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MENGOPTIMALKAN HASIL BELAJAR MATEMATIKA MELALUI DISCOVERY LEARNING BERBANTUAN EDUCAPLAY: BUKTI EMPIRIS PADA SISWA SMP Dewi Soleha; Musdi, Edwin; Mirna; Harisman, Yulyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59721

Abstract

This study focuses on assessing the effectiveness of using Educaplay in learning that applies the Discovery Learning model. A quantitative approach was chosen, using a quasi-experimental method with a posttest-only control group design to examine differences in learning outcomes between the treatment class and the control class. The research subjects were selected using cluster random sampling, resulting in the selection of the experimental class (VII.3) and the control class (VII.1). The research instruments used were quizzes and mathematics achievement tests. Data analysis was conducted through normality tests, homogeneity tests, and hypothesis testing. The average score obtained by the class that received the treatment was 59.28, while the class that did not receive the treatment scored 44.08. The results of the hypothesis testing indicate that the integration of Educaplay into discovery learning supports an improvement in students’ learning outcomes.
PENGEMBANGAN MEDIA PEMBELAJARAN POP-UP BOOK DIGITAL PADA MATERI PERSATUAN DAN KESATUAN DI WILAYAH KABUPATEN ATAU KOTA SISWA KELAS V MIN 1 LANGSA Mirna; Ayudia, Inge; Kumala Sari, Cut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62645

Abstract

This research was motivated by the limited use of digital learning media in the classroom. During the learning process, instruction was still predominantly conducted using textbooks and whiteboards, causing students to be more passive and experience difficulties in understanding abstract concepts. This study aimed to develop a digital pop-up book learning media and to determine its feasibility and practicality. The research employed the Research and Development (R&D) method using the ADDIE development model, which consists of five stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The research subjects consisted of 31 fifth-grade students of MIN 1 Langsa, one teacher as the learning practitioner, and three expert validators. Data were collected through observation, interviews, questionnaires, and documentation, while the data were analyzed using descriptive quantitative and qualitative analysis. The results showed that the developed digital pop-up book learning media achieved a very high level of feasibility based on expert validation, with a score of 96% from the material expert (very feasible), 98% from the language expert (very feasible), and 100% from the media expert at the final validation stage (very feasible). The learning practitioner's assessment obtained a score of 100%, indicating that the media was very practical. Therefore, the Digital Pop-Up Book Learning Media on the topic of Unity and Cohesion within Regency and City Areas was declared highly feasible and highly practical to be used as a supporting learning media for Pancasila Education in Grade V at MIN 1 Langsa.
PEMANFAATAN TEKNOLOGI PENDIDIKAN DALAM MENINGKATKAN KUALITAS PEMBELAJARAN DI SD NEGERI 3 SENGAYAM Jumirawati; Eka lasonia,; Mirna; Anjarwati
SEMIORA: Jurnal Bahasa, Semiotika, dan Budaya Vol 1 No 1 (2026): SEMIORA: Jurnal Bahasa, Semiotika, dan Budaya
Publisher : LPPM STKIP Paris Barantai Kotabaru

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mendeskripsikan pemanfaatan teknologi pendidikan dalam meningkatkan kualitas pembelajaran di SD Negeri 3 Sengayam. Penelitian menggunakan metode deskriptif kualitatif dengan pendekatan studi kasus. Data diperoleh melalui observasi, wawancara, dan dokumentasi yang melibatkan kepala sekolah, guru, serta berbagai dokumen pendukung pembelajaran. Hasil penelitian menunjukkan bahwa teknologi pendidikan telah dimanfaatkan melalui penggunaan komputer, laptop, proyektor, internet, video pembelajaran, dan berbagai media digital dalam proses pembelajaran. Pemanfaatan teknologi tersebut mampu meningkatkan motivasi belajar, keterlibatan peserta didik, pemahaman materi, serta hasil belajar. Selain mendukung kegiatan pembelajaran, teknologi juga membantu efektivitas administrasi sekolah dan komunikasi antara sekolah dengan orang tua peserta didik. Meskipun demikian, implementasi teknologi pendidikan masih menghadapi beberapa kendala, antara lain keterbatasan sarana dan prasarana, akses internet yang belum optimal, serta kompetensi digital guru yang masih perlu ditingkatkan. Untuk mengatasi berbagai kendala tersebut, diperlukan penguatan infrastruktur teknologi, peningkatan kompetensi guru melalui pelatihan berkelanjutan, serta pengembangan budaya literasi digital di lingkungan sekolah. Dengan pengelolaan yang tepat, teknologi pendidikan dapat menjadi sarana strategis dalam meningkatkan kualitas pembelajaran dan mendukung pengembangan kompetensi peserta didik sesuai tuntutan pendidikan abad ke-21.