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Implementasi Irigasi Tetes Pada Pertanian Hortikultura di Dasawisma Desa Biccoing Andi Masri Wandi; Sarmila Nur; Sara; Dedi Hartono; Adinda; Asril; Rifki Faiz Fauzan; Muhammad Afzal; A. Fitriani; Muhammad Farid
JDISTIRA - Jurnal Pengabdian Inovasi dan Teknologi Kepada Masyarakat Vol. 6 No. 1 (2026)
Publisher : Yayasan Rahmatan Fidunya Wal Akhirah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58794/jdt.v6i1.1856

Abstract

Program pengabdian masyarakat ini mengimplementasikan sistem irigasi tetes untuk mengatasi keterbatasan air pada pertanian hortikultura skala rumah tangga di Desa Biccoing, Kecamatan Tonra. Pendekatan partisipatif-edukatif melibatkan kelompok perempuan Dasawisma melalui pelatihan, pendampingan instalasi, dan mentoring berkelanjutan. Hasil implementasi menunjukkan peningkatan efisiensi penyiraman sebesar 50%, penghematan air yang signifikan, serta keseragaman pertumbuhan tanaman cabai dan tomat yang lebih baik. Selain manfaat teknis, program meningkatkan partisipasi perempuan dalam pengambilan keputusan pertanian dan memperkuat kolaborasi sosial di tingkat komunitas. Studi menyimpulkan bahwa intervensi teknologi tepat guna sederhana dapat efektif mendukung ketahanan pangan rumah tangga sekaligus mengoptimalkan sumber daya air terbatas. Model ini menunjukkan potensi replikasi bagi komunitas pedesaan serupa yang menghadapi tantangan pengelolaan air.
PENERAPAN STRATEGI BELAJAR PETA KONSEP (CONCEPT MAPPING) UNTUK MENINGKATKAN HASIL BELAJAR PKN SISWA KELAS IV SEKOLAH DASAR Asril
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 1 (2018): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This research is motivated by the lack of a student learning outcomes can be seen from the results of four grade students studied 72 Harapan Baru Elementary School, with an average value of 68. Therefore, the researchers provide an alternative to the application of the concept map learning strategy in the fourth grade 72 Harapan Baru. This research aims to improve learning outcomes PKn Elementary School four grade students Mandau sub 72 Harapan Baru with learning Implementation Strategy Concept Maps. This research is a form of classroom action research (PTK) with 2 cycles. Based on research data anlisis after implementing learning strategies Concept Map, the average percentage of the activity of teachers in the first cycle 66,66% increased to 87,46% in the second cycle. The average percentage of student activity also increased, namely 56,25% in the first cycle increased to 83,33% in the second cycle. Student learning outcomes in basic score by the average value of 68 and the first cycle increased with an average value of 71,25 class with an increasing percentage of learning outcomes 4,77% and the percentage of students who completed 65%, and the second cycle increased again by an average of 75.50 with the percentage improvement class learning outcomes 11,02% and the percentage of students who completed 80%. These results indicate that the application of learning strategies concept maps can enhance learning outcomes PKn four grade students of SD Negeri 72 Harapan Baru.
THE EFFECT OF LEARNING CONTRACTS ON STUDENTS' DISCIPLINE ATTITUDES IN THE HISTORY SUBJECT OF GRADE X AT SMAN 2 RENGAT BARAT: PENGARUH KONTRAK BELAJAR TERHADAP SIKAP DISIPLIN PESERTA DIDIK PADA MATA PELAJARAN SEJARAH KELAS X DI SMAN 2 RENGAT BARAT Putri; Ahmal; Asril
SOSIOEDUKASI Vol 14 No 4 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i4.5973

Abstract

In Education needed the name fun learning , active students , creative teachers​ And peaceful class . In a learning process required interest participant educate the class more felt life , especially in learning History . In learning History is a eye Less lessons learned in demand by sises , by because that teacher must clever in interesting attention students . If student No interested And feel osan , of course  will influential towards the level of demand , and sense of discipline they . By because That in study This will be explained What is the level of discipline ? student in learning History in the classroom X SMAN 2 West Rengat .
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH BERBANTUAN MEDIA QUESTION CARD UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS XI SMA NEGERI 1 BINTAN UTARA Azzahra, Mauren; Isjoni; Asril
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.39342

Abstract

This study aimed to improve the learning interest of Grade XI students at SMA Negeri 1 Bintan Utara through the implementation of the Make a Match cooperative learning model assisted by Question Card media in History learning. This research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, conducted in two cycles consisting of planning, action, observation, and reflection stages. The research subjects were Grade XI students of SMA Negeri 1 Bintan Utara. Data were collected through observations of teacher and student activities and student learning interest questionnaires. The results showed that teacher activity increased from 75% in Cycle I to 90% in Cycle II, student activity increased from 78% to 92%, and students’ learning interest significantly improved, as indicated by an increase in the average percentage of learning interest from 74% in Cycle I to 86% in Cycle II, exceeding the predetermined success indicators. Therefore, the Make a Match cooperative learning model assisted by Question Card media was proven to be effective in increasing students’ learning interest in History learning.
PENERAPAN MODEL PEMBELAJARAN TWO STAY TWO STRAY BERBANTUAN MEDIA KOTAK KARTU MISTERI UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS X SMA IT BANGKINANG Wardhani S., Ayu Nabila; Isjoni; Asril
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.39343

Abstract

This study aims to improve students’ interest in learning history through the implementation of the Two Stay Two Stray (TSTS) cooperative learning model assisted by Mystery Card Box media in Grade X of SMA IT Bangkinang. This research is motivated by the low level of students’ learning interest, which is indicated by a lack of attention, low participation, and the perception that history is a monotonous subject. The research method employed was Classroom Action Research (CAR) using the Kurt Lewin model, consisting of two cycles that included planning, action, observation, and reflection stages. The research subjects were Grade X students of SMA IT Bangkinang. Data were collected through observations of teacher and student activities and a learning interest questionnaire. The results showed an improvement in the learning process and students’ interest after the implementation of the Two Stay Two Stray model assisted by the Mystery Card Box media. The average percentage of students’ learning interest in Cycle I was 47%, categorized as low, and increased to 55% in Cycle II, categorized as moderate. This improvement indicates a positive change in students’ engagement and motivation during history learning activities. Therefore, it can be concluded that the Two Stay Two Stray cooperative learning model assisted by Mystery Card Box media is effective in increasing students’ interest in learning history in Grade X of SMA IT Bangkinang.
THE INFLUENCE OF INFOGRAPHIC MEDIA ON STUDENTS' INTEREST IN LEARNING HISTORY IN CLASS X SMA NEGERI 1 KUNDUR: Pengaruh Media Infografis Terhadap Minat Belajar Siswa pada Pembelajaran Sejarah di Kelas X SMA Negeri 1 Kundur Yeni Anggraeni; Isjoni; Asril
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 10 No 2 (2026): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA) 
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v10i2.6993

Abstract

Students' interest in learning history remains low, primarily due to limited variety in instructional media. History education requires media that can present complex information in an engaging and accessible manner. Infographic media offers effective visualization to enhance students' learning interest. This study aims to determine the influence of infographic media on students' interest in learning history in class X of SMA Negeri 1 Kundur. This research employed a quantitative quasi-experimental design with a nonequivalent control group. The sample consisted of 68 students divided into a control class (n=34) using conventional PowerPoint media and an experimental class (n=34) using infographic media. The research instrument was a learning interest questionnaire with 25 valid items (α=0.874). Data were analyzed using independent sample t-test via SPSS version 25. Results showed a significance value of 0.026 (p<0.05), indicating a significant influence of infographic media on students' learning interest. The mean posttest score of the experimental class (M=103.91; SD=6.186) was significantly higher than the control class (M=100.18; SD=7.313). Cohen's d value of 0.55 indicates moderate effect size. This study demonstrates that infographic media effectively enhances students' learning interest in history with moderate practical significance.
PENGARUH MODEL PEMBELAJARAN RADEC TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA DALAM PEMBELAJARAN SEJARAH KELAS X MAS ASSALAM NAGA BERALIH Husnah Mukhlis, Nikmatul; Bunari; Asril
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45806

Abstract

This study aims to determine the influence of the RADEC learning model (Read-Answer-Discuss-Explain-Create) on students' critical thinking skills in history learning for class X at MAS Assalam Naga Beralih. This study uses a quantitative approach with a quasi-experimental method and experimental design. control group Pre-test-Post-test design. The research sample consisted of class X D as an experimental class using the RADEC model and class X A as a control class using the RADEC model.Problem Based Learning (PBL). Data was collected through a critical thinking ability test in the form ofpre-test And post-test. The results of the hypothesis test usingIndependent Samples t-testshows a significance value (Sig. 2-tailed) of 0.000 < 0.05. Based on the testing criteria, Ha is accepted and Ho is rejected, which proves that there is a significant influence of the use of the RADEC learning model on students' critical thinking skills. The increase in critical thinking skills can be seen from the average valuepost-testThe experimental class achieved a score of 88.27, significantly higher than the control class's score of 67.50. The N-Gain test results in the experimental class indicated that the increase in critical thinking skills was in the high category and was deemed effective in enhancing critical thinking. Thus, the systematic application of the RADEC learning model has proven effective in triggering higher-level cognitive processes and enhancing students' critical thinking skills in history learning.
DEVELOPMENT OF HISTORICAL UNO CARD LEARNING MEDIA TO INCREASE STUDENTS' LEARNING MOTIVATION ON THE MATERIAL OF COLONIALISM AND INDONESIAN RESISTANCE FOR CLASS XI SMAIT AL FITYAH PEKANBARU: Pengembangan Media Pembelajaran Kartu Uno Sejarah Untuk Meningkatkan Motivasi Belajar Siswa Pada Materi Kolonialisme dan Perlawanan Bangsa Indonesia Kelas XI SMAIT Al Fityah Pekanbaru Nur; Isjoni Ishaq; Asril
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 10 No 3 (2026): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA) 
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v10i3.6361

Abstract

Learning media is vital for school education, yet history lessons often suffer from low student motivation due to traditional narrative methods. An innovative solution is the development of modified History Uno cards, featuring clear text on relevant topics, evaluation questions, and engaging illustrations to boost interactivity and motivation. This media was created using the Research and Development (R&D) approach with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), ensuring a systematic process aligned with student needs and learning goals. The primary aims are to enhance history learning motivation, offer an interactive alternative via Uno cards, and facilitate easier comprehension for students at SMAIT Al Fityah Pekanbaru. Expert validation yielded 86% approval from media specialists and 92% from material experts.
IMPLEMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN HASIL PEMBELAJARAN PENDIDIKAN PANCASILA KELAS X SMK N 1 SOLOK SELATAN Perda Yuliana; Asril; Reindy Rudagi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64601

Abstract

This study aims to describe the implementation of the Teams Games Tournament (TGT) cooperative learning model in improving the learning outcomes of tenth-grade students in Pancasila Education at SMK Negeri 1 Solok Selatan. The study employed a qualitative descriptive approach. The research subjects were students of Class X Hospitality 2, while the informants included the Vice Principal for Curriculum Affairs and the Pancasila Education teacher. Data were collected through observation, interviews, tests, and documentation, and analyzed using data reduction, data display, and conclusion drawing with technique triangulation. The findings indicate that the implementation of the TGT model was carried out through the stages of class presentation, teams, games, tournament, and team recognition. The implementation of the model enhanced students’ activeness, collaboration, motivation, and participation in the learning process. Students’ average learning scores increased from 75.00 to 79,00 in Test 1 and further improved to 87,00 in Test 2. These findings demonstrate that the TGT cooperative learning model effectively creates an active, collaborative, and student-centered learning environment, thereby improving students’ learning outcomes in Pancasila Education.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT (TEAM GAMES TOURNAMENT) MENGGUNAKAN MEDIA GAMBAR UNTUK MENINGKATKAN MINAT BELAJAR SISWA PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS XI SMAN 16 PADANG Gusfia Yollanda; Harisnawati; Asril
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64603

Abstract

The low learning interest of eleventh-grade students in Pancasila Education at SMA Negeri 16 Padang was reflected in their limited attention, participation, and active engagement during the learning process. This condition was influenced by the predominance of lecture-based instruction and the limited use of varied learning media. This study aimed to describe the implementation of the Teams Games Tournament (TGT) cooperative learning model assisted by picture media in improving students' learning interest in Pancasila Education in Class XI F.3 of SMA Negeri 16 Padang. This study employed a descriptive qualitative approach conducted during the second semester of the 2025/2026 academic year. The research participants consisted of a Pancasila Education teacher, the vice principal for curriculum, and five students. Data were collected through observation, structured interviews, and documentation, and were analyzed using the interactive model of Miles and Huberman, including data collection, data reduction, data display, and conclusion drawing. Data validity was ensured through source triangulation. The findings revealed that the implementation of the TGT model supported by picture media was carried out through material presentation, group formation, discussion, tournaments, score awarding, and team recognition. The implementation of the model enhanced students' attention, enjoyment, active participation, initiative, and learning effort during Pancasila Education lessons. Therefore, the Teams Games Tournament (TGT) cooperative learning model assisted by picture media was effective in improving students' learning interest. The findings imply that the TGT model supported by picture media can serve as an innovative, interactive, and student-centered learning alternative, while also providing a useful reference for teachers in improving the quality of Pancasila Education instruction