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Pengembangan Perangkat Pembelajaran Matematika Berbasis Kompetensi 4K Anies Baswedan dan Multiple Intelligences Rulyansah, Afib; Wardana, Ludfi Arya
Jurnal Basicedu Vol. 4 No. 4 (2020)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v4i4.539

Abstract

Keterampilan-keterampilan yang harus dimiliki oleh peserta didik juga memerlukan kecerdasan yang sesuai dengan kompetensi yang dimiliki, terutama pada pembelajaran matematika sering kali tidak disukai siswa. Pengembangan perangkat pembelajaran perlu dilakukan agar dapat menghasilkan perangkat pembelajaran matematika yang valid, praktis, menarik dan efektif. Jenis penelitian yang dilakukan adalah penelitian dan pengembangan atau yang sering disebut Research and Development (R&D). Model pengembangan pada penelitian ini diadaptasi dari ADDIE yang berbasis pada Multiple Intelligences dan Kompetensi 4K Anies Baswedan. Berdasarkan hasil penilaian validasi dari ahli desain pembelajaran menunjukkan rata-rata 4,8 dengan presentase 96%. Ahli materi dan LKS menunjukkan rata-rata 5 dengan presentase 100%. Hasil ahli perangkat pembelajaran matematika kelas V yang didapat menunjukkan nilai rata-rata 4,7 dengan persentase 95%. Respon siswa terhadap learning media matematika berbasis kompetensi 4K Anies Baswedan dan Multiple Intelligence yang dikembangkan menunjukkan hasil persentase rata-rata diatas 85% yang berarti sebagian besar siswa memberikan respon positif atau sangat kuat. Berdasarkan temuan hasil penelitian dapat dikatakan bahwa perangkat pembelajaran matematika berbasis kompetensi 4K Anies Baswedan dan Multiple Intelligence sangat praktis, efektif dan menarik dalam proses belajar dikelas dengan persentase 98%
Penerapan Metode Penemuan Terbimbing Dalam Meningkatkan Hasil Belajar Matematika Materi Perbandingan Dan Skala Pada Siswa Kelas V SDN Jangur Tahun Ajaran 2017/2018 Kecamatan Sumberasih Kabupaten Probolinggo Rofikha Nuriyanti; ludfi arya wardana; galuh Lingga marta; Vifian lestin ferdina; siti fatimah
SEMINAR NASIONAL SOSIAL, SAINS, PENDIDIKAN, HUMANIORA (SENASSDRA) Vol 1 (2022)
Publisher : SEMINAR NASIONAL SOSIAL, SAINS, PENDIDIKAN, HUMANIORA (SENASSDRA)

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Abstract

The problem on this class action research is caused by less optimal in process of mathematics teaching  at SDN Jangur sumberasih sub-district Probolinggo regency which has implication in getting low results of learning mathematics especially on the comparison and scale study. This research aims to describe the implementation of guided discovery method in improving the results of learning mathematics in comparison and scale study on the students in grade 5 at SDN Jangur. The Research Methodology using qualitative approach with interactive descriptive method. The subject of the research include the headmaster and the teachers and students. The technique of data collection in this research using the observation, interview, and study of documentation. The results obtained from the research is the implementation of guided discovery method on the students at SDN Jangur that is be able to improve to be active, motivated and get interest in learning. It will increase the value of student learning that is from pre-action of the students’ average score that only got 55,25 and in frist cycle, the average score of student increase to be 72 then the average score is 83,9 in the second cycle. Therefore in the process of learning a teacher must be able to make the students active, motivated and has spirit in learning. One of the teachers can implement guided discovery method in learning process to make the students achieve the goal of learning that want to be achieved.
Penerapan Metode Pembelajaran Diskusi Berbantuan Media Gambar Berbentuk Puzzle Meningkatkan Aktivitas dan Hasil Belajar Siswa Materi Jenis-Jenis Pekerjaan pada Kelas III Di SDN Wringinanom 1 Probolinggo Ludfi arya wardana; Rofikha Nuriyanti; Fitri Rochaiti; Endah Novita Sari; Muhammad Badut Pangestu
SEMINAR NASIONAL SOSIAL, SAINS, PENDIDIKAN, HUMANIORA (SENASSDRA) Vol 1 (2022)
Publisher : SEMINAR NASIONAL SOSIAL, SAINS, PENDIDIKAN, HUMANIORA (SENASSDRA)

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Abstract

Penelitian ini bertujuan untuk meningkatkan aktivitas dan hasil belajar siswa melalui metode diskusi berbantuan media gambar berbentuk puzzle materi jenis-jenis pekerjaan pada siswa kelas III di SDN Wringinanom I Probolinggo. Penelitian ini merupakan penelitian tindakan kelas. Subjek penelitian ini adalah siswa kelas III SDN Wringinanom 1 yang berjumlah 17 siswa, terdiri dari 11 siswa laki-laki dan 6 siswa perempuan. Teknik pengumpulan data yang digunakan adalah observasi, wawancara tidak terstruktur dan tes. Teknik analisis data yang digunakan yaitu deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa penggunaan metode diskusi berantuan media gambar berbentuk puzzle, dapat meningkatkan aktivitas dan hasil belajar siswa kelas III SDN Wringinaom 1 Probolinggo. Peningkatan aktivitas belajar siswa dari rata-rata pratindakan sebesar 64,1 kemudian pada siklus I menjadi 67,5 dan meningkat lagi pada siklus II menjadi 91,2 dengan persentase ketuntasan belajar masing-masing sebesar 64,1%, 67,5%, dan 91,2%. Hal tersebut menunjukkan adanya peningkatan aktivitas belajar siswa dari nilai 64,1 menjadi 67,5 sehingga mengalami kenaikan sebesar 3,4. Nilai 67,5 menjadi 91,2 mengalami kenaikan sebesar 23,7. Peningkatan hasil belajar tersebut sebesar 12,06. Hal ini dapat dilihat dari nilai yang diperoleh siswa sebelum dilakukan tindakan nilai rata-rata 65,88 dengan persentase ketuntasan sebesar 47,05 % meningkat menjadi 72,94 dengan persentase ketuntasan sebesar 64,70 % dan pada siklus II nilai rata-rata meningkat menjadi 77,94 dengan persentase ketuntasan sebesar 82,35 %.
Implementation of Life Skills for Children with Disabilities At SDN Dringu Jannah, Faridahtul; Wardana, Ludfi Arya
Jurnal Simki Pedagogia Vol 8 No 1 (2025): Volume 8 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i1.902

Abstract

The purpose of this research is to prepare children with disabilities academically, socially, and emotionally in facing difficulties and life problems that require them to have life skills so that they can be more independent and not rely on others and can stand on their own feet someday. The research was conducted through a qualitative approach, where the targets of this research were students with disabilities at SDN Dringu. There are several stages in the implementation of this life skill, the first is the introduction of the concept of life skills, then the second stage is to gain learning experience with the implementation of life skills and the last is the review of children with disabilities. The results showed that the implementation of life skills for students with disabilities there can be applied quite well by students there, as evidenced by our interviews with homeroom teachers and students, where the homeroom teacher felt this, 1-2 children began to show quite good behavioral changes despite the short duration of our research. besides that, students voluntarily help group friends who have difficulties, they have dared to interact with others, and the relationship between friends becomes closer. These reflective skills are seen as an important aspect of teachers' ability to flexibly adjust their teaching to make optimal choices in response to students' learning progress.
Penerapan Media Game Wordwall Model TGT untuk Meningkatkan Hasil Belajar Perkalian Matematika Kelas IV SDN Sukabumi 2 Adenita Faradilla; Ribut Prastiwi Sriwijayanti; Ani Anjarwati; Ludfi Arya Wardana
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 3 No. 2 (2025): April : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v3i2.1663

Abstract

This research is motivated by the low learning outcomes of Mathematics of class IV C students at SDN Sukabumi 2 Kota Probolinggo, especially in understanding the concept of multiplication. Difficulty in memorizing multiplication causes low motivation and student participation. This study aims to improve learning outcomes through educational game media Wordwall with the Teams Games Tournament (TGT) model. The method used is Classroom Action Research (CAR) in two cycles with qualitative and quantitative approaches. The subjects of the study consisted of 23 students. The results showed that in the pre-cycle with a class average of only 60.17%. After the implementation of the Wordwall TGT model, the completion rate increased to 72.82% in cycle I, although it was still below the target of 80%, due to lack of student discipline. In cycle II, the completion rate reached 83.56%, with increased student involvement and discipline in participating in learning. Thus, the implementation of Wordwall with TGT has proven effective in improving the learning outcomes of class IV C students at SDN Sukabumi 2 Kota Probolinggo.
Development of IBL Model with Scaffolding Technique to Improve Creative Thinking of Grade IV Students of SDN Kalisalam 2 Lely Nur Fitria; Ludfi Arya Wardana; Didit Yulian Kasdriyanto
International Journal of Educational Evaluation and Policy Analysis Vol. 2 No. 2 (2025): April : International Journal of Educational Evaluation and Policy Analysis
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijeepa.v2i2.235

Abstract

The low reasoning ability of students in processing information has an impact on learning outcomes and creative thinking skills. So it is necessary to develop a valid, practical, and effective learning model to improve students' creative thinking skills. The research method used was the Borg and Gall model which was modified into 8 stages. This research was tested on fourth grade students of SD Negeri Kalisalam 2. Data collection used questionnaires for student expert validators, and teachers, non-test assessments to measure students' creative thinking skills, and interviews. This research evaluates the validity, practicality, and effectiveness of the developed learning model. The results of expert validation showed that the model and learning materials were very valid with an average score of 90.16%. In detail, the learning model validator gave a score of 93.66%, while the material expert gave a score of 86.66%. The practicality assessment before and after the trial was 84% and 80% respectively, both in the “practical” category. The effectiveness of the model was measured through student questionnaires with an average of 79% (“effective”) and non-test assessment of creative thinking skills, where 16 out of 23 students showed improvement after the application of the learning model. This guidebook/prototype of inquiry-based learning model development with scaffolding techniques is considered effective for improving students' creative thinking skills, besides that this model can also help teachers in encouraging innovation in classroom learning to be more interesting.
The Effect of Interactive Learning Media Based on Mathplayground on the Learning Outcomes of the Students of Fraction Material Class IV SDN Kedung Dalem III Vita Rahmatun Nazilah; Ribut prastiwi Sriwijayanti; Ludfi Arya Wardana
International Journal of Educational Technology and Society Vol. 2 No. 4 (2025): December: International Journal of Educational Technology and Society
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijets.v2i1.283

Abstract

This study aims to determine the effect of interactive learning media based on Math Playground on student learning outcomes on fraction materials in class IV SDN Kedung Dalem III. The problem studied is whether there is a significant influence between the use of interactive learning media based on Math Playground on student learning outcomes in grade IV SDN Kedung Dalem III. This study uses a quantitative method with a one group pretest-posttest design. The sample of this study were fourth grade students of SDN Kedung Dalem III, totaling 17 students. The research instrument used is a test (Pretest-Postest) of student learning outcomes on fraction material, which consists of 10 multiple choice questions. The results of the analysis using the wilcoxon test show that the sig value (2 tailed) is 0.000 which indicates significance <0.05 so that H0 is rejected and H1 is accepted. This shows that the interactive learning media Math Playground has a significant effect on improving student learning outcomes. The conclusion of this study is that Math Playground interactive learning media can improve student learning outcomes on fraction material. Therefore, teachers and educators can use Math Playground as an alternative learning media to improve student learning outcomes.
Pengembangan Media Diorama Materi Fotosintesis Berbasis Ar Meningkatkan Pemahaman Berfikir Kritis Siswa Dalam Pembelajaran IPAS Kelas IV DI SDN PILANG 1 Devi Puspita; Ludfi Arya Wardana; Shofia Hattarina; Ribut Prastiwi S
Journal Educational Research and Development | E-ISSN : 3063-9158 Vol. 1 No. 3 (2025): Januari - Maret
Publisher : GLOBAL SCIENTS PUBLISHER

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Abstract

This research is motivated by teachers at SD Negeri 1 Probolinggo City who are less innovative in learning methods found that students have difficulty in understanding the concept of photosynthesis because the learning methods used are still conventional, relying only on Student Worksheets (LKS) and lectures causing a lack of active participation of students in the learning process and the low critical thinking skills of students. This study aims to develop Augmented Reality (AR) based diorama learning media on photosynthesis material in IPAS subjects to improve understanding and critical thinking skills of grade IV students at SDN Pilang 1 Probolinggo City. This research aims to develop augmented reality-based diorama media on photosynthesis material. The research method used is Research and Development (R&D) with the ADDIE development model which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate. The results showed that AR-based diorama media was effective in improving students' understanding of the photosynthesis process as well as their critical thinking skills. The validation level measured from the material obtained 90.90% while the media obtained 91.66%. Students become more active in learning, easier to understand abstract concepts, and more capable of analyzing and interesting.
Pengembangan Lembar Kerja Siswa (LKS) Berorientasi Pada Proyek Penguatan Profil Pelajar Pancasila Kelas V SDN Ngadisari 1 tahun Ajaran 2022-2023 Ferdina, Vifian Lestin; Wardana, Ludfi Arya; Kasdriyanto, Didit Yulian
Jurnal Ilmu Sosial, Humaniora dan Seni Vol. 2 No. 3 (2024): November - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62379/jishs.v2i3.1568

Abstract

This research is conducted due to the low ability of students to understand the material in the Pancasila Student Profile Strengthening (P5) project learning and the lack of innovative teaching tools used by educators, which leads to students' lack of enthusiasm during classroom learning. The purpose of this developmental research is to produce teaching materials for the Pancasila Student Profile Strengthening (P5) project subject aimed at creating comprehensive and meaningful learning experiences for students, with a focus on strengthening the understanding of the values of Pancasila Sustainable Lifestyle. This research method utilizes the Research and Development model according to Borg and Gall. The research procedure includes preliminary research and data collection, product planning, development of initial product format, initial field testing, product revision, main field testing, revision of operational field testing products, and refinement of the final product as the ultimate outcome. The research subjects include two content experts and one media expert for validation testing. Data collection techniques employ questionnaires or surveys. The data type is qualitative descriptive. The final score from the assessment by the content expert is a form of evaluation conducted by content expert I on the aspect of the objectives of the developed LKS product, yielding an average score of 5. This data, when interpreted, indicates that in terms of the objectives of the product developed by the researcher, it falls within the criteria of "excellent" and shows results without revisions. The assessment conducted by the instructional material expert on this aspect of the LKS product developed by the researcher also obtained an average score of 5. Based on these results, it can be concluded that the worksheets with the theme "Bhinneka Tunggal Ika" for fifth-grade students at Ngadisari Elementary School in Probolinggo are suitable for use.
Pengembangan Media Pembelajaran Pop Up Book Berorientasi Kearifan Lokal Hari Raya Karo Suku Tengger Bromo Kelas III di SDN Ngadisari I Kabupaten Probolinggo Susanti, Olik; Wardana, Ludfi Arya; Kasdriyanto, Didit Yulian
Jurnal Ilmu Sosial, Humaniora dan Seni Vol. 2 No. 3 (2024): November - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62379/jishs.v2i3.1569

Abstract

Learning media such as Pop Up Books based on local wisdom in thematic learning can be an important tool for teachers to overcome students' lack of enthusiasm and responsiveness to learning materials at school. Pop Up Books are not only valid and easy to use, but also practical as teaching materials for elementary school students. Its advantage lies in its attractiveness through 3D images that match the material, creating an interesting learning experience. In addition, the connection with local wisdom allows students to share knowledge about their local traditions, increasing interaction and exchange of information between them. Research also enables the development of innovative ideas that can be applied in educational contexts. One type of research that can be carried out is R&D research and development using the Borg & Gall development model which is narrowed down into 7 steps according to research needs. The results of the small group trial assessment showed that the media developed received a positive response (yes) of 96.6% and a negative response (no) of 6.6%. Evaluation of large group trials, the media that has been developed received a positive response of 98%, while a negative response was 8%. The results of the trials that have been carried out state that the Pop Up Book media is suitable for use in grade III elementary schools based on local wisdom that upholds the values ​​contained therein. The development of Pop Up Book Learning Media can be concluded that the media has received a good response from validators and respondents. The assessment from media experts showed a media value of 45, with a percentage reaching 80%, without any revisions, from material experts the media value was 58, with a percentage reaching 96.6% after undergoing revisions, practicality experts with a revised practicality value of 41 with a percentage 74.54%. A small group trial of 3 students on the media that had been developed received a positive response of 98%, while a negative response was 8%. A large group trial of 10 students of the media that had been developed received a positive response of 98%, while a negative response of 8% was appropriate. to use.
Co-Authors Abd Kadir Sugiharto Abd Kadir Sugiharto Abdul Basit Abdul Qodir Mabrur Ach. Naufal Gymnastiar Adenita Faradilla Afib Rulyansah Ahmad Fawardi Ahmad Izzuddin Ajunaida Kurniawati Alifah Yulia Putri Ani Anjarwati Aprilia, Raisa Asfia Innisya Asrori, Tamam Athilah, Farah Sayu Cahyanti, Tri Citra Kusuma Hidayawati Devi Puspita Diana Rahmasari Diana, Dewi Rafika Nur Diana Didit Yulian Kasdriyanto Didit Yulian Kasdriyanto Didit Yulian Kasdriyanto Didit Yulian Krasdiyanto Didit Yuliankasdriyanto Dwi Ryanti Dzaky Isyuniandri Ekawati Kusumastutik Endah Novita Sari Erviana Androrni Maulia Faradilah, Azmi Nur Farah Sayu Athilah Faridahtul Jannah Farihah, Firna Nahwa Febiolawati, Geby Ferdina, Vifian Lestin Fikri, M. Hisam Firda Oktaviaji Fitri Rochaiti Fitriani Ayu Fadila galuh Lingga marta Hamdan Amrullahc Hermalia, Isslandy Ayu Hidayatullah, M Syarifudin Husen, Choirun Ika Nur Aini Ika Setyawati Ilham Ibnu Firdaus Ilmia, Ilmia Inayatul karimah Intan Novita Sari Irawati, Ika JANNAH, FARIDATUL Jauharotur Rihlah K, Didit Yulian Kadriyanto, Didit Yulian Kasdianto, Didit Yulian Kasdriyantoro, Didit Yulian Kharisma, Kharisma Khoiroh, Fajarotul Lely Nur Fitria Lia Ardiansari Lia Ardiansari M. Sulthan Bayu S Mabrur, Abdul Qodir Madaniatus Silviah Mala Sastia Novita Sari Mamluatul Hasanah Matsusitha, Deka Maulidiana, Firli Maulidza Wijayanti Misdiyanto Misdiyanto Misdiyanto Misdiyanto, Misdiyanto Moch Abdul Azis Moch Yunus Abdillah Mochamad Nursalim Mohammad Iskak Elly, Mohammad Iskak Muhammad Badut Pangestu Muhammad Muslim, Muhammad Muhammad Yazid Nabella Dwi Yulira Prawati Neni Mariana Neni Mariana Ni Putu Ayu Cahaya Putri Nur Aulia Wijaya Nur Cholifa Nur Faradilah, Azmi Nur Halimah Nur Rizky, Pangestu Nurul Saila Oktaviaji, Firda Prastiwi Sriwijayanti, Ribut Prastyaningsih, Tri Utami Pratama, Vegas Albar Prawati, Nabella Dwi Yulira Prawati, Nabella Dwi Yulira Prawati Qomariyah, Ryzca Siti Ramadani, Galu Kusuma Dewi Raudhatul Jannah Reza F. Setiani Reza Fiprianti Setiani Riasih, Tria Ribut Prastiwi S Ribut Prastiwi Sriwijayanti Ribut Prastiwi Sriwijayanti, Ribut Prastiwi Ribut Sriwijayanti Ridha Ashari, Ahmad Ririn Rizkana Kamalia Ririn Rizkana Kamalia Rofikha Nuriyanti Romadani, Isa Royyana, Malqa Dewi S, Meylinda Halimatus Serlin Velinda Shofia Hattarina Shofia Hattarina Shofia Hattarina Shofia Hattarina, Shofia Silviana, Ika Siti Fatimah Siti Fatimah Siti Nur Hidayati Suharwati, Zulkha Susanti, Olik Syahbana, Wildan Syaiful Haq Tamam Asrori Tri Bagoes Pranoto Sanjoyo Tri Utami Prastyaningsih Ulfi Kurniawati Uswatun Hasanah Uswatun Hasanah Uswatun Hasanah Vifian lestin ferdina Vita Rahmatun Nazilah vivin handayani, vivin Wahyu Sukartiningsih WAHYU SUKARTININGSIH Wulan Agustin, Wulan Agustin Yulian Kasdriyanto , Didit