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UPAYA MENINGKATKAN AKTIVITAS GERAK PESERTA DIDIK MELALUI MODIFIKASI PERMAINAN RONDO DALAM PEMBELAJARAN PENDIDIKAN JASMANAI OLAHRAGA DAN KESEHATAN SEKOLAH MENENGAH PERTAMA LABSCHOOL UNESA 3 Reza Fikri Hermawan; Nanik Indahwati; Sigra Santika Satria Dhani
Jurnal Intelek Insan Cendikia Vol. 1 No. 9 (2024): NOVEMBER 2024
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk meningkatkan aktivitas gerak peserta didik dalam pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan kelas IX di SMP LABSCHOOL UNESA 3 di kota Surabaya. Penelitian ini menggunakan metode penelitian tindakan kelas (PTK). Instrument penelitian ini menggunakan aktivitas gerak dalam permainan modifikasi rondo yang diisi oleh peserta didik. Populasi dalam penelitian mengambil seluruh siswa kelas kelas IX SMP LABSCHOOL UNESA 3 dengan jumlah peserta didik yang terdiri dari putra 15 dan puri 14. Sampel 29 orang terdiri dari siswa dari putra 15 dan puri 14. Penelitian ini dilakukan selama 6 kali pertemuan dengan dua siklus. Hasil penelitian ini menunjukkan bahwa proses pembelajaran dalam bentuk permainan modifikasi bola besar khususnya dalam permainan rondo dapat meningkatkan aktivitas gerak siswa.
Hubungan Screen Time dengan Kemampuan Motorik Siswa SMP Negeri 26 Surabaya Sakinah, Atika Nur; Indahwati, Nanik
Jurnal Dunia Pendidikan Vol 6 No 3 (2025): Jurnal Dunia Pendidikan
Publisher : LPPM Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jurdip.v6i3.4537

Abstract

Kemajuan teknologi digital telah mengubah gaya hidup anak-anak, termasuk pada usia sekolah menengah. Salah satu perubahan yang menonjol adalah meningkatnya waktu yang dihabiskan di depan layar atau screen time. Penggunaan layar yang berlebihan dapat mengurangi kesempatan anak untuk bergerak aktif. Kurangnya aktivitas fisik ini berpotensi memengaruhi kemampuan motorik. Tujuan penelitian ini untuk mengetahui hubungan antara screen time dengan kemampuan motorik siswa SMP Negeri 26 Surabaya. Jenis penelitian ini adalah deskriptif kuantitatif dengan desain diskriptif korelasional. Subjek penelitian ini terdiri dari 114 siswa SMP Negeri 26 Surabaya dengan menggunakan teknik purposive sampling. Pengambilan data menggunakan instrumen berupa angket dan tes pengukuran. Angket screen time yang meliputi: durasi screen time, pola waktu, dan bentuk kegiatan dan tes motorik menggunakan Barrow Motor Ability Tes yang terdiri dari standing broad jump, zig-zag run, dan medicine ball put (Morrow et al., 2022 ; Indahwati, 2024). Hasil dari Penelitian menunjukkan signifikan pada hubungan yang mempunyai arah negatif (bergerak berlawanan arah) antara durasi screen time dengan tes kemampuan motorik yaitu standing board jump yang memperoleh skor(r = - 0,190) dengan nilai signifikan p= 0,43 (p=<0,05). Bisa disimpulkan bahwa penelitian ini menunjukkan hubungan semakin tinggi lamanya waktu menatap layar maka kemampuan motorik khususnya standing board jump semakin turun.
Development of the Fusion Raceway Circuit Game to Improve Students' Fundamental Movement Skills Ismail, Ghulam Zaky; Indahwati, Nanik; Tuassikal, Abdul Rachman Syam
Teknodika Vol 22, No 1 (2024): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v22i1.84804

Abstract

Fundamental movement skills (FMS) are basic movement skills that children should acquire from an early age. Delays in acquiring these movement skills can affect children's ability to learn more complex skills in the future. This research, thus, aims to produce a product in the form of the Fusion Raceway Circuit game to improve the FMS skills of elementary school students. This research used a 4D research and development method, namely Define, Design, Development, and Disseminate. In developing the Fusion Raceway Circuit game, preliminary studies and information analysis, small-scale trials, revisions, and large-scale trials were carried out. After that, an evaluation was performed to determine the final result of the product being developed. The results of developing the Fusion Raceway Circuit game were product feasibility, reliability, and product effectiveness. Feasibility was obtained based on the validator's assessment, and a feasible result was obtained with the category of very good. Product reliability obtained a value of 0.868. The product effectiveness was also judged to be effective, as evidenced by an increase in the pretest-posttest results of 45.6% or the paired sample t-test with a significance value of 0.000. In conclusion, the product developed, the Fusion Raceway Circuit game, has been deemed feasible for dissemination to PJOK (Physical Education, Sports and Health) subjects, especially phase B students aged 8-10 years
Increasing Elementary School Students' Knowledge and Motivation towards Health and Fitness through Activity-Based Pocketbook Haris, Andi Ahmad Ashar; Indahwati, Nanik; Wibowo, Sapto
Teknodika Vol 22, No 1 (2024): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v22i1.84957

Abstract

Elementary school students' fitness is at a very poor level due to students' lack of knowledge and motivation towards health and fitness as well as a lack of teaching materials. Therefore, this research aims to increase knowledge and motivation towards health and fitness in elementary school students through the development of an activity-based pocketbook. This research used the Borg and Gall research and development method. The development of the pocketbook was carried out through several stages, namely planning, information analysis, small-scale trials, revisions, and large-scale trials, involving three experts as validators and 42 students as samples. After that, an evaluation was conducted to determine the final result of the product being developed. The results of developing an activity-based pocketbook were product feasibility and effectiveness in increasing students' knowledge and motivation towards health and fitness. Product feasibility was obtained from validator assessments covering all aspects, where the mean percentage score for material experts was 82%, media experts were 83%, and practitioners were 87%, in the very good category. Readability tests and student responses produced mean percentage scores of 85.28% and 84.45%, respectively. The effectiveness of the product was considered effective as evidenced by an increase in knowledge pretest-posttest results of 42.86 and an increase in motivation pretest-posttest results of 5.66, or a paired sample t-test with a significance value of both, as many as 0.000. Thus, the product of developing a pocketbook based on activity-based health and fitness material was feasible to disseminate in PJOK lessons, especially in phase B elementary schools, since it can increase students' knowledge and motivation
TINGKAT MOTIVASI SISWA PADA PENERAPAN PROSES PEMBELAJARAN PJOK OLEH GURU PLP PADA SMP NEGERI 23 SURABAYA Nala Krisna, Arvie; Indahwati, Nanik
JPGENUS: Jurnal Pendidikan Generasi Nusantara Vol 3 No 2 (2025): Jurnal Pendidikan Generasi Nusantara (JPGENUS), Edisi Juli-Desember 2025
Publisher : Samudra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61787/wjycv033

Abstract

Education is a conscious process aimed at developing human potential both physically and mentally and must align with prevailing social values. One essential form of education is Physical Education, Sports, and Health (PJOK), which not only enhances students’ physical abilities but also supports their psychological development and character building. PJOK learning requires active student participation through enjoyable and meaningful physical activities. However, the success of the learning process largely depends on students’ learning motivation, which is the internal drive to engage actively in educational activities. In practice, this motivation is strongly influenced by the teacher’s role in delivering material and creating an engaging learning environment. Observations conducted at SMPN 23 Surabaya during the second semester of the 2024/2025 academic year revealed that most students showed low participation in PJOK lessons. Of the 30 students observed, only five actively responded to the teacher’s questions, while the rest appeared passive and easily distracted. The lack of motivation and quick onset of boredom suggest that the current teaching approach is ineffective. Therefore, innovation in PJOK learning models, particularly by PLP (Pre-Service Practice) teachers, is needed to enhance student interest and motivation. This study aims to examine the effect of PLP teachers' learning model implementation on student motivation in PJOK classes. The research employs an ex post facto method and uses the Alpha Cronbach formula to test the reliability of the motivation questionnaire.
PENGARUH BERBAGAI VARIASI POLA LATIHAN PASSING BERPASANGAN TERHADAP KETERAMPILAN PASSING BAWAH PADA SISWA KELAS VII MTSN 5 KABUPATEN NGAWI Fernanda Alif Ardiyansah; Indahwati, Nanik
JPGENUS: Jurnal Pendidikan Generasi Nusantara Vol 3 No 2 (2025): Jurnal Pendidikan Generasi Nusantara (JPGENUS), Edisi Juli-Desember 2025
Publisher : Samudra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61787/22e2hv54

Abstract

Permainan bolavoli merupakan salah satu permainan olahraga yang berkembang pesat di masyarakat yang dapat dimainkan oleh semua kalangan. Penguasaan tenik dasar berupa passing bawah merupakan salah satu kunci keberhasilan dalam melakukan permainan bolavoli. Tujuan dari penelitian ini untuk mengetahui pengaruh antara berbagai variasi pola latihan passing berpasangan terhadap keterampilan passing bawah dan seberapa besar pengaruh variasi pola latihan yang dikembangkan dapat meningkatkan keterampilan passing bawah pada siswa kelas VII MTsN 5 Kabupaten Ngawi. Metode yang digunakan adalah metode eksperimen semu dengan desain One Group Pretest-Posttest. Populasi dalam penelitian ini mencakup seluruh siswa di MTsN 5 Kabupaten Ngawi. Data dikumpulkan menggunakan tes yang kemudian dianalisis secara deskriptif kuantitatif dengan bantuan aplikasi SPSS. Hasil analisis data ditunjukkan dari hasil uji t atau sample paied t-testsample paired t-test yang menunjukkan nilai sig (2-tailed) sebesar 0,00 < 0,05 yang menandakan bahwa adanya pengaruh yang signifikan. Selain itu presentase peningkatan juga menunjukkan adanya pengaruh antara berbagai variasi pola latihan passing bawah berpasangan  yaitu sebesar 86%. Kesimpulan dari penelitian ini adalah ada pengaruh antara berbagai variasi pola latihan passing berpasangan terhadap keterampilan passing bawah pada siswa kelas VII MTsN 5 Kabupaten Ngawi.
MENINGKATKAN AKTIVITAS GERAK LOKOMOTOR, NONLOKOMOTOR, DAN MANIPULATIF MELALUI AKTIVITAS BERMAIN Satria Dichandra; Yustitia Kusumarani, Yohana; Wildan Hernanda Agung Nugraha; Nanik Indahwati; Marsudianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14563

Abstract

Penelitian ini bertujuan untuk menginvestigasi efektivitas penerapan aktivitas bermain dalam meningkatkan aktivitas gerak lokomotor, nonlokomotor, dan manipulatif di antara siswa kelas 3C di SDN Pakis 1/368 Surabaya. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan prasiklus, Siklus 1, dan Siklus 2. Data prasiklus menunjukkan skor rata-rata aktivitas gerak sebesar 76, yang meningkat secara signifikan menjadi 81 pada Siklus 1, dan mencapai 85 pada Siklus 2. Hasil menunjukkan peningkatan yang konsisten dalam aktivitas gerak siswa setelah diterapkannya intervensi berupa aktivitas bermain. Penelitian ini menggarisbawahi pentingnya pendekatan pembelajaran yang melibatkan aktivitas bermain dalam menciptakan lingkungan pembelajaran yang menyenangkan dan interaktif, serta meningkatkan keterlibatan siswa dalam pembelajaran. Implikasi dari penelitian ini adalah bahwa integrasi aktivitas bermain dalam kurikulum pembelajaran dapat menjadi strategi yang efektif dalam meningkatkan aktivitas fisik siswa di lingkungan sekolah. Kata Kunci: aktivitas bermain, peningkatan, dan hasil belajar.
PENGARUH MODEL PEMBELAJARAN GROUP INVESTIGATION (GI) TERHADAP MOTIVASI BELAJAR DAN HASIL BELAJAR SISWA Anggita Mutiara Dianna Putri; Advendi Kristiyandaru; Nanik Indahwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63145

Abstract

This study aimed to examine the effect of the Group Investigation (GI) cooperative learning model on learning motivation, cognitive learning outcomes, and psychomotor learning outcomes among Grade XI students in basketball material at SMAN 1 Pulung. A quantitative approach was employed using a true experimental design with a Randomized Pretest–Posttest Control Group Design. A total of 65 students were assigned through cluster random sampling into an experimental group (n=32, receiving GI instruction) and a control group (n=33, receiving conventional Direct Instruction). Data were collected using a Likert-scale learning motivation questionnaire, an essay-based cognitive test grounded in the revised Bloom's Taxonomy, and a rubric-based psychomotor skills assessment. Hypothesis testing was conducted using the Mann-Whitney U Test and Wilcoxon Signed-Rank Test at a significance level of α=0.05. The results indicated that the GI model did not produce a statistically significant effect on learning motivation (U=439.000; p=0.244; Cohen’s d=0.208), likely attributable to a ceiling effect resulting from the high baseline motivation scores in both groups. In contrast, the GI model exerted a significant and practically meaningful effect on cognitive learning outcomes (U=118.500; p<0.001; Cohen’s d=1.660, large effect) and psychomotor learning outcomes (U=318.500; p=0.005; Cohen’s d=0.776, medium effect). These findings suggest that the GI model is effective in enhancing conceptual understanding and technical skill development in Physical Education, yet requires longer intervention periods and more contextually sensitive instruments to detect meaningful motivational changes.
Co-Authors Abdul Rachman Abdul Rachman Syam Tuasikal ADE SETIAWAN, BOBBY Advendi Kristiyandaru Agus Hariyanto Aji, Febri Wasono Aldhe, Anak Lanang Dhewe / Ali Maksum Ali Maksum Amroin, Yoni Sakti Andhega Wijaya Andhega Wijaya Anggiana, Yustika Anggita Mutiara Dianna Putri Arifin, Ahmad Zainul Arifin, Safina Aripin, Zainul Bambang Ferianto Tjahyo Kuntjoro Bayu Budi Prakoso Bayu Irawan, Bayu Birriy, Ahmad Fawaid Christof Advanta Taringan Demy Ilmiawan Dewanto Dewanto Dhani, Sigra Santika Satria Dista Nur Aini Dwi Cahyo Kartiko Erdima Maulida Solichah Faridha Nurhayati Fernanda Alif Ardiyansah Fifukha Dwi Khory Fikri, Muhammad Dzul Galang Bakti Kurniawan Gigih Siantoro Haris, Andi Ahmad Ashar Hermin Adi Bakhrudin I Made Sri Undy Mahardika IMA KURROTUN AININ Imam Syafi’i Irianto, Issomudin Rovi Ismail, Ghulam Zaky ISNAINI, NINDIA Jamaluddin Imamy Jauharuddin, David Jojo’ Kholistyono Ngudinur Muhammad Kolektus Oky Ristanto Kuncoro, Bambang Ferianto Tjahyo Kurniawan, Susetya Kukuh Kusuma, Bondan Kusumawardhani, Delvya Intan Listyana, Erni Eka Poetri Lovyana, Diva Reninta Mahfudh, Ahmad Mashduqi Marsudianto Mohammad Hoiri Muchamad Arif Al Ardha Muchamad Arif Al Ardha Mukti, Vicky Aly Vian Roovii Setiya Nala Krisna, Arvie Ningsih, Yuni Fitriyah Novilia Puspa Widiyanti Nugraha, Ariya Seta Nurhasan Nurhasan, Nurhasan Nurkholis Nurkholis Primadha, Sholla Fista PUPUT SAFITRI, LUTHFIANA Qoimuddin, Adeanto Rahmatullah, Brillian Eka Rahmawati, Silviana Ramadhani, Danang Reza Fikri Hermawan Rizky Septyan Karya Utama Rohman, Moh. Fathur Romadhon, Nurman Sakinah, Atika Nur Sapto Wibowo SATRIA DICHANDRA Satria, Sigra Santika Sauqi Sawa Bikalawan Sigra Santika Satria Dhani Sri Handajani Sri Wicahyani Suroto Suroto Syahrial Zaky Pranoto Tarigan, Christof Advanta Taringan, Christof Advanta Tuassikal, Abdul Rachman Syam VIJAY KUMAR, IVAN Widiyanti, Novilia Puspa Wildan Hernanda Agung Nugraha Yustitia Kusumarani, Yohana