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PENINGKATAN HASIL BELAJAR PENDIDIKAN JASMANI MELALUI PENGUATAN LITERASI MENGGUNAKAN METODE RESITASI PADA SISWA KELAS VIII-C SMP LABSCHOOL UNESA 3 Arifin, Safina; Indahwati, Nanik; Dhani, Sigra Santika Satria
Jayabama: Jurnal Peminat Olahraga Vol. 4 No. 1 (2024): Jayabama: Jurnal Peminat Olahraga
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6732/jayabama.v4i1.5883

Abstract

Pada era milenial, penggunaan gadget telah menjadi hal lumrah di kalangan sekolah. metode resitasi dirasa cocok pada penelitian ini guna menguatkan literasi siswa pada pembelajaran PJOK untuk meningkatkan hasil belajarnya. Berdasarkan permasalahan diatas maka penting adanya penelitian tindakan kelas tentang peningkatan hasil belajar melalui penguatan literasi siswa pada pembelajaran PJOK di SMP Labschool UNESA 3. Instrumen yang digunakan dalam penelitian ini adalah tes (pengisian soal) yang diberikan pada akhir kegiatan pembelajaran (post-test) setelah pemberian treatmen. Pengisian soal ini dilakukan untuk menandai berakhirnya tiap-tiap siklus. Pemberian soal disesuaikan dengan materi ajar yang diberikan oleh guru ada saat itu. Metode resitasi adalah cara penyampaian materi ajar dengan memberikan tugas kepada siswa untuk dikerjakan dalam rentangan waktu tertentu dan hasilnya dapat dipertanggung jawabkan. Bersarkan penelitian telah menunjukkan adanya perubahan dalam kemapuan belajar peserta didik dilihat pada Siklus pertama persentase nilai perserta didik sebesar 79%, pada nilai ketuntasan sebesar 81%. Sedangkan pada siklus kedua hasil persentase nilai peserta didik adalah 91% dan nilai ketuntasannya sebesar 95%.Perubahan perilaku yang dapat diamati dan diukur sebagai akibat dari proses pembelajaran perubahan ini bisa meningkatkan pengetahuan, keterampilan atau sikap peserta didik. Kata Kunci: Hasil Belajar, Penelitian, Ketuntasan In the millennial era, the use of gadgets has become commonplace in schools. The recitation method was deemed suitable for this research to strengthen students' literacy in PJOK learning to improve their learning outcomes. Based on the problems above, it is important to conduct classroom action research on improving learning outcomes through strengthening student literacy in PJOK learning at SMP Labschool UNESA 3. The instrument used in this research is a test (filling in questions) which is given at the end of the learning activity (post-test) after giving treatment. This question is filled in to mark the end of each cycle. The questions are given according to the teaching material provided by the teacher at that time. The recitation method is a way of delivering teaching material by giving assignments to students to be done within a certain time span and the results can be accounted for. Based on research, it has shown that there is a change in students' learning abilities, seen in the first cycle, the percentage of students' scores was 79%, and the completion score was 81%. Meanwhile, in the second cycle, the percentage of student scores was 91% and the completion score was 95%. Changes in behavior that can be observed and measured as a result of the learning process, these changes can improve students' knowledge, skills or attitudes. Keywords: Learning Outcomes, Research, Completeness
UPAYA MENINGKATKAN KEBUGARAN JASMANI MELALUI PENDEKATAN BERMAIN DALAM PEMBELAJARAN PENDIDIKAN JASMANI OLAHRAGA DAN KESEHATAN PADA SISWA KELAS VIII SMP LABSCHOOL UNESA 3 Primadha, Sholla Fista; Indahwati, Nanik; Dhani, Sigra Santika Satria
Jayabama: Jurnal Peminat Olahraga Vol. 4 No. 1 (2024): Jayabama: Jurnal Peminat Olahraga
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6732/jayabama.v4i1.5977

Abstract

ABSTRAK Melihat kenyataan yang terjadi di SMP LABSCHOOL UNESA 3. Peneliti menyimpulkan bahwa kebugaran siswa kelas VIII B dirasa kurang karena proses pembelajaran yang kurang menarik dan menyenangkan. Sehingga siswa kurang aktif mengikuti dan akhirnya kebugaran jasmani mereka rendah. Pendidikan jasmani kesehatan dan rekreasi adalah salah satu mata pelajaran wajib di sekolah mulai tingkat SD sampai tingkat SMA yang pelaksanaannya harus memperlakukan siswa secara individu dengan memperhatikan masalah yang dihadapi. Penelitian ini dilakukan pada siswa kelas VIII-B SMP LABSCHOOL UNESA 3 yang berjumlah 38 siswa dengan 20 siswa laki-laki dan 18 siswa perempuan. Kelas VIII-B merupakan kelas unggulan yang kalau dilihat dari kemampuan akademisnya mereka mempunyai rata-rata yang lebih baik dari pada kelas yang lain.Berdasarkan hasil pelaksanaan tindakan pada siklus I dan siklus II, dapat dinyatakan bahwa terjadi peningkatan kebugaran jasmani (VO2Max) siswa baik proses maupun hasil dari tes. Data awal telah dambil mendapat rata-rata VO2Max 25,7 dengan pesentasi 50% hanya 19 siswa dari 38 siswa yang kebugarannya baik Oleh karena itu, peneliti mengambil langkah penelitian dengan menerapkan pendekatan bermain dalam proses pembelajaran. Sehingga dapat meningkatkan Kebugaran siswa dalam mengikuti proses pembelajaran dan akhirnya kebugaran jasmaninya pun dapat meningkat. Looking at the reality of what happened at UNESA 3rd LABSCHOOL SMP. Researchers concluded that the fitness of class VIII B students was felt to be lacking because the learning process was less interesting and enjoyable. So students are less active and ultimately their physical fitness is low. Health and recreation physical education is one of the mandatory subjects in schools from elementary school to high school level, the implementation of which must treat students individually by paying attention to the problems they face. This research was conducted on students in class VIII-B SMP LABSCHOOL UNESA 3, totaling 38 students with 20 male students and 18 female students. Class VIII-B is a superior class which, if seen from their academic abilities, has a better average than the other classes. Based on the results of implementing actions in cycle I and cycle II, it can be stated that there has been a good increase in students' physical fitness (VO2Max). process and results of the test. Initial data has been taken to get an average VO2Max of 25.7 with a percentage of 50%, only 19 students out of 38 students had good fitness. Therefore, researchers took research steps by implementing a play approach in the learning process. So that it can increase students' fitness in participating in the learning process and ultimately their physical fitness can also increase
Upaya Peningkatan Hasil Belajar Senam Irama Menggunakan Metode Pembelajaran Problem Based Learning (PBL) Siswa Kelas VIII SMP Labschool UNESA 3 Syahrial Zaky Pranoto; Nanik Indahwati; Sigra Santika Satria Dhani
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4345

Abstract

This research aims to determine efforts to improve rhythmic gymnastics learning outcomes using the problem based learning (PBL) method for class VIII SMP Labschool UNESA 3 students. This research is classroom action research which uses class VIII C as the sample. This research was carried out in two cycles, with the stages of each cycle being planning, implementation, observation and reflection. The data collection technique uses final grades and observation of classroom situations during the learning process. The research results obtained were that in cycle I the number of students who completed the KKM was 15 students with an observation achievement of 70%. And in cycle II there was an increase in the number of students completing their final grades to 21 students with the completeness of the observation results reaching 89%. Based on these results, it is concluded that in implementing the problem based learning method, the final grades or student learning outcomes increase.
Penerapan Pendekatan Cultularry Responsive Teaching (Crt) Pada Pembelajaran Passing Permainan Sepak Bola Untuk Meningkatkan Motivasi Belajar Peserta Didik Irawan, Bayu; Indahwati, Nanik; Taringan, Christof Advanta
Jumper: Jurnal Mahasiswa Pendidikan Olahraga Vol 5 No 2 (2024): Jumper: Jurnal Mahasiswa Pendidikan Olahraga
Publisher : LPPM Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jumper.v5i2.2886

Abstract

Pendidikan jadi satu diantara faktor krusial pada kehidupan manusia untuk memberikan bekal kehidupan melalui sebuah pembelajaran satu diantaranya yakni pembelajaran pendidikan jasmani, olahraga serta kesehatan. Namun aktifitas fisik pada anak masih kurang sehingga hal tersebut menjadi permasalahan global yakni kurangnya motivasi anak dalam kegiatan berolahraga. Oleh sebab itu dilakukan penelitian penerapan pendekatan Cultularry Responsive Teaching (CRT) pada pembelajaran passing permainan sepak bola. Penelitian ini mempunyai tujuan guna mengetahui peningkatan motivasi belajar peserta didik. Penelitian ini diselenggarakan di SDN Babatan IV/459 Surabaya. Metode yang digunakan dalam penelitian ini yakni penelitian tindak kelas (PTK) yang dilaksanakan dengan total dua siklus. Subjek penelitian ini yakni peserta didik kelas IV-C SDN Babatan IV/459 Surabaya. Dari penelitian ini didapatkan hasil data sebesar 120,27 dalam penyelenggaraan siklus I serta terdapat peningkatan dalam siklus II yakni menjadi 141,92 dengan persentase peningkatan sebesar 18%. Dari hasil data peningkatan motivasi belajar peserta didik tersebut bisa dilaksanakan pengambilan kesimpulan penerapan pendekatan Culturally Responcive Teaching (CRT) pada kelas IV-C SDN Babatan IV/459 Surabaya bisa menaikkan motivasi belajar peserta didik pada mata pelajaran PJOK. Berlandaskan penelitian ini dapat disarankan penerapan pendekatan CRT guna digunakan sebagai alternatif pembelajaran PJOK.
Pengaruh Model Pembelajaran Culturally Responsive Teaching (Crt) Terhadap Motivasi Belajar Kebugaran Jasmani Jauharuddin, David; Indahwati, Nanik; Taringan, Christof Advanta
Jumper: Jurnal Mahasiswa Pendidikan Olahraga Vol 5 No 2 (2024): Jumper: Jurnal Mahasiswa Pendidikan Olahraga
Publisher : LPPM Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jumper.v5i2.2897

Abstract

Penelitian ini bertujuan untuk menilai dampak dari model pembelajaran Culturally Responsive Teaching (CRT) terhadap motivasi siswa dalam belajar kebugaran jasmani. Penelitian ini menerapkan model praeksperimental dengan desain yang digunakan "One Group Siklus 1 – Siklus 2". Sampel diambil menggunakan teknik nonprobability sampling, dengan jumlah total 27 siswa. Teknik pengumpulan data dilakukan melalui angket. Analisis data mencakup penggunaan statistik deskriptif, yang meliputi penyajian rata-rata, persentase, deviasi standar, serta pengujian untuk memeriksa normalitas dan homogenitas data. Berdasarkan hasil penelitian, motivasi belajar peserta didik mengalami peningkatan sebesar 9% setelah penerapan model pembelajaran Culturally Responsive Teaching (CRT) dalam mata pelajaran kebugaran jasmani di kelas 5 SDN Babatan IV. Penerapan CRT cenderung meningkatkan motivasi belajar karena metode ini memperhatikan latar belakang budaya dan pengalaman siswa selama proses pembelajaran.
Pengaruh Model Pembelajaran Kooperatif Team Game Tournament terhadap Motivasi Belajar Siswa dalam Pembelajaran PJOK Materi Bolavoli Kelas X SMK Arifin, Ahmad Zainul; Kristiyandaru, Advendi; Indahwati, Nanik; Prakoso, Bayu Budi
Journal of Education Research Vol. 5 No. 4 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i4.1709

Abstract

Motivasi berperan penting dalam pembelajaran, namun dalam kenyataannya, motivasi siswa dalam pembelajaran sangat kurang, hal ini disebabkan kurangnya variasi belajar. Tujuan penelitian ini untuk mengetahui apakah terdapat pengaruh peningkatan motivasi belajar siswa dan seberapa besar pengaruh peningkatan motivasi belajar dalam pembelajran PJOK pada siswa kelas X SMK PGRI 13 Kota Surabaya, melalui penerapan model pembelajaran Kooperatif Team Game Tournamnen. Penelitian ini memakai pendekatan kuantitatif dengan jenis eksperimen murni (True Experimental Design) dan desain penelitian Randomized Control Group Pretest-Posttest Design. Penelitian ini menggunakan sampel siswa kelas X BD 1 sebagai kelompok kontrol dan kelompok kelas X BD 2 sebagai kelompok eksperimen dengan jumlah 35 siswa untuk masing-masing kelas .Hasil yang didapatkan menunjukkan terdapat penignkatan yang signifikan dari hasil pretest ke posttest kelompok eksperimen menghasilkan peningkatan sebesar 14,253%. Maka dapat disimpulkan, model pembelajaran kooperatif tipe TGT efektif dalam meningkatkan motivasi belajar siswa kelas X SMK PGRI 13 Kota Surabaya.
Profile Basic Locomotor Movement Skills in Students Elementary School Age 9-10 Years Sauqi Sawa Bikalawan; Muchamad Arif Al Ardha; Nanik Indahwati; Andhega Wijaya
International Journal of Educational Development Vol. 1 No. 3 (2024): July : International Journal of Educational Development
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijed.v1i3.53

Abstract

Locomotor movement skills are movement skills that are often or even always performed by a person. During childhood, a child will start their locomotor activities through the family environment and then move on to the school environment through physical education. This study aims to measure the level of locomotor movement skills of students at the elementary school level. This study used a descriptive quantitative approach with a survey method. This study was attended by 46 students from elementary schools with the age of 9-10 years or grade 3 elementary school. The TGMD-2 instrument was used as a test instrument in this study. The results showed that locomotor movement skills were dominated by running skills. This result is proven by the number of students who obtained the maximum score of 31 students. In gallop skills, students experience obstacles with the acquisition of a minimum score of 19 students. Based on these results, students' locomotor movement skills obtained significant results in the run variable. Appropriate interventions still need to be carried out to improve locomotor skills in the gallop variable.
Improving Physical Fitness Learning Outcomes On Agility Components With Modification Of The Running Squat Santi, Santi; Indahwati, Nanik; Satria, Sigra Santika
Champions: Education Journal of Sport, Health, and Recreation Vol. 2 No. 3 (2024): Champions November Edition
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/champions.v2i3.377

Abstract

The learning process, which revealed a decline in students' interest in PJOK lectures, served as the impetus for this study. In order to create a very successful learning experience, teachers must be creative. Using a customized version of a simple game is one approach to get around this problem. This study's goal is to ascertain if employing media to alter games for learning can improve learning outcomes and student responses after using modified media for while running games to learn about the game subject. PTK, which is broken down into two cycles with three stages-planning, carrying out, and reflecting-is exemplified by this study. Research subject for Class IX-A SMP Labschool Unesa 3. The completeness of learning outcomes increased, with cycle I being 35.29% with 7 students completing and cycle II amounting to 82.35% with 20 students completing, with an increase percentage of 47.06%. Specificallyan average of 40.3 in the first cycle and 80.0 in the second, with a 39.7 rise. The study's findings demonstrated that pupils' learning outcomes in the squat running game content may be enhanced by using modified squat running games.
Peningkatan Hasil Belajar Bola Voli Melalui Pembelajaran Project Based Learning pada Peserta Didik Kelas IV SDN Babatan IV Surabaya Dista Nur Aini; Nanik Indahwati; Christof Advanta Taringan
Journal of Creative Student Research Vol. 2 No. 4 (2024): Agustus : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i4.4252

Abstract

Low achievement of students in basic passing techniques in big ball games such as volleyball. The percentage of completeness of learning outcomes has not reached the Minimum Completeness standard (KKM), with many students not completing this learning. This research seeks to increase the quality of learning outcomes, knowledge, skills and other aspects to improve learning for students. This research uses classroom action research techniques. This technique is to collect data related to the research object with the main aim of overcoming the problems that occur. This research was conducted at SDN Babatan IV Surabaya involving 25 students, including 10 boys and 15 girls. This research process involves the following steps: planning, implementing actions, observing or evaluating, and reflecting. The results of research involving 25 class IV students at SDN Babatan IV Surabaya, showed a significant increase from cycle I to cycle II. In cycle I, only 12% of students achieved completeness, while in cycle II, there was a drastic increase to 80%, an increase reaching 68% through the STEAM-based PJBL learning method, which supports students to understand the material better.
Upaya Meningkatkan Motivasi Belajar Peserta Didik Menggunakan Permainan Pada Materi Bola Tangan Kelas VII E di SMPN 1 Waru Tahun Pelajaran 2024/2025 Hermin Adi Bakhrudin; Nanik Indahwati; Demy Ilmiawan
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4321

Abstract

This Classroom Action Research (CAR) is a form of reflective research by teachers to improve the learning motivation of students under their responsibility. This classroom action research involves 2 cycles, the first cycle uses several stages, including planning, implementation, observation, and reflection. The next second cycle is expected to increase learning motivation from the previous cycle. The results of the study showed that cycle I received an assessment percentage of 88%, while cycle II experienced an increase of 92%, and both cycles received very good criteria. Although the criteria got the same results, the average percentage showed an increase in student motivation, indicating that there was a change for the better after handball game learning was carried out in cycle II.
Co-Authors Abdul Rachman Abdul Rachman Syam Tuasikal ADE SETIAWAN, BOBBY Advendi Kristiyandaru Agus Hariyanto Aji, Febri Wasono Aldhe, Anak Lanang Dhewe / Ali Maksum Ali Maksum Amroin, Yoni Sakti Andhega Wijaya Andhega Wijaya Anggiana, Yustika Arif Al Ardha, Muchamad Arifin, Ahmad Zainul Arifin, Safina Aripin, Zainul Bambang Ferianto Tjahyo Kuntjoro Bayu Budi Prakoso Bayu Irawan, Bayu Birriy, Ahmad Fawaid Christof Advanta Taringan Demy Ilmiawan DEWANTO Dhani, Sigra Santika Satria Dista Nur Aini Dwi Cahyo Kartiko Erdima Maulida Solichah Faridha Nurhayati Fifukha Dwi Khory Fikri, Muhammad Dzul Galang Bakti Kurniawan Gigih Siantoro Haris, Andi Ahmad Ashar Hermin Adi Bakhrudin I Made Sri Undy Mahardika IMA KURROTUN AININ Imam Syafi’i Irianto, Issomudin Rovi Ismail, Ghulam Zaky ISNAINI, NINDIA Jamaluddin Imamy Jauharuddin, David Jojo’ Kholistyono Ngudinur Muhammad Kolektus Oky Ristanto Kuncoro, Bambang Ferianto Tjahyo Kurniawan, Susetya Kukuh Kusuma, Bondan Kusumawardhani, Delvya Intan Listyana, Erni Eka Poetri Lovyana, Diva Reninta Mahfudh, Ahmad Mashduqi Mohammad Hoiri Muchamad Arif Al Ardha Muchamad Arif Al Ardha Mukti, Vicky Aly Vian Roovii Setiya Ningsih, Yuni Fitriyah Novilia Puspa Widiyanti Nugraha, Ariya Seta Nurhasan Nurhasan, Nurhasan Nurkholis Nurkholis Primadha, Sholla Fista PUPUT SAFITRI, LUTHFIANA Qoimuddin, Adeanto Rahmatullah, Brillian Eka Rahmawati, Silviana Ramadhani, Danang Reza Fikri Hermawan Rizky Septyan Karya Utama Rohman, Moh. Fathur Romadhon, Nurman Sakinah, Atika Nur Sapto Wibowo Satria, Sigra Santika Sauqi Sawa Bikalawan Sigra Santika Satria Dhani Sri Handajani Sri Wicahyani Suroto Suroto Syahrial Zaky Pranoto Tarigan, Christof Advanta Taringan, Christof Advanta Tuassikal, Abdul Rachman Syam VIJAY KUMAR, IVAN Widiyanti, Novilia Puspa