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Analisis Penggunaan Video Animasi Nussa dan Rara dalam Menstimulasi Kemampuan Empati Anak Usia 4-5 Tahun di TK Negeri Pembina Pandeglang Naiya Fadhillah; Atin Fatimah; Luluk Asmawati
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2902

Abstract

This study aims to analyze the use of the Nussa and Rara animated video in stimulating the empathy skills of children aged 4–5 years at TK Negeri Pembina Pandeglang. The study employed a descriptive qualitative approach, with data collected through observation, interviews, documentation, and field notes. The findings revealed that the implementation of the Nussa and Rara animated video was carried out systematically through three stages: planning, implementation, and evaluation. The planning stage included preparing the Daily Learning Implementation Plan (RPPH), selecting video episodes containing empathy-related values, and organizing instructional materials. During the implementation stage, the animated videos were shown once or twice a week for approximately five minutes under teacher guidance. The evaluation stage involved discussions, question-and-answer sessions, and positive reinforcement to strengthen children's understanding. The use of the Nussa and Rara animated video successfully stimulated three dimensions of children's empathy: cognitive empathy, reflected in the ability to understand others' feelings; affective empathy, demonstrated by the ability to share and experience others' emotions; and behavioral empathy, shown through concrete actions such as sharing food, cooperating to tidy up toys, and inviting lonely peers to play together. The selection of the Nussa and Rara animated video was based on its positive role models, age-appropriate storylines for children aged 4–5 years, engaging visual presentation, adequate audiovisual facilities, and relevance to children's daily lives. However, several challenges remained, including differences in children's verbal abilities and limited parental support. These challenges were addressed by selecting shorter video episodes, using simple guiding questions, and implementing active and creative learning strategies. Therefore, the Nussa and Rara animated video can serve as an effective educational medium for stimulating empathy skills in early childhood.
Teaching Factory-Based Field Work Practice Learning Model to Improve Vocational High School Students' Competencies Masliha Masliha; Mustofa Kamil; Luluk Asmawati
Jurnal Pendidikan Abad Ke-21 Vol 4, No 1 (2026)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/jpak.v4i1.861

Abstract

This research aimed to develop a valid and practical Teaching Factory-based Field Work Practice learning model to improve the competency of Vocational High School students. This research is motivated by the suboptimal implementation of Field Work Practice, which is still lacking in structure, measurement, and is not fully aligned with industry standards. This research used a Research and Development (RD) approach with the ADDIE development model, which includes analysis, design, development, implementation, and evaluation. The research instruments consisted of an expert validation sheet and a teacher practicality questionnaire with a five-level scale. The validation subjects involved five experts, while the practicality test was conducted by five teachers teaching the Field Work Practice subject. The results showed that the TeFa-based Field Work Practice learning model achieved a validity level of 93.15%, categorized as very valid, and a practicality level of 90.8%, categorized as very practical. These results indicate that the developed model has high design quality, is easy to implement, and is relevant to the needs of industry-based learning. The implication of this research is that the Teaching Factory-based Field Work Practice model can be used as a strategic alternative in implementing Field Work Practice in vocational schools, especially in overcoming limited industrial access, as well as contributing to improving student competencies through authentic, structured, and work-oriented learning experiences.
Pengembangan Flashcard Digital Tujuh Kebiasaan Anak Indonesia Hebat dan Peran Orangtua untuk Meningkatkan Kosa Kata Anak 4-5 Tahun Luluk Asmawati
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 13, No 3 (2025): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v13i3.111502

Abstract

Flashcard digital untuk pengembangakan kosa kata anak usia dini terkait tema Tujuh Kebiasaan Anak Indonesia Hebat yang mudah diakses belum banyak variasi jenis dan jumlahnya. Peneliti mengembangan flashcard digital untuk meningkatkan kosa kata anak. Tujuan penelitian pengembangan model flashcard digital dan peran orangtua untuk meningkatkan kosa kata tema Tujuh Kebiasaan Anak Indonesia Hebat pada anak usia 4-5 tahun. Metode penelitian menggunakan pengembangan model ADDIE. Temuan-temuan hasil penelitian: (1) uji kelayakan ahli materi 3,8 kriteria sangat layak dan ahli media 3,9 kriteria sangat layak; (2) anak mampu meningkatkan kosa kata dengan memahami kata, bunyi, dan makna kata benda, kata kerja, dan kata sifat pada kriteria berkembang sesuai harapan; (3) penggunaan media flashcard untuk meningkatkan nilai-nilai karakter Tujuh Kebiasaan Hebat Anak Indonesia pada kriteria berkembangan sangat baik; (4) respon peran orangtua sangat baik dengan menyediakan, mendampingi, dan memberikan pujian pada anak. Kesimpulan flashcard digital dan peran orangtua efektif untuk meningkatkan kosa kata anak usia dini.
Pengembangan Multimedia Interaktif Flash Card Untuk Meningkatkan Kemampuan Membaca Anak Usia 4-5 Tahun Rina Nurasyiah; Luluk Asmawati; Fadlullah Fadlullah; Cucu Atikah
JEA (Jurnal Edukasi AUD) Vol. 9 No. 1 (2023): June
Publisher : Fakultas Tarbiyah dan Keguruan UIN Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/jea.v9i1.9287

Abstract

Anak-anak usia 4-5 tahun memiliki kemampuan membaca yang masih kurang. Salah satu indikatornya adalah anak belum mampu menyebutkan nama huruf, menghubungkan kata dengan gambar serta kosa kata anak masih kurang. Media yang digunakan guru dalam pembelajaran membaca khususnya untuk anak usia 4-5 tahun juga masih menggunakan media konvensional yang membuat anak kurang tertarik dalam mengikuti kegiatan pembelajaran membaca. Tujuan penelitian ini adalah mengembangkan multimedia interaktif flash card dalam rangka meningkatkan kemampuan membaca anak usia 4-5 tahun. Metode penelitian yang digunakan adalah R&D menggunakan model ADDIE. Hasil penelitian ini menunjukan bahwa multimedia interaktif flash card sangat layak untuk digunakan berdasarkan hasil uji validasi ahli materi dan ahli media. Dengan demikian berdasarkan hasil dari pengujian dapat disimpulkan bahwa multimedia interaktif flash card dapat digunakan oleh guru sebagai media pembelajaran untuk meningkatkan kemampuan membaca anak usia 4-5 tahun. 
Asesmen Portofolio dan Penggunaan Kids Doodle untuk Meningkatkan Perkembangan Mewarnai Anak Usia 4-5 Tahun: The Portfolio Assessment and Use of the Kids Doodle App to Improve Coloring Development in 4-5 Year Old Children Luluk Asmawati; Humaidah; Alifa Azzahra; Devita Aurazahra; Juita; Gita Mayasari; Nabila Nasywa Hanifah
Indonesian Journal of Early Childhood: Jurnal Dunia Anak Usia Dini Vol. 8 No. 1 (2026)
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/ijec.v8i1.4988

Abstract

This study aims to analyze the role of digital-based portfolio assessment in supporting the artistic development of children aged 4–5 years through the use of the Kids Doodle application, as well as to identify the ease of use of the Kids Doodle application in Early Childhood Education (PAUD) learning. This study uses a qualitative approach with a library research method. Data sources were obtained from accredited national journal articles, reference books, and scientific documents relevant to portfolio assessment, early childhood artistic development, and the use of digital media in ECE learning. The research subjects did not directly involve children but focused on relevant previous research results. Data collection techniques were carried out through documentation, while data analysis techniques used content analysis through the stages of data reduction, data presentation, and conclusion drawing. The results of the study show that the use of the Kids Doodle application contributes positively to the artistic development of early childhood, particularly in enhancing visual creativity, expressive abilities, and fine motor coordination through digital coloring activities. Other findings indicate that the Kids Doodle application is very easy to use due to its simple interface, child-friendly features, and attractive color and brush options. The integration of portfolio assessment allows educators to document children's artistic development authentically and continuously. Thus, the use of the Kids Doodle application combined with portfolio assessment can be an innovative alternative to art learning media that is in line with the developmental characteristics of early childhood.   ABSTRAK  Latar belakang penelitian yaitu teknologi pendidikan bidang anak usia dini memerlukan fasilitasi pembelajaran dan asesmen digital untuk meningkatkan keterampilan belajar abad 21 anak usia dini. Penelitian ini bertujuan menganalisis asesmen portofolio dan penggunaan kids doodle untuk meningkatkan perkembangan mewarnai anak usia 4-5. Inovasi teknologi pembelajaran menggunakan kids doodle memfasilitasi kegiatan mewarnai dan asesmen portofolio digital anak usia dini. Subjek penelitian berjumlah 10 anak di TK Amanah Kota Serang. Metode penelitian menggunakan kualitatif naturalistik. Teknik pengumpulan data menggunakan observasi, dokumentasi portofolio. Teknik analisis data menggunakan analisis konten. Temuan-temuan hasil penelitian: (1) asesmen portofolio bahwa 10 anak mampu menyimpan karya digital dengan berkembang sangat baik pada aspek perkembangan mewarnai, kelengkapan hasil karya, kerapihan, dan keaslian karya; (2) penggunaan kids doodle berkembang sangat baik bahwa 10 anak mampu menggunakan kids doodle pada aspek kemudahan, keterlibatan, pemilihan objek gambar, dan menyimpan karya; (3) perkembangan mewarnai berkembang sangat baik bahwa rata-rata 10 anak mampu mewarnai dengan aspek komposisi warna, pemilihan krayon digital, kesesuaian tema, dan kreativitas. Dampak penelitian yaitu asesmen portofolio digital dan penggunaan kids doodle dapat meningkatkan perkembangan mewarnai anak usia 4-5 tahun berkembang sangat baik.  
Pengaruh Aplikasi Hand Wash Squad Terhadap Perilaku Hidup Bersih Dan Sehat Anak Usia 5-6 Tahun Di Kecamatan Serang Kurniasih, Iyam; Asmawati, Luluk; Rosidah, Laily
PAUDIA: Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 11, No 2 (2022): Desember 2022 : PAUDIA (Jurnal Penelitian Dalam Bidang Pendidikan Anak Usia Din
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v11i2.13316

Abstract

AbstractThe background of the study is due to Covid-19 which has a very large impact on daily habits.The purpose of this study was to determine the effect of the hand wash squad application on clean and healthy living behavior in children 5-6 years old in the Serang sub-district, Banten. The method used in this research is a quantitative type of quasi-experimental/quasi-research. The population is all kindergartens in Serang sub-district, with a random sampling technique. Data were taken by conducting pretest, treatment, and also post-test in the experimental class and the control class. The data analysis technique used a normality test, homogeneity test, and paired sample t-test. So it can be concluded that there is an effect of the hand wash squad application on the clean and healthy living behavior of children 5-6 years old in Serang, Banten with the result value of sig. (2-tailed) 0.000 0.05, while the sig value (2-tailed) for the control class was 0.283 0.05. It is hoped that this research can be able to reinforce similar research regarding the habit of washing hands with digital-based applications and provide input about using Android as a stimulus medium for hand washing practice activities.Keywords: Learning Media, Application Hand Wash Squad, PHBSAbstrakPenelitian ini dilatarbelakangi oleh Covid-19 yang berdampak sangat besar terhadap kebiasaan sehari-hari. Tujuan penelitian ini adalah untuk mengetahui pengaruh penerapan hand wash squad terhadap perilaku hidup bersih dan sehat pada anak usia 5-6 tahun di kecamatan Serang, Banten.  Metode yang digunakan dalam penelitian ini adalah jenis kuantitatif quasi-experimental/quasi-research.  Populasi dalam penelitian ini adalah seluruh TK yang ada di Kecamatan Serang Banten dengan teknik random sampling. Pengambilan data dilakukan dengan melakukan pretest, treatment, dan juga posttest pada kelas eksperimen dan kelas kontrol. Teknik analisis data menggunakan uji normalitas, uji homogenitas, dan uji paired sample t-test. Disimpulkan bahwa terdapat pengaruh penerapan hand wash squad terhadap perilaku hidup bersih dan sehat anak usia 5-6 tahun di Serang Banten dengan hasil nilai sig.  (2-tailed) 0,000 0,05, sedangkan nilai sig (2-tailed) untuk kelas kontrol adalah 0,283 0,05.  Diharapkan penelitian ini memperkuat penelitian sejenis mengenai kebiasaan cuci tangan dengan aplikasi berbasis digital dan memberikan masukan tentang penggunaan android sebagai media stimulus kegiatan praktik cuci tangan Kata kunci: Media Pembelajaran, Aplikasi Hand Wash Squad, PHBS
Co-Authors -, Kosasih - A. Marta Nurdin Aan Hendrayana Abda Abda Aceng Hasani Afifah Dwi Gusmawati Afrizal, Stevany Agustin, Lidya Ayu Ahmad Jahuri Alifa Azzahra Anak Agung Istri Sri Wiadnyani ANDRI KURNIAWAN Aries Denta Putra Arwen, Desri Asma Asma Astuti Ambarwati Atik Karyati Atin Anita Prihatini Atin Fatimah Aty Sofiaty Cucu Atikah Devia Nuarima Devita Aurazahra Elen Anne Enawar Enawar Endah Oktinawangsari Erien Nabila Putri Euis Yanah Mulyanah Fadhlullah Fadhlullah Fadlullah Fadlullah Fadlullah Universitas Sultan Ageng Tirtayasa Fadlullah, Fadlullah Fahmi Fahmi Farid Ibnu Wahid Firiyani, Afiyah Fiya Mahardhika Gita Mayasari Gunardi, Ari Hanafi, Syadeli Hasbullah Hasbullah Hasbullah Hasbullah Henny Nurhaeny Henny Setiani Henti Sulistiowati Hidayat, Sholeh Humaidah Irma Lailah Sari Ishak, Ishak Isnayati Isnayati Isnayati, Isnayati Isti Rusdiyani Iyam Kurniasih Juita Karyati, Atik KOSASIH KOSASIH, KOSASIH KRISTIANA MARYANI, KRISTIANA Kurniasih, Iyam Laily Rosidah Lesi Lesiani Lindawati Lindawati Maryana Maryana Maryana Maryana, Maryana Masliha, Masliha Masniah Masniah Masniah Masniah Ma’thuf, Ma’thuf Meysi Apriliani Mohamad Fachri Yasin Mohammad Sulaeman Mustofa Kamil Nabila Nasywa Hanifah Nailah Amalia Naiya Fadhillah Namiroh Namiroh Nila Septianingsih Nunung Solihat Nuraini, Hery Pajar, Alip Rachmani, Tria Rahayu, Bening Mujianti Ratih Kusumawardani Ratna Komalasari, Ratu Rina Nurasyiah Riseu Luginawati Sarkiyah Sarkiyah Setiawan, Rizki Sholih Sholih Siti Badriah SITI HERLINDA Solihat, Nunung Sudadio Sudadio Sudibjo, Niko Suhendar Suhendar, Suhendar Suherman, Suherman Sulhana Lely Siregar Suparno Suparno Tri Sayekti Ulul Azmi Ulul Azmi Yasin, Mohamad Fachri Yayat Ruhiat Yulianto Yulianto Zaenal Wathon _, Suhendar