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EFEKTIVITAS PEMBELAJARAN PPKn BERBASIS METODE INTERAKTIF UNTUK MENINGKATKAN KESADARAN POLITIK SISWA KELAS IX FASE F Rahma Nindi Putri; Asril; Azwar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.31760

Abstract

This research is motivated by low student interest and participation in political issues, as well as the need for a more applicable and participatory learning approach. Interactive methods such as group discussions and election simulations are considered capable of accommodating students' needs to understand political dynamics in a more concrete and enjoyable way. This study aims to assess the effectiveness of interactive-based Pancasila and Citizenship Education (PPKn) learning in increasing the political awareness of 11th-grade Phase F students at SMA Negeri 1 Lembah Gumanti. This research used a qualitative case study approach, with data collection techniques through observation, interviews, and documentation. The results indicate that the application of interactive methods in PPKn learning has a positive impact on increasing student participation, understanding, and political awareness. Students become more active in discussions, confidently express their opinions, and are able to connect the material to political events around them. The mini-election simulation serves as an effective means of instilling democratic values, such as responsibility, honesty, and tolerance. The findings of this study indicate that interactive learning is relevant in the context of the Independent Curriculum as a strategy to shape democratic and national-minded student character. The main supporting factors for the success of this learning process are the teacher's role as a facilitator, the availability of learning resources, and active student involvement. Obstacles faced include time constraints, diverse student communication skills, and limited experience in political practice. Overall, interactive PPKn learning has proven effective in comprehensively increasing students' political awareness.
Implementasi Irigasi Tetes Pada Pertanian Hortikultura di Dasawisma Desa Biccoing Andi Masri Wandi; Sarmila Nur; Sara; Dedi Hartono; Adinda; Asril; Rifki Faiz Fauzan; Muhammad Afzal; A. Fitriani; Muhammad Farid
JDISTIRA - Jurnal Pengabdian Inovasi dan Teknologi Kepada Masyarakat Vol. 6 No. 1 (2026)
Publisher : Yayasan Rahmatan Fidunya Wal Akhirah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58794/jdt.v6i1.1856

Abstract

Program pengabdian masyarakat ini mengimplementasikan sistem irigasi tetes untuk mengatasi keterbatasan air pada pertanian hortikultura skala rumah tangga di Desa Biccoing, Kecamatan Tonra. Pendekatan partisipatif-edukatif melibatkan kelompok perempuan Dasawisma melalui pelatihan, pendampingan instalasi, dan mentoring berkelanjutan. Hasil implementasi menunjukkan peningkatan efisiensi penyiraman sebesar 50%, penghematan air yang signifikan, serta keseragaman pertumbuhan tanaman cabai dan tomat yang lebih baik. Selain manfaat teknis, program meningkatkan partisipasi perempuan dalam pengambilan keputusan pertanian dan memperkuat kolaborasi sosial di tingkat komunitas. Studi menyimpulkan bahwa intervensi teknologi tepat guna sederhana dapat efektif mendukung ketahanan pangan rumah tangga sekaligus mengoptimalkan sumber daya air terbatas. Model ini menunjukkan potensi replikasi bagi komunitas pedesaan serupa yang menghadapi tantangan pengelolaan air.
PENERAPAN STRATEGI BELAJAR PETA KONSEP (CONCEPT MAPPING) UNTUK MENINGKATKAN HASIL BELAJAR PKN SISWA KELAS IV SEKOLAH DASAR Asril
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 1 (2018): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This research is motivated by the lack of a student learning outcomes can be seen from the results of four grade students studied 72 Harapan Baru Elementary School, with an average value of 68. Therefore, the researchers provide an alternative to the application of the concept map learning strategy in the fourth grade 72 Harapan Baru. This research aims to improve learning outcomes PKn Elementary School four grade students Mandau sub 72 Harapan Baru with learning Implementation Strategy Concept Maps. This research is a form of classroom action research (PTK) with 2 cycles. Based on research data anlisis after implementing learning strategies Concept Map, the average percentage of the activity of teachers in the first cycle 66,66% increased to 87,46% in the second cycle. The average percentage of student activity also increased, namely 56,25% in the first cycle increased to 83,33% in the second cycle. Student learning outcomes in basic score by the average value of 68 and the first cycle increased with an average value of 71,25 class with an increasing percentage of learning outcomes 4,77% and the percentage of students who completed 65%, and the second cycle increased again by an average of 75.50 with the percentage improvement class learning outcomes 11,02% and the percentage of students who completed 80%. These results indicate that the application of learning strategies concept maps can enhance learning outcomes PKn four grade students of SD Negeri 72 Harapan Baru.
THE EFFECT OF LEARNING CONTRACTS ON STUDENTS' DISCIPLINE ATTITUDES IN THE HISTORY SUBJECT OF GRADE X AT SMAN 2 RENGAT BARAT: PENGARUH KONTRAK BELAJAR TERHADAP SIKAP DISIPLIN PESERTA DIDIK PADA MATA PELAJARAN SEJARAH KELAS X DI SMAN 2 RENGAT BARAT Putri; Ahmal; Asril
SOSIOEDUKASI Vol 14 No 4 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i4.5973

Abstract

In Education needed the name fun learning , active students , creative teachers​ And peaceful class . In a learning process required interest participant educate the class more felt life , especially in learning History . In learning History is a eye Less lessons learned in demand by sises , by because that teacher must clever in interesting attention students . If student No interested And feel osan , of course  will influential towards the level of demand , and sense of discipline they . By because That in study This will be explained What is the level of discipline ? student in learning History in the classroom X SMAN 2 West Rengat .
Antara Viral dan Nilai: Menyusun Strategi Media yang Relevan dan Berkelanjutan Khairunnisa Nawir; Desy; Suriyani Musi; Asril; Nur Alim; Lutfia Ansar
Al-Ittishol: Jurnal Komunikasi dan Penyiaran Islam Vol. 7 No. 1 (2026): Al-Ittishol: Jurnal Komunikasi dan Penyiaran Islam
Publisher : Prodi Komunikasi dan Penyiaran Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51339/ittishol.v7i1.4382

Abstract

Perkembangan media digital telah memunculkan fenomena konten viral yang seringkali mengabaikan nilai dan etika komunikasi. Permasalahan yang diangkat dalam penelitian ini dikumpulkan dari sebuah studi berjudul "TINJAUAN MEDIA CLICKBAIT" karya Solihin, Rahmawati, Haryati, dan Mogot (2022), yang diterbitkan dalam COMMED: Jurnal Komunikasi dan Media. Studi ini mengungkapkan bahwa clickbait telah berkembang sebagai pendekatan sistematis dalam media digital untuk menarik perhatian pembaca guna meningkatkan lalu lintas, meskipun dampak komersial ini secara signifikan merusak standar jurnalistik: penggunaan judul yang provokatif dan seringkali mengurangi integritas substansi konten.[1]Penelitian ini bertujuan untuk menganalisis hubungan antara viralitas, nilai, relevansi, dan keberlanjutan dalam strategi komunikasi media. Metode yang digunakan adalah deskriptif kualitatif melalui tinjauan pustaka jurnal dan sumber ilmiah terkait komunikasi digital dan etika media. Hasil penelitian menunjukkan bahwa strategi komunikasi yang berkelanjutan perlu mengintegrasikan unsur viralitas dengan nilai sosial dan edukatif, didukung oleh brand storytelling, Integrated Marketing Communications (IMC), dan kepatuhan terhadap Kode Etik Periklanan Indonesia (EPI 2020). Pendekatan ini memperkuat kredibilitas dan membangun hubungan jangka panjang antara media dan khalayak.)
DEVELOPMENT OF VIDEO MEDIA FOR LEARNING THE VALUES OF H.O.S TJOKROAMINOTO'S FIGURE TO IMPROVE THE MOTIVATION OF LEARNING HISTORY OF GRADE XI STUDENTS OF SMA IT BANGKINANG: PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN NILAI-NILAI KETOKOHAN H.O.S TJOKROAMINOTO UNTUK MENINGKATKAN MOTIVASI BELAJAR SEJARAH SISWA KELAS XI SMA IT BANGKINANG Firdaus; Isjoni; Asril
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 10 No 1 (2026): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA)
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v10i1.5403

Abstract

Education is an effort to build the next generation of the nation. In education, teachers are directed to guide and encourage their students to be more serious and motivated, so that students do not feel lazy in learning. Not only that, teachers as educators are also required to innovate in building students' interest in learning. This innovation is done so that explanations related to learning are not only using the same methods and media, but also different ones, so that students do not feel bored. In this study, the researcher develops a teaching media in the form of learning videos related to the values of H.O.S Tjokroaminoto's figure to increase the learning motivation of 11th-grade students at SMA IT Bangkinang
Visualisasi Budaya Lokal Melalui Ilustrasi Dua Dimensi Puti Bungsu Bapakaian Cawek Koto Nan Gadang Gustrisia, Audria; Sahrul N; Asril; Larashati, Chintiya
Besaung : Jurnal Seni Desain dan Budaya Vol. 11 No. 1 (2026): Besaung: Desember 2025-Maret 2026
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v11i1.6475

Abstract

In the midst of modernization, the younger generation's interest in local culture, including Minangkabau traditional clothing, especially in the Koto Nan Gadang area, is decreasing. This condition encourages the need for a creative approach to revive the values ​​and philosophical meanings inherent in Koto Nan Gadang traditional clothing, one of which is through the design of two-dimensional illustrations as a visual medium that is close to today's generation. This study aims to design a two-dimensional illustration of the youngest daughter (unmarried woman) wearing traditional clothing typical of the Koto Nan Gadang area in West Sumatra as a visualization of local culture through digital illustrations. The design method used is the Five Phases of Design Graphic Process method designed by Robin Landa. The method consists of 5 stages, namely orientation, analysis, concept, design, and implementation. Data collection was carried out qualitatively obtained from observations and interviews, as well as from books or archives related to the research object. This design produces a female character wearing traditional clothing typical of Koto Nan Gadang which is visualized in a two-dimensional illustration style, so that it can be a documentation and visual interpretation of traditional clothing of West Sumatra, especially in Koto Nan Gandang. This work not only functions as a medium for art appreciation, but also as an educational tool in introducing the cultural identity of Koto Nan Gadang to a wider audience, especially the younger generation who are familiar with digital media
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH BERBANTUAN MEDIA QUESTION CARD UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS XI SMA NEGERI 1 BINTAN UTARA Azzahra, Mauren; Isjoni; Asril
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.39342

Abstract

This study aimed to improve the learning interest of Grade XI students at SMA Negeri 1 Bintan Utara through the implementation of the Make a Match cooperative learning model assisted by Question Card media in History learning. This research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, conducted in two cycles consisting of planning, action, observation, and reflection stages. The research subjects were Grade XI students of SMA Negeri 1 Bintan Utara. Data were collected through observations of teacher and student activities and student learning interest questionnaires. The results showed that teacher activity increased from 75% in Cycle I to 90% in Cycle II, student activity increased from 78% to 92%, and students’ learning interest significantly improved, as indicated by an increase in the average percentage of learning interest from 74% in Cycle I to 86% in Cycle II, exceeding the predetermined success indicators. Therefore, the Make a Match cooperative learning model assisted by Question Card media was proven to be effective in increasing students’ learning interest in History learning.
PENERAPAN MODEL PEMBELAJARAN TWO STAY TWO STRAY BERBANTUAN MEDIA KOTAK KARTU MISTERI UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS X SMA IT BANGKINANG Wardhani S., Ayu Nabila; Isjoni; Asril
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.39343

Abstract

This study aims to improve students’ interest in learning history through the implementation of the Two Stay Two Stray (TSTS) cooperative learning model assisted by Mystery Card Box media in Grade X of SMA IT Bangkinang. This research is motivated by the low level of students’ learning interest, which is indicated by a lack of attention, low participation, and the perception that history is a monotonous subject. The research method employed was Classroom Action Research (CAR) using the Kurt Lewin model, consisting of two cycles that included planning, action, observation, and reflection stages. The research subjects were Grade X students of SMA IT Bangkinang. Data were collected through observations of teacher and student activities and a learning interest questionnaire. The results showed an improvement in the learning process and students’ interest after the implementation of the Two Stay Two Stray model assisted by the Mystery Card Box media. The average percentage of students’ learning interest in Cycle I was 47%, categorized as low, and increased to 55% in Cycle II, categorized as moderate. This improvement indicates a positive change in students’ engagement and motivation during history learning activities. Therefore, it can be concluded that the Two Stay Two Stray cooperative learning model assisted by Mystery Card Box media is effective in increasing students’ interest in learning history in Grade X of SMA IT Bangkinang.
THE DEVELOPMENT OF A HISTORY E-BOOK ON THE TOPIC OF THE ARRIVAL AND SPREAD OF ISLAM IN INDONESIA BASED ON LOCAL HISTORY (ROKAN ROYAL PALACE) TO IMPROVE LEARNING OUTCOMES OF GRADE X STUDENTS AT SMAN 1 UJUNGBATU: Pengembangan E-Book Sejarah Materi Masuk Dan Berkembangnya Islam di Indonesia Berbasis Sejarah Lokal (Istana Raja Rokan) Untuk Meningkatkan Hasil Belajar Peserta Didik Kelas Kelas X Sman 1 Ujungbatu Meisy Salsa Bella; Isjoni; Asril
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 10 No 2 (2026): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA) 
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v10i2.6032

Abstract

Development of an e-book on the history of the entry and development of Islam in Indonesia based on local history (Istana Raja Rokan) using the ADDIE model. The first stage is needs analysis by identifying the needs, goals, knowledge and attitudes of students. This analysis stage is carried out by the author to collect the data needed in the development of this e-book. The second stage is design at this stage the author creates an e-book, in the design stage a conceptual framework for e-book development has been prepared. The third stage is development at this phase involves developing activities, creating goals, and contextual learning. In this development stage there are three activities that the author does, namely product creation, validation, and product revision. The fourth stage is implementation at this stage, namely applying the e-book design that has been developed to real situations in the classroom. The fifth stage is evaluation at this stage an evaluation is carried out to see suggestions and comments from the questionnaire assessment, this is done again so that this history e-book is truly in accordance with the needs and learning objectives. Based on the calculation results, it can be concluded that the development of this history e-book is "Very Feasible" based on the assessment stage of material experts 88.3%, media experts 89% with the category "Very Feasible", and the assessment of large group student responses to the media with a percentage of 89.35% with the category "Very Feasible".