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IMPLEMENTASI PENDIDIKAN KEWIRAUSAHAAN PADA SITUASI PANDEMI COVID-19 Leny Noviani; Adam Wahida; Endang Sri Handayani
Transformasi dan Inovasi : Jurnal Pengabdian Masyarakat Vol 2 No 1 (2022): Vol. 2 No. 1 (2022): Volume 2, Nomor 1 Januari 2022
Publisher : Program Studi S1, S2, S3 Mananajemen Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1540.136 KB) | DOI: 10.26740/jpm.v2n1.p73-69

Abstract

Data BPS tahun 2021, menunjukkan bahwa lulusan SMA menjadi penyumbang pengangguran terbuka terbanyak. Tingginya pengangguran akan menyebabkan rendahnya pendapatan perkapita, tingginya beban tanggungan keluarga, dan menurunkan tingkat kesejahteraan. Hal ini juga diperparah adanya Pandemi Covid-19 yang berdampak ekonomi dan sosial. Upaya memutus permasalahan tersebut adalah dengan meningkatkan jumlah wirausaha dengan mengajarkan dan mendorong perilaku wirausaha pada siswa SMA. Dengan adanya kebijakan Belajar dari Rumah (BdR) selama Pandemi Covid-19, pembelajaran dilakukan secara daring untuk memberikan pengalaman belajar yang bermakna bagi siswa tanpa harus menuntaskan seluruh capaian kompetensi. Kenyataannya, pembelajaran di sekolah cenderung sangat teoritik dan tidak terkait dengan lingkungan siswa. Hal ini juga terjadi di SMA N 3 Sragen. Terdapat beberapa kendala dalam merancang dan melaksanakan pendidikan kewirausahaan selama pembelajaran daring. Solusi untuk mengatasinya adalah pelatihan tentang implementasi pendidikan kewirausahaan berbasis proyek. Metode pengabdian ini dengan pendekatan partisipatif. Kegiatan pelatihan diikuti oleh 64 (87%) orang dari 74 guru. Berdasarkan umpan balik dari peserta menunjukkan bahwa 95% peserta memberikan reaksi yang baik. Pada pelatihan desain proyek hanya satu guru kewirausahaan yang memahami secara holistik bagaimana merancang sebuah proyek kewirausahaan, 2 orang guru lainnya masih belum memahami model proyek. Tindak lanjut dilakukan dengan melakukan coaching antara guru kewirausahaan sebagai koordinator proyek.
GAME EDUKASI “SECRET ZOO” SEBAGAI MEDIA UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF Endang Sri Handayani; Widi Wulansari
Early Childhood Education and Development Journal Vol 3, No 2 (2021): Early Childhood Education and Development Journal
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (501.195 KB) | DOI: 10.20961/ecedj.v3i2.50571

Abstract

Game edukasi ini merupakan suatu aplikasi pembelajaran untuk anak usia dini yang berisi tentang materi untuk mengembangkan kemampuan kognitif. Perancangan dan pembuatan game edukasi berjudul “SECRET ZOO” ini ditujukan kepada orang tua dan guru untuk mengenalkan macam-macam binatang sebagai suatu penunjang perkembangan kemampuan kognitif anak. Game edukasi berjudul “SECRET ZOO” dibuat dengan menggunakan program Microsoft Power Point.  Pembuatan game edukasi ini bertujuan agar dapat membantu guru PAUD dan orang tua dalam memberikan pembelajaran melalui simulasi yang kreatif dan inovatif. Penelitian ini menggunakan metodologi RnD (Research and Development). Game edukasi ini memiliki unsur level untuk menggambarkan tingkat kesulitan, ketepatan, daya ingat dan daya nalar. Game ini memiliki empat materi pembelajaran bagi anak usia dini yaitu, melengkapi kata, menghitung, tebak gambar dan mencari warna. Melalui pengembangan game edukasi “SECRET ZOO” diharapkan nantinya dapat membantu anak mengembangkan kemampuan kognitifnya sehingga anak siap untuk menempuh pendidikan dasar selanjutnya.
Peningkatan Pemahaman Dongeng Anak Tunarungu melalui Simulation Based Learning Endang Sri Handayani
Indonesian Journal of Disability Studies Vol. 4 No. 1 (2017)
Publisher : The Center for Disability Studies and Services Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (15.057 KB) | DOI: 10.21776/ub.IJDS.2017.004.01.2

Abstract

The research aims to determine the influence of application simulation based learning toward understanding of fairy tale for children with hearing impairment in third grade at SLB-B YRTRW Surakarta 2016/2017 academic year. This research uses a quantitative approach to research methods of experimental type of pre-experimental form one group pretest-posttest design. Subjek in this research were students in third grade at SLB-B YRTRW Surakarta 2016/2017 academic year as many as four students. Data collection techniques in this research is an objective test in multiple choice. Data analysis techniques in this research is the analysis of non-parametric Wilcoxon Signed Rank test (Wilcoxon Signed Rank Test) using SPSS versi 22. From the result of calculations using SPSS versi 22, the known value of the average posttest research sample increased. Descriptive analysis result obtained by the average value of 77,5 posttest greater than the value pretest 57,5. Non-parametric analysis result obtained count value Z= -2,000 with Asymp. Sig. (2-tailed) = 0,046 at significance level (α) of 5%. Based on the results of data analysis can be concluded that effect of application simulation based learning is positive toward understanding of fairy tale for children with hearing impairment in third grade at SLB-B YRTRW Surakarta 2016/2017 academic year.
PELATIHAN ECO FRIENDLY PACKAGING DI BANK SAMPAH GULON ASRI SURAKARTA Endri Sintiana Murni; Nurhayatu Nufut Alimin; Endang Sri Handayani
Adi Widya : Jurnal Pengabdian Masyarakat Vol. 7 No. 1 (2023): Adi Widya: Jurnal Pengabdian Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/awpm.v7i1.7827

Abstract

Gulon Asri Waste Bank is a place used to collect waste that has been sorted first. The selected waste is then collected and made crafts. Garbage Bank with good potential to be able to increase people's income. Making packaging at the Gulon Asri Waste Bank is a form of support for the creativity of the community that makes interesting works from waste. This program aims to help the Gulon Asri Waste Bank by utilizing leftover fabrics to be developed as packaging so as to increase the commercial value of the product. The public can create economical value packaging with attractive packaging. Then, the waste bank community can also increase environmental and community awareness by empowering existing resources, increasing motivation, and community creativity. The community can also develop creativity in making sustainable and environmentally friendly packaging so that the products created by the waste bank have attractive packaging by utilizing cloth waste as well and have high selling power.
PELATIHAN PENCIPTAAN DESAIN BUSANA SEBAGAI INOVASI INDUSTRI BATIK MASARAN DI UKM BATIK ALUNA, SRAGEN Handayani, Endang Sri; Munir, M. Fachrul; Choiri, Rhochimatul
Adi Widya : Jurnal Pengabdian Masyarakat Vol 8 No 1 (2024): Adi Widya: Jurnal Pengabdian Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/awpm.v8i1.6685

Abstract

Batik Aluna merupakan salah satu UKM di Kampung Batik Sragen yang perlu didukung dalam bertahan dikondisi wabah pandemi Covid 19. Batik Aluna telah bekerja sama dengan berbagai mitra untuk memberdayakan masyararakat, salah satunya adalah masyarakat dari kalangan penjahit. Namun dengan sumber daya yang terbatas namun potensial dalam mempelajari dinamika keadaan, perlu adanya pelatihan berbagai inovasi dalam hal UKM Batik demi terciptanya ide-ide baru. Pelatihan penciptaan busana adalah solusi dari permasalahan surutnya minat dikarenakan stagnasi desain busana batik di pasaran. Pelatihan penciptaan busana dilakukan di daerah Pilang. Dalam proses penciptaan busana terdapat berbagai tahap seperti 1) Pembuatan ilustrasi mode, 2) Pembuatan pecah pola, 3) Pemotongan kain, dan 4) proses menjahit. Hasil akhir dari pelatihan penciptaan busana ini berupa dua atasan busana androgini yang mengaplikasikan bahan dasar kain batik printing dengan motif tradisi dan modern. Pelatihan ini memberikan pengetahuan untuk para mitra UKM Batik Aluna dalam membuat berbagai jenis desain busana sehingga mampu untuk memngembangkan berbagai desain dan bertahan secara mandiri.
IDEOLOGI VIRUS DALAM REVIEW IDEOLOGI DAN FILSAFAT SOSIAL Sujarwa, Sujarwa; Handayani, Endang Sri
MIMESIS Vol. 1 No. 2 (2020): JULI 2020
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/mms.v1i2.2474

Abstract

Reivew of the article titled The Virus of Ideology tries to understand what the author's exposure is related to the Covid-19 Pandemic event from the perspective of ideology and social philosophy. This paper tries to provide an initial description of the various forms of natural life that have occurred on earth, both natural disasters and epidemics that have occurred. In his presentation, he asserted that all things that have happened have only been responded to by humans as a disaster that has passed even though it has taken a lot of wealth, objects, and lives. Humans arrogantly discovered by new technologies feel more prepared to deal with similar things. But, in the era of the pandemic covid-19, it turned out that it couldn't do much. The era that has globalized is needed together to work together not only in one country but between countries in the world. It broke the assumption of many people or countries whose ideological beliefs were often used as fanatic shields or powerful weapons to overcome all the challenges of their nation, apparently being broken by unarmed viruses. This reminds us that human beings really need to recognize liberation - in the form of the realm of death - in order to re-express their thoughts to remember about the origin of human beings and where they will return.
Peningkatan Pemahaman Dongeng Anak Tunarungu melalui Simulation Based Learning Handayani, Endang Sri
Indonesian Journal of Disability Studies Vol. 4 No. 1 (2017)
Publisher : The Center for Disability Studies and Services Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (555.871 KB) | DOI: 10.21776/ub.ijds.2017.4.1.2

Abstract

The research aims to determine the influence of application simulation based learning toward understanding of fairy tale for children with hearing impairment in third grade at SLB-B YRTRW Surakarta 2016/2017 academic year. This research uses a quantitative approach to research methods of experimental type of pre-experimental form one group pretest-posttest design. Subjek in this research were students in third grade at SLB-B YRTRW Surakarta 2016/2017 academic year as many as four students. Data collection techniques in this research is an objective test in multiple choice. Data analysis techniques in this research is the analysis of non-parametric Wilcoxon Signed Rank test (Wilcoxon Signed Rank Test) using SPSS versi 22. From the result of calculations using SPSS versi 22, the known value of the average posttest research sample increased. Descriptive analysis result obtained by the average value of 77,5 posttest greater than the value pretest 57,5. Non-parametric analysis result obtained count value Z= -2,000 with Asymp. Sig. (2-tailed) = 0,046 at significance level (α) of 5%. Based on the results of data analysis can be concluded that effect of application simulation based learning is positive toward understanding of fairy tale for children with hearing impairment in third grade at SLB-B YRTRW Surakarta 2016/2017 academic year.
Teak Trees as Source of Inspiration for Developing Batik Motifs Mulyanto, Mulyanto; Hartono, Lili; Murni, Endri Sintiana; Handayani, Endang Sri; Nurcahyanti, Desy
Harmonia: Journal of Arts Research and Education Vol 22, No 2 (2022): December 2022
Publisher : Department of Drama, Dance and Music, FBS, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/harmonia.v22i2.37874

Abstract

Many batik motifs have been developed in various regions, inspired by various local resources such as plants, animals, regional icons, cultural arts, etc. The objective of this study is to look for ideas in the form of teak leaves and flowers that can be developed into batik and textile motif designs. The descriptive qualitative, literature review, participatory follow-up study, focus group discussion method, and the development of craftsman creativity were all used to achieve these goals. The study took place at the Jalidin batik craft shop in Sragen. Teak plant objects, motif designers, batik craftsmen, and libraries were among the data sources. The findings of the study were the motifs in the form of teak leaves and flowers, which could be used as master designs for both batik and textiles. Then the shape of the teak leaves and flowers are arranged in various compositions to produce several designs, and the batik motif designs are applied to jarit-patterned batik, long-sleeved shirt-patterned batik, and textile/printed batik. The resulting motifs were then produced into batik according to the economic class projections of the consumers, namely the consumer’s economic class projections, using prima and primissima cloths, combination and writing techniques, synthetic and natural dyes, and synthetic and natural dyes. In addition, the motifs were produced into printed textiles/batik. Batik cloths and textiles that have been produced are then made into shirts.
Pelatihan pembuatan dan editing video berbasis aplikasi VN bagi guru SLB SLB negeri 1 Lubuk Sikaping untuk menghadapi era revolusi industri 4.0 Nurhastuti, Nurhastuti; Iswari, Mega; Zulmiyetri, Zulmiyetri; Yuliana, Syari; Nasri, Yosa Yulia; Zulpiani, Mardhatillah; Handayani, Endang Sri
Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat Vol 24, No 2 (2024): Suluah Bendang: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sb.05630

Abstract

Kualitas dan kompetensi guru di tengah gempuran perkembangan teknologi dalam menghadapi arus digitalisasi untuk menghadapi peserta didik yang terlahir di zaman milenial era revolusi industri 4.0 perlu dipersiapkan. Pelatihan ini bertujuan agar guru terampil membuat video pembelajaran menggunakan aplikasi VN untuk mengemas pembelajaran menjadi satu hal yang menarik dan interaktif sesuai dengan zaman digitalisasi pada era industri 4.0 saat ini. Metode dalam melakukan pelatihan ini diawali dengan melakukan need-assessment terkait kondisi lapangan, melakukan sosialisasi, pre-test, pelaksanaan seminar, pelaksanaan pelatihan dan workshop,posttest, evaluasi program pelatihan dan mengolah hasil implementasi dalam bentuk video pembelajaran. Indikator keberhasilan dilihat hasil pretest dan posttest.  Hasil pre-test yang menunjukkan skor rerata 39,3. Setelah dilakukan workshop skor rata rata menjadi 92,5. Hal ini menunjukkan adanya peningkatan kompetensi  guru dalam memahami dan pengaplikasian VN Editor untuk membuat video pembelajaran berbasis aplikasi VN.
MURAL KAMPUNG BANTARAN KALI BORO: PEMBERDAYAAN KAMPUNG MELALUI KEGIATAN KESENIAN handayani, endang sri; fuad, figur rahman
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 11 No. 1 (2019)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (621.132 KB) | DOI: 10.33153/brikolase.v11i1.2481

Abstract

Kampung as the important factor the culture of a city plays important role in teh city develpoment. The community movements in managing their environment has become an interesting thing to discuss. This reserach is a qualitative study on the comunity creativity residing in Kali Boro riverside. It exproses the activities that the community caries in managing their environment through art. The data are collected trough interview and literatures. The results of this research shows that art can attract the community in Kali Boro riverside to actively participate in the environment improvement and trigger their creativity. Keywords: Kampung, creativity, art.