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All Journal International Journal of Electrical and Computer Engineering Tekno : Jurnal Teknologi Elektro dan Kejuruan Teknologi dan Kejuruan: Jurnal teknologi, Kejuruan dan Pengajarannya Jurnal Inovasi Teknologi Pendidikan International Journal of Advances in Intelligent Informatics Proceeding of the Electrical Engineering Computer Science and Informatics JOIN (Jurnal Online Informatika) Briliant: Jurnal Riset dan Konseptual JOIV : International Journal on Informatics Visualization Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Journal of Information Technology and Computer Science INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi Knowledge Engineering and Data Science JOURNAL OF APPLIED INFORMATICS AND COMPUTING Pendas : Jurnah Ilmiah Pendidikan Dasar Cetta: Jurnal Ilmu Pendidikan ILKOM Jurnal Ilmiah at-tamkin: Jurnal Pengabdian kepada Masyarakat SENTIA 2016 SENTIA 2015 MATRIK : Jurnal Manajemen, Teknik Informatika, dan Rekayasa Komputer Jurnal Karinov TRIDARMA: Pengabdian Kepada Masyarakat (PkM) Edunesia : jurnal Ilmiah Pendidikan Discovery : Jurnal Ilmu Pengetahuan Letters in Information Technology Education (LITE) Jurnal Teknik Informatika (JUTIF) Journal of Applied Data Sciences Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI) DECODE: Jurnal Pendidikan Teknologi Informasi Bulletin of Community Engagement Journal of Education Research Jurnal Pustaka AI : Pusat Akses Kajian Teknologi Artificial Intelligence Jurnal Sistem Informasi Triguna Dharma (JURSI TGD) Jurnal Ekonomi, Bisnis dan Pendidikan (JEBP)
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ADVENTURE ALPHABET GAME: GAME PENGENALAN HURUF Intan Sulistyaningrum Sakkinah; Muhammad Mushawwir; Nanscy Evi Wardani; Didik Dwi Prasetya
SENTIA 2016 Vol 8, No 1 (2016)
Publisher : SENTIA 2016

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (758.526 KB)

Abstract

Game edukasi sedikit demi sedikit telah digunakan menjadi alat bantu media pembelajaran di dunia pendidikan yang dapat menjadi tolak ukur untuk menghasilkan metode pembelajaran yang lebih efektif dan efisien. Kemampuan dalam menggunakan bahasa Inggris sebagai alat komunikasi lisan dan tulisan ditentukan dari penguasaan mereka akan kosakata bahasa Inggris. Hal ini akan berdampak sangat besar terhadap pembelajaran dan pengajaran bahasa Inggris nantinya di berbagai tingkat pendidikan. Game edukasi ini dapat memberikan suatu proses pembelajaran terhadap anak usia dini mengenai alphabet dan dapat diakses melalui mobile. Sehingga kemampuan anak dalam penguasaan kosakata bahasa Inggris sebagai alat komunikasi dan tulisan dapat tercapai dengan optimal. Metode yang digunakan adalah R&D (Research and Development), yang akan diteliti dalam waktu singkat.
APLIKASI GAME EDUKASI PETUALANGAN NUSANTARA Arifiati Fitri Anggraini; Nena Erviana; Sofiya Anggraini; Didik Dwi Prasetya
SENTIA 2016 Vol 8, No 1 (2016)
Publisher : SENTIA 2016

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Abstract

Indonesia merupakan negara kepulauan yang memiliki wilayah yang luas dan suku yang beranekaragam mulai dari sabang hingga merauke. Namun, di era globalisasi saat ini, masyarakat terutama generasi muda mulai melupakan warisan budaya indonesia dan larut dalam arus moderenisasi. Untuk meningkatkan motivasi belajar anak tentang kebudayaan Indonesia, maka dibuat suatu media pembelajaran dalam bentuk game edukatif dengan tujuan untuk mengenalkan berbagai kebudayaan Indonesia seperti, rumah adat, tarian, alat musik, senjata, dan pakaian adat. Dalam game edukasi ini anak-anak bisa belajara dengan visualisasi yang menarik. Genre dari game ini adalah adventure (petualangan), dimana anak-anak atau pemain game ini akan menyelesaikan tantangan- tantangan  yang  ia  temui  selama  melakukan  petulangan  untuk  mencari  benda-benda  yang  sesuai.  Hasil pengembangan ini diharapkan dapat membantu anak-anak untuk semangat dan lebih termotivasi untuk belajar budaya Indonesia.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MOBILE PADA MATA PELAJARAN BASIS DATA UNTUK SMK Anjar Dwi Rahmawati; Didik Dwi Prasetya; Muhammad Jauharul Fuady
SENTIA 2015 Vol 7, No 2 (2015)
Publisher : SENTIA 2015

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Abstract

Hasil observasi yang dilakukan di SMK Negeri 6 Malang menunjukan bahwa siswa mengalami kesulitan dalam menghafal dan mengimplementasi SQL (Structured Query Language). Nilai rata-rata hasil belajar siswa pada kompetensi membuat tabel adalah 79, mengoperasikan tabel dan tabel view adalah 80,7, dan menggunakan fungsi agregat adalah 80,6. Hal tersebut karena matapelajaran basis data hanya disampaikan satu kali dalam seminggu dengan alokasi waktu 4 jam, tidak ada pengulangan materi oleh guru pada minggu selanjutnya, dan sumber belajar yang digunakan berupa catatan, buku yang dipinjam dari perpustakaan, modul yang diberikan guru,  dan  internet.  Tujuan  dari  penelitian  dan  pengembangan  ini  adalah  mengembangkan sebuah  media pembelajaran berbasis mobile pada mata pelajaran basis data yang dapat digunakan sebagai suplemen belajar mandiri  siswa.  Pengembangan  ini  menggunakan  model  pengembangan  Borg  dan  Gall.  Pengembangan  ini menghasilkan produk media pembelajaran mobile yang dapat diakses pada smartphone berbasis android dengan nama Q-Mora (Query Mobile Practice). Hasil evaluasi Q-Mora menunjukan persentase ahli materi sebesar 98%, ahli media sebesar 86%, uji coba awal sebesar 85,4%, uji coba lapangan sebesar 85,9%, dan uji pelaksanaan lapangan operasional sebesar 88,6%. Persentase rata-rata evaluasi terhadap Q-Mora sebesar 88,8%, sehingga produk dinyatakan valid dan siap dimanfaatkan.
Associated Patterns in Open-Ended Concept Maps within E-Learning Didik Dwi Prasetya; Tsukasa Hirashima
Knowledge Engineering and Data Science Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um018v5i22022p179-187

Abstract

A concept map is a diagram that visualizes the structure of individual cognitive knowledge. An approach to creating a concept map structure that allows users to contribute concepts and linkages that express their understanding freely is known as an "open-ended concept map." It has been demonstrated that an open-ended concept map accurately depicts student knowledge structures and reveals student differences. However, manually analyzing an open-ended map is difficult, time-consuming, and includes many propositions, especially in a big classroom. Educational data mining could be used to further process and analyze a collection of concept maps. However, many works attempted to employ data mining in order to produce concept maps structure from text documents rather than examining the knowledge representation. This study aimed to identify hidden students' knowledge representation combination patterns using association rules analysis. The dataset used in this study consisted of 27 open-concept maps created by university students. This study found interesting patterns that reveal students' knowledge in understanding the material given by the teacher.
Implementation of a Vacuum Sealer to Improve the Quality and Quantity of Neng Nana's UMKM Didik Dwi Prasetya; Siti Sendari; Muhammad Ashar; Moh. Zainul Falah; Sujito Sujito; Wahyu Tri Handoko
TRIDARMA: Pengabdian Kepada Masyarakat (PkM) Vol. 6 No. 1 (2023): May: Pengabdian Kepada Masyarakat (PkM)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/abdimas.v6i1.4064

Abstract

In this modern era, frozen food is increasingly popular for consumption by the public. Not only for personal consumption, but also for the needs of food businesses such as restaurants, cafes or catering. The need for frozen food is growing, especially as more people choose to store food for longer periods of time. However, when frozen food is stored improperly, it can cause the quality of the food to decrease and even affect the health of consumers. Therefore, food businesses need to consider the right way to store frozen food. UMKM Neng Nana is engaged in Frozen Food with several products of instant baso aci, aroma roll sticks, mini spring rolls, baso aci seblak, melted bananas etc. UMKM Neng Nana is located in Housing Ardimulyo Kav. H no 4 Singosari Kab. Poor. In the packaging process for products, partners are still packaging using ordinary plastic, and have not been packaged using airtight packaging. As a food that is classified as semi-moist food, Mitra's products are foods that deteriorate quickly. The packaging at UMKM Neng Nana is still relatively conventional because they only use ordinary sealers, while their processed products come from semi-wet ingredients which require more effort to keep the products fresh. Vacuum sealers are a very important tool for frozen food businesses. In the frozen food business, food hygiene and quality must always be maintained.
Upaya Peningkatan Prestasi Belajar Peserta Didik dengan Pengembangan Fasilitas Belajar.Id Google Sites sebagai Sumber Media Belajar Interaktif dalam Mendukung Hybrid Learning Hariyanto Hariyanto; Marsono Marsono; Didik Dwi Prasetya
Cetta: Jurnal Ilmu Pendidikan Vol 6 No 4 (2023)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v6i4.2846

Abstract

Merdeka curriculum, ideally required educators to be able to present the content of learning material into interactive innovation in learning media so that the learning process runs well and the quality of students' competence increases. Some free features of the Belajar.id accounts, such as Google Sites, are still not utilized optimally. This research aims to increase student learning achievement by developing Fasilitas Belajar.id Google Sites as a source of interactive learning media to support hybrid learning. The data collection instrument used was a questionnaire with closed questions. The data analyzed is quantitative and qualitative, which contains suggestions from the validator. This research uses the type of Research and Development (R&D). The model used is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The results show that the development of Google Sites Learning. Id facility is a valid, practical, effective learning resource, supports Hybrid Learning and the questions meet the difficulty level requirements and have differentiating power. The post-test results showed that the average of the experimental group was greater than the control group. The independent t-test results show an influence of media use on increasing learning achievement with p<0.05. The development of the Fasilits Belajar. id Google Sites as a source of interactive learning media to support Hybrid Learning can improve student learning achievement.
Faktor yang Mempengaruhi Kesiapan Berwirausaha dan Leadership pada Siswa Sekolah Menengah Kejuruan Yana Andayani; Nunung Nurjanah; Didik Dwi Prasetya
Cetta: Jurnal Ilmu Pendidikan Vol 6 No 4 (2023)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v6i4.2861

Abstract

Along with the industrial revolution, society needs to prepare itself for the impact on all areas of life. One problem is that there is an abundance of labor but the use of artificial intelligence can fill certain sectors. Vocational high school graduates must have entrepreneurial readiness and leadership skills. This research aims to analyze the factors of fieldwork practices and creative and entrepreneurial product subjects on entrepreneurial readiness and leadership. This research is quantitative correlational type. 226 students from 6 vocational high school in Pasuruan Regency filled out a questionnaire with closed questions on a Likert scale. Data were analyzed descriptively and statistically with multiple linear regression tests. The influence of fieldwork practices and creative and entrepreneurial product subjects on entrepreneurial readiness each have a p-value <0.05. Likewise, fieldwork practices and creative product and entrepreneurship subjects on leadership each have a p-value < 0.05. The results of the analysis show that there is an influence of fieldwork practices and creative product and entrepreneurship subjects on entrepreneurial readiness and leadership skill.  
Educational Data Mining: Multiple Choice Question Classification in Vocational School Sucipto Sucipto; Didik Dwi Prasetya; Triyanna Widiyaningtyas
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol 23 No 2 (2024)
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v23i2.3499

Abstract

Data mining on student learning outcomes in the education sector can overcome this problem. This research aimed to provide a solution for selecting quality multiple choice questions (MCQ) using the results of students’ mid-semester exams in vocational high schools using a Data Mining approach. The research method used was the Cross-Industry Standard Process for Machine Learning (CRISP-ML) model. Steps to assess the accuracy of analyzing the difficulty level of questions based on student profile data and midterm test results. The data used in this research were the findings of basic computer tests on mid-term exams in mathematics disciplines at vocational high schools. This research used several classification algorithms, including SVM, Naive Bayes, Random Forest, Decision Three, Linear Regression, and KNN. The results of evaluating the classification
Pembelajaran Kolaboratif di SMK: Peran Kerja Sama Siswa dalam Meningkatkan Keterampilan Soft skills Rofiudin, Amir; Prasetya, Luhur Adi; Prasetya, Didik Dwi
Journal of Education Research Vol. 5 No. 4 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i4.672

Abstract

Sekolah Menengah Kejuruan (SMK) memiliki peran penting dalam mempersiapkan siswa memasuki dunia kerja. Keterampilan soft skills, seperti komunikasi, kerja sama tim, dan pemecahan masalah, menjadi faktor utama kesuksesan di tempat kerja. Pembelajaran kolaboratif, yang melibatkan siswa bekerja sama secara aktif, terbukti efektif dalam mengembangkan keterampilan. Studi ini bertujuan untuk mengeksplorasi konsep pembelajaran kolaboratif dan peran kerja sama siswa dalam meningkatkan soft skills di SMK.  Penelitian ini menggunakan metode studi literatur dengan melakukan tinjauan terhadap artikel ilmiah, buku, dan jurnal yang relevan mengenai pembelajaran kolaboratif di SMK. Hasil penelitian menunjukkan bahwa pembelajaran kolaboratif secara signifikan meningkatkan kemampuan komunikasi, kerja sama tim, dan pemecahan masalah siswa. Selain itu, pendekatan ini juga memperkuat keterampilan interpersonal yang sangat penting dalam kehidupan profesional dan pribadi. Temuan ini memberikan wawasan signifikan untuk pengembangan kurikulum SMK yang lebih holistik, dengan fokus tidak hanya pada keterampilan teknis, tetapi juga pengembangan soft skills yang esensial di dunia kerja.
Feature Space Augmentation for Negation Handling on Sentiment Analysis Ilmawan, Lutfi Budi; Muladi, Muladi; Prasetya, Didik Dwi
ILKOM Jurnal Ilmiah Vol 15, No 2 (2023)
Publisher : Prodi Teknik Informatika FIK Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/ilkom.v15i2.1695.353-357

Abstract

One crucial issue affecting the performance of sentiment analysis tasks is negation. Handling negation involves determining the negation scope and negation cue. Feature space augmentation is one approach used to address negation. Feature space augmentation has been carried out by some previous researchers using a negation flag with the rule that the negation scope includes all words from the explicit negation cue to the punctuation mark. This study aimed to analyze the classifier's performance when negation handling was applied by adding a new rule for the negation scope. The new rule for determining the negation scope no longer took all words from the negation cue to the punctuation mark, but only considered or ignored words with certain POS tags. The results of this study showed that using the new rule for negation scope contributed to improving the performance of the classifier in sentiment analysis tasks. The proposed approach for negation handling was better than the previous approach in terms of accuracy, precision, recall, and f1-score.
Co-Authors Abdul Wafi Adi Wahyu Wardani Ahmad Fajruddin Syauqi Ahmad Yusuf Setiawan Ainun Nur Baiti Aji P Wibawa Aji Prasetya Wibawa Akbar, Asna Isyarotul Andika Dwiyanto, Felix Andrew Nafalski Anik Nur Handayani Anjar Dwi Rahmawati Arbian Sulistyo, Danang Arifiati Fitri Anggraini Aripriharta - Ariyanta, Nadindra Dwi Aryo Pinandito Ashar, Muhammad Azhar Ahmad Smaragdina Bagaskoro Biantoro, Yudhi Bintang Romadhon Cakir, Gulsun Kurubacak Denis Eka Cahyani Dwi Widiyasari Dyah Ayu Langening Tyas Ella Amelia Widodo F.ti Ayyu Sayyidul Laily Fadhli Almu’iini Ahda Fadli Hidayat, M. Noer Fatrisna Salsabila, Reni Firdaus, Nabilah Zakiyah Salmaa Gradiyanto Radityo Kusumo Hafid, Ahmad Hairani Hairani Hakkun Elmunsyah Hanifah Muslimah Az-Zahra, Hanifah Muslimah Haq, Salsabila Thifal Nabil Hariyanto Hariyanto Hayashi, Yusuke Hirashima, Tsukasa I Nyoman Gede Arya Astawa Intan Sulistyaningrum Sakkinah Irwansyah, Achmad Afif Iskandar Syah, Abdullah Kalifatullah, M. Ajie Khoirul Anwar KHOIRUL ANWAR Kusumo, Gradiyanto Radityo Laily, F.ti Ayyu Sayyidul Lalu Ganda Rady Putra Langlang Gumilar Lismi Animatul Chisbiyah Lutfi Budi Ilmawan, Lutfi Budi M. Ajie Kalifatullah Marsono Marsono Marsono Marsono Maskur Maskur Mayadi, Mayadi Mega Oktaviana Moh. Nur Zamzami Moh. Zainul Falah Muhammad Arief Nugroho Muhammad Aris Ichwanto muhammad hafiizh, muhammad Muhammad Jauharul Fuady Muhammad Mushawwir Muhammad Zidni Ridlo Mukhamad Angga Gumilang Muladi Nadiah Alma Ratnaduhita Nafalski, Andrew Nanscy Evi Wardani Natalina Wahyu Siswijayanti Nena Erviana Nunung Nurjanah Nur Hidayat, Wahyu Nuryakin, Mokhamad Perkasa, Gigih Prasetya, Luhur Adi Prasetyo, Muchamad Wahyu Pratama, Wahyu Styo Prihandicha, Adiftya Bayu Putro, Maulana Nur Antoro Ratnaduhita, Nadiah Alma Reni Fatrisna Salsabila Ridlo, Muhammad Zidni Rofiudin, Amir Ryan Kurniawan Samodra, Joko Setiadi Cahyono Putro Setiawan, Ahmad Yusuf Setyani, Ida Agus Shafelbilyunazra, Alvalen Sigit Perdana Siti Sendari Sofiya Anggraini Sucipto Sucipto Sucipto Sucipto Sulistyo, Danang Arbian Syaad Patmanthara Syaichul Fitrian Akbar Syamsul Arifin Triyanna Widiyaningtyas Triyanna Widyaningtyas Triyanna Widyaningtyas, Triyanna Tsukasa Hirashima Tsukasa Hirashima Tsukasa Hirashima Tuwoso Usman Nurhasan Utomo Pujianto Wahfi, Muhammad Fikri Wahyu Sakti Gunawan Irianto Wahyu Tri Handoko Wahyudi, Erlik Prasetyo Wardani, Adi Wahyu Wibawa, Aji P Wibisono Sukmo Wardhono, Wibisono Sukmo Wicaksono, Reo Widiyanti Widiyanti, Widiyanti Wiryawan, Muhammad Zaki Yana Andayani Yusril Imamuddin Zaeni, Ilham Ari Elbaith Zainul Falah, Moh.