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Pengaruh Problem-Based Learning terhadap Motivasi Belajar Siswa dalam Pembelajaran Pendidikan Jasmani di Sekolah Dasar Zikirullah, Lalu Malik; Kurniawan, Edi; Muliyani, Sri Erny
Empiricism Journal Vol. 6 No. 4: December 2025
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/mm3d2p81

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh Problem-Based Learning (PBL) terhadap motivasi belajar siswa dalam pembelajaran Pendidikan Jasmani di SDN 2 Jembatan Gantung, Kecamatan Lembar, Kabupaten Lombok Barat. Penelitian ini dilatarbelakangi oleh rendahnya motivasi belajar siswa yang ditunjukkan melalui kurangnya minat, perhatian, keaktifan, dan kepercayaan diri siswa dalam mengikuti pembelajaran PJOK yang masih cenderung konvensional. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experiment dan desain nonequivalent control group design. Sampel penelitian berjumlah 60 siswa kelas IV dan V yang dibagi ke dalam kelompok eksperimen dan kelompok kontrol. Data dikumpulkan menggunakan angket motivasi belajar yang mencakup indikator minat dan perhatian, ketekunan dan keuletan, kepercayaan diri, kesadaran belajar, serta lingkungan belajar dan dukungan guru. Data dianalisis menggunakan statistik deskriptif, uji normalitas, uji homogenitas, dan uji t dengan bantuan SPSS. Hasil penelitian menunjukkan bahwa seluruh data berdistribusi normal dan homogen. Uji hipotesis menunjukkan nilai signifikansi sebesar 0,000 < 0,05, yang berarti terdapat pengaruh positif dan signifikan penerapan PBL terhadap motivasi belajar siswa. Peningkatan motivasi belajar tampak pada seluruh indikator, terutama pada aspek minat dan perhatian serta kepercayaan diri. Temuan ini menunjukkan bahwa PBL dapat menjadi alternatif model pembelajaran yang efektif untuk meningkatkan motivasi belajar siswa dalam pembelajaran Pendidikan Jasmani di sekolah dasar. The Effect of Problem-Based Learning on Students’ Learning Motivation in Elementary School Physical Education Abstract This study aimed to analyze the effect of Problem-Based Learning (PBL) on students’ learning motivation in Physical Education at SDN 2 Jembatan Gantung, Lembar District, West Lombok Regency. The study was motivated by the low level of students’ learning motivation, as reflected in limited interest, attention, participation, and self-confidence during Physical Education classes that were still predominantly conducted using conventional teaching approaches. This research employed a quantitative approach with a quasi-experimental method and a nonequivalent control group design. The sample consisted of 60 fourth- and fifth-grade students divided into an experimental group and a control group. Data were collected using a learning motivation questionnaire covering the indicators of interest and attention, persistence and perseverance, self-confidence, learning awareness, and learning environment and teacher support. The data were analyzed using descriptive statistics, normality tests, homogeneity tests, and t-tests with the assistance of SPSS. The results showed that all data were normally distributed and homogeneous. Hypothesis testing yielded a significance value of 0.000 < 0.05, indicating that the implementation of PBL had a positive and significant effect on students’ learning motivation. The improvement was evident across all motivation indicators, particularly in interest and attention as well as self-confidence. These findings indicate that PBL can serve as an effective alternative instructional model for enhancing students’ learning motivation in elementary school Physical Education.
ANALISIS KETERAMPILAN ANAK BUAH KAPAL DALAM MENGHADAPI KEADAAN DARURAT MELALUI SIMULASI PENURUNAN SEKOCI PENOLONG DI KM. SANGIANG Rigan, Muhammad; Rizal Rochmansyah; Mashartanto, Achmad Ali; Kurniawan, Edi; Setiyawati, Rini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Passanger ship play an important role in supporting community activities. During voyages, safety equipment is crucial because it must meet the standards set by SOLAS. However, in practice, there are often problems with safety equipment and the skills of the crew themselves. This study aims to identify the factors, constraints, and efforts that influence the skills of crew. The method used in this study is descriptive qualitative, with the research location on the KM. Sangiang ship. The data used is primary data obtained directly through interviews and observations, while secondary data is obtained from ship documents or related reports on board the ship. This study also employed data collection tecchniques such as observation, interviews, and documentation, as well as triangulation data analysis. The result of this duty indicated that the factors and constraints that affect crew skills are crews understanding of lifeboat lowering procedures, discipline, and lifeboat readiness. Efforts made to overcome obstacles include conducting evaluations after drills and improving communication and coordination among crew members.
Perancangan Sistem Kontrol Kecepatan Kapal dengan Sistem Propulsi Hibrida Berbasis Fuzzy-PID Afifah, Rahma Nuruf; Kurniawan, Edi; Ajie, Kuntoro Bayu; Santoso, Agus Dwi; Rakhman, Rizqi Aini
Jurnal Ilmiah Global Education Vol. 7 No. 1 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i1.4703

Abstract

This study aims to design and determine the Fuzzy-PID control system for ship speed with a hybrid propulsion system. This system is designed to increase the efficiency of fuel use in Internal Combustion Engines, so it is expected to reduce exhaust emissions in the environment. The control system uses Fuzzy-PID control which aims to determine the effectiveness of using the Fuzzy-PID method on ships with hybrid propulsion systems. The design of this system involves the use of a pixhawk as a ship speed monitor, an STM32 microcontroller as a data processor, an ICE engine as a main engine, a BLDC motor as an auxiliary propulsion engine, a photodiode sensor as an RPM reader on the main engine and BLDC motor, and the Fuzzy-PID method as an error value processing. The results of the experiments conducted, experiments without control produced the largest error value compared to experiments with control, with an average error value of 30.4%, experiments with PID control produced an average error value of 30.2% and experiments with Fuzzy PID control optimization produced the smallest average error value of 22.4%. The lowest fuel consumption was found in the PID-controlled experiment, with the lowest consumption at 6.44 mL during the experiment with a setpoint speed of 4.87 knots.
Penerapan Aplikasi Extraordinary CBT pada Penilaian Akhir Semester di MAN 3 Padang Pariaman Kurniawan, Edi; Nazarwin, Nazarwin; Kurniawan, Muhammad; Hasnur, Juliandri; Rizka, Miftahul; Yogi, Yogi
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 2 (2026): Abdira
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i2.1225

Abstract

This community service program aims to enhance the skills of teachers and staff at MAN 3 Padang Pariaman in implementing the Extraordinary Computer Based Test (CBT) application for the final semester assessment. The main issue faced by the school was the manual paper-based test system, which was time-consuming, error-prone, and inefficient. Through a technical guidance (Bimtek) program, participants received theoretical and practical training on managing the CBT application, including question creation, participant data input, exam simulation, and automatic result processing. The activity was conducted over two days with 40 participants consisting of teachers and administrative staff. The evaluation results showed that 85% of participants strongly agreed that the application was easy to use, effective, and capable of improving exam efficiency. Furthermore, the implementation of this application increased students’ learning motivation and improved teachers’ professionalism in managing technology-based assessments. Therefore, this program successfully enhanced the participants’ digital competence and provided an innovative solution for the learning evaluation system at MAN 3 Padang Pariaman.
PENGARUH LATIHAN KICK TARGET SANDSACK DAN SQUAT TERHADAP KECEPATAN TENDANGAN SABIT PENCAK SILAT SERULING DEWATA DI MADRASAH Wathoni, M Zaenul; Salabi, Muhammad; Kurniawan, Edi
KNOWLEDGE: Jurnal Inovasi Hasil Penelitian dan Pengembangan Vol. 4 No. 4 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/knowledge.v4i4.10456

Abstract

ABSTRACT This study aims to analyze the effectiveness of two training methods, namely kick target sandsack and squat, in improving the speed of crescent kicks among extracurricular pencak silat participants. The research problem focuses on the suboptimal kicking speed, which affects the effectiveness of attacks during matches. The method employed was a quasi-experimental design with a pretest-posttest approach, involving 16 samples selected from a total population of 20 participants. The treatment was conducted over four weeks with a training frequency of four sessions per week. Data analysis was performed using paired sample t-test and independent sample t-test to examine within-group improvements and between-group differences. The results showed that both training methods significantly improved crescent kick speed (p < 0.05). However, no significant difference was found between the two methods (p > 0.05), indicating that both approaches have relatively similar effectiveness. These findings suggest that performance improvement can be achieved through different training approaches as long as training principles are applied consistently. Therefore, both training methods can be used as alternative strategies in training programs to enhance crescent kick speed in pencak silat athletes. ABSTRAK Penelitian ini bertujuan untuk menganalisis efektivitas dua metode latihan, yaitu kick target sandsack dan squat, dalam meningkatkan kecepatan tendangan sabit pada peserta ekstrakurikuler pencak silat. Permasalahan penelitian berfokus pada belum optimalnya kecepatan tendangan yang berdampak pada efektivitas serangan dalam pertandingan. Metode yang digunakan adalah quasi-experimental design dengan pendekatan pretest-posttest, melibatkan 16 sampel yang dipilih dari total populasi 20 peserta. Perlakuan diberikan selama empat minggu dengan frekuensi latihan empat kali per minggu. Analisis data menggunakan uji paired sample t-test dan independent sample t-test untuk mengukur perubahan dan perbedaan antar kelompok. Hasil penelitian menunjukkan bahwa kedua metode latihan memberikan peningkatan yang signifikan terhadap kecepatan tendangan sabit (p < 0,05). Namun, tidak ditemukan perbedaan yang signifikan antara kedua metode latihan (p > 0,05), yang mengindikasikan bahwa keduanya memiliki efektivitas yang relatif setara. Temuan ini menunjukkan bahwa peningkatan performa dapat dicapai melalui pendekatan latihan yang berbeda selama prinsip latihan diterapkan secara konsisten. Dengan demikian, kedua metode latihan dapat digunakan sebagai alternatif dalam program latihan untuk meningkatkan kecepatan tendangan sabit pada atlet pencak silat.
BOLA BAKAR MENINGKATKAN KETERAMPILAN MOTORIK SISWA SEKOLAH DASAR Febrian, Rizky; Kurniawan, Edi; Ikhsan, Muhammad
STRATEGY : Jurnal Inovasi Strategi dan Model Pembelajaran Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/strategi.v5i4.10978

Abstract

ABSTRACT Motor skills are an important aspect of physical education because they are closely related to movement ability, participation in physical activities, and the physical development of elementary school children. The lack of variation in learning activities may cause students to be less physically active, resulting in suboptimal motor skill development. This study aimed to analyze the effect of the slag ball game on improving the motor skills of students at SDN 3 Kebon Ayu in 2025. The study employed a quantitative approach using a quasi-experimental method with a pretest-posttest control group design. The sample consisted of 40 students divided into a control group and an experimental group, with 20 students in each group. The experimental group received slag ball game treatment for eight weeks with a frequency of three sessions per week, while the control group participated in regular learning activities without special treatment. Motor skill measurement was conducted using the Movement Assessment Battery for Children-Second Edition (MABC-2), which includes manual dexterity, aiming and catching, and balance components. Data were analyzed using normality tests, homogeneity tests, paired sample t-test, and independent sample t-test. The results showed that the slag ball game significantly improved students’ motor skills compared to conventional learning activities. The game activities involving running, throwing, catching, hitting, and maintaining balance provided more active and structured movement experiences for elementary school students. ABSTRAK Keterampilan motorik merupakan salah satu aspek penting dalam pendidikan jasmani karena berkaitan dengan kemampuan gerak, partisipasi aktivitas fisik, serta perkembangan fisik anak sekolah dasar. Rendahnya variasi aktivitas pembelajaran dapat menyebabkan siswa kurang aktif bergerak sehingga perkembangan keterampilan motoriknya belum optimal. Penelitian ini bertujuan untuk menganalisis pengaruh permainan bola bakar terhadap peningkatan keterampilan motorik siswa SDN 3 Kebon Ayu tahun 2025. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experimental melalui desain pretest-posttest control group design. Sampel penelitian berjumlah 40 siswa yang dibagi menjadi kelompok kontrol dan kelompok eksperimen, masing-masing terdiri atas 20 siswa. Kelompok eksperimen memperoleh perlakuan berupa permainan bola bakar selama delapan minggu dengan frekuensi tiga kali per minggu, sedangkan kelompok kontrol mengikuti pembelajaran biasa tanpa perlakuan khusus. Pengukuran keterampilan motorik menggunakan instrumen Movement Assessment Battery for Children-Second Edition (MABC-2) yang meliputi aspek manual dexterity, aiming and catching, dan balance. Data dianalisis menggunakan uji normalitas, homogenitas, paired sample t-test, dan independent sample t-test. Hasil penelitian menunjukkan bahwa permainan bola bakar mampu meningkatkan keterampilan motorik siswa secara signifikan dibandingkan pembelajaran biasa. Aktivitas permainan yang melibatkan gerak berlari, melempar, menangkap, memukul, dan menjaga keseimbangan memberikan pengalaman gerak yang lebih aktif dan terstruktur bagi siswa sekolah dasar.
LATIHAN PASSING SEGITIGA DAN SEGIEMPAT MENINGKATKAN AKURASI PASSING FUTSAL Lestari, Widya Citra; Soemardiawan, Soemardiawan; Kurniawan, Edi
STRATEGY : Jurnal Inovasi Strategi dan Model Pembelajaran Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/strategi.v5i4.10988

Abstract

ABSTRACT Passing accuracy is one of the most important technical components in futsal because the game is characterized by fast, dynamic play and requires precise decision-making in limited spaces. Based on observations of players at the MTs Negeri 1 Mataram Futsal Club, the players’ passing ability was still not optimal, particularly in terms of directional accuracy and passing consistency during play. This study aimed to analyze the effect of active triangle and quadrilateral passing drills on improving the passing accuracy of futsal players. The study employed an experimental method using a two groups pretest-posttest design. The sample consisted of 20 players divided into two groups using the ordinal pairing technique. The first group received triangle-pattern drills, while the second group received quadrilateral-pattern drills for 16 treatment sessions. Data were collected using a passing accuracy test and analyzed through descriptive statistics, normality tests, homogeneity tests, paired sample t-test, and independent sample t-test. The results indicated that both training models significantly improved the players’ passing accuracy. The quadrilateral drill showed a higher descriptive improvement than the triangle drill, although the final comparison test between groups revealed no significant difference. These findings indicate that active passing drills based on game patterns are effective for improving basic futsal technical skills among school-age players. ABSTRAK Akurasi passing menjadi salah satu komponen teknik yang sangat penting dalam permainan futsal karena karakter permainan berlangsung cepat, dinamis, dan menuntut pengambilan keputusan secara tepat dalam ruang yang terbatas. Berdasarkan hasil observasi pada pemain Club Futsal MTs Negeri 1 Mataram, kemampuan passing pemain masih belum optimal, terutama pada ketepatan arah dan konsistensi operan saat bermain. Penelitian ini bertujuan menganalisis pengaruh latihan passing aktif pola segitiga dan segiempat terhadap peningkatan akurasi passing pemain futsal. Penelitian menggunakan metode eksperimen dengan desain two groups pretest-posttest. Sampel penelitian berjumlah 20 pemain yang dibagi ke dalam dua kelompok menggunakan teknik ordinal pairing. Kelompok pertama memperoleh latihan pola segitiga, sedangkan kelompok kedua memperoleh latihan pola segiempat selama 16 kali perlakuan. Pengumpulan data dilakukan menggunakan tes akurasi passing, kemudian dianalisis melalui statistik deskriptif, uji normalitas, uji homogenitas, paired sample t-test, dan independent sample t-test. Hasil penelitian menunjukkan bahwa kedua model latihan memberikan peningkatan signifikan terhadap akurasi passing pemain futsal. Latihan pola segiempat menunjukkan peningkatan deskriptif lebih tinggi dibandingkan pola segitiga, meskipun hasil uji perbedaan akhir antar kelompok tidak menunjukkan perbedaan signifikan. Temuan ini menunjukkan bahwa latihan passing aktif berbasis pola permainan efektif digunakan untuk meningkatkan kualitas teknik dasar futsal pada pemain usia sekolah.
Pengembangan Media Pembelajaran Menggunakan Aplikasi Articulate Story Line 3 pada Mata Kuliah Media Fotografi Isa, Yamanto; Yunarti, Yelmi; Kurniawan, Edi
JOEAI (Journal of Education and Instruction) Vol. 7 No. 2 (2024): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v7i2.11594

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Tujuan penelitian ini adalah untuk mengembangkan Media Pembelajaran Dengan Menggunakan Aplikasi Articulate StoryLine 3 Pada Mata kuliah Media Fotografi di Program Studi Teknologi Pendidikan Universitas Baturaja. Jenis penelitian yang digunakan adalah penelitian Research and Development (R&D). Metode yang digunakan adalah metode prosedural dengan teknik pengumpulan data berupa analisis data. Dari hasil uji coba, ahli media memberikan nilai 85,7% dengan kategori “Baik”. Ahli desain memberikan nilai 83,28% dengan kategori “Baik”. Dan ahli materi memberikan nilai 86,5% dengan kategori “Baik”. Pada uji coba produk skala perorangan dengan objek penelitian 3 orang responden diperoleh nilai 85% dengan kategori “Baik”. Uji coba kelompok kecil dengan objek penelitian 6 orang responden memperoleh nilai 86,82% dengan kategori “Baik Sekali”. Kemudian dilakukan uji coba skala besar dengan objek penelitian 17 orang responden memperoleh nilai 84,09% dengan kategori “Baik”. Maka dapat peneliti simpulkan bahwa produk media evaluasi pembelajaran ini valid, dan layak untuk digunakan di lapangan.
Trends in scientific publication of traditional game learning models in physical education and sports in Indonesia: A bibliometric analysis Alpen, Joni; Dlis, Firmansyah; Hernawan; Widiastuti; Apriani, Leni; Kurniawan, Edi; Sofyan, Davi
Journal Sport Area Vol 7 No 2 (2022): August
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/sportarea.2022.vol7(2).9072

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The development of scientific publications in the field of traditional game learning models requires more research in order to compete with other fields. The goal of this research is to look at the production of scientific publications based on the traditional game learning model. The Scopus database and various bibliometric indicators such as global publication trends, most active authors, number of citations, and author keywords are used to collect publications. From 1996 to 2022, a total of 473 publications on traditional game learning models are discovered. Data in Comma-separated Values (CSV) and Research Information Systems (RIS) formats are exported to Microsoft Excel, Publish or Perish (PoP), and VOSviewer software for this review. According to the research findings, 2021 has been the year with the most publications, with 139 documents. Universitas Pendidikan Indonesia is listed as the most active affiliate, with up to 80 academic scientific works published. Suherman, A., from Universitas Pendidikan Indonesia, is the most active writer, with 13 publications to his credit. With 60 documents, the Journal of Physics Conference Series is the most actively published scientific resource. Some of the research limitations in our paper include the selection of keywords that do not represent the entire search data, data filters, and data providers. It should be noted that a variety of other databases can be used to obtain data. This bibliometric study sheds light on future research directions in the field of traditional game learning models.
The Development of Rembang Tradition-Based Pop Up Book Learning Media for Learning Student Narrative Writing Skills Kurniawan, Edi; Kanzunnudin, Mohammad; Fathurohman, Irfai
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 1 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i1.99788

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Analisis kebutuhan dilakukan dalam mengawali penelitian ini. Berdasarkan hasil analisis kebutuhan siswa yang diperoleh dari wawancara dan observasi diketahui bahwa kemampuan menulis narasi siswa kelas V belum memenuhi kompetensinya, kemampuan guru dalam mengembangkan media pembelajaran kurang sehingga media yang digunakan kurang menarik dan membuat siswa merasa bosan, belum tersedianya media pop up book yang dikembangkan di sekolah. Tujuan penelitian ini adalah menganalisis kebutuhan pengembangan media, menghasilkan desain produk, menganalisis kelayakan. Metode penelitian dengan desain Research and Development yang meliputi 10 langkah yaitu; (1) Penelitian dan pengumpulan informasi, (2) perencanaan penelitian, (3) Pengembangan produk awal, (4) validasi desain produk, (5) revisi desain produk tahap I, (6) uji coba terbatas, (7) revisi produk tahap II, (8) uji coba lapangan, (9) Penyempurnaan Produk Akhir, (10) Diseminasi. Populasi penelitian adalah siswa kelas V Sekolah Dasar. Instrumen penelitian berupa wawancara/observasi, angket, dan validasi produk instrumen. Hasil penelitian analisis kebutuhan menunjukkan bahwa guru dan siswa kelas V Sekolah Dasar membutuhkan media pop-up book. Desain pengembangan dilakukan melalui proses perencanaan dan penyusunan desain dengan menentukan sampul dan menentukan tema Tradisi Rembang yaitu sedekah bumi, sedekah laut, kupatan, tong-tong-tek, sungkeman, mitoni dan nyadran. Validasi ahli materi memperoleh skor 18 dengan kategori sangat baik. Validasi ahli media memperoleh persentase 91,6% dengan kategori sangat layak. Angket respon siswa memperoleh skor 93% sehingga media pop-up book memperoleh respon positif. Angket respon guru memperoleh 94,7% sehingga masuk dalam kategori sangat baik.