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Penguatan Karakter Siswa melalui Seminar Pendidikan di SDN Mekarsari Rahmadani, Kurniati; Fatoni, Ana Utami; Pardiman, Pardiman; Apriansyah, Rizki; Pasaribu, Sartika; Lisana, Rotudiah Hayu; Putri, Febrianti Dwi; Falatul Bukhori, Ido Atu
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 5, No 4 (2025): Abdira, Oktober
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v5i4.984

Abstract

The educational seminar conducted by KKM Group 57 at SDN 1 Mekarsari, Rangkasbitung District, was part of a community service program aimed at improving students' understanding of the importance of active, creative, and disciplined learning. This activity was motivated by low student learning motivation, both intrinsic and extrinsic. Students tended to be less enthusiastic, rarely asked questions, and were inactive in classroom learning activities. This seminar was designed as an educational effort to introduce effective and enjoyable learning strategies. The implementation method included interactive material delivery, a question-and-answer session, and the distribution of worksheets to encourage active participation. The activity was carried out face-to-face with the support of a teacher as an additional facilitator. The implementation results showed an increase in student enthusiasm and courage in expressing opinions, as well as a growing interest in a more dynamic learning process. Teachers also gained new insights to develop more engaging learning methods. This activity is expected to become a model of community service that can be replicated in elementary schools in rural areas, to strengthen the synergy between students, educators, and the community in improving the quality of basic education.
Analysis of the quality measurement of the lppm Bina Bangsa university e-journal website using the webqual 4.0 method Ruchmaryeni, Ruchmaryeni; Rahmadani, Kurniati; Irfan, Mursyid
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 16 No 1 (2025): September: Education Science
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cendikia.v16i1.6580

Abstract

This study aims to analyze the quality of digital-based e-journals using the WebQual 4.0 model, which consists of three main variables: usability, information quality, and service interaction quality. Usability variables include ease of navigation, interface display, and user experience in accessing e-journal features. Information quality assesses the completeness, accuracy, relevance, and clarity of the content presented, while service interaction quality focuses on system reliability, transaction security, and the responsiveness of digital services to user needs. The research method uses a quantitative approach by distributing questionnaires to e-journal users and analyzing them using inferential statistical techniques to measure the influence of each variable on user satisfaction levels. The results show that the three WebQual 4.0 variables contribute significantly to improving the quality of e-journals, with information quality as the dominant factor. The scientific contribution of this study lies in strengthening the theoretical framework in evaluating the quality of digital e-journal platforms, so that it can serve as a reference in developing web-based service quality assessment models in the academic and scientific publication realms, not only providing practical implications but also enriching the academic literature related to the quality of digital information systems.
Pemanfaatan Media Pembelajaran Berbasis Android Pada Anak Usia Dini Rahmadani, Kurniati; Masamah, Mamah
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 1 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v5i1.27810

Abstract

Currently the world of education continues to develop along with the times and technological developments. Currently, with the help of technology, teachers will be facilitated in the teaching and learning process, one of which is by using technology as a learning medium. In this all-digital era, learning has been carried out in the form of interactive media which of course is adapted to the needs of children. So this research is focused on developing children's cognitive knowledge through Android-based interactive media so that they can develop children's thinking skills and can be used anywhere. The method that researchers use is descriptive qualitative. Data collection techniques in this study are observation, interviews, and documentation. With the target of this research are students of Pancasila Kb PAUD with an age range of 5-6 years. This android media contains animal diversity material accompanied by information from these animals and is equipped with animal sounds, there are quizzes in the form of questions to test students' understanding.Kata kunci: Android, Interactive media, children, animals           
Education transformation in era 4.0: The effect of learning facilities on student learning outcomes Handrayani, Desi; Rahmadani, Kurniati; Baqi, Fuad Abdul; Kassymova, Gulzhaina Kuralbayevna
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.106

Abstract

This study aims to determine the effect of learning facilities on the learning outcomes of SMK Pasundan 1 Serang City class XI students. The sample of this research is class XI students of SMK Pasundan 1 Serang City, with as many as 61 people who act as respondents. To answer questions from the formulation of the problem above, the type of research used is quantitative. In contrast, the data collection technique uses questionnaires, observation, and documentation, and the data analysis technique uses SPSS IBM 26. The results of hypothesis testing research using validity test, reliability test, normality test, linearity test, T-test, and F test show that learning facilities obtained the results of tcount 8.257> ttable 2.002 (sig 0.000 <0.05), meaning that H0 is rejected and Ha is accepted. Thus, it can be concluded that there is an influence between learning facilities on the learning outcomes of class XI students of SMK Pasundan 1 Serang City.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN APLIKASI SMART APP CREATOR 3 PADA MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI Ali, Jihan; Annisa, Annisa; Wasid, Ahmad; Rahmadani, Kurniati; Fricticarani, Ade; Dayurni, Popi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i1.1843

Abstract

The use of learning media is an integral part of the learning method used. This study aims to develop Smart App Creator 3 learning media in Information and Communication Technology subjects. The research method used is the R&D method with data collection techniques through a questionnaire given to 17 class X students of SMK Pasundan 1 Serang City. The results of the study were valid learning media with a value of 0.875. Practicality test of learning media given to 1 teacher and 1 lecturer with an average percentage of 83.6%. While the results obtained from the analysis of practicality by students are an average percentage of 82.35%. So it can be concluded that Smart App Creator 3 learning media is feasible to use as learning media. This research is expected to be a learning media for Information and Communication Technology subjects and can be useful for teachers, students and advanced researchers.
OPTIMALISASI PEMBERDAYAAN BUMDES BINA PANCASILA MENUJU BUMDESPRENUER DI DESA TANJUNGSARI PABUARAN SERANG Munawaroh, Munawaroh; Tajuroh Afiah, Efi; Rahmadani, Kurniati; Suhandi, Suhandi
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 10 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i10.3940-3945

Abstract

Permasalahan dari BUMDes “Bina Pancasila” yaitu : 1.Minimnya Sumber Daya Manusia (SDM) dalam pengelolaan Bumdes, 2.Minimnya kemampuan Mitra Bumdes dalam menerapkan manajemen usaha dan pemasaran produk, 3.Minimnya kemampuan Mitra Bumdes dalam membuat laporan keuangan baik secara manual maupun digital, 4.Minimnya kemampuan Mitra Bumdes dalam menerapkan teknologi informasi dalam unit usahanya,5.Minimnya peran Bumdes Bina Pancasila dalam pemberdayaan ekonomi masyarakat di Desa Tanjungsari Kecamatan Pabuaran Serang.Tujuandari kegiatan pengabdian kepada masyarakat yaitu untuk meningkatkan peran Bumdes Bina Pancasila dalam pemberdayaan ekonomi masyarakat melalui pelatihan kewirausahaan, kemasan produk, laporan keuangan dan pemasaran berbasis online (e-commerce).Metode pelaksnaan melalui: sosialisasi , penerapan teknologi, pelatihan , pendampingan dan evaluasi,  keberlanjutan program. Hasil dari kegiatan ini menunjukan bahwa anggota Bumdes Bina Pancasila bisa mennigkatkan perannya dalam pemberdayaan ekonomi masyarakat sekitar 80 %.
ANALISIS PENGGUNAAN WHATSAPP TERHADAP MOTIVASI BELAJAR PADA TIK SISWA SEKOLAH MENENGAH ATAS Nisa, Wilya Choirun; Basrowi, Basrowi; Rahmadani, Kurniati
Jurnal Inovasi dan Teknologi Pendidikan Vol. 2 No. 2 (2023): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v2i2.62

Abstract

This study aims to analyze the use of Whatsapp on learning motivation in ICT subjects of grade XI students  at SMAN 5 Serang City.The type of research used is qualitative research. This interview was conducted by 5 grade XI students, where the analysis was carried out in three steps, namely data reduction, data presentation, and conclusion pulling.The result of this study is that students use Whatsapp to discuss and communicate, as well as exchange information on material discussed at school. And  the use of Whatsapp can affect their focus at school, but it depends on how the person uses it, and students during subjects also students do not play mobile phones because the mobile phones are taro or stored by the teacher. The conclusion of this study is that by providing motivation before holding tests in the class group, students will be more enthusiastic in doing assignments or related to learning. And teachers must also give rules for using mobile phones while studying and when in their spare time. This is so that students focus on following the lesson and the lesson can also enter their brain
Development of E-Books Oriented to Banten Culture Integrated with Challenge Based Learning to Improve Elementary School Students' Creative Thinking Skills in Science Learning Putri, Vina Karina; Ainulhaq, Nurisa; Rahmadani, Kurniati
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 3 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i3.49930

Abstract

Future demands are very complex, including the ability to generate new ideas, find unique solutions, and think flexibly and elaboratively. The purpose of this study is to develop students' creative thinking skills, especially in the subjects of Natural Sciences and Social Sciences (IPAS), which are often neglected in the learning process using e-books. This study uses the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. Data analysis was carried out using the one group pretest-posttest model. The subjects of the study were fifth grade students of SD Negeri 5 Banjarsari, Cipocok Jaya District, Serang City. The results of this study indicate that the developed E-Book is feasible and effective for use in the learning process, as evidenced by the assessment of learning design experts obtaining a score of 97.78% (very good), the assessment of content experts obtaining a score of 90.62% (very good), and the assessment of learning design and media experts obtaining a score of 97.50% (very good). The product effectiveness test also showed a significant difference between before and after using the E-Book. The results of the study concluded that the Banten Culture-oriented E-Book integrated with Challenge Based Learning (CBL) was able to improve students' creative thinking skills in science learning. The E-Book also received positive responses from both students and teachers, both in terms of content, design, and usability in the learning process. The recommendation is that this E-Book can be said to be an effective alternative learning media to improve the quality of education in elementary schools, especially in science learning.
Contribution of career counseling, internship experience and advisor toward students work readiness at vocational high school Rahmadani, Kurniati; Irfan, Dedy
Jurnal Pendidikan Teknologi Kejuruan Vol 4 No 1 (2021): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v4i1.19423

Abstract

The problems in this study are 1) The lack of subject relevance at schools with its implementation in the industrial world, 2) DU / DI instructors only guide what needs to be done in the field, without giving direct guidance, 3) Inadequate career guidance received by students at school. Students only get a little information related to the expertise program they choose, 4) The advisor is only limited to monitoring students in the Internship, without providing optimal reinforcement and direction to students. This study aims to: 1) Contribute as career guidance to student work readiness at SMKN 2 Padang, 2) Know the contribution of internship experience with student work readiness at SMKN 2 Padang, 3) Understand the contribution of the mentoring teacher to student work readiness at SMKN 2 Padang, 4) Knowing the contribution of internship career guidance and advisors together with the student work readiness at SMKN 2 Padang. This type of research is quantitative using correlational research methods. This research was conducted at SMK Negeri 2 Padang. The population of this study were students of grade 12 at SMKN 2 Padang. The sampling technique was proportional random sampling, with a total sample of 83 students. The data analysis technique used is quantitative data analysis techniques. Based on the research results, it was found that the data were normal, and linear and did not occur in multicollinearity. The results of the research are: 1) There is a contribution of career guidance to student work readiness at SMK N 2 Padang, 2) There is a contribution of internship experience to student work readiness at SMKN 2 Padang, 3) There is a contribution of an advisor to student work readiness at SMK N 2 Padang, 4) Career Guidance Internship Experiences and advisors together provide a positive relationship to student work readiness at SMK N 2 PADANG by 78.0%.
ANALISIS KEMAMPUAN PEMAHAMAN SISWA DENGAN MENGGUNAKAN MEDIA PEMBELAJARAN AUGMENTED REALITY (AR) PADA MATA PELAJARAN INFORMATIKA KELAS X DI SMA NEGERI 1 CIRUAS Amaliyah, Amaliyah; Basrowi, Basrowi; Rahmadani, Kurniati
NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Vol 10, No 9 (2023): NUSANTARA : Jurnal Ilmu Pengetahuan Sosial
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jips.v10i9.2023.4253-4261

Abstract

Kemampuan pemahaman sangat penting bagi siswa dalam mengarahkan pembelajaran untuk menunjang keberhasilan dalam proses mata pelajaran informatika. Sekarang dengan adanya media pendidikan augmented reality, media tersebut dapat digunakan untuk mengajar siswa dengan lebih baik. Kemampuan seorang guru dalam meningkatkan kemampuan siswa dalam memahami informasi baru terletak pada kemampuan guru dalam menggunakan sumber daya pengajaran yang inovatif, kreatif, dan efisien yang dimungkinkan oleh teknologi dan media saat ini. Penelitian ini bertujuan untuk menganalisis dan mendeskripsikan kemampuan pemahaman siswa, sejauh mana siswa kelas X-1 SMA Negeri 1 Ciruas memahami mata pelajaran informatika. Tujuan penelitian deskriptif kualitatif ini adalah untuk mendeskripsikan sejauh mana siswa untuk memastikan apakah pengetahuan siswa tinggi, sedang, atau rendah. Temuan penelitian ini diyakini dapat memberikan informasi berguna bagi para pendidik yang tertarik untuk meningkatkan keterampilan pemahaman siswanya melalui berbagai bentuk media. Berdasarkan hasil penelitian yang dilakukan terhadap siswa Kelas X-1 Informatika SMA Negeri 1 Ciruas diketahui bahwa media augmented reality dapat diterapkan di dalam kelas, dengan nilai rata-rata setiap indikator mencapai persentase 75,3%.  Dan dari hasil wawancara banyak siswa yang mengakui bahwa media pembelajaran augmented reality mampu meningkatkan kemampuan pemahaman. ANALISIS KEMAMPUAN PEMAHAMAN SISWA DENGAN MENGGUNAKAN MEDIA PEMBELAJARAN AUGMENTED REALITY (AR) PADA MATA PELAJARAN INFORMATIKA KELAS X DI SMA NEGERI 1 CIRUAS