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STEM-Driven Project Worksheets for Teaching Mathematical Concepts in Differential Equations: Development and Impact through the Aquaponics Context Rodliyah, Iesyah; Rahmawati, Novia Dwi; Sa'adah, Nihayatus; Saraswati, Sari; Susilo, Claudya Zahrani; Asmarani, Ratih; Khabibah, Siti
Studies in Learning and Teaching Vol. 6 No. 3 (2025): December
Publisher : CV Sinergi Ilmu dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/silet.v6i3.749

Abstract

This study aimed to develop and evaluate the effectiveness of student worksheets based on Project-Based Learning (PjBL) integrated with the STEM approach in the context of mathematical aquaponics for an Ordinary Differential Equations course. The research employed a mixed-methods design using the ADDIE development model, with a quantitative approach through pretest and posttest evaluations and a qualitative approach through observations and a student response questionnaire. Expert validation results indicate that the developed worksheets achieved a high level of validity in terms of content, structure, and language. The implementation of the worksheets involved 10 fourth-semester students of the Mathematics Education program at Hasyim Asy’ari University. Statistical test results show a significant improvement in student learning outcomes after using the STEM-PjBL-based worksheets, with a significance value more than 0.05. Additionally, 88.89% of students gave positive responses to the worksheets, particularly in the aspects of learning motivation, active engagement, and contextual understanding of concepts. These findings indicate that the integration of STEM with PjBL in worksheets within the aquaponic context is effective in improving learning outcomes, critical thinking skills, and student engagement in meaningful mathematics learning.
PENGARUH PENGGUNAAN MEDIA PUZZLE TERHADAP KEMAMPUAN BERHITUNG PENJUMLAHAN PESERTA DIDIK KELAS II SDN BULUREJO 1 JOMBANG Istiani, Yayuk; Susilo, Claudya Zahrani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43897

Abstract

This research is motivated by the low ability to calculate the addition of grade II elementary school students due to mathematics learning that is still abstract and lacks the use of concrete media. This study aims to determine the ability to calculate the addition of students before and after the implementation of the use of puzzle media and to determine the effect of the use of puzzle media on the ability to calculate the addition of grade II students of SDN Bulurejo 1 Jombang. The research method used is quantitative research with a pre-experimental method using a one group pretest-posttest design. The research subjects were 29 grade II students. The data collection technique used a test of the ability to calculate the addition, while data analysis was carried out through the Shapiro-Wilk normality test and hypothesis testing using the Paired Sample t-test. The results showed an average pretest score of 68.27 with a percentage of completion of 41.37%, while the average posttest score increased to 89.65 with a percentage of completion of 100%. The results of the Paired Sample t-test showed a significance value of 0.000 (sig. < 0.05). Based on these results, it can be concluded that the use of puzzle media has a significant effect on the addition calculation abilities of second-grade students at SDN Bulurejo 1 Jombang.
EFEKTIFITAS PENGGUNAAN MEDIA PAPAN PENJUMLAHAN TERHADAP PEMAHAMAN KONSEP PENJUMLAHAN BERSUSUN SISWA KELAS II SDN CUKIR 1 JOMBANG Khotimah, Khusnul; Susilo, Claudya Zahrani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43898

Abstract

This study aimed to analyze the effectiveness of the addition board media in improving second-grade students’ understanding of vertical addition concepts at SDN Cukir 1 Jombang. The study employed a quantitative approach using a pre-experimental one group pretest-posttest design. The sample consisted of 24 second-grade students. Data were collected through pretest and posttest instruments and analyzed using descriptive statistics and paired sample t-test. The results indicated a significant improvement in students’ conceptual understanding after the implementation of the addition board media. The average posttest score was higher than the pretest score, and the significance value was less than 0.05, indicating a statistically significant difference. The findings confirm that the use of concrete manipulative media effectively supports students in understanding place value and carrying procedures in vertical addition. This study implies that concrete learning media are essential in primary mathematics instruction to promote meaningful learning experiences aligned with students’ cognitive development stage.
Penerapan Game Quiz Interaktif dalam Meningkatkan Minat Belajar Siswa Sekolah Dasar pada Materi Operasi Hitung Nuraini, Putri; Claudya Zahrani Susilo
Jurnal Ilmu Pendidikan, Sains dan Humaniora Vol. 2 No. 3 (2026): Maret 2026
Publisher : Fakultas Ilmu Pendidikan Universitas Hasyim Asy'ari Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/jipsara.v2i3.11055

Abstract

Penelitian ini bertujuan untuk mengkaji efektivitas penggunaan media game kuis interaktif dalam meningkatkan minat belajar siswa kelas II pada materi operasi hitung di sekolah dasar. Metode yang digunakan adalah pendekatan deskriptif kualitatif yang diperkuat dengan data kuantitatif melalui angket respon siswa. Hasil penelitian menunjukkan adanya peningkatan minat belajar yang cukup signifikan, yang terlihat dari meningkatnya antusiasme, keterlibatan aktif, serta partisipasi siswa selama proses pembelajaran berlangsung. Berdasarkan hasil angket, tingkat kepraktisan media mencapai lebih dari 80% dan termasuk dalam kategori sangat praktis, sehingga menunjukkan bahwa media tersebut mudah digunakan dan menarik bagi siswa. Data observasi juga menunjukkan bahwa sekitar 75–85% siswa aktif dalam menjawab pertanyaan, mengikuti kuis, serta terlibat dalam diskusi setelah pembelajaran. Selain itu, hasil wawancara mengungkapkan bahwa siswa merasa lebih senang, termotivasi, dan tidak mudah bosan saat menggunakan media game kuis interaktif. Dari sisi guru, media ini dinilai mampu menciptakan suasana kelas yang lebih interaktif, kompetitif secara sehat, dan mendukung proses belajar yang kondusif. Dengan demikian, temuan penelitian ini menunjukkan bahwa media game kuis interaktif efektif dalam memenuhi kebutuhan motivasi belajar siswa, terutama dalam aspek keterlibatan dan kesenangan belajar. Oleh karena itu, media ini layak dijadikan sebagai alternatif strategi pembelajaran inovatif pada materi operasi hitung di sekolah dasar serta berpotensi meningkatkan kualitas pembelajaran secara keseluruhan.
Pengaruh Project Based Learning Terhadap Hasil Belajar Materi Kerangka Bangun Ruang Siswa Kelas VI SD Negeri Diwek 1 Luki Puspitasari; Claudya Zahrani Susilo
IJPSE Indonesian Journal of Primary Science Education Vol 6 No 2 (2026): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v6i2.11678

Abstract

This study aims to analyze the effect of the Project-Based Learning model on students` learning outcomes in the spatial framework material for sixth-grade of SD Negeri Diwek 1. The study employed a quantitative approach using a quasi-experimental method with a One- Group Pretest-Posttest design. The participants consisted of 34 students selected through total sampling. Data were collected using learning outcomes tests administered before and after the implementation of the Project-Based Learning model. The collected data were analyzed using descriptive statistics, normality tests (Shapiro-Wilk), paired sample t-test, and effect size analysis. The results showed that the average pretest score was 48.18, while the average posttest score increased to 68.35. The paired sample t-test results indicated a significance value of 0.000 (p < 0.05), which means that there was a significant difference between students` learning outcomes before and after the implementation of the PjBL model. Furthermore, the effect size value obtained was 1.27, which falls into the large category. These findings indicate that the Project-Based Learning model has a strong positive influence on improving students` mathematics learning outcomes, particularly in spatial framework material. Therefore, the Project-Based Learning model can be considered an effective learning strategy to enhance students understanding and engagement in mathematics learning at the elementary school level.
Edukasi Pengenalan Budidaya Tanaman Sayur Kepada Siswa Sekolah Dasar dalam Mendukung Asta Cita Ketahanan Pangan Nasional Anggara Dwinata; Leny Suryaning Astutik; Bachrul Ulum; Claudya Zahrani Susilo; Emy Yunita Rahma Pratiwi
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol. 8 No. 1 (2026): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimaspolibatam.v8i1.12907

Abstract

Community Service (KKN) is a final project for students in carrying out one of the Tri Dharma of Higher Education, namely Community Service. Students in the community service program are certainly directed to develop a potential superior program in the village where they carry out relevant community-based activities based on the ideals of national food security. One of the activities that supports the ideals of food security is the planting of vegetables based on yard land and hydroponics. The purpose of planting hydroponic vegetables is to cultivate plants by maximizing harvests in limited land, saving water, and producing healthy, nutritious, quality plants. The implementation of the PKM activity is carried out using an applicative method to be applied to the entire community. The activity process involves all elements of stakeholders such as village officials, youth from the youth organization, PKK mothers, teachers, and all students at SDN Jarakan 2. This activity can at least make an impactful contribution to all elements of society in Jarakan Village in supporting food sovereignty, rural development, increasing skills and productivity, and ensuring the availability of healthy, nutritious food.