Claim Missing Document
Check
Articles

Peningkatan Hasil Belajar Pendidikan Pancasila Menggunakan Model Problem Based Learning Di Kelas V SDN 06 Batang Anai Padang Pariaman Salsabila Putri, Zikra; Mansurdin, Mansurdin
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i1.25890

Abstract

Penelitian ini dilatarbelakangi dari hasil pengamatan di lapangan dimana rendahnya hasil belajar peserta didik pada pembelajaran Pendidikan Pancasila dikarenakan kurangnya proses pembelajaran yang melibatkan peserta didik serta proses pembelajaran berlangsung hanya berpusat pada guru. Penelitian ini bertujuan untuk mendeskripsikan bagaimana peningkatan hasil belajar peserta didik pada pembelajaran Pendidikan Pancasila menggunakan model Problem Based Learning. Jenis penelitian ini adalah penelitian tindakan kelas (PTK) dengan menggunakan pendekatan kualitatif dan kuantitatif. Penelitian ini dilaksanakan sebanyak dua siklus, dengan prosedur penelitian terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Data penelitian yang diperoleh berkaitan dengan hasil pembelajaran model Problem Based Learning. Teknik pengumpulan data berupa analisis pengamatan atau observasi, tes dan non tes. Subjek penelitian ini adalah guru kelas sebagai pengamat atau observer, peneliti sebagai praktisi atau guru, dan peserta didik dengan jumlah peserta didik sebanyak 23 orang, terdiri dari 8 orang perempuan dan 15 laki-laki. Hasil penelitian menunjukkan bahwa: Pertama, modul ajar siklus I diperoleh rata-rata 89,5% dengan predikat baik (B), meningkat pada siklus II menjadi 95,8% dengan predikat sangat baik (SB). Kedua, hasil pelaksanaan pembelajaran aspek guru siklus I diperoleh rata-rata 91% dengan predikat sangat baik (SB), meningkat pada siklus II menjadi menjadi 96,4% dengan predikat sangat baik (SB). Ketiga, hasil pelaksanaan pembelajaran aspek peserta didik siklus I diperoleh rata-rata 91% dengan predikat sangat baik (SB), meningkat pada siklus II menjadi menjadi 96,4% degan predikat sangat baik (SB). Keempat, hasil belajar peserta didik siklus I diperoleh rata-rata 78,8 dengan predikat cukup (C), meningkat pada siklus II menjadi menjadi 94,2 dengan predikat sangat baik (SB). Dengan demikian, dapat disimpulkan bahwa model Problem Based Learning dapat meningkatkan hasil belajar peserta didik pada pembelajaran Pendidikan Pancasila di Sekolah Dasar.
Peningkatan Hasil Belajar Peserta Didik pada Pembelajaran Pendidikan Pancasila Menggunakan Model Cooperative Learning Tipe Numbered Head Together di Kelas IV SD Negeri 15 Ulu Gadut Kota Padang Rasima, Juina; Mansurdin, Mansurdin
Asian Journal of Early Childhood and Elementary Education Vol 3 No 2 (2025): Asian Journal of Early Childhood and Elementary Education
Publisher : Darul Yasin Al Sys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/ajecee.v3i2.5035

Abstract

This research is motivated by several problems found in the field, including teacher-centered learning, the dominance of lecture methods, and the implementation of group learning that is not optimal. This has an impact on students who feel bored, not confident, and less active in learning. This study aims to improve student learning outcomes in Pancasila Education learning using the Numbered Head Together type Cooperative Learning model in class IV of SDN 15 Ulu Gadut, Padang City. This research is a Classroom Action Research (CAR) which is carried out in two cycles, with 25 students as research subjects. Research data were collected through observation, tests, and non-tests. The results of the study showed an increase in: (1) assessment of teaching modules from cycle I meeting I by 87.5% (C) to 91.7% (B) at meeting II, and increased to 95.83% (A) in cycle II; (2) teacher and student activities in cycle I meeting I were 83.33% (C), increasing to 91.7% (B) in meeting II, and reaching 95.83% (A) in cycle II; (3) learning outcomes in the knowledge aspect in cycle I meeting I were 67.2% (D), increasing to 85.6% (C) in meeting II, and reaching 88% (B) in cycle II; (4) learning outcomes in the skills aspect in cycle I meeting I were 73.9% (D), increasing to 80.5% (C) in meeting II, and reaching 89% (B) in cycle II. The average overall learning outcomes increased from 71.704% (D) in cycle I meeting I to 81.36% (C) in meeting II, and reaching 88.836% (B) in cycle II. Based on these results, it can be concluded that the use of the Numbered Head Together type of Cooperative Learning model can improve student learning outcomes in Pancasila Education learning in class IV of SDN 15 Ulu Gadut, Padang City.
Effectiveness of Canva Learning Media Using the Discovery Learning Model at SDN 37 Pasar Bukit Kasmayulia, Riza; Reinita, Reinita; Mansurdin, Mansurdin; Waldi, Atri
Journal of Basic Education Research Vol 6 No 2 (2025): May
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jber.v6i2.1743

Abstract

Purpose of the study: The purpose of this study was to determine the effectiveness of Canva learning media in improving the learning outcomes of 5th grade students at elementary school 37 Pasar Bukit, Linggo Sari Baganti District, Pesisir Selatan Regency. Methodology: This development research employs the ADDIE model. The stages of the ADDIE development model are Analysis, Design, Development, Implementation, and Evaluation. The data collection methods used in this study were interviews, observation, tests, and documentation. The pre-test is conducted before using the Canva learning media, and the post-test is administered after the learning process using Canva with 20 multiple choice questions. Main Findings: The research findings indicate that, prior to the implementation of the learning media, 5 students achieved mastery while 13 students did not. However, after utilizing the instructional media, the percentage of student learning mastery at elementary schoo 37 Pasar Bukit increased by 88.88%, meaning 16 out of 18 students showed improvement, and 2 students maintained their results. With a mastery percentage of 88.88%, this signifies that 16 students achieved mastery, while 2 did not. Therefore, it is evident that the use of Canva based learning media with the Discovery Learning model can enhance student learning outcomes. Novelty/Originality of this study: This research involves years of research, new research objects and research subjects that have never been studied before and developing learning media created using the Canva application with the researcher's own voice recordings without dubbing.
Analisis Efektivitas Media Book Creator pada Mata Pelajaran Pendidikan Pancasila di Kelas V Sekolah Dasar Vera, Fajriah Okta; Reinita, Reinita; Mansurdin, Mansurdin; Putera, Rafhi Febryan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3049

Abstract

This study aims to determine the effectiveness of Book Creator-based digital learning media to improve students' Pancasila Education learning outcomes. This research is included in the type of development research (Research and Development) using the ADDIE development model. After the media is applied in the learning process, an effectiveness test is carried out to assess the extent of the effectiveness of the media, by comparing the results of the pretest and posttest of the students. Therefore, the data collection technique used is a test. The effectiveness test was analyzed using the percentage formula. This effectiveness test was carried out in three schools, namely SDN 22 Tanjung which showed an average pretest score percentage of 73.33%, while the posttest reached 88.67%. At SDN 3 Tanjung, the percentage of pretest scores is 78%, and it increases to 90% in the posttest. Meanwhile, at SDN 15 Tanjung, the average pretest score was 76.25% and increased to 91.87% in the posttest. Based on the analysis of the N-Gain test in the three schools, an average score of 0.603307 was obtained which was included in the medium category. Thus, it can be concluded that the use of Book Creator media is effective in supporting the learning process.
Pengembangan Media Pembelajaran Articulate Storyline 3 Pada Pembelajaran Pendidikan Pancasila Menggunakan Model Problem Based Learning (PBL) di Kelas V SD Wilayah 1 Pauh Kota Padang Yuliasati, Anisa; Mansurdin, Mansurdin
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3127

Abstract

The purpose of this research is to develop learning media based on Articulate Storyline 3 using the Problem Based Learning (PBL) model to enhance students' understanding and motivation in the subject of Pancasila Education. This research uses a Research and Development (R&D) approach with the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects include expert validators, fifth-grade teachers, and fifth-grade students from three elementary schools in area 1 Pauh. The instruments used include validation sheets, practicality questionnaires, and learning outcome tests. The generated data is analyzed quantitatively in a descriptive manner. The research results show that the developed learning media falls into the very valid category with an average percentage of 91.3%, consisting of material expert validation at 90%, language expert at 94%, and media expert at 90%. The practicality test yielded an average score of 99.33% categorized as 'Very Practical,' including the practicality for teachers at 99.33% and students at 98%. Furthermore, this media has also proven effective in improving student learning outcomes on the material 'Caring for the Unitary State of the Republic of Indonesia with Unity and Solidarity.' Based on these results, it can be concluded that this learning media is suitable to be used as an innovative alternative in Pancasila education learning in grade V of elementary school.
Peningkatan Hasil Belajar Peserta Didik Menggunakan Model Problem Based Learning (PBL) Berbantuan Canva pada Pembelajaran Pendidikan Pancasila di Kelas IV SDN 04 Gunung Tuleh Kabupaten Pasaman Barat Rahmadia, Yesi; Mansurdin, Mansurdin; Engreini, Syofianti; Putera, Rafhi Febryan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3530

Abstract

The purpose of this study is to describe the improvement of student learning outcomes using the Problem Based Learning (PBL) model assisted by Canva in Civics Education learning. The type of research used is classroom action research (CAR) employing two approaches: qualitative and quantitative. This research was conducted in two cycles with a research procedure consisting of planning, implementation, observation, and reflection. Data collection techniques included tests and non-tests. Descriptive quantitative analysis was used to analyze the results. The subjects of this study are 36 students in grade IV consisting of 14 males and 22 females. The results of the study showed that the teaching module of the first cycle was obtained on average 88.75%, increasing in the second cycle to 97.5%. The results of the implementation of teacher aspect learning in the first cycle were obtained on average 85.75%, increasing in the second cycle to 96.42%. The results of the implementation of learning aspects of students in the first cycle were obtained on average 85.75%, increasing in the second cycle to 96.42%. The learning outcomes of students in the first cycle were obtained on average 78.08, increasing in the second cycle to 92.54. Thus, it can be concluded that the Canva assisted Problem Based Learning (PBL) model can improve student learning outcomes in Pancasila Education learning in elementary schools.
Validitas E-Book Berbasis Flip PDF Corporate pada Pembelajaran Pendidikan Pancasila di Kelas V Sekolah Dasar Putri, Nurul Ikhsani; Adrias, Adrias; Putera, Rafhi Febryan; Mansurdin, Mansurdin; Ladiva, Hasmai Bungsu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3560

Abstract

This research aims to determine the validity of the corporate flip pdf-based e-book in the Civic Education learning for Grade V of Elementary School. The type of research method used in this study is R&D (Research and Development) research. The development model that will be used in this research is the ADDIE model. The data collection techniques used are observation, interviews, and questionnaires. The collected data is analyzed descriptively. The analysis results show that the development process received a percentage rating of 97.5% from content expert validators, 100% from language expert validators, and 95.83% from media expert validators. From the average score calculation of the three validators, a final validation score of 97.77% was obtained, categorized as 'Very Valid'. This result illustrates that the developed e-book is valid and can be used in the classroom learning process.
Validity and Practicality of Developing Heyzine Digital Interactive Flipbook Media in Teaching Pancasila Value Elements in Grade IV Elementary School Anastasia, Mawarni; Reinita, Reinita; Anita, Yesi; Mansurdin, Mansurdin
Journal of Educational Sciences Vol. 9 No. 5 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.5.p.3352-3367

Abstract

This study aims to develop and evaluate the validity and practicality of an interactive digital flipbook-based learning media for teaching Pancasila Education in fourth-grade elementary school students. The research employed a Research and Development (R&D) design using the ADDIE model. Media validity was assessed by a subject matter expert (94.6%), a language expert (89%), and a media expert (91.25%), resulting in an average score of 91.63%, categorized as highly valid. Practicality testing was conducted at five elementary schools: SDN 11 Kampung Jua, SDN 03 Lubuk Begalung, SDN 10 Lubuk Begalung, SDN 27 Kampung Jua, and SDN 07 Pulau Air. Teacher responses ranged from 87.50% to 95.83%, while student responses ranged from 94.16% to 98.11%, all falling into the highly practical category. In addition, the effectiveness test showed an average N-Gain score of 0.63, categorized as moderate. These findings indicate that the digital flipbook media is valid, highly practical, and reasonably effective for supporting Pancasila Education learning in elementary schools.
Validity Feasibility of Interactive Media Based on Wordwall Game in Learning Pancasila Education Class IV Elementary School Chairunnisa, Azizah; Reinita, Reinita; Putera, Rafhi Febryan; Mansurdin, Mansurdin
Journal of Educational Sciences Vol. 9 No. 5 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.5.p.3870-3881

Abstract

This study is motivated by the suboptimal utilization of technology-based learning media in elementary schools. Classroom learning still largely relies on traditional media such as textbooks, blackboards, and illustrations. The purpose of this research is to develop an interactive, game-based learning medium using Wordwall for Pancasila Education among fourth-grade students at SDN Daerah I Pauh, Padang City. The research applies a Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through questionnaires that had been validated by subject matter experts, media experts, and language experts. The validity assessment results are as follows: the content expert gave a score of 83.3%, categorized as “valid”; the media expert gave a score of 95%, categorized as “very valid”; and the language expert gave a score of 81.25%, also categorized as “valid.” The overall validity score, based on the average percentage, was 86.56%, which falls into the “very valid” category. These findings indicate that the Wordwall-based interactive game medium is highly valid for supporting Pancasila Education learning in elementary schools.  
Pengembangan E-Modul Seni Rupa Menggunakan Model Project Based Learning Berbasis Aplikasi Canva di Kelas IV Sekolah Dasar Fadillah, Yulva; Mansurdin, Mansurdin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16302

Abstract

This research is motivated by the fact that in the learning process teachers only use package books provided at school, teachers have not used teaching materials that use technology. This research aims to develop an e-module using a canva-based Project Based Learning (PjBL) model in FINE ARTS learning in grade IV elementary school that is valid and practical. This type of research is R&D (Research and Development) development research. The steps to develop Canva-based learning media using the ADDIE model are the analysis stage, design stage, development stage, implementation stage, and evaluation stage. The data collection instrument uses the e-module validation instrument and the e-module practicality instrument. The data analysis techniques in this study are the validity of the e-module and the practicality of the e-module. The results of the study show that the development of e-modules using the Canva Application-based Project Based Learning model in Fine Arts learning in grade IV SDN 18 Kampung Baru Padang" has been developed using the ADDIE development model and obtained an average result from three validators of 93.67% with a very valid category and declared very practical to use by obtaining a teacher response result of 92.85% with a very practical category and the results of the students' response with the percentage is 90.97% with a very practical category.
Co-Authors Adinda Aurelia Azuhra Adrias Adrias Aini, Khairatul Alvionita, Vani Amin, Zakiyyul Anastasia, Mawarni Anesya, Faradila Fatwa Arfan Delar, Dindo Ariani, Vennisa Arista, Tiara Mala Arwin Arwin Aryanti, Fadilla Asnida, Rita ati, Murni Azizah, Nurlaili bakar, yanti Berliana Syavira Bungsu Ladiva, Hasmai Chairunnisa, Azizah Denisa Putri Wahyuli deswita, ira Desyandri Desyandri Dilfa, Alrizka Hairi Duri, Rapika Emilia, Tiara F, Farida Fadillah Fadillah Fadillah, Yulva Faridas, Faridas Fauzia, Ulfa Febriani, Vira Febryan Putera, Rafhi Fiantika, Hilda Ginting, Ivan Immanuel gusniyeti, novi Hamimah, Hamimah Harni, Harni Hayumi, Nurul Husnah, Mirdhatul Indra Yeni Irwan, Vellisa Putri Juita, Erlinda Julvi, M. Alfida Kasmayulia, Riza Khazana Yasmin, Aifa Ladiva, Hasmai Bungsu Leni Zahara Mahendra, Ade Mahjuddin, Ritawati Maria Ririn Samosir, Octavia Muhamad Ikhsan Nanda, Devia Marzalta Nanda, Mulia Nasrul Nasrul Novita Novita Nurhafizhah, Nabila Putri, Nurul Ikhsani Rafhi Febryan Putera Rahmadia, Yesi Ramadani, Uci Tri Rasima, Juina Raudhotul Jannah Refeniwati, Riza Refita, Intan Putri Reinita Reinita Rosa, Dewi Yulia Rudi Irawan Salsabila Putri, Zikra Septirasih, Septirasih Sherviyana Sherviyana Silvinia Silvinia Suarman, Farida Sumarni, Ela Titi Susany, Susi Syafitri, Cici Ratika Syafri Ahmad, Syafri Syamsu Arlis Syofianti Engreini Taufik, Taufina Tri Amanda Fiska, Dhea Utari, Rahmatul Vera, Fajriah Okta Waldi, Atri Wardahtun Aisyah, Silvi Yalvema Miaz Yani, Suci Elfa Yanti, Rena Maiburni Yeni Erita Yesi Anita Yuliasati, Anisa Yulinda yulinda Zainil, Melva Zuardi, Zuardi