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All Journal APTEKINDO TELKOMNIKA (Telecommunication Computing Electronics and Control) Bulletin of Electrical Engineering and Informatics ELINVO (Electronics, Informatics, and Vocational Education) Journal of Information Systems Engineering and Business Intelligence JOIN (Jurnal Online Informatika) Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Jurnal Penelitian Pendidikan IPA (JPPIPA) Jurnal Technopreneur (JTech) Jambura Journal of Informatics Abdimas Umtas : Jurnal Pengabdian kepada Masyarakat Jurnal Manajemen Informatika dan Sistem Informasi Indonesian Journal of Electrical Engineering and Computer Science Jurnal Pengabdian kepada Masyarakat Nusantara Jurnal Sibermas (Sinergi Pemberdayaan Masyarakat) MURHUM : JURNAL PENDIDIKAN ANAK USIA DINI El-Mujtama: Jurnal Pengabdian Masyarakat Journal Automation Computer Information System (JACIS) Transformasi Jurnal Sistem Informasi, Teknik Informatika dan Teknologi Pendidikan (JUSTIKPEN) Inverted Journal Of Human And Education (JAHE) Jurnal Sistem Informasi Triguna Dharma (JURSI TGD) Jurnal Pengabdian Papua Research Review: Jurnal Ilmiah Multidisiplin Jurnal Vokasi Sains dan Teknologi Jurnal Pendidikan Sains Indonesia (Indonesian Journal of Science Education) Empiris Jurnal Pengabdian Pada Masyarakat (EJPPM) El-Mujtama: Jurnal Pengabdian Masyarakat Jurnal Pengabdian Pada Masyarakat Eldimas Scientific Journal of Informatics Informasi interaktif : jurnal informatika dan teknologi informasi Diffusion: Journal of Systems and Information Technology
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Digital Transformation for Rural Empowerment: A Web-Based Application Framework to Enhance BUMDesa Performance Amali, Lanto Ningrayati; Tuloli, Mohamad Syafri; Katili, Muhammad Rifai
Jambura Journal of Informatics VOL 8, N0 1: APRIL 2026
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jji.v8i1.37891

Abstract

The rapid advancement of digital technology in Indonesia presents both opportunities and challenges for rural economic actors, particularly village-owned enterprises (BUMDesa). While urban MSMEs have increasingly adopted digital platforms, many BUMDesa continue to face structural and managerial barriers to digital integration. This study addresses these issues by developing the platform, a web-based application designed to enhance BUMDesa management capacity through knowledge sharing and stakeholder collaboration. Guided by the Knowledge-Based Economy and Pentahelix collaboration model, the system integrates a digital knowledge repository, user role management, web services using XML/JSON, and modules for training, article exchange, and community QA. The prototype was developed using the Waterfall method and deployed in Gorontalo and North Sulawesi. Results indicate that SIBUDE effectively facilitates real-time communication, automatic knowledge dissemination, and multi-sector cooperation. It enables BUMDesa to learn from each other, share innovations, and access a centralized, structured repository that supports continuous improvement. The study concludes that knowledge-driven digital systems can significantly empower rural enterprises by promoting transparency, innovation, and operational efficiency. Recommendations include strengthening institutional adoption, expanding data automation features, and aligning local governance with digital transformation strategies.
Implementation of Android-Based Learning Media on Temperature and Heat Materials to Enhance Student Motivation and Learning Outcomes in Senior High Schools Nova Elysia Ntobuo; Lanto Ningrayati Amali; Lanto Mohamad Kamil Amali; Nancy Katili
Jurnal Penelitian Pendidikan IPA Vol 9 No 8 (2023): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i8.4063

Abstract

This study aims to enhance the motivation and learning outcomes of high school students at SMA Negeri 7 Gorontalo for the 2022/2023 Academic Year through implementing android-based learning media on temperature and heat materials. The research method is a quasi-experimental design with a one-group pretest-posttest research design. The research sample consisted of 3 classes: class X IPA 2 as the experiment class and class X IPA 3, and X IPA 4 as a replica class. This research begins with preparing learning tools to implement learning media based on Android material on temperature and heat. The results of the validation show that the learning tools are valid and can be used in the learning process. Implementing the learning process in this study is in the very good category. It can increase student motivation and learning outcomes, where the N-Gain scores for the experimental and replica classes are in the high category.
RANCANG BANGUN SISTEM INFORMASI KLINIK PRATAMA RENA MENGGUNAKAN METODE WATERFALL Siti Fadhila Noholo; Muh. Mishbahuddin Dalu; Moh. Ilham Saputra I. Harun; Lanto Ningrayati Amali; Muhammad Rifai Katili; Sri Nilawaty Lahay
Jurnal Manajemen Informatika dan Sistem Informasi Vol. 9 No. 2 (2026): MISI Juni 2026
Publisher : LPPM STMIK Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36595/misi.v9i2.2052

Abstract

Pengelolaan data secara manual pada klinik pratama menjadi tantangan utama yang menyebabkan panjangnya waktu tunggu pasien, kesalahan pencatatan, serta sulitnya penelusuran rekam medis. Penelitian ini bertujuan merancang dan mengembangkan sistem informasi layanan berbasis web pada Klinik Pratama Rena guna mengotomatisasi pendaftaran pasien, manajemen antrian, manajemen stok obat, dan pelaporan dalam satu platform terintegrasi. Sistem dikembangkan menggunakan metode Waterfall melalui lima tahapan berurutan dengan pemodelan menggunakan UML dan ERD. Black Box Testing membuktikan seluruh modul sistem berjalan valid sesuai spesifikasi, termasuk pada skenario kritis seperti pembangkitan nomor antrian otomatis dan perubahan status stok menjadi "Habis" saat nilai stok mencapai nol. White Box Testing menghasilkan nilai Cyclomatic Complexity V(G) = 5, menunjukkan logika program tersusun efisien dengan risiko kesalahan rendah pada lima jalur independen yang seluruhnya menghasilkan keluaran benar. Sistem berhasil di-deploy pada web server berbasis cloud dan dapat diakses tanpa instalasi tambahan, dengan umpan balik pengguna yang menyatakan antarmuka mudah dipahami dan alur kerja sesuai kebutuhan operasional. Sistem ini efektif menutup celah penelitian terdahulu yang hanya mencakup modul parsial atau terbatas pada jaringan lokal.
Pengembangan Media Pembelajaran Interaktif Berbasis Augmented Reality Pada Materi Jaringan Komputer Dan Internet Dwi Novita Hasan; Muhammad Rifai Katili; Sitti Suhada; Lanto Ningrayati Amali; Mukhlisulfatih Latief; Huzaima Mas'ud
Research Review: Jurnal Ilmiah Multidisiplin Vol. 5 No. 1 (2026): Research Review: Jurnal Ilmiah Multidisiplin (Februari 2026 - Juli 2026)
Publisher : Transbahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54923/researchreview.v5i1.440

Abstract

This study was conducted based on students’ difficulties in understanding the concepts of computer networks and the internet, due to the use of learning media that were less effective at providing concrete visualization. Therefore, this study aims to develop Augmented Reality-based interactive learning media on the computer network and internet learning materials in Senior High School (SMA) as an alternative that provides a more interactive learning experience. This study employed the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The study was conducted at SMA Negeri 1 Tolangohula in class X-5. The Augmented Reality-based learning media were developed using Unity, with validation by media and material experts and testing by students. The findings showed that the learning media were deemed valid, with media expert validation at 75% and material expert validation at 85%. The media were also categorized as practical, with a student practicality score of 87.76%. In addition, the AR learning media were deemed effective based on improvements in students’ learning outcomes, with an average pretest score of 52.5% and a posttest score of 83.75%, and an N-Gain score of 0.66, which was categorized as moderate. Thus, the developed AR learning media were considered feasible for use as learning media on computer networks and internet materials.
PERANCANGAN LAYANAN SISTEM INFORMASI PROFIL SEKOLAH  SMPN 6 KOTA GORONTALO BERBASIS WEBSITE SEBAGAI MEDIA LAYANAN INFORMASI Taki, Mohammad Fachril; Katili, Muhammad Rifai; Amali, Lanto Ningrayati; Pomalingo, Advindo Rasta Taufiqillah; Miolo, Nazwa Dinarjo; Lahay, Sri Nilawaty
TRANSFORMASI Vol. 22 No. 1 (2026): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/7ct22327

Abstract

SMPN 6 Kota Gorontalo tidak memiliki website resmi yang aktif, sehingga informasi sekolah tersebar di berbagai platform tidak resmi seperti grup WhatsApp dan papan pengumuman fisik. Kondisi ini menyebabkan penyampaian informasi tidak terpusat, sulit diakses masyarakat luas, dan berpotensi menimbulkan kesalahan informasi yang berdampak pada menurunnya kualitas layanan publik sekolah. Penelitian ini bertujuan merancang dan membangun sistem informasi profil sekolah berbasis website sebagai media layanan informasi resmi yang terpusat dan mudah diakses oleh seluruh pemangku kepentingan. Pengembangan sistem menggunakan metode Waterfall dengan teknologi PHP Native, HTML, CSS, dan MySQL, serta didukung Laragon sebagai local server dan Visual Studio Code sebagai editor kode. Pengumpulan data dilakukan melalui observasi langsung, wawancara dengan guru dan tenaga kependidikan, studi dokumentasi, serta kajian pustaka. Sistem yang dihasilkan menyediakan halaman publik yang memuat profil sekolah, data guru, galeri kegiatan, berita, prestasi siswa, serta pengumuman kelulusan. Pada sisi admin, sistem dilengkapi fitur login aman, pengelolaan konten berbasis CRUD, dan dasbor analitik yang menampilkan tren nilai akademik dan performa kelulusan. Sistem juga dilengkapi dua layanan interaktif, yaitu Layanan Cek Kelulusan berbasis NIS yang memungkinkan siswa memeriksa status kelulusan secara mandiri, serta Layanan Helpdesk pengaduan anonim berbasis tiket untuk mendukung manajemen insiden. Pengujian dengan metode Black Box Testing menunjukkan seluruh fungsi sistem berjalan sesuai harapan tanpa ditemukan kesalahan. Sistem ini berhasil mengintegrasikan pengelolaan informasi sekolah ke dalam satu platform terpusat berbasis web, sehingga meningkatkan aksesibilitas, akurasi, dan efisiensi layanan informasi publik di SMPN 6 Kota Gorontalo. Kata Kunci: Sistem Informasi, Profil Sekolah, Website, Waterfall, PHP Native
Pengembangan Sistem Informasi Perpustakaan Berbasis Web dengan Teknologi Barcode Menggunakan Metode Waterfall dan Kerangka Kerja ITIL Siti Ainsha Dunggio; Firmansyah Pontoh; Zhafir Bachri Muhammad; Gendhis Humaira Syaifudin; Lanto Ningrayati Amali; Muhammad Rifai Katili; Sri Nilawaty Lahay
Jurnal Sistem Informasi, Teknik Informatika dan Teknologi Pendidikan Vol. 6 No. 1 (2026): Edisi April - September 2026 IN PRESS
Publisher : Utiliti Project Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pemanfaatan teknologi informasi memiliki peran penting dalam meningkatkan kualitas layanan di lingkungan pendidikan, khususnya pada pengelolaan perpustakaan. SMA Negeri 1 Suwawa sebelumnya telah memiliki sistem informasi perpustakaan, namun sistem tersebut saat ini tidak aktif sehingga proses transaksi peminjaman dan pengembalian buku dilakukan secara manual, mengakibatkan keterlambatan pelayanan, pencatatan data yang tidak memadai, dan tingginya potensi kesalahan administratif. Penelitian ini bertujuan mengotomasi transaksi peminjaman dan pengembalian buku melalui sistem informasi perpustakaan berbasis web yang terintegrasi dengan teknologi barcode untuk mempercepat identifikasi anggota dan pengolahan data transaksi, dikembangkan menggunakan metode Waterfall dan kerangka kerja ITIL V3 dengan 5 domain Service Lifecycle, yaitu Service Strategy, Service Design, Service Transition, Service Operation, dan Continual Service Improvement (CSI). Hasil Black Box Testing pada 9 skenario pengujian seluruhnya berhasil, membuktikan sistem mampu meningkatkan efisiensi dan akurasi layanan perpustakaan SMA Negeri 1 Suwawa melalui pendekatan manajemen layanan TI yang terstandar.
Core model of information technology governance system design in local government Lanto Ningrayati Amali; Muhammad Rifai Katili; Sitti Suhada
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 21, No 4: August 2023
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v21i4.24287

Abstract

Information technology governance (ITG) in local government is aimed at a good governance service framework. Reports produced as a result of the framework’s implementation help to improve governance’s openness, potency, and efficiency. A strong governance structure for adopting information technology (IT) is essential to ensuring its best utilization. The governance system should be properly managed to support the organization’s business. Therefore, this research aims to design an ITG system suitable for best practices using the control objectives for information technologies (COBIT) 2019 framework. The recommendations from the core model were processed based on the priority or competence level that local government entities use. It also produced a core model with capability levels of 1 and 2 that do not exist. The recommendation designated for the priority level of 3 was 17. The core model to be assigned a capability level of 4 urgently needed to be implemented was 23 core models.
Effect of the Android-Based e-LabVir Application on Learning Independence and Science Learning Effectiveness of Generation Z Students in Dynamic Electricity Material Nova Elysia Ntobuo; Lanto Mohamad Kamil Amali; Lanto Ningrayati Amali; Citron Payu; I Made Hermanto; Lukman Samatowa; Doung Ratha
Jurnal Pendidikan Sains Indonesia Vol 13, No 4 (2025): OCTOBER 2025
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v13i4.48975

Abstract

In an ideal school, laboratories are an integral part. However, not all schools in Indonesia have adequate laboratories, or even laboratory space. One alternative is to utilize virtual laboratories. Utilization of virtual laboratories is a viable and efficacious approach for practicum implementation, offering a potential solution to the constraints associated with laboratory equipment. However, the majority of virtual laboratories are not compatible with android devices due to the size of the data required to download the necessary applications. Furthermore, there is a paucity of android-based virtual laboratories, and even those that exist often require internet data during operation. In light of the aforementioned considerations, the objective of this research is to develop an android-based virtual laboratory learning media. This research employs the ADDIE development method to create an android-based virtual laboratory that utilizes minimal internet data, with the majority of data being used only during the installation process. Once the application is installed, the virtual laboratory can be utilized without requiring an internet connection. The findings indicated that the virtual laboratory met the standards of validity as determined by expert evaluation. Moreover, preliminary trials conducted with 24 students at SMP Negeri 2 Gorontalo revealed that 83% of students provided highly positive feedback, while 17% offered positive responses. Additionally, the findings indicated that students exhibited commendable autonomy in their learning process when utilizing an android-based virtual laboratory
Markerless versus marker-based augmented reality: comparative usability insights from a museum context Lanto Ningrayati Amali; Muhammad Rifai Katili; Arif Dwinanto; Rasim Rasim
Bulletin of Electrical Engineering and Informatics Vol 15, No 2: April 2026
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v15i2.11286

Abstract

Augmented reality (AR) has become a pivotal tool for enhancing museum engagement through interactive experiences. This study developed and evaluated an Android-based AR application for the Popa Eyato Archaeological Museum, comparing marker-based (Vuforia), and markerless (EasyAR) tracking methods. While previous studies often focus on technical development, this research provides empirical insights into usability within the Southeast Asian Museum context. Using a mixed-methods approach with 35 participants, the application was evaluated using the system usability scale (SUS) and handheld augmented reality usability scale (HARUS). Results show that the application achieved an average SUS score of 78, classified as “Good” and “Acceptable”. The comparative analysis reveals that while marker-based AR offers higher stability, markerless AR provides greater flexibility for spatial exploration. However, environmental factors like museum lighting significantly impact markerless tracking performance. These findings offer practical recommendations for museum curators and AR designers in selecting appropriate tracking technologies based on infrastructural constraints and visitor demographics. The study concludes that balancing technical stability with user mobility is essential for optimizing digital heritage preservation and educational engagement in regional museums.
Evaluasi Usability Sistem Informasi Akademik Universitas Negeri Gorontalo Menggunakan Metode System Usability Scale (SUS) Jihan Fahira Gubali; Suci Rahmawaty Utina; Nazwa Alhabsy; Aji Muhamad Landung; Lanto Ningrayati Amali
Jurnal Sistem Informasi Triguna Dharma (JURSI TGD) Vol. 5 No. 1 (2026): EDISI JANUARI 2026
Publisher : STMIK Triguna Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/jursi.v5i1.12377

Abstract

Pada kajian yang telah dilakukan ini dilatar belakangi oleh implementasi Sistem Informasi Akademik Universitas Negeri Gorontalo (SIAKAD UNG) yang masih menghadapi berbagai kendala usability, seperti tampilan yang kurang ramah pengguna, navigasi yang membingungkan, serta sejumlah fitur yang belum berfungsi optimal. Kondisi tersebut menimbulkan kesenjangan antara tujuan sistem sebagai pendukung layanan akademik yang efisien dan pengalaman nyata pengguna di lapangan. Penerapan metode SUS (System Usability Scale) dalam evaluasi peringkat kegunaan dilakukan untuk mengetahui tingkat usability suatu sistem sebagai dasar perbaikan antarmuka, fitur, dan alur penggunaan sistem. pada riset menerapkan metode riset yang bersifat kuantitatif deskriptif, dimana pemrolehan data berasal dari 100 mahasiswa aktif angkatan 2025 pada 10 fakultas di Universitas Negeri Gorontalo yang tentunya telah ditentukan berdasarkan kriteria yang cocok dengan penelitian ini. Proses pemungutan data diperoleh dari pengujian alur tugas yang telah ditentukan dan pengisian angket SUS 10 item skala Likert 1–5. Hasil pengukuran menunjukkan skor SUS rata-rata sebesar 61,05 yang menempatkan SIAKAD UNG pada grade “D” dengan kategori adjective “OK”, tingkat penerimaan (acceptability) marginal, dan berada pada kelas detractor dalam perspektif Net Promoter Score.
Co-Authors Abdul Aziz Bouty Agus Lahinta Ahmad Azhar Kadim Aji Muhamad Landung Akbar, Muhammad Ilham Alfian Zakaria Antula, Nur Savira Anwar, Ridha Alvariza Arip Mulyanto Awaludin Madjidu Bahu, Karim Buke, Imam B. Citron S Payu Dadi, Heru Hartato Dai, Roviana H. Dengo, Moh. Fadel Diko, Yulianti Doung Ratha Dwi Novita Hasan Dwinanto, Arif Edi Setiawan Erni Mohamad Femy Mahmud Sahami Firmansyah Pontoh Gani, Hilmansyah Gede Sandika, I Wayan Gede Sandika Gelo, Siti Zalyah Gendhis Humaira Syaifudin Halid, Rahayu Hamdata, Ayub Hamlina, Robin Y. Hanifah Mardlatillah Harto Malik Hasan S. Panigoro hasdiana, hasdiana Hermila A Hunta, Aprilia M Husain, Wirahman Salsabil Huzaima Mas'ud I Made Hermanto I Wayan Gede Sandika I Wayan Gede Sandika I Wayan Sudana Indhitya R Padiku Ishak Isa Jawa, Agnes Wuda Jemmy A Pakaya Jihan Fahira Gubali Katili, Moh. Zulkifli Kilo, Juriah R. Kinanti, Titin Seh Kusuma, Ma'rifatul Sasmitha Lahay, Sri Nilawati Lahay, Sri Nilawaty Lailany Yahya Lamatenggo, Nina Lanto Mohamad Kamil Amali Lanto Mohamad Kamil Amali Lantu, Zulvikry Andre Lillyan Hadjaratie Lukman Samatowa M Munir M. Mahmuddin Mahmud, Fikran Malapu, Nayla Yuniar mamonto, fara humaira Manda Rohandi Mardlatillah, Hanifah Maryam Rahim Mas'ud, Huzaima Masloman, Alwiansyah Mazida Ahmad Miolo, Nazwa Dinarjo Moh Ramdhan Arif Kaluku Moh. Ilham Saputra I. Harun mohammad syafri tuloli Mokodompit, Nuris Salikin Mongilong, Mohammad Farhan Muchlis Polin Muh. Mishbahuddin Dalu Muhammad Rifai Katili Mukhlisulfatih Latief Musa, Viviwidyawati A MUTHIA Nambo, Ilun Nancy Katili nauko, yogi septiawan Nazwa Alhabsy Nikmasari Pakaya Nova Elysia Ntobuo Pakaya, Nikmasari Pala, Nisya Fiscadilla Pena, Wiki Aji Putra Pomalingo, Advindo Rasta Taufiqillah Rahman Takdir Rahmat Taufik R.L Bau Ramang H. Yusuf Rampi Yusuf Rasim, Rasim Rifadli Bahsuan Rochmat Mohammad Thohir Yassin Rolinsa Madina, Novita Rustam I. Husain Salahudin Olii Sali, Mohammad Rifai Sali, Mohammad Rifai Setiawan, Zahrul Siti Ainsha Dunggio Siti Aisa Liputo Siti Fadhila Noholo Sitti Suhada Sri Ayu Ashari Sri Nila Lahay Sri Nilawaty Lahay Suci Rahmawaty Utina Sudirman, Randi Sugeha, Alif Perdana Sulistio, Rian Suma, Mahmud Sunardi Sunardi Sunarty Suly Eraku Suwandi, Ihsanulfu'ad Tajuddin Abdillah Taki, Mohammad Fachril Thohir Yassin, Rochmat Mohammad Tri Alfandra Labuga Ts. Bullah, Ilham Umar Sako, Umar Usup, Rima Melati Wandi Ismail Wibowo, Sela Febrianti Wihardi, Yaya Yahya, Abdurrafi Yuszda K Salimi Zees, Nurtianingrat Zhafir Bachri Muhammad