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All Journal Jurnal Kreatif Tadulako Online Jurnal Pendidikan Biologi Indonesia EDUKASI JOIV : International Journal on Informatics Visualization Jurnal Penelitian Pendidikan IPA (JPPIPA) Jambura Journal of Educational Chemistry Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Jurnal Manajemen Diseminasi : Jurnal Pengabdian kepada Masyarakat Journal of Applied Science, Engineering, Technology, and Education Mattawang: Jurnal Pengabdian Masyarakat JINAV: Journal of Information and Visualization Quantitative Economics and Management Studies Panrannuangku Jurnal Pengabdian Masyarakat EduLine: Journal of Education and Learning Innovation Daengku: Journal of Humanities and Social Sciences Innovation ARRUS Journal of Mathematics and Applied Science SAINSMAT: Journal of Applied Sciences, Mathematics, and Its Education al-fikrah: Jurnal Manajemen Pendidikan Satwika: Jurnal Pengabdian kepada Masyarakat Jurnal Pengabdian Kepada Masyarakat Mulawarman Jurnal Hasil Pengabdian Masyarakat (JURIBMAS) Arfak Chem: Chemistry Education Journal ATHENA: Journal of Social Culture and Society Tadibia Islamika: Journal of Holistic Islamic Education Tatar Pasundan: Jurnal Diklat Keagamaan Al-khidmah: Jurnal Pengabdian dan Pendampingan Masyarakat SEARCH: Science Education Research Journal of Education, Social & Communication Studies Golden Age and Inclusive Education EDUTREND: Journal of Emerging Issues and Trends in Education Journal of Chemistry Sciences and Education Jurnal Riset Pendidikan dan Karakter SINORA: Jurnal Sosial dan Humaniora ABDUSSALAM: Jurnal Pendidikan Dan Kebudayaan Islam
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EQUIPPING TEACHERS WITH 21ST CENTURY SKILLS: TRAINING ON WEBSITE AND ICT-BASED LEARNING MEDIA CREATION Ahmar, Dewi Satria; Rahmawati, Sitti; Ahmar, Ansari Saleh; Azzajjad, Muhammad Fath; Wahab, Zamil; Tonio, Sarinah Emilia; Muliani, Sri
Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Vol. 8 No. 3 (2024): SEPTEMBER
Publisher : LPPM Univ. Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/abdidos.v8i3.2459

Abstract

Teachers in the twenty-first century need to be digitally literate in order to raise the calibre of instruction. According to a scenario analysis conducted at SMAN 1 Sindue Tobata, over 80% of instructors require training in the development of ICT and website-based learning materials since doing so lowers student involvement and the quality of instruction. Teachers were given extensive training to enable them to build and utilise digital learning resources in order to solve this problem. Because of this, over 90% of the trainees were able to develop online and ICT platforms to provide engaging and useful learning materials. As a result, this training not only helps instructors meet their skill demands, but it also greatly enhances the teaching and learning process in the digital age. For the training programme to continue supporting teachers' professional growth in the future, sustainability is crucial. This project, financed by the Directorate of Research, Technology and Community Service (DRTPM), with contract number Manual.164/E5/DT.05.00.2024, is to assist in the enhancement of the quality of instruction.
Comparative Analysis of the Implementation of Technology Trends, Pedagogy Trends and Education Trends of Science and Non-Science Program Students in Sulawesi Patmasari, Andi; Ahmar, Dewi Satria; Anggreni, Afrillia; Azzajjad, Muhammad Fath; Ningsih, Purnama; Ahmar, Ansari Saleh
JOIV : International Journal on Informatics Visualization Vol 8, No 3-2 (2024): IT for Global Goals: Building a Sustainable Tomorrow
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.3-2.3213

Abstract

As a result of their increased exposure to technology, today's students are skilled users of a wide range of digital gadgets in their daily lives. To solve difficulties, they can freely access knowledge across a variety of digital platforms; this ability has to be included into contemporary learning principles. The purpose of this study is to investigate how lecturers might modify innovative teaching methods to better suit the needs of their students. 125 people participated in the survey that we did; 59 of them were from scientific programs and 66 were from non-science programs. The study used observation sheets, interview guides, and questionnaires. The questionnaire was split into two sections: one measured students' opinion of the technology and pedagogical innovations used by lecturers, and the other their reactions to the classroom and educational system. Before any data was collected, the validity and reliability of the instruments were confirmed. The findings showed that students had preferences for different types of technology. Students in scientific programs liked interactive platforms like Edmodo and Google Classroom, while students in other programs liked webinars and video conferences. Additionally, the study found a relationship between the educational trends that lecturers apply, pedagogical innovation, and the learning environment. The results of this study are anticipated to improve instructional practices in digital learning settings and provide a basis for policymaking in continuing education. 
Training on Making Bulletin Learning Media Integrated Character Education : Pelatihan Pembuatan Media Pembelajaran Bulletin Integrated Character Education Ahmar, Dewi Satria; Patmasari, Andi; Ahmar, Ansari Saleh; Azzajjad, Muhammad Fath; Rahmawati, Sitti
Mattawang: Jurnal Pengabdian Masyarakat Vol. 4 No. 3 (2023)
Publisher : Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.mattawang2087

Abstract

This service activity aims to improve the ability of teachers to utilize ICT and make ICT-based learning media. The activities carried out include material presentation and practice of making learning media. In the material presentation, the teachers were provided with information about the forms of learning media and the use of ICT in making learning media. In the practical activity, the teachers were guided to make learning media in the form of bulletins and integrate character education into the bulletins. The learning media in the form of bulletins made by teachers is integrated with character education, therefore the learning media made is called BICE (Bulletin Integrated Character Education) learning media. The results of the activity show that the activities carried out can improve the ability of teachers to utilize ICT and create ICT-based learning media through BICE. The ability of teachers in this case increased from the Poor category to the good category. Abstrak Kegiatan pengabdian ini bertujuan untuk meningkatkan kemampuan guru dalam memanfaatkan ICT dan membuat media pembelajaran berbasis ICT. Kegiatan yang dilaksanakan meliputi penyampaian materi dan praktek pembuatan media pembelajaran. Pada penyampaian materi, para guru dibekali dengan informasi mengenai bentuk-bentuk media pembelajaran dan pemanfaatan ICT dalam membuat media pembelajaran. Pada kegiatan praktek, para guru dibimbing untuk membuat media pembelajaran dalam bentuk bulletin dan mengintegrasikan pendidikan karakter di dalam bulletin tersebut. Media pembelajaran dalam bentuk bulletin yang dibuat oleh guru diintegrasikan dengan pendidikan karakter oleh karena itu media pembelajaran yang dibuat disebut dengan media pembelajaran BICE (Bulletin Integrated Character Education). Hasil kegiatan menunjukkan bahwa kegiatan yang dilakukan dapat meningkatkan kemampuan guru dalam memanfaatkan ICT dan membuat media pembelajaran berbasis ICT melalui BICE. Kemampuan guru dalam hal ini meningkat dari kategori cukup baik menjadi kategori baik.
Konflik Teori Belajar dalam Pola Belajar Siswa Digital Native Ahmar, Dewi Satria; Azzajjad, Muhammad Fath
SiNORA Vol. 1 No. 1 (2025)
Publisher : CV. AKIRA JAVA BULU

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Students' learning habits have changed dramatically due to the rapid development of digital technology, especially among digital natives. However, many teachers still rely on traditional learning theories such as behaviorism and cognitivism, resulting in a disconnect between instructional approaches and students’ learning preferences. This study explores the conflict between established learning theories and the actual learning behaviors of digital native students in secondary schools in Palu City, Indonesia. Using a qualitative descriptive method, data were collected through in-depth interviews with five teachers and seven students, alongside classroom observations and documentation. Thematic coding analysis revealed a significant pedagogical gap: while students prefer interactive, technology-driven, and self-directed learning experiences, most teachers continue to use one-way, teacher-centered instructional methods. This mismatch limits student engagement and reduces the overall effectiveness of the learning process. The findings suggest that current pedagogical strategies fail to align with the characteristics and expectations of digital native learners. The study concludes that to address this challenge, educators must shift toward constructivist and connectivist approaches that integrate digital tools and platforms. A reflective transformation in teaching practices is urgently needed to bridge the gap between theoretical frameworks and the practical demands of learning in the digital age.
Refining Pedagogical Skills in LS-Driven TP: Insights into PSCST’s Professional Competence Sri Mulyani Sabang; Muhammad Fachri B. Paloloang; I Komang Werdhiana; Muh. Syarif S. Abd. Syukur; Dewi Satria Ahmar; Muhammad Fath Azzajjad
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.13702

Abstract

This quantitative study examines the impact of a teaching practicum, integrated with Lesson Study, on the pedagogical competency of 93 pre-service science teachers in the Pendidikan Profesi Guru (PPG) program at Universitas Tadulako, Indonesia.  This study is a quantitative survey using purposive-stratified sampling (N = 93 PPG teachers). The data relied on self-assessment questionnaires, risking subjective bias. The intervention included iterative Lesson Study cycles (Plan–Do–See–Reflection). Practically, the results support LS-based practicum improvement, but generalization is limited to similar PPG contexts and regional settings. Data were gathered using self-assessment questionnaires and bolstered by Lesson Study, using a validated 5-point Likert-scale instrument that was aligned with the four phases of Lesson Study (Plan, Do, See, Reflection). The findings supported H₁ and rejected H₀, indicating a high level of general pedagogical competency (M = 3.62, SD = 0.45).  Plan (M = 3.67) and Do (M = 3.65) phases showed strengths, especially in ICT integration and conceptual clarity, while See (M = 3.55) and Reflection (M = 3.58) phases showed relative deficiencies.  Regression analysis revealed that Reflection ratings significantly predicted overall competency (β = 0.32, p < 0.001, R² = 0.28), and repeated-measures ANOVA validated significant phase differences (F (3,276) = 4.82, p = 0.003, η² = 0.05). The results demonstrate how well Lesson Study promotes evidence-based pedagogical development, particularly through iterative reflection, and provide empirical evidence in favor of its broader implementation in Indonesian PPG programs to improve science teacher training in areas with limited resources. This study contributes theoretically by operationalizing PSCST-based pedagogical competence within a Lesson Study framework.
Integrasi Gamifikasi dan Video Animasi dalam Model Problem Based Learning terhadap Peningkatan Kemampuan Spasial Siswa Dewi Satria Ahmar; Muhammad Fath Azzajjad
SEARCH: Science Education Research Journal Vol. 4 No. 1 (2025): SEARCH: October 2025
Publisher : IAIN Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47945/search.v4i1.1930

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan gamifikasi dan video animasi dalam model Problem Based Learning (PBL) terhadap kemampuan spasial siswa pada materi ikatan kimia. Metode penelitian yang digunakan adalah kuantitatif dengan desain eksperimen semu (quasi-experiment) menggunakan Nonequivalent Control Group Design. Subjek penelitian terdiri dari dua kelas XI di salah satu SMA Negeri 1 Sindue Tobata, yaitu kelas XI IPA 1 sebagai kelas eksperimen (33 siswa) dan XI IPA 2 sebagai kelas kontrol (32 siswa), yang dipilih menggunakan teknik purposive sampling. Instrumen yang digunakan adalah tes kemampuan spasial yang diberikan sebelum (pretest) dan sesudah (posttest) perlakuan. Hasil uji-t independen menunjukkan adanya perbedaan yang signifikan antara kelompok eksperimen dan kontrol (p < 0,001), di mana kelompok eksperimen memperoleh peningkatan kemampuan spasial yang lebih tinggi. Temuan ini menunjukkan bahwa integrasi gamifikasi dan video animasi dalam model PBL efektif dalam meningkatkan kemampuan spasial siswa. Penelitian ini merekomendasikan penerapan pendekatan pembelajaran inovatif berbasis teknologi untuk mendukung pengembangan keterampilan kognitif siswa, khususnya dalam memahami konsep-konsep abstrak dalam kimia.
Development of Bulletin-Integrated Character Education (BICE) Media to Enhance and Assess Scientific Literacy Azzajjad, Muhammad Fath; Diah, Anang Wahid M.; Afadil; Rahmawati, Sitti; Astija; Ahmar, Dewi Satria
Journal of Applied Science, Engineering, Technology, and Education Vol. 8 No. 1 (2026)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci4594

Abstract

In higher education, scientific literacy is still a significant difficulty, especially when instruction focuses on procedural knowledge without including moral principles. The purpose of this study was to create and examine Bulletin-Integrated Character Education (BICE) as a teaching tool to improve and gauge students' scientific literacy. The requirement for educational materials that simultaneously promote character development and higher-order thinking makes this research urgent. In order to produce verified educational media, this study used a Research and Development (R&D) approach based on the Hannafin and Peck paradigm. According to expert validation, the BICE media was highly reliable (Cronbach's ? = 0.88–0.92) and valid (CVI = 0.92–0.95). Strong dependability was also shown by the scientific literacy test (? = 0.92). Students who were taught PBL–BICE fared better than those who were taught PBL alone, according to inferential analysis, with a significant effect size (d = 1.12). Conceptual literacy was a strong predictor of multidimensional literacy, according to correlation and regression analyses (r = 0.71; ? = 0.48). These results suggest that in order to foster advanced scientific literacy in higher education, character-based media should be incorporated into problem-based learning.
Digital Transformation of Global English Literacy in Secondary Education Anggreni, Afrillia; Ahmar, Dewi Satria; Patmasari, Andi; Azzajjad, Muhammad Fath
Journal of Applied Science, Engineering, Technology, and Education Vol. 8 No. 1 (2026)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci4752

Abstract

Digital transformation is increasingly influencing English literacy education in secondary schools; nonetheless, differences in technology utilisation and its effects persist among institutions. This study investigates the correlation between students' preferences and the frequency of digital learning methodologies and technology integration in the advancement of English literacy. A quantitative descriptive–correlational cross-sectional design was utilised, employing a 20-item Likert questionnaire. The population consisted of senior high school students in Palu City, Indonesia, with a sample of 469 students from five schools chosen via purposive and convenience sampling methods. The results show a very significant link between Group 1's choice for digital methods and Group 2's impact on technology integration and literacy (r = 0.872; r² ? 0.761). The total visual correlation is r = 0.918. The average perception score was M = 76.89 (SD = 9.23). These results show that basic digital skills have a big impact on literacy outcomes. This means that teachers need more training in digital skills and schools need better infrastructure to facilitate long-term changes in education.
TINGKAT AKULTURASI BUDAYA SUKU TERHADAP PENDALAMAN NILAI-NILAI MORAL MASYARAKAT MUSLIM MULTIKULTURAL KOTA PALU DEWI SATRIA AHMAR; MUHAMMAD FATH AZZAJJAD; MUSNAJAM MUSNAJAM
ABDUSSALAM: Jurnal Pendidikan Dan Kebudayaan Islam Vol. 1 No. 2 (2025): ABDUSSALAM: JURNAL PENDIDIKAN DAN KEBUDAYAAN ISLAM
Publisher : ABDUSSALAM: Jurnal Pendidikan Dan Kebudayaan Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to examine the level of cultural acculturation among various ethnic groups in Palu City in relation to the deepening of Islamic moral values within a multicultural Muslim society. The main focus is to understand how interethnic cultural interactions influence the integration of Islamic moral values in both family and community life. The research employs a descriptive quantitative approach using survey techniques through questionnaires distributed to residents from five dominant ethnic groups: Kaili, Makassar-Bugis, Javanese, Gorontalo, and Minangkabau. Data were analyzed using descriptive statistical techniques and visualized through bar chart mapping. The findings reveal that the Kaili ethnic group demonstrates the highest level of cultural acculturation and Islamic moral values, particularly in cultural interaction (90%) and integration of Islamic values (88%). The Gorontalo ethnic group recorded the lowest scores, possibly due to a strong attachment to their native culture. A positive correlation was identified between cultural acculturation and the internalization of Islamic moral values. In conclusion, the greater the degree of acculturation with the locally Islamized culture, the deeper the integration of Islamic moral values in social life. This research underscores the importance of a multicultural approach in fostering a harmonious and morally grounded Muslim community.
Gamification Learning integrated with Local Wisdom based on Character Education, is There an Effect on Problem Solving Ability? Dewi Satria Ahmar; Magfirah Magfirah; Detris Poba; Muhammad Fath Azzajjad
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4968

Abstract

The aim of this study was to determine the description of students' problem solving skills and the effect of gamification learning on students' problem solving ability. The population in this study consisted of 87 people. the research sample was selected based on purposive sampling technique so that the total sample in this study was 56 students who were divided into 2 classes, namely 28 people in the experimental class and 28 people in the control class. Students' problem solving ability was measured using a problem solving rubric developed by The Association of American Colleges and Universities (2017).  Data analysis used descriptive and inferential data analysis. The results of descriptive data analysis showed that the average value of the experimental class problem solving ability was 80.36 higher than the control class which was 72.86. The results of inferential data analysis with independent sample t-test showed that the significance value of the data was 0.001 (<0.05). Based on the research data, it can be concluded that there is an effect of gamification learning integrated with local wisdom based on character education on students' problem solving ability.