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EDUTAINMENT WITH COMPUTER GAME AS A CHEMISTRY LEARNING MEDIA Lutfi, Achmad; Suyono, Suyono; Erman, Erman; Hidayah, Rusly
JPPS (Jurnal Penelitian Pendidikan Sains) Vol 8, No 2 (2019)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v8n2.p1684-1689

Abstract

Abstract. The research aims to get answers to whether chemistry learning with computer-based games as learning media can create fun learning (edutainment). The study was conducted on students in three high schools in chemistry learning according to plan, during the learning activities were observed by students, before and after learning the learning outcomes tests and student questionnaires were conducted. The results showed that learning activities were 90.4% to 92.0% as expected, 90% to 100% of students stated that learning was fun with games as learning media, and learning outcomes had achieved 93% to 100% classical completeness. These results indicate that the use of computer-propelled games as chemical learning media can create chemical learning that pleases students and can be used by teachers as an alternative to edutainment chemistry learning
Pelatihan Pengembangan Instrumen Penilaian KPS bagi Guru SMA Mapel Kimia di Kabupaten Sumenep Muchlis, Muchlis; Hidayah, Rusly
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol 7, No 1 (2021)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ja.v7n1.p30-35

Abstract

Mata pelajaran kimia adalah salah satu dari mata pelajaran yang juga harus dilakukan penilaian. Namun yang sering dilakukan adalah penilaian produk dan sikap ilmiah. Sementara mata pelajaran kimia merupakan bagian dari sains, dan hakikat sains mencakup tiga hal yaitu 1) produk ilmiah, 2) proses ilmiah dan 3) sikap ilmiah (Mariana dan Praginda, 2009). Produk ilmiah dapat berupa konsep, prinsip, hukum dan teori. Proses ilmiah mencakup perumusan masalah, perumusan hipotesis, pengumpulan data, menganalisis data dan menyimpulkan. Keterampilan melaksanakan proses sains ini biasa dikenal dengan istilah keterampilan proses sains. Sikap ilmiah meliputi keteguhan hati, ketekunan, keingintahuan dan menyingkap rahasia alam.  Dengan demikian penilaian mata pelajaran kimia seharusnya tidak hanya produk dan sikap ilmiah, tetapi juga keterampilan proses sainsnya. Tujuan PKM ini adalah (1) mendeskripsikan pemahaman materi penilaian keterampilan proses sains peserta pelatihan, (2) mendeskripsikan kemampuan peserta pelatihan dalam mengembangkan instrumen penilaian keterampilan proses sains, dan (3) mendeskripsikan respon peserta pelatihan terhadap kegiatan pelatihan pengembangan instrumen penilaian keterampilan proses sains ini. Kegiatan pelatihan ini terdiri atas beberapa langkah: (1) Pembelajaran selama beberapa jam oleh tim PKM peserta pelatihan yaitu guru-guru Mapel Kimia SMA Kabupaten Sumenep dalam rangka  penyegaran materi penilaian keterampilan proses sains, (2) Tim PKM memberikan tes pemahaman peserta terhadap materi pengembangan instrumen penilaian KPS, (3) Tim PKM memberi tugas peserta untuk mengembangkan instrumen penilaian KPS, dan (4) Tim PKM memberikan angket kepada peserta untuk mendapatkan data respon peserta terhadap pelaksanaan pelatihan pengembangan instrumen penilaian KPS. Instrumen dalam kegiatan pelatihan ini meliputi (1) Tes tulis  untuk mengukur pemahaman peserta tentang penilaian keterampilan proses sains, (2) Lembar penilaian kemampuan peserta dalam mengembangkan instrumen penilaian KPS dan (3) Angket untuk mengukur respon peserta terhadap pelaksanaan pelatihan pengembangan instrumen penilaian keterampilan proses sains. Kesimpulan dari kegiatan PKM ini adalah 1) Pemahaman materi pengembangan instrumen penilaian KPS peserta pelatihan dinyatakan tuntas secara klasikal dengan ketuntasan 85,7%, 2) Ketujuh peserta pelatihan telah mengembangkan dengan baik instrumen penilaian KPS untuk satu topik pembahasan kelas X, XI dan XII mapel kimia, 3) Peserta memberikan respon secara baik terhadap pelatihan pengembangan instrumen penilaian KPS. Adapun saran untuk kegiatan PKM ini adalah 1) tugas pengembangan instrumen penilaian KPS terkait jumlah KPS-nya diperbanyak, 2) perlu pendampingan di kelas-kelas dalam rangka penerapan KPS dalam pembelajaran.
Pelatihan Penulisan Artikel Ilmiah Berbasis Penelitian Tindakan Kelas (PTK) Bagi Guru Kimia SMA di MGMP Kimia SMA Kabupaten Kediri Hidayah, Rusly; maharani, dina kartika; muchlis, muchlis
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol 5, No 2 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ja.v5n2.p107-110

Abstract

Telah dilakukan kegiatan pengabdian kepada masyarakat (PKM) di Kabupaten Kediri. Tujuan kegiatan adalah kemampuan guru kimia dalam menyusun artikel ilmiah berbasis Penelitian Tindakan Kelas (PTK) dan respon guru selama mengikuti kegiatan pelatihan. Langkah-langkah kegiatan pengabdian kepada masyarakat yang dilakukan adalah kegiatan penyegaran materi penyusunan artikel ilmiah berbasis PTK. Evaluasi dilakukan dengan angket kepada peserta untuk mendapatkan data respon terhadap pelaksanaan pelatihan dan penilaian terhadap artikel ilmiah yang dihasilkan oleh peserta pelatihan. Berdasarkan data hasil pelatihan, dapat disimpulkan bahwa: (1) respon peserta pelatihan sangat baik terhadap pelatihan ini, (2) kemampuan guru MGMP Kimia di Kabupaten Kediri dalam menyusun artikel ilmiah adalah baik.Kata Kunci: pelatihan, artikel ilmiah, PTK
Development of Android-based Kimi Kimo Adventure Game as Learning Media on Chemical Bonds Kurniawan, Rivaldi Dwi; Hidayah, Rusly
International Journal of Active Learning Vol 6, No 2 (2021): October 2021
Publisher : International Journal of Active Learning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijal.v6i2.30756

Abstract

This research aims to test the development of an android-based Kimi Kimo Adventure game which is feasible as a learning media for Chemical Bonding material at SMK Negeri 1 Driyorejo Gresik. The feasibility of the Kimi Kimo Adventure game is reviewed in terms of validity, practicality, and effectiveness. Validity in terms of content validity and construct validity obtained from the validation results of 3 experts, namely 2 chemistry lecturers at Universitas Negeri Surabaya and 1 chemistry teacher at SMK Negeri 1 Driyorejo Gresik. Practicality was obtained from the results of student observations and student response questionnaires. While the effectiveness is obtained from the students learning outcomes. The research method that was used is research and development carried out until a limited trial. The limited trial was carried out in 18 students from class X at SMK Negeri 1 Driyorejo Gresik. The data that has been obtained from the limited trial of the Kimi Kimo Adventure game has a percentage assessment of (1) Validity consisting of content validity which is very valid and construct validity which is very valid, (2) Practicality consisting from the observation result of student activities which is very practical and the results of the response questionnaire which is very practical, (3) Effectiveness consists the value of students’ learning outcomes and the classical completeness between the pretest and posttest has increased. It means the Kimi Kimo Adventure game as a learning media can increase the students’ learning outcomes which means the game that has been developed is very effective for use as learning media on chemical bonds. Based on the results of the research, it can be concluded that the Kimi Kimo Adventure game is appropriate for use as a learning medium.
The Development of CIHOE Game As A Learning Media In The Elemental Chemistry Material Fatimah, Nuril; Hidayah, Rusly
International Journal of Active Learning Vol 6, No 2 (2021): October 2021
Publisher : International Journal of Active Learning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijal.v6i2.29651

Abstract

The purpose of the research are to develop CIHOE "Chemistry Island: Heaven Of Elements” game as a learning media in elemental chemistry material and also to test the validity, practicality and the effectiveness of the game. The method that used in this research is Gall and Borg development model. The steps are limited to the preliminary field testing. The preliminary field testing step was conducted using one group pretest posttest design. The instrument that used are validation questionnaire, observation sheet, student’s response questionnaire, pretest and posttest questions. Data collection were conducted with 15 students of SMAN 1 Menganti. The validity of the game is 91,25 %, which means very valid. The practicality value of the game is 92,6 % which means very easy to operate and useful. The observation result of the student’s learning activity is 98,57 %. The classical completeness at the pretest is 13 %, while in the posttest reaches 93 %. It means that CIHOE game is very effective to be used as a learning media in elemental chemistry material. By the development of CIHOE game, researcher hopes that it will help chemistry teachers to explain elemental chemistry material.
Bibliometric Analysis of The Term ‘Cooperative Learning Chemistry’ Hidayah, Rusly; Dasna, I Wayan; Budiasih, Endang
Jurnal Pendidikan Indonesia Vol 10, No 3 (2021)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (218.416 KB) | DOI: 10.23887/jpi-undiksha.v10i3.31710

Abstract

Bibliometric analysis related to cooperative learning methods is a new theme and has never been studied. The research pattern related to cooperative learning methods is still uncharted and it is not known how effective it is when analyzed from several previous studies. Cooperative learning chemistry concepts provide suitable solutions for improving activity of students and chemistry learning outcomes. This study aims to demonstrate an all-compassing bibliometric analysis in the terms and concepts of ‘cooperative learning’. The articles evaluated were identified through Google Scholar database as well as the perish or publish software. Furthermore, scimagojr.com (Q1, Q2, Q3, and Q4) was adopted during scanning, and a total of 19 articles were analyzed from 7 reliable journals. This research using literature review method. The type of research used a bibliometric review in five measures method pioneered. These five steps describe the keyword of the search as cooperative learning chemistry, initial search results, improvement of these results, collection of initial data statistics and data analysis, as explained below. The results showed the practice of cooperative learning in chemistry is being widely accepted. However, there is a need for further research and Collaborations on inter-regional studies involving Asian scholars and developed nations in particular regions. The results showed that more than 75% of cooperative learning has a significant effect on learning outcomes. The learning model is an external factor that affects learning outcomes.
EFEKTIVITAS KARTU CHEMMATCH SEBAGAI MEDIA PEMBELAJARAN PADA MATERI SISTEM PERIODIK UNSUR Yudha, Erlia; Hidayah, Rusly
Jurnal Zarah Vol. 11 No. 2 (2023): Jurnal Zarah
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas kartu ChemMatch sebagai media pembelajaran pada materi sistem periodik unsur. Metode penelitian yang digunakan yaitu Research and Development (R&D) terdiri dari 4 tahap, yaitu tahap define, design, develop, dan disseminate. Namun dalam penelitian ini hanya pada sampai tahapan develop. Penelitian dilaksanakan di SMA Negeri 1 Puri Mojokerto dan diujicobakan kepada 30 peserta didik kelas X IPA menggunakan pretest-posttest desain. Hasil penelitian menunjukkan bahwa kartu ChemMatch efektif digunakan sebagai media pembelajaran pada materi sistem periodik unsur. Hal tersebut ditunjukkan dari hasil rata-rata n-gain sebesar 0,73 dengan kategori tinggi.
THE VALIDITY OF DIGITAL COMIC TO TRAIN METACOGNITIVE SKILLS ON REACTION RATE Sunarto, Nadia Eka Vania; Hidayah, Rusly; Sumuba, Raizza Carbonel
JOURNAL OF SCIENCE EDUCATION AND PRACTICE Vol 8, No 1 (2024): June 2024
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jsep.v8i1.9466

Abstract

This research aims to determine the level of validity of digital comic media on reaction rate to practice developed metacognitive skills. This research is Research Development (RD) with the ADDIE model, through 5 stages, namely analyze, design, development, implement, and evaluate which is limited to the development stage. The instrument used to determine the level of validity is a validation sheet assessed by two chemistry lecturers and one chemistry teacher. The level of validity is obtained based on the value mode of the assessment results of three validators. Based on the results of the validation that has been carried out, the digital comic developed received a score of 4 which is categorized in each aspect of both content and construct which is categorized as valid. So it can be concluded that the digital comics developed are suitable for testing with students.
PELATIHAN PENYUSUNAN SOAL BERBASIS ARGUMENTASI BAGI GURU KIMIA DI KABUPATEN GRESIK Rusmini, Rusmini; Agustini, Rudiana; Nasrudin, Harun; Muchlis, Muchlis; Dwiningsih, Kusumawati; Hidayah, Rusly
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol. 9 No. 2 (2024): JURNAL ABDI : Media Pengabdian Kepada masyarakat
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/abdi.v9i2.28686

Abstract

Telah dilaksanakan kegiatan pengabdian kepada Masyarakat (PKM) untuk guru kimia MGMP Kabupaten Gresik. Tujuan kegiatan PKM ini adalah melatihkan penyusunan soal berbasis argumentasi. Hal ini dikarenakan berdasarkan hasil angket pra PKM menunjukkan guru belum melakukan penilaian pada keterampilan argumentasi peserta didik. Kegiatan PKM dilakukan mulai tahap persiapan, pelaksanaan dan pelaporan. Hasil pelaksanaan pelatihan menunjukkan bahwa guru-guru peserta pelatihan memberikan respon yang sangat baik terhadap kegiatan pelatihan. Peningkatan kemampuan argumentasi berdasarkan hasil pretes postes dengan perkembangan rendah 15,385%, sedang 23,077% dan tinggi 61,538%. Kemampuan guru dalam menyusun soal berbasis keterampilan argumentasi telah tercapai 100%. Kegiatan ini menjadi Langkah awal bagi para guru untuk melatihkan lebih lanjut ke peserta didiknya mengingat pentingnya kemampuan argumentasi ini
E-MODUL INTERAKTIF BERBASIS NATURE OF SCIENCE (NOS) PERKEMBAGAN TEORI ATOM UNTUK MENINGKATKAN LEVEL KOGNITIF LITERASI SAINS PESERTA DIDIK Wardhana, Singgih Oka; Nabilah, Shabrina; Dewitasari, Annisa Putria; Hidayah, Rusly
UNESA Journal of Chemical Education Vol. 11 No. 1 (2022)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (423.702 KB) | DOI: 10.26740/ujced.v11n1.p34-43

Abstract

Pada abad ke-21 pendidikan berorientasi sains wajib menekankan literasi sains. Penelitian ini menyajikan hasil dari e-modul interaktif berbasis nature of science (NoS) yang telah dikembangkan berdasar validitas, kepraktisan, dan keefektifan. Penelitian ini menggunakan metode pengembangan 4D yang meliputi tahap Define, Design, Develop, dan Disseminate. Metode ini telah disesuaikan dengan tujuan penelitian sehingga hanya sampai tahap Develop. Hasil validitas e-modul yang dikembangkan pada setiap komponennya, yaitu: isi, literasi sains, NoS, bahasa, dan penyajian mendapatkan kategori sangat valid. Hasil dari kepraktisan pada setiap komponenya, yaitu: isi, literasi sains, NoS, motivasi, dan penyajian mendapatkan kategori sangat praktis. Hasil keefektifan berasal dari soal tes literasi yang digunakan untuk menguji pengetahuan kognitif, didapatkan nilai N-gain yang bervariasi yaitu 0,7 pada tingkat kognitif Low; 0,7 pada tingkat kognitif Medium; dan 0,8 pada tingkat kognitif High.