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KESULITAN SISWA DALAM MENYELESAIKAN SOAL AKM PADA KONTEN DOMAIN DATA DAN KETIDAKPASTIAN Ria Risyandani Akhidayati; Purwanto Purwanto; Rustanto Rahardi
EDU-MAT: Jurnal Pendidikan Matematika Vol 12, No 1 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/edumat.v12i1.17052

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kesulitan siswa dalam mengerjakan soal Asesmen kompetensi minimum (AKM) pada domain data dan ketidakpastian. Penelitian ini merupakan penelitian kualitatif dengan jenis penelitian deskriptif. Subjek penelitian ini ada dua siswa dari 31 siswa siswa di SMP Plus Hidayatul Mubtadiin. Instrument yang digunakan adalah soal AKM. Analisis data dilakukan sesuai dengan proses pemecahan masalah pada OECD yaitu merumuskan masalah (formulate), menerapkan (employ), dan menafsirkan dan mengevaluasi (interpret and evaluate). Hasil penelitian yaitu, bahwa 1) pada proses merumuskan, siswa mengalami kesulitan dalam memahami masalah sehingga mengalami kesulitan juga dalam mengidentifikasi informasi yang relevan pada soal AKM, 2) pada proses menerapkan, siswa mengalami kesulitan dalam menerapkan konsep matematika sehingga kesulitan dalam menuliskan langkah-langkah penyelesaian pada soal AKM, 3) pada proses menafsirkan, siswa tidak  menarik kesimpulan dari pemecahan masalah yang diberikan ke dalam konteks nyata karena kurang terbiasa..Kata kunci: kesulitan, AKM, data dan ketidakpastian. Abstract:This study aims to describe students' difficulties in working on Minimum Competency Assessment questions in the data and uncertainty domain. This research is a qualitative research with a descriptive research type. The subjects of this study were two students from 31 students of SMP Plus Hidayatul Mubtadiin. The instrument used was the Minimum Competency Assessment questions. Data analysis is performed in accordance with the problem solving proces in OECD that is formulate, employ, interpred and evaluate. The results of the research are, that 1) in the process of formulating, students have difficulty understanding the problem so they have difficulty also in identifying relevant information on Minimum Competency Assessment questions, 2) in the process of applying, students have difficulty in applying mathematical concepts so that it is difficult in writing down the steps completion of Minimum Competency Assessment questions, 3) in the process of interpreting, students do not draw conclusions from problem solving given in real contexts because they are not used to it. Keywords: difficulty, Minimum Competency Assessment, data and uncertainty
‘Matcha-Act’ Website as Learning Media for Linear Equation in Junior High School Mei Dwi Jayanti; Rustanto Rahardi; Cholis Sa'dijah
PRISMA Vol. 15 No. 1 (2026): PRISMA
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jp.v15i1.6186

Abstract

One of mathematic topic that often considered difficult is linear equation. This research aims to develop “Matcha-Act” website as learning media for linear equation that is both valid and practical for mathematic learning. Adopting a Research and Development (R&D) framework, the study employed ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this research were 8th grade junior high school students. The data gathered via media validation instruments and response questionnaires. The result indicated that the “Matcha-Act” website were valid and achieving a score of 3.2 or 80%. Furthermore, practicality test yielded a score of 3.1 or 77.5%. It means that “Matcha-Act” website-media were practical to use. The advantages of “Matcha-Act” website media include its accessibility and convenience, an engaging and interactive interface, and its ability to assist students in discovering concepts independently under teacher guidance. Consequently, the Matcha-Act” website is verified as a valid and practical learning media, making it suitable for mathematics learning, particularly on the topic of linear equations.
REPRESENTASI MATEMATIS DAN KEMAMPUAN MATEMATIKA SISWA SMP DITINJAU DARI TAKSONOMI BLOOM Lailin Hijriani; Swasono Rahardjo; Rustanto Rahardi
AXIOM : Jurnal Pendidikan dan Matematika Vol 11, No 1 (2022)
Publisher : State Islamic University of North Sumatra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30821/axiom.v11i1.9340

Abstract

Representasi matematis dibutuhkan untuk menyajikan ide-ide matematika. Kemampuan matematika siswa dapat dilihat dari bagaimana siswa merepresentasikan gagasannya atas suatu masalah matematis. Representasi yang digunakan siswa akan berbeda dengan siswa lainnya. Tujuan penelitian ini adalah untuk melihat representasi matematis dan kemampuan matematika siswa ditinjau dari Taksonomi Bloom. Metode yang digunakan dalam penelitian ini deskriptif kualitatif yang bertujuan untuk mendeskripsikan Representasi Matematis dan Kemampuan Matematika Siswa SMP ditinjau dari Taksonomi Bloom. Instrumen dalam penelitian ini terbagi menjadi dua yaitu instrumen utama yaitu peneliti sendiri dan instrumen pendukung yaitu lembar tes representasi matematis, lembar tes taksonomi Bloom, dan wawancara. Hasil menunjukkan bahwa secara keseluruhan kemampuan subjek dalam menyelesaikan masalah sistem persamaan linear dua variabel berbeda-beda. Hal ini terlihat dari masih terdapatnya proses penyelesaian yang belum terjawab dengan benar, meskipun representasi yang digunakan sudah tepat tetapi terdapat beberapa soal yang belum terjawab dengan benar. Sedangkan untuk kemampuan matematika yang ditinjau dari level Taksonomi Bloom, belum ada subjek yang mampu menyelesaikan soal level satu sampai enam secara berturut-turut dengan benar.AbstractMathematical representations are needed to present mathematical ideas. Students' mathematical ability can be seen in how students represent their ideas on a mathematical problem. The representation used by students will be different from other students. This study aims to see the mathematical representation and mathematical ability of students based on Bloom's Taxonomy. A descriptive qualitative method was used to describe the Mathematical Representation and Mathematical Ability of Junior High School Students based on Bloom's Taxonomy. In this study, the instruments were divided into two, namely the main instrument (the researcher himself) and the supporting instruments, namely the mathematical representation test, Bloom's taxonomy test, and interviews. The results show that the overall ability of students to solve the problem of linear equations of two variables is different. This can be seen in the process of solving the mathematical problems which have not been answered correctly. Although the representation is correct, several questions have not been answered correctly. As for the mathematical ability in terms of Bloom's Taxonomy level, no subject has been able to solve level one to six questions in a row correctly.
Transformasi Kompetensi Guru Melalui Sinergi Pascasarjana UM dalam Pemanfaatan AI Guna Pengembangan Media Pembelajaran Inovatif Sinta Agustin Ningseh; Rustanto Rahardi; Tomi Listiawan; Sapti Wahyuningsih; Sukoriyanto Sukoriyanto; Amelia Rizky; A’yunnisa Tsani; Ratna Maulida
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 7 (2026): SWARNA : Jurnal Pengabdian Kepada Masyarakat, Juli, 2026
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v5i7.2909

Abstract

Kurangnya kompetensi guru dalam memanfaatkan Artificial Intelligence (AI) guna mengembangkan media pembelajaran inovatif menjadi salah satu faktor yang menghambat implemnetasi kurikulum merdeka. Kegiatan Pengabdian Kepada Masyarakat (PKM) ini memiliki tujuan untuk membekali guru SMPN 21 Malang dengan kemampuan praktis dalam mengembangakan media pembelajaran inovatif Berbasis AI melalui penguasaan platform Lumi dan Canva AI yang bersifat interaktif dan konstruktif sehingga mendorong transformasi kompetensi guru. Metode pengabdian menggunakan action research design dengan pendekatan Participatory Action Research (PAR) melalui tiga tahapan berupa persiapan, pelaksanaan, dan evaluasi. Hasil kegiatan ini menunjukkan bahwa tidak hanya memberikan wawasan secara konseptual, melainkan juga pengalaman praktik yang baik bagi guru, serta menghasilakn media pembelajaran inovatif yang dapat diterapkan dalam pembelajaran. Berdasarkan temuan tersebut, sinergi pascasarjana matematika UM dan SMPN 21 Malang dapat menjadi strategi efektif untuk mendorong transformasi kompetensi guru yang relevan dengan tuntutan era digital saat ini.
Penerapan SEDVIA terhadap efektivitas media game muatan lokal berburu ubur-ubur dalam pembelajaran matematika Rustanto Rahardi; Aulia Ismi Aziz
Jurnal Tadris Matematika Vol. 9 No. 1 (2026)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2026.9.1.31-46

Abstract

Mathematics is often perceived as a subject involving abstract formulas and is considered less enjoyable by some students, resulting in limited active participation during the learning process. Many teachers have attempted to engage students in mathematics learning activities through games. A game-based learning media design oriented toward local culture is expected to enhance computational skills, and its effectiveness needs to be examined. This article reports a study on the effectiveness of a local-content learning medium in the form of a non-digital game “jellyfish hunt”. The study was conducted with 25 ninth-grade students at a public junior high school in the suburban area of Malang Regency, Indonesia, using the topic of Exponential Numbers. The research focused solely on computational skills, and the analysis was carried out using the implementation of SEDVIA (Survey, Evaluation, Design, Validation, Implementation, Analysis). The analysis results showed that the average final score of the five teams was 75.4%, which falls into Category B (fairly effective), rather than Category A (effective). The effectiveness of games as pedagogical tools should be further investigated when they are used for teaching mathematical concepts.
Co-Authors Abdur Rahman As’ari Abdur Rohim, Abdur Agusman, Agusman Alip Rahmawati Zahrotun Nisak Amelia Rizky Anik Rizka Rahmawati Anita Dewi Utami Ardan S, Muhammad Rey Ardan Saputra, Muhammad Rey Arnaningtyas Rofi'i Arumanita, Destri Mega Arwan Mhd. Said Astuti, Ririn Novia Aulia Ismi Aziz A’yunnisa Tsani Cahyani, Nia Cahyaningtyas, Octavita Cholis Sa’dijah Christiyanto, Dana Yuli Dahliatul Hasanah Dana Yuli Christiyanto Elis Dwi Wulandari Emanuel, Endrayana Putut Laksminto Erry Hidayanto Ewan Gunawan Faradila Nur Sabrina Fauziyyah Alimuddin HAFIIZH, MOCHAMMAD Herdiansyah, Adi Hery Susanto Huda, Ristianur I Made Sulandra I Nengah Parta Indriati Nurul Hidayah Irianto, Savitri Oktavia Izzah Khairu Rahmah Janah, Miftakul Khalisa Naura Imanda Kusumaningtyas, Nopem Lailin Hijriani Lailin Hijriani Lestary, Ratnah Lucky Tri Oktaviana Lutfika Zayyenu Zuhairini M Zainul Arifin Makbul Muksar Maulana Al - Ghofiqi Mei Dwi Jayanti Millenia Nugraha, Hermawan Septa Muhammad Rizaldi Nia Cahyani Novi Nurhayati Nugraha, Hermawan Septa Millenia Nursani Indah Pratiwi Octavita Cahyaningtyas Okviarini, Dewi Permadi, Hendro Prasetyo, Yudha Eka Purwanto Purwanto Purwanto Purwanto Putra, Zuhadur Ra'is Ariyono Qomarudin, Moch Hamzah Rachmat Wasqita Rahma Wahyu Rahmadani, Desi Ratna Maulida RIA ANGGRAINI Ria Risyandani Akhidayati Risna Zulfa Musriroh Saidah Ajilatun Nahdawiyah Sapti Wahyuningsih, Sapti Sinta Agustin Ningseh Sisworo Siti Na’imah Slamet . Subanji Subanji Sudirman Sudirman Sukoriyanto Susiswo Suwanto Suwanto Swasono Rahardjo Syaiful Hamzah Nasution Tjang Daniel Chandra Tomi Listiawan Toto Nusantara Trianingsih Eni Lestari Widuri, Nabila Ekaputri Ziadatul Muslimah, Khilma Zuhadur Ra'is Ariyono Putra