46 > learning proficiency high has an average score of 75.33, 4)Learning outcomes of Broad-Based Network Technology students who use the MTBK4C application with low independence are better than conventional learning with low independence assessed based on the results of the Tuckey test with low learning independence scores have a learning outcomes score an average of 71.26 > low learning proficiency had an average score of 62, and 5) There was a significant interaction between the use of MTBK4C learning media and the independence of learner learning in influencing student learning outcomes in broad-based Network Technology subjects based on a probability value of 0.014 < 0.05 . Based on the results of this study, it can be concluded that itcan influence the application of the MTBK4C application and independence on student learning outcomes in improving student activities, independence and learning outcomes in the subject of Broad-Based Network Technology.
Designing PBL-Based Mobile Learning: A Needs Analysis for Enhancing 21st Century Skills in Vocational Schools Yolanda Idha Fitri; Yeka Hendriyani; Muhammad Giatman; Resmi Darni
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 2 (2025): JUNE 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i2.6699

Abstract

Advancements in information and communication technology have significantly transformed educational practices, including those in vocational high schools. Preparing students with 21st-century competencies—such as creativity, critical thinking, collaboration, and communication—has become increasingly essential, particularly in the digital era. This study aimed to assess the need for developing a mobile learning application using a problem-based learning (PBL) approach for the static routing topic within the Network Infrastructure Administration course at vocational high schools (SMK). The research involved both students and teachers as respondents to identify learning gaps, assess student competencies, and determine the desired features for an effective mobile learning tool. Findings revealed that a mobile learning solution incorporating the PBL approach holds significant potential to enhance students’ understanding of static routing concepts. The analysis indicated that learners struggle with abstract technical content and benefit from interactive and contextualized learning strategies. The study highlights that mobile learning applications designed with PBL principles can bridge existing instructional gaps by fostering self-directed learning and critical thinking. Key considerations for development include accessibility, engaging interactive features, and integration of problem-solving tasks aligned with real-world scenarios.
Augmented Reality-Based Learning Media for Computer and Telecommunication Network Engineering in Vocational Schools Akhiru Ramadhan, Gian; Marta, Rizkayeni; Rahmy Jasril, Ilmiyati; Darni, Resmi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 13, No 4 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v13i4.136078

Abstract

Hardware learning in the Computer and Network Engineering (CNE) Program at vocational high schools is often constrained by limited physical practice tools and media, such as static textbooks and 2D images, which are less effective in visualizing three-dimensional objects. This fails to provide an in-depth understanding of complex hardware components, a foundational skill in vocational education. Augmented Reality (AR) is one of the technologies with great potential to improve learning quality. This study is a Research and Development (R&D) project that aims to design and develop a comprehensive AR-based learning media. The development process was carried out using the Multimedia Development Life Cycle (MDLC) method, consisting of concept, design, material collecting, assembly, testing, and distribution. The novelty of this research lies in its integration of three domains—computer hardware, basic network devices, and fiber optic and telecommunication tools—aligned with the Kurikulum Merdeka learning outcomes. Application feasibility was evaluated in two stages: functional testing using the User Acceptance Testing (UAT) method involving 10 students and validation by media and material experts (two media experts and two material experts). The development resulted in a functional learning media containing 13 interactive 3D models and a quiz feature. Based on the UAT results, all main functionalities—including menu navigation, 3D object visualization, user interaction, and quiz systems—performed as expected. Furthermore, the expert validation yielded an average Aiken's V score of 0.90, categorizing the media as "highly valid". It is concluded that this AR-based learning media is both functionally feasible and highly valid as an innovative instructional tool to enhance students’ understanding of computer and network hardware.Keywords— Augmented Reality, Learning Media, Marker-Based AR, Android, Computer Hardware
Perancangan Sistem Rekomendasi Dosen Pembimbing pada Departemen Teknik Elektronika Universitas Negeri Padang Terintegrasi Algoritma Collaborative Filtering Rizky Nafarel Sidiq; Dedy Irfan; Resmi Darni; Ahmaddul Hadi
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.3035

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Sistem rekomendasi dosen pembimbing merupakan solusi inovatif yang dirancang untuk membantu mahasiswadalam menentukan dosen pembimbing tugas akhir yang paling sesuai dengan bidang keahlian dan topikpenelitian mereka. Dalam lingkungan akademik, proses pemilihan dosen pembimbing seringkali menemuikendala, terutama ketika jumlah mahasiswa dan dosen yang tersedia tidak seimbang, serta kurangnya informasitentang kesesuaian bidang penelitian. Oleh karena itu, penelitian ini bertujuan untuk membangun sebuah sistemrekomendasi berbasis web yang dapat memberikan saran dosen secara objektif dan efisien.Sistemdikembangkan menggunakan algoritma Collaborative Filtering yang berfungsi untuk menganalisis preferensidan kesamaan antar mahasiswa, serta mencocokkannya dengan bidang keahlian dosen yang tersedia. Faktorfaktor yang dipertimbangkan dalam proses rekomendasi antara lain judul dan bidang skripsi yang diinput olehmahasiswa serta kuota bimbingan yang masih tersedia dari masing-masing dosen. Proses pengembangandilakukan dengan pendekatan prototyping menggunakan Laravel sebagai framework backend, Blade untukantarmuka pengguna, dan MySQL sebagai sistem manajemen basis dat
Perancangan Sistem Penjadwalan dan Bimbingan Tugas Akhir Menggunakan Algoritma CSP dengan Optimalisasi Algoritma Greedy Nadya Annisa Juventina; Resmi Darni; Delsina Faiza; Agariadne Dwinggo Samala
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.3097

Abstract

Penjadwalan bimbingan tugas akhir merupakan aspek penting dalam proses akademik di perguruan tinggi, khususnya di Departemen Teknik Elektronika Universitas Negeri Padang. Namun, sistem penjadwalan yang ada saat ini masih menghadapi berbagai kendala, seperti bentrokan jadwal dan kurangnya pencatatan yang terstruktur. Penelitian ini bertujuan untuk merancang dan mengimplementasikan sistem penjadwalan bimbingan tugas akhir berbasis website dengan menggunakan algoritma Constraint Satisfaction Problem (CSP) yang dikombinasikan dengan algoritma Greedy. Pendekatan ini bertujuan untuk mengatasi kendala penjadwalan dengan mempertimbangkan berbagai batasan yang ada, sehingga dapat meningkatkan efisiensi penjadwalan, mengurangi kesalahan atau bentrokan jadwal, serta mendukung kelancaran administrasi dalam mengelola proses bimbingan tugas akhir. Metode prototype digunakan dalam pengembangan sistem ini untuk menghasilkan model yang dapat diuji dan disempurnakan. Hasil penelitian menunjukkan bahwa sistem yang dikembangkan berhasil meningkatkan efisiensi penjadwalan, mengurangi konflik jadwal, dan memperbaiki komunikasi antara dosen dan mahasiswa. Selain itu, sistem ini dilengkapi dengan fitur pencatatan bimbingan digital yang memungkinkan mahasiswa untuk memantau kemajuan tugas akhir secara lebih terstruktur. Sistem ini diharapkan dapat memberikan kontribusi signifikan dalam mengoptimalkan proses bimbingan yang lebih terorganisir di perguruan tinggi.
Pengembangan Chatbot Multimodal Teks–Suara untuk Pelayanan Nasabah Bank Nagari Khalilul Afwan; Resmi Darni; Ahmaddul Hadi; Agariadne Dwinggo Samala
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.3168

Abstract

Layanan customer service berperan penting dalam perbankan sebagai penghubung antara nasabah dan institusi keuangan. Di Bank Nagari, layanan ini masih didominasi metode konvensional seperti kunjungan langsung atau sambungan telepon yang memiliki keterbatasan waktu operasional dan rentan antrean panjang. Untuk mengatasi permasalahan tersebut, penelitian ini mengembangkan chatbot multimodal berbasis teks dan suara yang dapat diakses kapan saja untuk memberikan informasi layanan bank secara cepat dan interaktif. Pengembangan sistem menggunakan metode Prototyping dengan tiga tahap utama: Listen to Customer, Build/Revise Mock-up, dan Customer Test Drives Mock-up. Sistem dirancang dengan integrasi React.js (frontend), Go + Gin (backend), AWS Transcribe (speech-to-text), Google Text-to-Speech, serta modul NLP berbasis SBERT dan Random Forest. Hasil pengujian menunjukkan model memiliki akurasi keseluruhan 96,26%, dengan nilai precision, recall, dan f1-score rata-rata 0,96. Sistem mampu mengenali intent pengguna dan memberikan respons otomatis baik dari input teks maupun suara, serta memenuhi kriteria kemudahan penggunaan, kecepatan respons, dan akurasi pemahaman konteks. Implementasi chatbot ini berpotensi meningkatkan kualitas layanan nasabah Bank Nagari secara signifikan.
Pengembangan E-Jobsheet Berbasis Project Based Learning Meggunakan Flipbook Maker Terhadap Hasil Belajar Mata Pelajaran Videografi Peserta Didik Kelas XI Animasi Di SMK N 4 Padang Hilmi Asri; Resmi Darni; Lativa Mursyida
Journal of Innovative and Creativity Vol. 5 No. 3 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i3.4467

Abstract

Hasil belajar mata pelajaran Videografi kelas XI Animasi di SMK N 4 Padang masih rendah (73,3% peserta didik belum tuntas), salah satunya karena metode dan media pembelajaran yang kurang bervariasi dan belum sepenuhnya menerapkan pendekatan Kurikulum Merdeka. Penelitian ini bertujuan untuk mengembangkan dan menguji efektivitas e-jobsheet berbasis Project Based Learning (PjBL) menggunakan Flipbook Maker sebagai solusi inovatif dalam pembelajaran Videografi. Penelitian pengembangan ini berfokus pada pengembangan e-jobsheet yang selaras dengan prinsip PjBL untuk mata pelajaran Videografi di kelas XI Animasi SMK N 4 Padang. Diharapkan pengembangan e-jobsheet PjBL ini dapat meningkatkan variasi media pembelajaran dan secara signifikan meningkatkan hasil belajar serta pemahaman konsep peserta didik dalam Videografi.
An Artificial Intelligence-Based Mobile Application for Early Detection of Dyslexia Using Recurrent Neural Network Rahman, Muhamad Fathur; Darni, Resmi; Novaliendry, Dony; Budayawan, Khari
Journal of Hypermedia & Technology-Enhanced Learning Vol. 4 No. 1 (2026): Journal of Hypermedia & Technology-Enhanced Learning—Future Education
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.217

Abstract

Dyslexia is a neurodevelopmental learning disorder that significantly affects children’s reading and writing skills despite normal intelligence, and delayed identification may lead to long-term academic and psychosocial consequences. Existing dyslexia screening methods rely heavily on expert-driven assessments that are time-consuming, subjective, and difficult to scale in non-clinical settings. Although recent studies have explored artificial intelligence (AI) approaches for dyslexia detection, many remain limited to single-modality data, offline analysis, or non-mobile implementations, restricting their practical applicability for early screening. This study aimed to develop an AI-based mobile application for early dyslexia detection by leveraging sequential text and speech data through a Recurrent Neural Network (RNN) architecture, specifically the Gated Recurrent Unit (GRU). A Research and Development (R&D) methodology was employed, encompassing requirements analysis, system design, GRU model training, mobile application development with Flutter, and system integration with a RESTful backend and a MySQL database. The GRU model was trained on preprocessed reading text and voice recordings to capture temporal patterns associated with dyslexia-related reading behaviors. Experimental results indicate that the proposed model achieved reliable classification performance in identifying dyslexia-related patterns, while the mobile application successfully delivered real-time screening results and maintained longitudinal assessment records. The findings demonstrate that integrating lightweight sequential deep learning models into mobile platforms offers a scalable and accessible solution for early dyslexia screening, supporting independent use by parents and educators outside clinical environments.
Co-Authors Agariadne Dwinggo Samala Ahmaddul Hadi, Ahmaddul Akhiru Ramadhan, Gian alfatakh, Muhamad amin Ambiyar, Ambiyar Amri, Alwi Dwi Ananda, Primayoga Andhika Herayono Annisa Wahyuni Asmara, Delvi Asrul Huda Batubara, Qothrun Nada Ma'ruf Bayu Ramadhani Fajri Budayawan, Khari Darwin, Widya Dedy Irfan Delsina Faiza Denny Kurniadi Desi Susanti Dio Alvendri Dol Frialdo Dony Novaliendry Edi Ismanto Efmi Maiyana Efrizon Efrizon Elfi Tasrif Elfina, Eni Elsa Sabrina Fadhli Ranuharja Fadrian, Yudha Fahlevi, Muhammad Farel Fitrani Dwina Geovanne Farell Ghina, Nadiyatul Hafizatunnisa Hansi Effendi Hasan Maksum Hidayati Hidayati Hilda Marliza Hilmi Asri Huda, Asrul Huriati Putri Ika Parma Dewi Iqbal Taufik Jusmardi Khalilul Afwan Kyranty Putri Zuhroh Lativa Mursyida Lativa Mursyida Legiman Slamet Lenggogeni Lenggogeni Luqyana Najla Mahesi Agni Zaus Marta, Rizkayeni Mazlini Adnan Melly Novalia Melri Deswina Mhd Arya Dhaifullah Minora Longgom Nasution Miranda Miranda Muchamad Subali Noto Muhammad Adri Muhammad Adri MUHAMMAD ANWAR Mursyida, Lativa Nabilla Yasmin Nadya Annisa Juventina Nita Sofia Nur Addina Nur Khairiyah Nursi, Anita Pipin Sumarni Pratama Benny Herlandi Putri Zuhroh, Kyranty Rachmah Nanda Octhavira Rahmad Alrian Rahmad Darmawan Rahman, Muhamad Fathur Rahmy Jasril, Ilmiyati Ramadhani Fajri, Bayu Risda Amini Rizkayeni Marta Rizky Ema Wulansari Rizky Nafarel Sidiq Robi Maulana Rudi, Muhamad Saputri, Sindi Saragih, Fadhillah Majid Silvia Gina Rahayu Alvi Sintia Okta Rina Sri Rizki Putri Primandari Suherman Suherman Taali, Taali Titi Sri Wahyuni Titin Sriwahyuni Triana Dewi, Olivia Usmeldi Usmeldi Vera Indriani Vera Irma Delianti Vitriani Vitrian Wahyu Permana Putra Wahyuni, Annisa Waskito Waskito, Waskito Winda Agustiarmi Yasdinul Huda Yasdinul Huda Yeka Hendriyani Yolanda Idha Fitri Yulyanti Harisman