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Use of the TikTok App as a Learning Tool for Elementary Science: The Effect of Style on Objects Feri Novriadi; Yanti Fitria
International Conference on Elementary Education Vol. 5 No. 1 (2023): Proceeding The 5th International Conference in Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

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Abstract

21st century learning is a change in learning patterns and directing the curriculum through an approach that was originally teacher centered to become student centered. In addition, teachers as educators must also be able to utilize IT in learning activities. The use of IT is certainly a challenge for teachers to be more creative and innovative in making learning media. The learning media used must be in line with technological advances. Learning media must also be attractive, inexpensive and easy to use by students. One application that is loved by today's generation is TikTok. TikTok is the easiest and cheapest app to get. With a variety of features so that it can be easily used by teachers and students. The use of the TikTok application is expected to be an interactive learning media that can help teachers convey learning to students, so that students can understand and accept the learning process. This study aims to determine the effectiveness of using the TikTok application as a science learning medium on the effect of force on objects. This study uses descriptive qualitative research and data collection techniques through interviews, observation and documentation. The results of the study indicate that the use of TikTok in learning is effective, it can be seen from the enthusiasm of students in learning and the material presented can and is easily accessible by students.
Pendekatan Value Clarification Technique dalam Pendidikan Karakter di Sekolah Dasar Muhammad, Milotul; Reinita, Reinita; Yanti Fitria
Jurnal Pendidikan Tambusai Vol. 4 No. 2 (2020): August 2020
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v4i2.614

Abstract

Pendidikan karakter merupakan suatu proses dalam menanamkan suatu nilai-nilai spiritual, karakter, melalui penambahan ilmu pengetahuan yang dilakukan oleh pendidik di sekolah, dalam penerapannya pendidikan karakter tersebut bisa terbentuk dari lingkungan keluarga, hubungan sesama teman, dan lain sebagainya. Masalah pendidikan di Indonesia sangatlah kompleks karena di semua aspeknya terdapat banyak persoalan-persoalan yang perlu ditangani. Penurunan nilai karakter dalam dunia pendidikan Indonesia sangatlah memperihatinkan. Hal ini bisa dilihat dari maraknya kasus korupsi, kekerasan terhadap anak, tawuran antar pelajar, kasus Bullying, semua itu merupakan bukti bahwa pendidikan karakter masih belum terlaksana secara maksimal. Untuk itu pendidikan karakter merupakan kunci utama untuk membangun karakter bangsa sehingga dapat berperan aktif didalam masyarakat. Demi meningkatkan nilai karakter melalui pendidikan tersebut maka diperlukan model pembelajaran. Pendekatan klarifikasi nilai sangatlah cocok digunakan dalam menanamkan suatu nilai pada peserta didik. Pendekatan Value Clarification Technique merupakan pendekatan klarifikasi nilai sebagai upaya yang dilakukan pendidik untuk meningkatkan nilai afektif (sikap) pada peserta didik selama pembelajaran. Teknik pengajaran dalam pendekatan ini dapat membantu peserta didik mencari dan menentukan suatu nilai baik yang ada pada dirinya menghadapi melalui proses analisis nilai yang sebelumnya telah ada dan tertanam pada diri peserta didik. Studi kepustakaan merupakan metode yang digunakan dalam penelitian ini.
PRACTICALITY TEST OF POWERPOINT LEARNING MEDIA. INTERACTIVE MATERIAL BUILD FLAT WITH CLASSIV SCIENTIFIC APPROACH PRIMARY SCHOOL Olivia, Nesta; Darmansyah Bahar; Yanti Fitria
Cerdas Proklamator Vol 11 No 1 (2023): JURNAL CERDAS PROKLAMATOR
Publisher : Study program PGSD FKIP Universitas Bung Hatta

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Abstract

This research is motivated by the lack of teacher and student interaction in the mathematics learning process because the media used by the teacher is not attractive and not interactive so that students have difficulty understanding learning material. This study aims to produce interactive PowerPoint learning media based on a scientific approach to learning mathematics on flat shape materials for fourth grade elementary school students that are valid and practical. This type of research is research and development (Research and Development) with the research model used is the ADDIE type, namely analysis, design, development, implementation and evaluation. This research was conducted at the beginning of the odd semester. Research instruments include validity sheets and practicality sheets. In the validation process, the media is validated by one material expert and one media expert. In the practicality process, the media was tested by 1 teacher and 27 students. Based on the results of the research, the development of interactive PowerPoint learning media based on a scientific approach resulted in very valid criteria with an assessment percentage of 91.66% and very practical criteria with a percentage of 93.9%. Based on the research that has been done, it can be interpreted that interactive PowerPoint learning media based on a scientific approach is very valid and very practical to use as one of the learning media, especially flat shape material for fourth grade students.
Analisis Kesulitan Siswa Sekolah Dasar pada Pembelajaran Geometri: Tinjauan Literature Review Nia Aprilia; Silvia Fadila; Muhammad Hanafi; Yanti Fitria; Afriza Media
Atmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, dan Sosial Humaniora Vol. 3 No. 1 (2025): Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, dan Sosial Humaniora
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/atmosfer.v3i1.1216

Abstract

One of the areas of mathematics that studies the concept of flat and spatial shapes is geometry. Thus, in elementary school, geometry concepts are taught gradually in concrete, semi-concrete, and abstract forms. The research method using literature review. The results show that there are many reasons why many students in elementary school face difficulties in learning geometry materials. Therefore, this study will investigate the various reasons why students face difficulties in learning geometry materials.
Students' Conceptual Understanding in Science Subjects Using the Macromedia Flash 8 Application with The Instructional Games Model Afifah, Maghfirah; Yanti Fitria
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.82250

Abstract

This research is motivatedI amlack of use of learning media that is able to facilitate students in the learning process, so that students feel less motivated in reading. The aim of this research is to develop application-assisted learning multimedia Macromedia Flash  8 Model Instructional Games WhichTvalid, practical and effective for improving students' understanding of concepts in science material. The subjects of this research consisted of media experts, material experts, language experts, teachers and students of class V SDN. This research is development research. The model in this research is ADDIE. Based on the results of multimedia researchTThe learning developed is in the valid category both in terms of design, material and language. From the results of practicality tests carried out on students and teachers, multimedia learningTthat was developed is categorized as very practical. Next, based on the test results pretest And post test shows an increase in learning outcomes students by using the developed learning multimedia. Thus, multimedia learning developsNhas been declared valid, practical, and effective for improving students' understanding of concepts in science subjects. This is because the multimedia developed has an attractive design and is easy to operate and the learning material is presented well interesting videos, pictures and animationsTstudents' interest in learning. Using the interactive Macromedia Flash 8 application in the form of instructional games can increase student involvement in the learning process. The visual and dynamic nature of this application allows students to understand abstract concepts in science, such as physics, biology, or chemistry, more easily. Second, the instructional games model facilitates more enjoyable and meaningful learning, which in the end can increase students' learning motivation.
Edukasi Pencegahan Cacingan pada Anak di Puskesmas Simpur Kota Bandar Lampung Dewi Kusumaningsih; Muhammad Rafli; Ilham Agung Sakti; Putri Yolanda Utama; Ni Luh Sumo; Novindri Ryalita; Mahda Rizka Faer Rifa’ie; Sumarni Sumarni; Yanti Fitria
Natural: Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat. Vol. 3 No. 1 (2025): February: Natural: Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat
Publisher : Asosiasi Riset Ilmu Kesehatan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/natural.v3i1.1037

Abstract

The number of infectious diseases is still very high in Indonesia. The World Health Organization (WHO) estimates that around 2 billion people worldwide suffer from parasitic worms, which are most common in tropical and subtropical areas and areas with poor sanitation. The number of schoolchildren infected with worms in Europe is estimated at more than 4 million, with the highest prevalence in Central and South Asian countries. In general, the prevalence of worms in Indonesia is still high, ranging between 2.5% and 62%. This high prevalence is due to the fact that Indonesia is a country with a tropical and humid climate. The aim of this activity is to increase parents' knowledge regarding preventing worms in children. Socialization methods in the form of lectures and questions and answers are used in this activity using leaflets as media. Activity Results: Respondents were very enthusiastic about the material presented and there were several respondents who asked questions. The conclusion of this educational activity was successfully carried out to increase parents' knowledge and awareness regarding preventing worms in children.
Elementary School Students' Mathematical Disposition Ability Oriented with STEAM Approach Rahma Hidayanthi; Yanti Fitria; Hendra Syarifuddin; Yalvema Miaz
International Journal of Elementary Education Vol 6 No 4 (2022): Nopember
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v6i4.54086

Abstract

Student's interest, persistence, and tendency in learning mathematics were still low. This is because students have learning difficulties and are not interested in mathematics. To develop solid mathematical habits, students need a mathematical disposition to study mathematics. This study aims to analyses how the STEAM approach affected primary school students' disposition for mathematics. The sort of research used in this study was quantitative research using experimental techniques. The Nonequivalent Control Group Design is used in this study. The population of this study comprised fifth-grade primary school children. Class VA served as the experimental class for this study, and class VB served as the control class. A questionnaire is an instrument utilized in this study. The analysis used is independent sample t-test, normality and homogeneity tests. The result found that the application of the STEAM approach has a significant effect on the mathematical disposition of class students on speed and discharge according to the results of the t-test analysis which has a significance value. Learning with the STEAM approach makes students play an active role in learning activities.
Edukasi Pengontrolan Kecemasan pada Remaja Menggunakan Terapi Hipnosis Lima Jari Prima Dian Furqoni; Rahma Elliya; Triyoso Triyoso; Rika Juana; Yanti Fitria; Yunidha Puspita Sari; Najamuddin Dalimunthe
Natural: Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat. Vol. 3 No. 3 (2025): August : Natural: Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat
Publisher : Asosiasi Riset Ilmu Kesehatan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/natural.v3i3.1540

Abstract

Anxiety in adolescents in Indonesia is an increasingly pressing mental health problem. According to the National Adolescent Mental Health Survey (I-NAMHS) conducted in 2022, around 15.5 million Indonesian adolescents aged 10 to 17 years experienced mental health problems in the past 12 months. Various factors, such as academic pressure, bullying, problems in family and peer relationships, and the influence of social media, often cause anxiety in adolescents. Five-finger hypnotherapy is a therapy that uses five fingers to help clients change their perception of their anxiety levels without the effects of dependency. Using five-finger hypnosis, combine the index finger and thumb to imagine a healthy body, the middle finger to imagine a loving and caring person, the ring finger to imagine achievements, awards, and praise that have been experienced, and the little finger to imagine the most beautiful place ever visited. The purpose of this activity is to increase adolescent knowledge and skills to overcome anxiety with five-finger hypnosis. The socialization method in the form of lectures and questions and answers is used in this activity with leaflets and flip charts. The results of the respondents' activities were very enthusiastic about the material presented and there were several respondents who asked questions. The conclusion of this educational activity was successful in increasing the knowledge and skills of adolescents in overcoming anxiety.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN MODEL KOOPERATIF TIPE MAKE A MATCH BERBANTUAN WORDWALL DI KELAS V UPT SDN 03 PASAR AMPING PARAK KABUPATEN PESISIR SELATAN Azura; Yanti Fitria; Atri Waldi; Hana Shilfia Iraqi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.23294

Abstract

This research aims to describe the improvement in learning outcomes of Pancasila Education using the Wordwall-Assisted Make a Match Type Cooperative model in class V UPT SDN 03 Pasar Amping Parak, Pesisir Selatan Regency. This research applies a type of Classroom Action Research (PTK) using qualitative and quantitative approaches. The subjects in this research were teachers (researchers) and 20 students consisting of 12 men and 8 women. The results of this research show an increase in: a) open modules in cycle I with an average of 87.5% (Good) and cycle II 95.8% (Very Good), b) implementation in the teacher aspect of cycle I with an average of 82.5% (Good) and cycle II 97.5% (Very Good), while implementation in the student aspect of cycle I with an average of 82.5% (Good) and cycle II 97.5% (Very Good), c) assessment of participants students in improving learning outcomes in cycle I by 74.85% and cycle II with an average of 87.8%. Based on these results, it can be concluded that the make a match type cooperative model assisted by wordwall can improve student learning outcomes in Pancasila Education learning in class V UPT SDN 03 Pasar Amping Parak, Pesisir Selatan Regency.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN VALUE CLARIFICATION TECHNIQUE MODEL PERCONTOHAN DI KELAS IV B SDN 13 SURAU GADANG KOTA PADANG Yona, Yona Adila; Yesi Anita; Reinita; Yanti Fitria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24597

Abstract

This research is motivated by the less than optimal learning outcomes of students, especially in the affective aspect. This study aims to describe the improvement of learning outcomes of Pancasila Education using the Value Clarification Technique Model Pilot in class IV B SDN 13 Surau Gadang, Padang City. This type of research is classroom action research (CAR), using qualitative and quantitative approaches. This research was conducted in two cycles, cycle I with two meetings and cycle II with one meeting. The subjects of this study were teachers, and students totaling 20 people. The results showed an increase in: 1) The average cycle I teaching module was 93.7% (Very Good), increasing in cycle II to 95.8% (Very Good). 2) The implementation of the teacher aspect in cycle I was 92.1% (Good), increasing in cycle II to 93.7% (Very Good). 3) The implementation of the student aspect in cycle I was 89% (Good), increasing in cycle II to 93.7% (Very Good). 4) The average learning outcomes of students in cycle I were 86.2 (Good), increasing in cycle II to 92.2 (Good).