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Development of the GIMALONG Interactive Video to Promote Prosocial Behavior and Digital Literacy in Early Childhood Haniya, Haniya; Malaikosa, Yes Matheos Lasarus; Patria Saroinsong, Wulan; Kristanto, Andi; Fitri, Ruqoyyah; Dewi, Utari
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 1: June 2025
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i1.15291

Abstract

Prosocial behavior and digital literacy are critical domains in early childhood development but remain under-stimulated due to limited instructional media. This study evaluates the feasibility and effectiveness of the GIMALONG interactive video, designed to foster sharing, collaboration, and helping behaviors while enhancing digital literacy in children aged 5ÔÇô6 years. Using a Research and Development (R&D) approach with the ADDIE model, the product underwent expert validation and was tested through individual (2 children), small group (8 children), and large group (25 children) trials. Data were collected via observation, questionnaires, and pretest-posttest instruments, then analyzed using the N-Gain formula. The results showed high effectiveness, with N-Gain scores for prosocial behavior and digital literacy consistently in the high category across all phasesÔÇöindividual (0.8617; 0.8574), small group (0.8853; 0.8376), and large group (0.8394; 0.8142). These findings support the use of GIMALONG as a feasible and impactful tool to support character and digital competency development in early learning environments.┬á┬á
Cyberlearning Model with Microlearning Strategies to Enhance Edutechpreneurship Skills for University Students H., Nurhikmah; Mappalotteng, Abdul Muis; Hakim, Abdul; Dewi, Laksmi; Hidayanti, Abna; Dewi, Utari
Journal of Applied Science, Engineering, Technology, and Education Vol. 7 No. 3 (2025)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci4363

Abstract

The rapid growth of the education technology (edutech) sector demands the development of entrepreneurial skills among university students to foster innovation and address educational challenges. This study employed the 4D instructional design model—Define, Design, Develop, and Disseminate—by creating an online platform that features personalized learning paths, interactive modules, collaborative tools, and real-time analytics. This research design was employed with 100 university students specializing in education and technology. Over eight weeks, participants engaged with microlearning modules focused on key entrepreneurial concepts and collaborated on projects simulating real-world Edutech scenarios. The findings show that online microlearning models prioritize technological accessibility, quality content, engagement, and flexibility, which are in high demand. Microlearning with short modules and interactive videos improves comprehension and engagement. Task and Concept Analyses frame learning and deepen understanding of key concepts, enabling students to apply learning outcomes. The cyberlearning model used criterion-referenced exams, evaluation tools, and interactive media like short movies, infographics, and gamification to increase edutechpreneurship. A Wilcoxon Signed Rank Test analysis revealed a significant difference between pre-test and post-test scores (p-value < 0.05). The cyber learning model boosted students' Edutechpreneurship skills. Edutechpreneurship, which combines educational technology and entrepreneurship, improves online learning and promotes entrepreneurship. This model requires entrepreneurship education in online learning platforms. This research offers valuable insights into innovative educational practices that prepare students to lead and innovate in the evolving EdTech industry. The model is effective and relevant to augment depth, readability, and personalization for an optimal learning experience