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All Journal International Journal of Evaluation and Research in Education (IJERE) Journal on Mathematics Education (JME) Jurnal Infinity Jurnal Penelitian Pendidikan Journal on Mathematics Education (JME) Kontinu: Jurnal Penelitian Didaktik Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Delta-Pi : Jurnal Matematika dan Pendidikan Matematika Jurnal Elemen Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Math Didactic: Jurnal Pendidikan Matematika Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini JRPM (Jurnal Review Pembelajaran Matematika) Jurnal Penelitian Pendidikan IPA (JPPIPA) Indonesian Journal of Learning and Instruction International Journal on Emerging Mathematics Education Jurnal Pelita PAUD Jurnal Cendekia : Jurnal Pendidikan Matematika Unnes Journal of Mathematics Education Research J-Dinamika: Jurnal Pengabdian Kepada Masyarakat M A T H L I N E : Jurnal Matematika dan Pendidikan Matematika Thinking Skills and Creativity Journal JIIP (Jurnal Ilmiah Ilmu Pendidikan) Al asma : Journal of Islamic Education Jurnal PEKA (Pendidikan Matematika) Journal La Edusci Integral : Jurnal Penelitian Pendidikan Matematika International Journal of Research in Education (IJRE) Unnes Journal of Mathematics Education Jurnal Pijar MIPA MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Jurnal Teknologi Informasi Prosiding Seminar Nasional Pascasarjana Proceeding of International Conference on Science, Education, and Technology Kreano, Jurnal Matematika Kreatif Inovatif Unnes Journal of Mathematics Education Jurnal Infinity The International Journal of Mathematics and Sciences Education Jurnal Pelita PAUD Jurnal Pendidikan MIPA Mathematics Education Journal Journal on Mathematics Education Media Pendidikan Matematika Pedagogia : Jurnal Ilmiah Pendidikan
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Construction of reflective thinking: A field independent student in numerical problems Setiyani; Waluya, Stevanus Budi; Sukestiyarno, Yohanes Leonardus; Cahyono, Adi Nur
Journal on Mathematics Education Vol. 15 No. 1 (2024): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jme.v15i1.pp151-172

Abstract

In educational settings, reflective thinking is often overlooked, with an excessive emphasis on final answers, resulting in students needing more ability to evaluate and reconstruct their problem-solving processes. The ability for reflective thinking is required by students in solving problems, including numerical problems. This study uses a qualitative approach to focus on field-independent students' numerical problem-solving processes. The data collection technique begins by administering the Group Embedded Figures Test (GEFT), a valid and reliable numeracy problem instrument, and conducting in-depth interviews. Two students with similar initial mathematical abilities and field-independent cognitive styles were selected as research subjects. Findings reveal that these students face challenges such as lengthy problem descriptions and a lack of confidence but gradually develop strategies, emphasizing repeated problem analysis, concept interconnections, and error awareness. Researcher-provided scaffolding facilitates critical reflection, enabling the construction of new ideas. These results have practical implications for teachers, suggesting the need to design lessons that cater to diverse cognitive styles, providing more complex problems to field-independent students to enhance their problem-solving skills.
Learning Numeracy around School Environment Supported by Mobile Math Trails using Problem-Based Learning Model Nurin, Nazzun Sholikha; Junaedi, Iwan; Nur Cahyono, Adi
Mathematics Education Journal Vol. 18 No. 3 (2024): Jurnal Pendidikan Matematika
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jpm.v18i3.pp485-498

Abstract

This study explores how integrating Mobile Math Trails within the Problem-Based Learning (PBL) model can effectively support numeracy learning. This research was conducted using a design research method with an exploratory approach focused on the design experiment stage. The study involved eighth-grade students from SMP N 39 Semarang. Data was collected through observation, questionnaires, portfolios of students’ work, and interviews. The findings show that Mobile Math Trails-supported learning using PBL model can be an alternative numeracy reinforcement learning. The tasks design students explore around the school environment refers to numeracy indicators with specific content, context, and cognitive levels. The features embedded within the Mobile Math Trails application assist students in the problem-solving process. The tasks designed within the application foster a direct link between mathematical concepts and real-world scenarios within the school environment, thereby necessitating students' reasoning skills. Active student involvement is crucial in this learning, as collaboration among peers is essential for generating optimal learning experiences. Moreover, the learning steps outlined in the research necessitate students' physical engagement. Future studies could explore the application of numeracy reinforcement learning facilitated by Mobile Math Trails in diverse environments.
Sekolah Ramah Anak: Sebuah Kajian Literatur Fatahullah, M. Mirza; Sarwi, Sarwi; Sudarmin, Sudarmin; Cahyono, Adi Nur
Al Asma: Journal of Islamic Education Vol 7 No 1 (2025): MAY
Publisher : Faculty of Tarbiyah and Teacher Training

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/asma.v7i1.54833

Abstract

Child-Friendly Schools (CFS) is an educational model designed to create an inclusive, safe, and supportive learning environment that fosters children's holistic development. This study aims to analyze the implementation, challenges, and impacts of the CFS model in various countries using a Systematic Literature Review (SLR) approach. Specifically, this research identifies the factors that contribute to the successful implementation of child-friendly schools and the obstacles encountered in different cultural and social contexts. The method used in this study is Systematic Literature Review (SLR), by reviewing and analyzing scientific articles published in nationally and internationally indexed journals over the last ten years. The articles analyzed were selected based on their relevance to the CFS concept, the quality of the publication, and the research methods used. The data from the selected articles were then synthesized to obtain key findings related to the implementation and challenges of CFS. The analysis results indicate that while CFS adheres to global principles such as inclusivity, safety, and participation, its implementation requires local adaptations according to the cultural and social context of each region. The main challenges identified include resource constraints, lack of continuous teacher training, and resistance to pedagogical change. Additionally, the involvement of stakeholders such as teachers, parents, and local communities has been found to be a crucial factor in the successful implementation of CFS. The study also finds that the application of CFS principles has a positive impact on students' learning motivation, social interactions, and academic achievements. Based on these findings, this study recommends strengthening child-rights-based policies, continuous teacher training, and cross-sectoral support to ensure the sustainability and effectiveness of CFS programs.
Learning mathematical modelling with augmented reality mobile math trails program: How can it work? Cahyono, Adi Nur; Sukestiyarno, Yohanes Leonardus; Asikin, Mohammad; Miftahudin; Ahsan, Muhammadi Ghozian Kafi; Ludwig, Matthias
Journal on Mathematics Education Vol. 11 No. 2 (2020): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this study is to investigate how an augmented reality mobile math trails program can provide opportunities for students to engage in meaningful mathematical modelling activities. An explorative research design was conducted involving two mathematics teachers and 30 eight grades in Semarang, Indonesia. An Augmented Reality Mobile Math Trails App was created, and several math trail tasks were designed, then students run the activity. Data were gathered by means of participatory observation, interviews, questionnaires, tests, and worksheets. Data analysis began with the organisation, annotation, description of the data and statistic tests. The findings indicate that an educational program was successfully designed, which offered students a meaningful mathematical experience. A mobile app was also developed to support this program. The mobile app with augmented reality features is helpful for students as a tool that bridges the gap between real-world situations and mathematical concepts in problem-solving following the mathematical modelling cycle. The program thus contributes to a higher ability in mathematical modelling. The study identified a link between instrumented techniques in programs and mathematical modelling, as built during the instrumentation process. Further studies are essential for project development and implementation in other cities with different situations and aspects of study.
The The Use of Augmented Reality Diorama Media in Natural and Social Sciences Subjects for Fourth Grade Elementary School Rahmiati, Devi; Sarwi, Sarwi; Sudarmin, Sudarmin; Cahyono, Adi Nur
Journal La Edusci Vol. 6 No. 1 (2025): Journal La Edusci
Publisher : Newinera Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37899/journallaedusci.v6i1.1871

Abstract

Fourth-grade elementary students learn Natural and Social Sciences thanks to the pedagogical effects of employing Augmented Reality (AR) diorama media. The study utilizes descriptive qualitative methods to determine how students respond cognitively, conceptually and emotionally to learning environments based on AR technology. The author collected data using interviews combined with observations which involved a descriptive analysis for learner performance alongside participation monitoring. AR dioramas create multi-sensory learning conditions which help students interact directly with contextualized educational content to explore scientific and social phenomena better. The technology improved student motivation and created individualized learning paths at the same time that it supported education practices built on principles of Universal Design for Learning (UDL). The study exposed two main hurdles to implementation: restrictions from technology usage combined with the necessity to properly integrate learning methods. The research findings emphasize that teachers should mediate between students and instructional programs through strategic implementation. The study confirms that thoughtfully implemented AR diorama media functions as an effective transformative tool for educational development by connecting novel methodologies with intentional educational practices.
Mathematical Modelling Ability in Outdoor Learning with Mobile Math Trails Nugraha, Adam Arya; Rizal, Nur; Cahyono, Adi Nur
International Journal on Emerging Mathematics Education IJEME, Vol. 7 No. 1, March 2023
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/ijeme.v7i1.24771

Abstract

The aim of this study is to describe how outdoor learning with mobile math trails can support students' mathematical modelling ability. The method used is design research with three phases, namely preparation and design, teaching experiment, and retrospective analysis. This study was conducted at junior high school involving 32 students. The Hypothetical Learning Trajectory (HLT) was designed and learning activities that include several math trails tasks were created, then students run the activity. Data were collected by observation, interviews, tests, and worksheets. The findings indicate that the learning activity that has been implemented can support students’ mathematical modelling ability. The learning activity can provide opportunities for students to engage in meaningful mathematical modelling activities in accordance with mathematical modelling indicators. The study identified a link between HLT as learning design and mathematical modelling activities in learning process. In addition, it was found that students' mathematical modelling ability had improved.
Optimalisasi Pembelajaran Menulis Naratif Melalui Media Komunikatif pada Siswa Berkebutuhan Khusus Tunarungu Sriwidiastuty, Asi; Sarwi; Sudarmin; Nurcahyono, Adi
Jurnal Pelita PAUD Vol 9 No 1 (2024): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v9i1.4405

Abstract

Tujuan dari penelitian ini adalah untuk mereview optimalisasi media gambar seri sebagai media komunikatif dalam pembelajaran menulis naratif bagi siswa tunarungu. Penelitian ini menggunakan metode literature review atau tinjauan pustaka. Diperoleh 15 artikel yang sesuai dengan tujuan literature review. Literature review ini disintesis menggunakan metode naratif dengan mengelompokkan data-data hasil ekstraksi yang sejenis sesuai dengan hasil yang diukur untuk menjawab tujuan. Hasil literature review dari 15 artikel yang relevan menunjukkan bahwa dengan adanya penggunaan media gambar yang dapat meningkatkan kemampuan menulis bagi siswa. Siswa lebih senang dengan adanya penggunaan media gambar sebagai penunjang dalam proses belajarnya. Media komunikatif berupa gambar dapat membuat daya tarik siswa agar lebih memahami sekaligus mengenal berbagai macam gambar yang disajikan sehingga dapat meningkatkan daya ingat siswa.
Retensi Informasi Berbasis Aksesibilitas Buku Non-Teks Cerita Bergambar Dalam Meningkatkan Hasil Belajar Peserta Didik Sekolah Dasar Sukniasih; Sarwi; Sudarmin; Nur Cahyono, Adi
Jurnal Pelita PAUD Vol 9 No 1 (2024): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v9i1.4407

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana Retensi Informasi siswa melalui pengembangan aksesibilitas buku non-teks sebagai media pembelajaran untuk meningkatkan pencapaian hasil tujuan pembelajaran pada siswa sekolah dasar kelas rendah yaitu kelas 1. Metode penelitian yang di gunakan menggunakan metode literature review atau tinjauan pustaka. Literature review merupakan kegiatan yang fokus terhadap sebuah topik spesifik yang menjadi minat untuk dianalisis secara kritis terhadap isi naskah yang dipelajari. Literature review ini menggunakan literatur terbitan tahun 2017-2024 yang dapat diakses fulltext dalam format pdf dan scholarly (peer reviewed journals) dengan menggunakan google schoolar dalam aplikasi Publish or Perish (PoP), penelitian ini mengeksplorasi bagaimana buku non-teks dapat diakses dan digunakan oleh siswa, serta dampaknya terhadap motivasi dan hasil belajar. Hasil penelitian menunjukkan bahwa penggunaan buku non-teks yang dirancang dengan baik dapat meningkatkan keterlibatan siswa dan hasil belajar.
Challenge-based learning assisted by virtual reality STEAM trails at a cultural heritage museum to promote mathematical creative thinking skills Winasis, Andy Nova; Rejeki, Asri; Cahyono, Adi Nur
Jurnal Elemen Vol 11 No 3 (2025): July
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v11i3.29778

Abstract

The 21st century requires every individual to possess creative thinking skills to face increasingly complex challenges. This skill can be developed through learning mathematics. This study aimed to determine the quality of challenge-based learning assisted by virtual reality STEAM Trails in the context of the Pekalongan Batik Museum to improve mathematical creative thinking skills. The method used in this study was design research. The participants of this study were 30 ninth-grade students at a junior high school in Pekalongan, Indonesia. The data collection techniques included validation sheets, questionnaires, and tests. Qualitative data analysis techniques were used to analyse the students' responses after learning. Quantitative data analysis techniques were used to analyse mathematical creative thinking skills based on the pretest and posttest results. Validity was analysed based on the validation results by three validators, and practicality was analysed based on the results of the practicality questionnaire by five students from the experimental group. The results of this study showed a significant increase in the pre- and post-test results. Additionally, the results of the student response questionnaire indicated high satisfaction with the learning process. Further research is needed to develop VR for other contexts.
Integrating virtual reality and problem-based learning in STEM education: A contextual approach to enhance mathematical literacy through cultural heritage Munzid Mahendra; Nanik Asriyah Ismawati; Adi Nur Cahyono
Jurnal Elemen Vol 11 No 3 (2025): July
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v11i3.29894

Abstract

Mathematical literacy is an essential competency in mathematics education that plays a crucial role in equipping students to meet the demands of the 21st century. However, students' mathematical literacy in Indonesia remains low. This study aimed to investigate how problem-based learning (PBL) with virtual reality (VR) technology in STEM education, contextualised within the complex of Arjuna Temple in Dieng, could be designed to enhance mathematical literacy. The study employed a design research method involving tenth-grade students at a senior high school in Wonosobo, Indonesia. Qualitative techniques were used to analyse students' responses to the implemented learning, while quantitative techniques were applied to analyse students' pretest and posttest results. The study produced a learning design validated by three experts and deemed practical by five practitioners. The results indicated a significant improvement in students' pre- and post-test scores. Students also provided positive feedback regarding the developed learning program. Given these results, Problem-Based Learning with Virtual Reality STEM education technology contextualised to the Arjuna Dieng Temple complex was considered a viable approach to enhancing mathematical literacy.
Co-Authors Abdul Wakhid aditya, Resa Aditya, Rozak Ilham Ahadi, Faiq Al Ahmad, Ari Praneza Ahsan, Muhammadi Ghozian Kafi Alfiani, Intan Ali Djamhuri Aliq Fiya Kamalasari Aliq Fiya Kamalasari Alsriansyah, Ella Ardhi Prabowo Arie Wahyuni Arief Agoestanto Arif Rahman Hakim Arif Rahman Hakim Arif Rahman Hakim Arif Widiyatmoko, Arif Asih, Tri Sri Noor Azizah, Azzahra Nur Azmi, Anisa Luthifa Bambang Eko Susilo Bambang Eko Susilo Bambang Wahyono Chatila Maharani Dani Kusuma Darma Andreas Ngilawajan, Darma Andreas Desi Setiyadi Dewanto, Earlene Nadhira Dewi, Irmawati Liliana Kusuma Dewi, Nuriana Rachmani Diana Urip Rahayu Dimas Sofri Fikri Arif Dina Pratiwi Dwi Santi DPD Santi Dwijanto Dwijanto Dwijanto Dwijanto Dwijanto Dwijanto, Dwijanto Emi Pujiastuti Faroh, Arina Ulil Fikri Arif, Dimas Sofri Fikriyah, Millatina Ghazian Nurin Izzati Ghazian Nurin Izzati Gunawan Gunawan Hery Sutarto Hilda Arifani, Hilda Imam Faizin, Imam Intan Zainafree, Intan Iqbal Kharisudin Isnaini Rosyida, Isnaini Isnarto Isnarto Isnarto, Isnarto Iswara, Ranggamurti Iwan Junaedi Iwan junaedi Iwan Junaedi Jablonski, Simone Jahfaludin, Abi Joko Sulianto . . Kartono , Kharazi, Akhmal Raziq Khoiri, Wafik Korkor, Sarah Krisno Budi Prasetyo Laila Rahmawati Laisa, Najlarafah Is Laksmiwati, Pasttita Ayu Lavicza, Zsolt Lilis Lismaya Ludwig, Matthias Maghfiroh, Khikmatul Masrukan Masrukan Matthias Ludwig Maulana, Bagus Surya Miftahudin Miftahudin Miftahudin Mohammad Asikin Muhammad Ghozian Kafi Ahsan Muhammad Iqbal Muhammad Iqbal Harisuddin Muhammadi Ghozian Kafi Ahsan Mulyono Mulyono Mulyono Mulyono Mulyono Mulyono Mulyono Mulyono Mulyono Munahefi, Detalia Noriza Munzid Mahendra Mutia Mutia, Mutia NALURITA, BERNIKA RAHMANIA Nanik Asriyah Ismawati Nashrullah, Fahmi Rizqi Nazzun Sholikha Nurin Neneng Aminah Nugraha, Adam Arya Nugroho, Muhammad Andi Nur Wasi'ah Nurfaidah Nurfaidah Nurhadi Nurhadi Nuriana Rachmani Dewi Nurin, Nazzun Sholikha Oehler, Deng-Xin Ken Pangesti, Lely Tri Priambodo, Arinto Surya Putri Rizki Amalia, Putri Rizki Rachmani Dewi, Nuriana Rahayu, Diana Urip Rahmawati Rahmawati Rahmawati Rahmawati Rahmiati, Devi Rasiman Rasiman Rejeki, Asri Resa Septian Aditya Rihadatul 'Aisy, Lubna Riva Ismawati Riva Ismawati, Riva Riyan Hidayat Riza Arifudin Rizal, Nur Rochmad - Roossevelt, Jefferson S. B. Waluya S.B. Waluya Safrudiannur Safrudiannur Sarwi Sarwi - Scolastika Mariani Setiyani Setiyani Setiyani Setiyani Setiyani Setiyani Setiyani Setiyani Shomad, Zahid Abdush Siti Mistima Maat Sriwidiastuty, Asi St. Budi Waluya Sudarmin Sudarmin Sudarmin Sudarmin Sudarmin Sugiarto S Sugiman Sugiman Sukestiyarno Sukestiyarno Sukestiyarno Sukestiyarno Sukestiyarno, YL. Sukestiyarno, Yulius Leonardus Sukma, Ely Sarantika Sukniasih Sunyoto Eko Nugroho, Sunyoto Eko Suprayo, Try Syamsiar, Syamsiar Syukria, Nadia Tri Joko Raharjo Van Den , Emilia Walid Walid Walid, Walid Wardono Wardono Wardono Wardono Wawan Wawan Widiyanto, Endra Bagus Widyatmoko, Arif Winasis, Andy Nova Woro Sumarni Y L Sukestiyarnob Y. L. Sukestiyarno Y. L. Sukestiyarno Y.L. Sukestiyarno YL Sukestiyarno Yohanes Leonardus Sukestiyarno Yulandari, Indriana Yunianto Yunianto Yunianto, Wahid Zaenuri Zaenuri Mastur Zaenuri Zaenuri Zaenuri Zaenuri Zaenuri Zaenuri Zulfa, Aulia Zulkardi