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Lifeskill-Based Interactive Multimedia Training and Assistance to Improve Education Services at SDN Gondang Wetan 1 Pasuruan Ludfi Arya Wardana; Rofikha Nuriyanti; Farah Sayu Athilah; Mala Sastia Novita Sari; Tri Utami Prastyaningsih
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2022): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v3i2.2050

Abstract

Community service is carried out to the teachers of SDN Gondangwetan 1 Pasuruan in the form of lifeskill-based interactive multimedia training and mentoring. The purpose of this service is to improve the understanding and skills of teachers in creating interactive multimedia based on life skills to improve educational services. The implementation method is in the form of activity planning, activity implementation, implementation techniques, monitoring and evaluation and recognition. The results and discussion of this service are an enthusiastic increase in the understanding process and interactive multimedia products based on life skills so as to improve educational services at SDN Gondangwetan 1 Pasuruan.
Penerapan Model Pembelaja RAN Kontekstual Meningkatkan Hasil Belajar Matematika Kelas III Di SDN Branggah II Kecamatan Lumbang Ekawati Kusumastutik; Ludfi Arya Wardana; Didit Yulian Kasdriyanto
Jurnal Pendidikan, Sains Dan Teknologi Vol. 2 No. 1 (2023): Januari - Maret
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v2i1.593

Abstract

Mathematics is a subject that is studied by all levels in education with a very important role in mastering science and technology. However, not all individuals have the ability in this mathematical matter. So that it is not uncommon for individuals to think that mathematics is a difficult subject. As was the case with the third grade students at SDN Branggah II, Lumbang District, their math skills were still relatively low. This means that there needs to be an action to fix the problem. Based on research, these problems occur because of the inappropriateness of the learning model used in learning mathematics. For this reason, researchers want to carry out an action to improve mathematics learning outcomes by utilizing the Contextual learning model. This research was carried out using classroom action research (PTK) with the data collection process using observation, tests and documentation. The data analysis process used is descriptive comparative data analysis and quantitative analysis. The use of Contextual learning models to improve student learning outcomes is very significant and effective, with the percentage of completeness in pre-cycle 37.5%, cycle I 61.5, and cycle II 87.9%. This means that here the utilization of this contextual learning model is very suitable for use in learning mathematics.
Peningkatkan Minat Dan Hasil Belajar Siswa Menggunakan Pembelajaran Kelompok Dengan Teknik Permainan Karet Pada Pengurangan Bilangan Sampai 100 Di Kelas II SDN Sogaan II – Probolinggo Syaiful Haq; Ludfi Arya Wardana; Didit Yulian Kasdriyanto
Jurnal Pendidikan, Sains Dan Teknologi Vol. 2 No. 1 (2023): Januari - Maret
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v2i1.594

Abstract

Efforts to improve the quality of education must be holistic, including knowledge, skills, attitudes and values. Here, educators become the main factor in improving the quality of education. Educators must be competent in the use of learning strategies and methods. The motivation for this study is the problems that arise in the learning of 2nd grade mathematics of SDN SOGAAN II - PROBOLINGGO, students are unable to understand the concepts of subtraction of even numbers and subtraction of numbers one and the use learning materials in teaching and the learning process is not very interesting, lack of interests and learning outcomes for category 2 SDN SOGAAN II - PROBOLINGGO. So we need a treatment to solve this problem. For this reason, researchers use rubber games for group learning to increase interest and learning outcomes. The study was conducted using the Classroom Action Research (CAR) method and the data analysis used a circular qualitative approach to measure learning outcomes. The application of group learning and rubber games has a positive impact on improving student learning outcomes, and student learning outcomes have increased in the second cycle. In Cycle I, students achieved an overall average learning outcome of only 73.75, which was considered insufficient to meet academic performance goals, while in Cycle II, they achieved 82.4. This means that group learning through rubber games is very effective in increasing student interest and learning outcomes.
Implementasi Nilai-Nilai Religius Pancasila Dan Wawasan Pancasila Dalam Sekolah Berbasis Pesantren Uswatun Hasanah; Ludfi Arya Wardana; Hamdan Amrullahc
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 2 (2023): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v1i2.60

Abstract

Pancasila is the ideology of the Indonesian nation. Religious values are a manifestation of attitudes that demonstrate a quality of life that is inseparable from religious teachings. As long as Pancasila is viewed as something positive and remains distant from endangering the Indonesian nation, it is considered to be in line with religious norms. The integration of religious values from Pancasila with Pancasila's perspective in pesantren-based schools provides significant benefits for students. They not only receive a strong religious education but are also equipped with a solid understanding of national unity, becoming agents of change that bring harmony to society. The Pancasila perspective serves as guidance in responding to social dynamics, being open to criticism, and serving as a common point, focus, and goal for fostering collective awareness of the national system. This research aims to describe the implementation of religious values from Pancasila and the Pancasila perspective in pesantren-based schools. Pesantren is a traditional educational institution with distinctive characteristics that combine religious and general education. Pancasila, as the foundation of the Indonesian state, emphasizes religious values and national perspectives that complement each other. In this context, pesantren can play a role as an educational institution that bridges the gap between religious and general education, producing individuals who are well-integrated into national life.
Penguatan Wawasan Kebangsaan peserta didik di MTs. Raudlatul Hasaniyah melalui Pembelajaran Pendidikan Kewarganegaraan Alifah Yulia Putri; Uswatun Hasanah; Ludfi Arya Wardana
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 2 (2023): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v1i2.68

Abstract

This research was conducted in order to find out how the development of the National Insight of students at MTS Raudlatul Hasaniyah through Citizenship Education Learning. The subjects in this study were students. The method used in this study is a qualitative approach using data collection techniques from observation, documentation and interviews. This research shows that apart from the students themselves, the teacher's role is also very important in strengthening nationalism. So as to create Citizenship Education learning activities to strengthen National Insight. In implementation, students must play an active role such as asking questions, concluding learning outcomes, and giving opinions. The teacher only helps if there are obstacles, except if students have delays in thinking / have special needs the teacher will motivate students to learn. Strengthening National Insight can also be seen from the development of attitudes and character of students during learning takes place. Like when paying attention to the material and the activeness of asking questions. Lack of literacy is an inhibiting factor at MTS Raudlatul Hasaniyah. The solution that can be done by the teacher is to guide students in learning and direct practice in implementing Strengthening National Insights.
Penerapan Metode Role Playing Materi Membaca Dongeng Upaya Untuk Meningkatkan Minat Dan Hasil Belajar Siswa Reza Fiprianti Setiani; Ludfi Arya wardana; Shofia Hattarina
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 2 (2023): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v1i2.70

Abstract

The success of a class can be supported by making the learning process fun, namely by emphasizing the existence of a learning method. During the learning process the method applied is the Role Playing method where the teaching involves students actively participating in the learning process by acting out scenarios from real life that are relevant to the topic of discussion. The formulation of the problem in this study is, 1) How is the application of the Role Playing Method in Indonesian Language Learning for class III in reading fairy tales in an effort to increase student learning interest at SDN Kedung Caluk? 2) How is the Application of the Role Playing Method in Class III Indonesian Language Learning materials for reading fairy tales in an effort to improve student learning outcomes at SDN Kedung Caluk 2? 3) What are the results of the Application of the Role Playing Method in Class III Indonesian Language Learning materials for reading fairy tales in an effort to increase interest in learning and student learning outcomes at SDN Kedung Caluk 2?. This study uses the method (PTK) by using observation techniques, interviews, tests and documentation. This research took place at SDN Kedungcaluk II with 13 class III student subjects. Data analysis in this thesis uses descriptive data analysis, evaluation, and reflection. The process achieved from implementing the Role Playing method is that it can improve student learning outcomes which initially in the first cycle the learning outcomes only reached 46% but in the second cycle it jumped to 92%.
Upaya Guru PPKN Untuk Meningkatkan Minat Belajar Terhadap Peserta Didik Yang Kecanduan Media Sosial Di MTS Miftahul Ulum Banyuanyar Lor Kabupaten Probolinggo Madaniatus Silviah; Nurul Saila; Ludfi Arya Wardana
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 2 (2023): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v1i2.94

Abstract

The problem in this study is caused by social media addiction which can affect student learning interest at MTs Miftahul Ulum Banyuanyar Lor, Probolinggo District. This study aims to describe the efforts of Civics teachers to increase learning interest in students who are addicted to social media. The research method uses a qualitative approach with interview and observation data collection techniques. The research subjects included PPKn teachers and class VIII students. From the results of the study it was found that the efforts of Civics teachers to increase learning interest in students who are addicted to social media, namely by building students' interest in learning, can make the class atmosphere fun and not boring in conveying learning material so that it is efficient. Of the various solutions that have been implemented, there are several solutions that have not yet been implemented. This is due to the difficulties in accessing social media which are still being implemented and are trying to provide the best facilities. The conclusion from this study is that PPKn teachers must be able to provide learning motivation at the beginning and at the end of learning, provide interesting learning media, namely the only way to take advantage of the convenience of accessing social media and also that the school will work with parents of students to control students in playing media social at home.
IMPLEMENTASI MEDIA PEMBELAJARAN BUSA (BUKU SAKU) BERBASIS MIND MAPPING PADA PEMBELAJARAN IPA MATERI SIKLUS AIR KELAS V SDN JATIURIP I KABUPATEN PROBOLINGGO Maulidza Wijayanti; Ludfi Arya Wardana; Shofia Hattarina
SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, dan Pendidikan Vol. 2 No. 8 (2023): July
Publisher : Lafadz Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/sibatik.v2i8.1223

Abstract

This study aims to determine the preparation, implementation and assessment of the implementation of mind mapping-based pocketbook learning media in science lessons on water cycle material for class V SDN Jatiurip I, Probolinggo district. This research uses a qualitative method, by exploring research data in the form of descriptive or words that describe all the data findings that have been found while in the field. Based on the results of the research data, it is clear that the class V teacher prepares for science lessons by making complete and systematic lesson plans and preparing learning media that are relevant to the learning material, namely using mind mapping-based pocketbooks. The implementation of science learning using the pocketbook media has systematic stages, in accordance with the lesson plan that has been made by the teacher. Science learning assessment with pocketbook media can improve student achievement.
Utilization of Lifeskill Oriented Interactive Multimedia to Overcome the Negative Impacts of Gadget Use on Children in Probolinggo: Utilization of Lifeskill Oriented Interactive Multimedia to Overcome the Negative Impacts of Gadget Use on Children in Probolinggo Ludfi Arya Wardana; Jauharotur Rihlah; Ahmad Izzuddin; Serlin Velinda; Tri Bagoes Pranoto Sanjoyo
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2023): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v4i2.2871

Abstract

The purpose of this community service is to solve the problem of using gadgets in children by utilizing life skill-oriented interactive multimedia. The method used in this service is partner socialization, self-learning, mentoring, coaching, and act and do. The results of the service are at the socialization stage to teachers, students and parents of students. The partner self-learning stage is given learning videos about children, children's games, and the positive and negative impacts of gadgets, this is an incubation period. The partner mentoring stage follows mentoring material, namely life skills material, digital technology material, child development material. The coaching stage changes the mindset by integrating life skills material into classroom learning. The act and doing stage utilizes effective, interesting and in accordance with novelty methods, namely life skill-oriented interactive multimedia technology and a respectful gesture detection tool. The conclusion of this service is that partners can make positive use of gadgets by using lifeskill-oriented interactive multimedia and respectful gesture detection devices.
Pengaruh Model Pembelajaran Role Playing terhadap Keterampilan Berbicara Siswa Kelas 2 SDN Kalisalam 2 pada Pembelajaran Bahasa Indonesia Ika Nur Aini; Ludfi Arya Wardana; Didit Yuliankasdriyanto
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.5875

Abstract

This study aims to determine the comparison of students' speaking skills through pretest and posttest. Role Playing Learning Model is a student-centered, innovative learning model, positioning the teacher as an effective facilitator in contextual learning related to real life situations. This research used one group pretest-posttest design through purposive sampling. The data collection technique used was a test. The instrument used to collect data was a multiple choice test. Data analysis was conducted using the Paired Sample T-test. The results of data calculation through the Paired-Sample T-Test test obtained a significance level of 0.000, meaning that students' speaking skills are better after learning through the role playing learning model than before students receive learning. This means that the learning model has more influence on students' numeracy skills.
Co-Authors Abdul Basit Adenita Faradilla Afib Rulyansah Ahmad Izzuddin Ajunaida Kurniawati Alifah Yulia Putri Ani Anjarwati Aprilia, Raisa Asfia Innisya Athilah, Farah Sayu Azzahra, Putri Fatimattus Cahyanti, Tri Citra Kusuma Hidayawati Devi Puspita Diana Rahmasari Diana, Dewi Rafika Nur Diana Didit Yulian Kasdriyanto Didit Yulian Kasdriyanto Didit Yulian Kasdriyanto Didit Yulian Krasdiyanto Didit Yuliankasdriyanto Dzaky Isyuniandri Ekawati Kusumastutik Endah Novita Sari Faradilah, Azmi Nur Farah Sayu Athilah Faridahtul Jannah Farihah, Firna Nahwa Ferdina, Vifian Lestin Fikri, M. Hisam Firda Oktaviaji Fitri Rochaiti galuh Lingga marta Hamdan Amrullahc Hermalia, Isslandy Ayu Hidayatullah, M Syarifudin Husen, Choirun Ika Nur Aini Ika Setyawati Ilham Ibnu Firdaus Ilmia, Ilmia Inayatul karimah Intan Novita Sari Irawati, Ika JANNAH, FARIDATUL Jauharotur Rihlah K, Didit Yulian Kadriyanto, Didit Yulian Kasdianto, Didit Yulian Kasdriyantoro, Didit Yulian Kharisma, Kharisma Khoiroh, Fajarotul Lely Nur Fitria Lia Ardiansari M. Sulthan Bayu S Madaniatus Silviah Mala Sastia Novita Sari Mamluatul Hasanah Matsusitha, Deka Maulidiana, Firli Maulidza Wijayanti Misdiyanto Misdiyanto Misdiyanto Misdiyanto, Misdiyanto Mochamad Nursalim Mohammad Iskak Elly, Mohammad Iskak Muhammad Badut Pangestu Muhammad Muslim, Muhammad Neni Mariana Ni Putu Ayu Cahaya Putri Nur Aulia Wijaya Nur Cholifa Nur Halimah Nur Rizky, Pangestu Nurul Saila Oktaviaji, Firda Prastyaningsih, Tri Utami Pratama, Vegas Albar Ramadani, Galu Kusuma Dewi Reza F. Setiani Reza Fiprianti Setiani Riasih, Tria Ribut Prastiwi S Ribut Prastiwi Sriwijayanti Ribut Prastiwi Sriwijayanti, Ribut Prastiwi Rofikha Nuriyanti Romadani, Isa Royyana, Malqa Dewi S, Meylinda Halimatus Serlin Velinda Shofia Hattarina Shofia Hattarina Shofia Hattarina, Shofia Silviana, Ika Siti Fatimah Siti Fatimah Siti Nur Hidayati Suharwati, Zulkha Susanti, Olik Syahbana, Wildan Syaiful Haq Tri Bagoes Pranoto Sanjoyo Tri Utami Prastyaningsih Ulfi Kurniawati Uswatun Hasanah Uswatun Hasanah Uswatun Hasanah Vifian lestin ferdina Vita Rahmatun Nazilah vivin handayani, vivin WAHYU SUKARTININGSIH Wulan Agustin, Wulan Agustin