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PENGEMBANGAN COURSE GOOGLE CLASSROOM MATERI TOOLS PHOTOSHOP UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS X DESAIN KOMUNIKASI VISUAL DI SMK KRIAN 2 SIDOARJO Zahra Febriyanti Fareza; Hirnanda Dimas Pradana; Utari Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58168

Abstract

This study is based on the difficulties faced by 10th-grade Visual Communication Design (DKV) students at SMK Krian 2 Sidoarjo in using Adobe Photoshop, which resulted in poor learning outcomes. Using the ADDIE model, this research and development (R&D) study aims to create an interactive Google Classroom course to improve students’ cognitive learning outcomes. Purposive sampling was used to select the research subjects, who were divided into a control group and an experimental group. Expert validation results indicated that the course was “Highly Feasible,” with a feasibility percentage ranging from 81.50% to 94.00%. The posttest scores of the two groups showed a highly significant difference (Sig. 0.000 < 0.05), with the experimental class achieving a mean rank of 54.26 compared to the control class (19.26). Thus, the Google Classroom course on Adobe Photoshop tools is highly effective in improving the learning outcomes of vocational students. Keywords: Google Classroom, Adobe Photoshop, Vocational Education, Learning Outcomes. ABSTRAK Penelitian ini didasarkan pada kesulitan yang dihadapi oleh siswa kelas X Desain Komunikasi Visual (DKV) di SMK Krian 2 Sidoarjo dalam menggunakan Adobe Photoshop, yang mengakibatkan rendahnya hasil belajar. Dengan menggunakan model ADDIE, penelitian pengembangan (R&D) ini bertujuan untuk membuat course interaktif melalui Google Classroom guna meningkatkan hasil belajar kognitif siswa. Teknik purposive sampling digunakan untuk memilih subjek penelitian yang dibagi menjadi kelompok kontrol dan kelompok eksperimen. Hasil validasi ahli menunjukkan bahwa course tersebut "Sangat Layak" dengan persentase kelayakan berkisar antara 81,50% hingga 94,00%. Skor posttest dari kedua kelompok menunjukkan perbedaan yang sangat signifikan (Sig. 0,000 < 0,05), dengan kelas eksperimen mencapai rata- rata sebesar 54,26 dibandingkan dengan kelas kontrol (19,26). Dengan demikian, course Google Classroom pada materi Adobe Photoshop sangat efektif dalam meningkatkan hasil belajar siswa sekolah kejuruan.  
PENGEMBANGAN VIDEO PEMBELAJARAN BERMUATAN LAGU EDUKATIF UNTUK MENINGKATKAN HASIL BELAJAR MATERI MENGENAL MALAIKAT-MALAIKAT ALLAH PADA MATA PELAJARAN PAI Masita, Dewi; Alim Sumarno; Utari Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60646

Abstract

This study aims to develop a learning video embedded with educational songs to improve student learning outcomes in Islamic Religious Education (PAI), specifically regarding the names and duties of angels, for Grade II students at SD Islam Tarbiyatul Athfal. The background of this study is based on the low learning outcomes, where 64% of students scored below the minimum mastery criterion (KKM) due to conventional teaching methods and limited media facilities. This research used the Research and Development (R&D) method with the ADDIE development model, consisting of analysis, design, development, implementation, and evaluation stages. Data collection techniques were conducted through observation, interviews, validation questionnaires, and learning outcome tests (pretest and posttest). The developed learning video was validated by material experts, media experts, and instructional design experts. The validation results showed that the material expert validation reached 88.50%, media expert validation reached 91.10%, and instructional design expert validation reached 86.40%, all categorized as highly feasible. The effectiveness test results using the Normalized Gain (N-Gain) score showed a value of 0.82, which falls into the high category, supported by the Wilcoxon Signed-Rank Test which indicated a significant difference between pretest and posttest scores (0.000 < 0.05). Therefore, the learning video embedded with educational songs developed in this study is considered feasible and highly effective in improving students' learning outcomes.
ANALISIS KELAYAKAN DAN KEEFEKTIFAN MEDIA PEMBELAJARAN FLIPBOOK BERBASIS HEYZINE Lailatul Mukarromah, Alfi; Nurveda Carreza , Arqoma; Dewi, Utari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.65708

Abstract

This study aims to analyze the feasibility and effectiveness of hezine based flipbook learning media on marketing goods and services materials for tenth-grade TKJ students at SMK At-taufiqiyah.This reserch employed the Reserach and Development (R&D) method using the ADDIE development model,which consists of five stages:analyze,design,development, implementation, and evaluation, the research subjects consisted of 39 eleventh-grade TKJ students. data were collected through observation, documentation, material and media expert validation, student response questionaires, and learning outcome tests in the form of pretests and posttests.The learning media were developed using canva and published through the heyzine platform to produce an interactive digital flipbook that is easily accessible via smartphones and laptops.the media expert validation obtained a score of 87,37%,the material expert validation obtained a score 100%,and the instructional design expert validation obtaineda score of 98,67%,all of which catergorized as highly feasible.efectiveness test showed an improvement in studens learning outcomes,while the average pretest score increasing from 64,62% to 90,92%.in the posttest,and an N-gain score of 0,87 ,which falls into the high category.the findings indicate that the Heyzine-based flipbook learning media is highly feasible and effectivenees for teaching marketing goods and services materials.therefore,the Heyzine-based flipbook can be used an alternative learning medium to improve students’learning outcomes.