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All Journal International Journal of Evaluation and Research in Education (IJERE) Journal on Mathematics Education (JME) Jurnal Infinity Jurnal Penelitian Pendidikan Journal on Mathematics Education (JME) Kontinu: Jurnal Penelitian Didaktik Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Delta-Pi : Jurnal Matematika dan Pendidikan Matematika Jurnal Elemen Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Math Didactic: Jurnal Pendidikan Matematika Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini JRPM (Jurnal Review Pembelajaran Matematika) Jurnal Penelitian Pendidikan IPA (JPPIPA) Indonesian Journal of Learning and Instruction International Journal on Emerging Mathematics Education Jurnal Pelita PAUD Jurnal Cendekia : Jurnal Pendidikan Matematika Indonesian Journal on Learning and Advanced Education (IJOLAE) Unnes Journal of Mathematics Education Research M A T H L I N E : Jurnal Matematika dan Pendidikan Matematika Thinking Skills and Creativity Journal JIIP (Jurnal Ilmiah Ilmu Pendidikan) Al asma : Journal of Islamic Education Jurnal PEKA (Pendidikan Matematika) Journal La Edusci Integral : Jurnal Penelitian Pendidikan Matematika International Journal of Research in Education (IJRE) Unnes Journal of Mathematics Education Jurnal Pijar MIPA MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Prosiding Seminar Nasional Pascasarjana Proceeding of International Conference on Science, Education, and Technology Kreano, Jurnal Matematika Kreatif Inovatif Unnes Journal of Mathematics Education Jurnal Infinity The International Journal of Mathematics and Sciences Education Jurnal Pelita PAUD Mathematics Education Journal Journal on Mathematics Education
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Journal : Jurnal Elemen

Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy Nugroho, Muhammad Andi; Yulandari, Indriana; Cahyono, Adi Nur
Jurnal Elemen Vol 10 No 2 (2024): May
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v10i2.25333

Abstract

Mathematical literacy ability is one of the indispensable abilities in the development of mathematics education today. Currently, the mathematical literacy ability of students in Indonesia is still low. In the field of education, the era of society 5.0 has a great impact, so education must be able to produce human resources who have good mathematical literacy and are able to apply technology well with their literacy abilities. This study aims to determine how the quality of a project-based learning model with math trails assisted by augmented reality in the context of Blenduk Church is able to promote students' mathematical literacy. The research method used is design research. The data were analysed using qualitative and quantitative data analysis techniques. Qualitative data analysis techniques were used to analyse the results of student response questionnaires after conducting project-based learning with augmented reality-assisted math trails at Blenduk Church. Meanwhile, quantitative analysis techniques are used to analyse students' mathematical literacy skills obtained from student test results before and after conducting project-based learning with augmented reality-assisted math trails at Blenduk Church. However, further research is needed on the development of augmented reality-assisted learning instruments and media in other contexts to promote students' literacy skills.
Challenge-based learning assisted by virtual reality STEAM trails at a cultural heritage museum to promote mathematical creative thinking skills Winasis, Andy Nova; Rejeki, Asri; Cahyono, Adi Nur
Jurnal Elemen Vol 11 No 3 (2025): July
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v11i3.29778

Abstract

The 21st century requires every individual to possess creative thinking skills to face increasingly complex challenges. This skill can be developed through learning mathematics. This study aimed to determine the quality of challenge-based learning assisted by virtual reality STEAM Trails in the context of the Pekalongan Batik Museum to improve mathematical creative thinking skills. The method used in this study was design research. The participants of this study were 30 ninth-grade students at a junior high school in Pekalongan, Indonesia. The data collection techniques included validation sheets, questionnaires, and tests. Qualitative data analysis techniques were used to analyse the students' responses after learning. Quantitative data analysis techniques were used to analyse mathematical creative thinking skills based on the pretest and posttest results. Validity was analysed based on the validation results by three validators, and practicality was analysed based on the results of the practicality questionnaire by five students from the experimental group. The results of this study showed a significant increase in the pre- and post-test results. Additionally, the results of the student response questionnaire indicated high satisfaction with the learning process. Further research is needed to develop VR for other contexts.
Integrating virtual reality and problem-based learning in STEM education: A contextual approach to enhance mathematical literacy through cultural heritage Munzid Mahendra; Nanik Asriyah Ismawati; Adi Nur Cahyono
Jurnal Elemen Vol 11 No 3 (2025): July
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v11i3.29894

Abstract

Mathematical literacy is an essential competency in mathematics education that plays a crucial role in equipping students to meet the demands of the 21st century. However, students' mathematical literacy in Indonesia remains low. This study aimed to investigate how problem-based learning (PBL) with virtual reality (VR) technology in STEM education, contextualised within the complex of Arjuna Temple in Dieng, could be designed to enhance mathematical literacy. The study employed a design research method involving tenth-grade students at a senior high school in Wonosobo, Indonesia. Qualitative techniques were used to analyse students' responses to the implemented learning, while quantitative techniques were applied to analyse students' pretest and posttest results. The study produced a learning design validated by three experts and deemed practical by five practitioners. The results indicated a significant improvement in students' pre- and post-test scores. Students also provided positive feedback regarding the developed learning program. Given these results, Problem-Based Learning with Virtual Reality STEM education technology contextualised to the Arjuna Dieng Temple complex was considered a viable approach to enhancing mathematical literacy.
Co-Authors Abdul Wakhid aditya, Resa Aditya, Rozak Ilham Ahadi, Faiq Al Ahsan, Muhammadi Ghozian Kafi Alfiani, Intan Ali Djamhuri Aliq Fiya Kamalasari Aliq Fiya Kamalasari Arie Wahyuni Arief Agoestanto Arif Rahman Hakim Arif Rahman Hakim Arif Rahman Hakim Arif Widiyatmoko, Arif Asih, Tri Sri Noor Azmi, Anisa Luthifa Bambang Eko Susilo Bambang Eko Susilo Dani Kusuma Dani Kusuma Darma Andreas Ngilawajan, Darma Andreas Desi Setiyadi Dewi, Irmawati Liliana Kusuma Dewi, Nuriana Rachmani Diana Urip Rahayu Dimas Sofri Fikri Arif Dina Pratiwi Dwi Santi DPD Santi Dwijanto Dwijanto Dwijanto Dwijanto Dwijanto Dwijanto, Dwijanto Emi Pujiastuti Faroh, Arina Ulil Fatahullah, M. Mirza Fikri Arif, Dimas Sofri Fikriyah, Millatina Ghazian Nurin Izzati Ghazian Nurin Izzati Gunawan Gunawan Hilda Arifani, Hilda Imam Faizin, Imam Iqbal Kharisudin Isnaini Rosyida, Isnaini Isnarto Isnarto Isnarto, Isnarto Iswara, Ranggamurti Iwan junaedi Iwan Junaedi Iwan Junaedi Jablonski, Simone Jahfaludin, Abi Joko Sulianto . . Kartono - Khoiri, Wafik Korkor, Sarah Krisno Budi Prasetyo Laila Rahmawati Laisa, Najlarafah Is Laksmiwati, Pasttita Ayu Lavicza, Zsolt Lilis Lismaya Ludwig, Matthias Maghfiroh, Khikmatul Masrukan Masrukan Matthias Ludwig Maulana, Bagus Surya Miftahudin Miftahudin Miftahudin Mohammad Asikin Muhammad Ghozian Kafi Ahsan Muhammad Iqbal Muhammadi Ghozian Kafi Ahsan Mulyono Mulyono Mulyono Mulyono Mulyono Mulyono Mulyono Mulyono Mulyono Munahefi, Detalia Noriza Munzid Mahendra Mutia Mutia, Mutia NALURITA, BERNIKA RAHMANIA Nanik Asriyah Ismawati Nashrullah, Fahmi Rizqi Nazzun Sholikha Nurin Neneng Aminah Nugraha, Adam Arya Nugroho, Muhammad Andi Nurfaidah Nurfaidah Nurhadi Nurhadi Nuriana Rachmani Dewi Nurin, Nazzun Sholikha Oehler, Deng-Xin Ken Priambodo, Arinto Surya Putri Rizki Amalia, Putri Rizki Rachmani Dewi, Nuriana Rahayu, Diana Urip Rahmawati Rahmawati Rahmawati Rahmawati Rahmiati, Devi Rasiman Rasiman Rejeki, Asri Resa Septian Aditya Riva Ismawati Riva Ismawati, Riva Riza Arifudin Rizal, Nur Rochmad - Roossevelt, Jefferson S. B. Waluya S.B. Waluya Safrudiannur Safrudiannur, Safrudiannur Sarwi Sarwi - Scolastika Mariani Setiyani Setiyani Setiyani Setiyani Setiyani Setiyani Setiyani Setiyani Shomad, Zahid Abdush Siti Mistima Maat Sriwidiastuty, Asi St. Budi Waluya Sudarmin Sudarmin Sudarmin Sudarmin Sudarmin Sugiarto S Sugiman Sugiman Sukestiyarno Sukestiyarno Sukestiyarno Sukestiyarno Sukestiyarno, YL. Sukestiyarno, Yulius Leonardus Sukma, Ely Sarantika Sukniasih Sunyoto Eko Nugroho, Sunyoto Eko Suprayo, Try Tri Joko Raharjo Walid Walid, Walid Wardono Wardono Wardono Wardono Wawan Wawan Widiyanto, Endra Bagus Widyatmoko, Arif Winasis, Andy Nova Woro Sumarni Y L Sukestiyarnob Y. L. Sukestiyarno Y. L. Sukestiyarno Y.L. Sukestiyarno YL Sukestiyarno Yohanes Leonardus Sukestiyarno Yulandari, Indriana Yunianto Yunianto Yunianto, Wahid Zaenuri Mastur Zaenuri Zaenuri Zaenuri Zaenuri Zaenuri Zaenuri Zulfa, Aulia Zulkardi