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Pengaruh Model Problem Based Learning Terhadap Kemampuan Berpikir Kritis Matematis Siswa Dalam Memecahkan Masalah Matematika Kusumawardani, Nila Nurcahyaning; Rusijono, Rusijono; Dewi, Utari
Jurnal Ilmiah Mandala Education (JIME) Vol 8, No 2 (2022): Jurnal Ilmiah Mandala Education (April)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v8i2.3217

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Penelitian ini bertujuan untuk mengetahui pengaruh mosel problem based learning terhadap kemampuan berpikir kritis matematis siswa dalam memecahkan masalah matematika di SMA 1 Ponorogo. Penelitian ini menggunakan penelitian kuantitatif dengan metode penelitian True Experimental Design dengan bentuk nonequivalent control group design. Hasil penelitian berdasarkan perhitungan posttest kemampuan berpikir kritis matematis siswa dalam memecahkan masalah matematika diperoleh rata- rata kelas kontrol adalah 48,28 dan kelas eksperimen 57,19. Kemudian, hasil dari penghitungan dengan uji independen sampel t-test diperoleh nilai signifikansi berdasarkan pada kolom asymp. Sig (2-tailed) sebesar 0,043 atau signifikansi < 0,05 (0,043<0,054). Dengan demikian dapat disimpulkan bahwa terdapat perbedaan yang signifikan pada nilai posttest kelas kontrol dan kelas eksperimen yang berarti model problem based learning berpengaruh terhadap kemampuan berpikir kritis matematis siswa malam memecahkan masalah matematika
How Can AI-Enhanced Case-based Learning Improve Problem-Solving in Cyberbullying Education? : A Literature Review Zahroh, Mihnatuz; Kristanto, Andi; Dewi, Utari
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.14704

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Cyberbullying poses a significant challenge to students’ psychological well-being, academic success, and social interactions. Traditional educational models struggle to equip students with the problem-solving skills to address this issue effectively. Existing research highlights the benefits of case-based learning (CBL) in developing problem-solving, yet little is known about how AI-enhanced CBL can specifically support cyberbullying education. This study conducts a literature review to analyze the potential of AI-enhanced CBL in strengthening students’ problem-solving skills in cyberbullying scenarios. Using a thematic synthesis approach, relevant studies from 2020 to 2025 were reviewed, focusing on AI applications in cyberbullying education, the effectiveness of CBL in fostering problem-solving skills, and AI-enhanced CBL's role in improving student problem-solving. Findings indicate that AI-enhanced CBL offers interactive case simulations, real-time feedback, and adaptive learning pathways, leading to improved analytical reasoning and decision-making in cyberbullying situations. Integrating AI, particularly large language models like ChatGPT-4, enhances engagement and scalability while fostering problem-solving abilities. These insights have significant implications for educators, policymakers, and researchers seeking to implement AI-driven learning models that prepare students for the complexities of digital interactions.
Pengaruh Model Problem Based Learning (PBL) dengan Pendekatan Kontekstual Terhadap Kemampuan Menganalisis pada Materi Siklus Air Kelas V Di MI Miftahul Ulum Kraton Sidoarjo Sujud Widodo; Andi Mariono; Utari Dewi; Makbul Muavi
Jurnal Ekonomi Manajemen Sistem Informasi Vol. 6 No. 2 (2024): Jurnal Ekonomi Manajemen Sistem Informasi (November - Desember 2024)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jemsi.v6i2.3338

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Kemampuan berpikir kritis siswa, khususnya pada aspek dan tingkatan kemampuan menganalisis di MI Miftahul Ulum Kraton Sidoarjo diketahui masih rendah. Hal tersebut diindikasikan dengan hasil belajar siswa yang masih belum memenuhi kriteria serta hasil wawancara terstruktur dengan guru kelas V yang menyatakan bahwa kemampuan siswa dalam menganalisis belum berkembang dengan optimal. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Problem Based Learning (PBL) dengan pendekatan kontekstual terhadap kemampuan menganalisis siswa pada materi siklus air kelas V di MI Miftahul Ulum Kraton Sidoarjo. Metode penelitian ini adalah kuantitatif true experiment dengan desain penelitian Posttest-only control-group design with randomization. Subjek penelitian adalah siswa kelas V MI Miftahul Ulum yang dipilih secara random berjumlah 60 siswa yang dibagi dalam kelompok eksperimen 30 siswa dan kelompok kontrol 30 siswa. Kelompok eksperimen menggunakan model pembelajaran PBL dengan pendekatan kontekstual, sedangkan kelompok kontrol menggunakan model pembelajaran kuis dan penugasan. Analisis data instrumen tes esai untuk mengukur kemampuan menganalisis menggunakan uji validitas isi. Teknik analisis data menggunakan uji normalitas, homogenitas, dan pengujian hipotesis. Penelitian ini menggunakan uji t untuk menguji perbedaan kemampuan menganalisis antara kelompok eksperimen dan kelompok kontrol sekaligus untuk mengetahui hipotesis. Hasil penelitian melalui uji t menunjukkan bahwa ada perbedaan signifikan kemampuan menganalisis siswa antara kelompok eksperimen dan kelompok kontrol. Sehingga, sejalan dengan tujuan penelitian dan uji hipotesis, kesimpulan penelitian ini adalah terdapat pengaruh model pembelajaran Problem Based Learning (PBL) dengan pendekatan kontekstual terhadap kemampuan menganalisis siswa pada materi siklus air kelas V di MI Miftahul Ulum Kraton Sidoarjo.
The Impact of Project-Based Farming Gardening on Collaboration and Critical Thinking Skills in 5-6 Year Old Children Imara, Faridah Ummu; Fitri, Ruqoyyah; Matheos Lasarus Malaikosa, Yes; Kristanto, Andi; Dewi, Utari; Jannah, Miftakhul
Journal of Islamic Education Students (JIES) Vol. 5 No. 1: May 2025
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jies.v5i1.15071

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This study aims to examine the effect of project-based farming gardening activities on collaboration and critical thinking skills of children aged 5ÔÇô6 years. The activity engages children in planning, planting, caring for, and harvesting plants for four weeks through a collaborative project that emphasizes joint decision-making, problem-solving, and individual and group responsibility. A quantitative approach with a quasi-experimental non-equivalent control group design was applied to 30 children from two kindergartens in Maduran District, Lamongan Regency, purposively divided into experimental and control groups. Data were collected through validated and reliable observation instruments, and analyzed using an independent sample t-test. The results showed a significant increase in collaboration skills (t = 3.688, p = 0.00) and critical thinking skills (t = 2.369, p = 0.02) in the experimental group. These findings indicate that project-based farming gardening activities are effective in developing collaboration and critical thinking skills in early childhood and support the strengthening of 21st-century skills in early childhood education.┬á┬á
The Impact of Game-Based Learning Science for Kids on the Development of Logical Thinking in Children Aged 5-6 Years Nur Fadilah, Siti; Fitri, Ruqoyyah; Matheos Lasarus Malaikosa, Yes; Kristanto, Andi; Dewi, Utari; Jannah, Miftakhul
Journal of Islamic Education Students (JIES) Vol. 5 No. 1: May 2025
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jies.v5i1.14821

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This study aims to examine the effectiveness of game-based Learning Science for Kids in developing logical thinking skills in children aged 5-6 years. The study involved 17 children as subjects, with data collected through observation sheets. A quantitative approach was employed using an experimental method with a one-group pretest-posttest design, which analyzes the impact of an intervention under controlled conditions using the N-gain test. The results indicate that the average N-gain score obtained was 0.731, categorized as high (g > 0.7). These findings suggest that game-based Learning Science for Kids is highly effective in enhancing children's logical thinking skills. Therefore, this learning model can serve as an effective alternative for strengthening logical thinking abilities in children aged 5-6 years.
Development of Flashcard Learning Media Based on QR Video to Improve Understanding of Statistics in Grade XII Deaf Student in Inclusive School Dharma, Aji Saka Satya; Pradana, Hirnanda Dimas; Dewi, Utari
Akademika Vol 14 No 02 (2025): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/ak.v14i02.5242

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Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbentuk flashcard berbasis video QR pada materi Statistika bagi siswa tunarungu kelas XII SLB Kemala Bhayangkari 2 Gresik serta menguji tingkat kelayakan, kemenarikan, dan keefektifannya terhadap hasil belajar siswa. Jenis penelitian yang digunakan ialah penelitian dan pengembangan (Research and Development) dengan model ADDIE yang meliputi tahapan Analyze, Design, Develop, Implement, dan Evaluate. Subjek penelitian terdiri atas lima siswa tunarungu kelas XII, satu guru matematika, serta tiga ahli (desain pembelajaran, materi, dan media). Pengumpulan data dilakukan melalui lembar validasi, angket respon guru dan siswa, serta tes pretest dan posttest. Hasil validasi menunjukkan tingkat kelayakan rata-rata sebesar 97,7 % dengan kategori sangat layak. Respon guru sebesar 96 % dan siswa 92 %, keduanya termasuk kategori sangat positif. Rata-rata skor pretest siswa 40 meningkat menjadi 100 pada posttest dengan N-Gain 100 %, yang menunjukkan peningkatan hasil belajar dalam kategori sangat tinggi. Dengan demikian, media flashcard berbasis video QR ini dinyatakan sangat layak, menarik, dan efektif digunakan sebagai media pembelajaran matematika adaptif bagi siswa tunarungu.
Cyberlearning Model with Microlearning Strategies to Enhance Edutechpreneurship Skills for University Students H., Nurhikmah; Mappalotteng, Abdul Muis; Hakim, Abdul; Dewi, Laksmi; Hidayanti, Abna; Dewi, Utari
Journal of Applied Science, Engineering, Technology, and Education Vol. 7 No. 3 (2025)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci4363

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The rapid growth of the education technology (edutech) sector demands the development of entrepreneurial skills among university students to foster innovation and address educational challenges. This study employed the 4D instructional design model—Define, Design, Develop, and Disseminate—by creating an online platform that features personalized learning paths, interactive modules, collaborative tools, and real-time analytics. This research design was employed with 100 university students specializing in education and technology. Over eight weeks, participants engaged with microlearning modules focused on key entrepreneurial concepts and collaborated on projects simulating real-world Edutech scenarios. The findings show that online microlearning models prioritize technological accessibility, quality content, engagement, and flexibility, which are in high demand. Microlearning with short modules and interactive videos improves comprehension and engagement. Task and Concept Analyses frame learning and deepen understanding of key concepts, enabling students to apply learning outcomes. The cyberlearning model used criterion-referenced exams, evaluation tools, and interactive media like short movies, infographics, and gamification to increase edutechpreneurship. A Wilcoxon Signed Rank Test analysis revealed a significant difference between pre-test and post-test scores (p-value < 0.05). The cyber learning model boosted students' Edutechpreneurship skills. Edutechpreneurship, which combines educational technology and entrepreneurship, improves online learning and promotes entrepreneurship. This model requires entrepreneurship education in online learning platforms. This research offers valuable insights into innovative educational practices that prepare students to lead and innovate in the evolving EdTech industry. The model is effective and relevant to augment depth, readability, and personalization for an optimal learning experience
Systematic Literature Review tentang Pendekatan Diferensiasi Berbantuan Media Digital Interaktif dalam Meningkatkan Motivasi Belajar dan Keterampilan Menulis Ilmiah Siswa SD Setyaningsri, Indang; Rusijono, Rusijono; Dewi, Utari
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 2 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i2.4343

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Rendahnya motivasi belajar dan keterampilan menulis ilmiah siswa sekolah dasar masih menjadi tantangan dalam proses pembelajaran, terutama di era digital yang menuntut pembelajaran lebih adaptif, interaktif, dan berpusat pada kebutuhan peserta didik. Kondisi tersebut menunjukkan urgensi penerapan strategi pembelajaran yang mampu mengakomodasi keberagaman karakteristik siswa sekaligus meningkatkan keterlibatan mereka dalam belajar. Oleh karena itu, penelitian ini bertujuan untuk mengkaji secara sistematis pengaruh pendekatan diferensiasi berbantuan media digital interaktif terhadap motivasi belajar dan keterampilan menulis ilmiah siswa sekolah dasar. Metode yang digunakan adalah Systematic Literature Review (SLR) dengan mengacu pada pedoman PRISMA. Data diperoleh dari database Google Scholar, Scopus, dan ERIC dengan rentang tahun publikasi 2015–2024. Berdasarkan proses seleksi, diperoleh 25 artikel yang memenuhi kriteria inklusi untuk dianalisis. Hasil kajian menunjukkan bahwa pendekatan diferensiasi mampu mengakomodasi keberagaman karakteristik siswa melalui penyesuaian konten, proses, dan produk pembelajaran. Sementara itu, media digital interaktif berperan dalam meningkatkan keterlibatan siswa melalui penyajian materi yang menarik, adaptif, dan interaktif. Integrasi kedua pendekatan tersebut terbukti efektif dalam meningkatkan motivasi belajar, yang ditunjukkan melalui peningkatan partisipasi dan minat belajar siswa. Selain itu, keterampilan menulis ilmiah siswa juga mengalami peningkatan, terutama dalam aspek pengorganisasian ide, struktur penulisan, dan kemampuan menyampaikan gagasan secara sistematis. Dengan demikian, dapat disimpulkan bahwa pendekatan diferensiasi berbantuan media digital interaktif merupakan strategi pembelajaran yang efektif dalam meningkatkan kualitas pembelajaran di sekolah dasar. Penelitian ini merekomendasikan agar penelitian selanjutnya mengembangkan implementasi pendekatan diferensiasi berbantuan media digital interaktif melalui desain eksperimen yang lebih luas, melibatkan jenjang pendidikan berbeda, serta mengintegrasikan teknologi berbasis kecerdasan buatan (Artificial Intelligence) untuk mendukung personalisasi pembelajaran secara lebih optimal.
Development of the GIMALONG Interactive Video to Promote Prosocial Behavior and Digital Literacy in Early Childhood Haniya Haniya; Yes Matheos Lasarus Malaikosa; Wulan Patria Saroinsong; Andi Kristanto; Ruqoyyah Fitri; Utari Dewi
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 1 (2025)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i1.15291

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Prosocial behavior and digital literacy are critical domains in early childhood development but remain under-stimulated due to limited instructional media. This study evaluates the feasibility and effectiveness of the GIMALONG interactive video, designed to foster sharing, collaboration, and helping behaviors while enhancing digital literacy in children aged 5ÔÇô6 years. Using a Research and Development (R&D) approach with the ADDIE model, the product underwent expert validation and was tested through individual (2 children), small group (8 children), and large group (25 children) trials. Data were collected via observation, questionnaires, and pretest-posttest instruments, then analyzed using the N-Gain formula. The results showed high effectiveness, with N-Gain scores for prosocial behavior and digital literacy consistently in the high category across all phasesÔÇöindividual (0.8617; 0.8574), small group (0.8853; 0.8376), and large group (0.8394; 0.8142). These findings support the use of GIMALONG as a feasible and impactful tool to support character and digital competency development in early learning environments.┬á┬á
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN MATERI DIGITAL IMAGING PADA JURUSAN DASAR-DASAR DESAIN KOMUNIKASI VISUAL Muhammad Zuddin Arkansyah; Hirnanda Dimas Pradana; Utari Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49538

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This study aims to develop a Digital Imaging learning video to improve students’ learning outcomes in the Basic Design Communication Visual subject for Grade XI DKV students at SMK Yapalis Krian. The background of this study is based on the learning process that still uses conventional methods, causing students to experience difficulties in understanding Digital Imaging materials, especially in the use of design tools and image manipulation techniques. This research used the Research and Development (R&D) method with the Lee & Owens development model consisting of analysis, design, development, implementation, and evaluation stages. Data collection techniques were conducted through observation, interviews, questionnaires, and learning outcome tests. The developed learning video was validated by media experts, material experts, and lesson plan validation. The validation results showed that the lesson plan obtained a score of 83.52%, media expert validation reached 91.1%, material expert validation reached 84.4%, and pretest-posttest instruments obtained 93.34%, all categorized as very valid. The effectiveness test results showed an increase in the average student score from 91.48 in the pretest to 96.11 in the posttest. The Wilcoxon Signed-Rank Test result obtained a significance value of 0.000 < 0.05, indicating a significant difference between pretest and posttest scores. Therefore, the Digital Imaging learning video developed in this study is considered feasible and effective in improving students’ learning outcomes.