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THE REPRESENTATION OF KEJAWEN VALUES IN THE SPATIAL ARRANGEMENT OF THE ALUN-ALUN: A COMPARATIVE STUDY OF THE ALUN-ALUN IN NGANJUK AND BLITAR Bagus Amirul Mukmin; Wiratama, Nara Setya; Yunita Dwi Pristiani
JURNAL HISTORICA Vol. 9 No. 1 (2025): June 2025
Publisher : History Education, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jhis.v9i1.53701

Abstract

Alun-alun kota dalam tata ruang tradisional Jawa merepresentasikan nilai-nilai Kejawen, seperti keseimbangan kosmis, harmoni sosial, dan hubungan spiritual. Penelitian ini bertujuan menganalisis serta membandingkan representasi nilai-nilai Kejawen dalam tata ruang Alun-Alun Nganjuk dan Blitar. Menggunakan pendekatan kualitatif dengan metode studi komparatif, data dikumpulkan melalui observasi, wawancara mendalam, dan studi dokumentasi. Proses analisis data dimulai dengan pengelompokan data, kemudian dilakukan perbandingan antara kedua alun-alun. Hasil analisis ini diinterpretasikan untuk memahami nilai-nilai Kejawen tetap terjaga atau mengalami perubahan. Analisis menggunakan pendekatan triangulasi untuk memastikan validitas dan reliabilitas temuan penelitian. Hasil penelitian menunjukkan bahwa Alun-Alun Blitar masih mempertahankan elemen tradisional seperti tanah lapang, pohon beringin, dan hubungan spasial sakral. Sementara itu, Alun-Alun Nganjuk telah dimodernisasi sebagai taman kota, namun simbolisme Kejawen tetap terjaga melalui kedekatannya dengan Kantor Bupati, masjid, pusat pemerintahan, sekolah, lembaga pemasyarakatan, dan pusat perbelanjaan. Simpulan menunjukkan bahwa meskipun terjadi transformasi ruang akibat modernisasi, nilai-nilai Kejawen tetap terwakili dalam tata ruang kedua alun-alun.
ANALISIS KEVALIDAN DAN KEPRAKTISAN PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS PLATFORM GENIALLY KELAS V SEKOLAH DASAR Nur'aini, Intan Putri; Mukmin, Bagus Amirul; Putri, Kharisma Eka
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 2 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

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Abstract

This study aims to analyze the validity and practicality of an interactive learning media based on the Genially platform for fifth-grade science subjects, specifically on the topic of the eye and its functions. The research uses a Research and Development (R&D) model with the ADDIE approach (Analysis, Design, Development, Implementation, Evaluation). The media development process was carried out systematically according to the ADDIE stages to produce valid and practical learning media. Validation by media and content experts yielded scores of 89% and 90%, respectively, indicating the media is highly valid and suitable for use. Practicality tests through questionnaires given to teachers and students resulted in scores of 92% and 94%, showing the media is highly practical. This media supports the learning process with interactive features that facilitate material comprehension and increase student engagement. Based on these results, this learning media can be considered an effective alternative to improve the quality of elementary school education.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS “PAPI PROTOTUM” SEBAGAI INOVASI PEMBELAJARAN PADA MATERI PROSES FOTOSINTESIS TUMBUHAN UNTUK SISWA KELAS 4 SDN KRATON Natalia, Sofia; Mukmin, Bagus Amirul; Putri, Kharisma Eka
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 2 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i2.3351

Abstract

This study aims to: (1) How is the validity of interactive multimedia based on papi prototum on the material of plant photosynthesis process (2) How is the practicality of interactive multimedia based on papi prototum on the material of plant photosynthesis process. The study was conducted on 17 students of grade IV of SDN Kraton. This study used the Research and Development (R&D) model with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) approach. The media development process was carried out systematically according to the ADDIE stages to produce valid, practical and effective learning media. The results of the three aspects obtained a result of 90.5% which is included in the "very valid" category. Therefore, media based on "papi prototum" is suitable for use in the science learning process in elementary schools as a means to increase student involvement, facilitate understanding of abstract material, and support the achievement of basic competencies optimally. The validation results by material experts and media experts obtained scores of 90% and 89% respectively, indicating that the media is very valid and suitable for use. Practicality test through questionnaires given to teachers and students produced scores of 91% and 86%, indicating that the media is very practical. Based on the data from the validity and practicality tests, it can be concluded that interactive multimedia based on papi prototum on the material of plant photosynthesis process is valid and practical to use.
PENGEMBANGAN MEDIA POSTER BERBASIS QR CODE PADA PEMBELAJARAN MATEMATIKA PENJUMLAHAN DAN PENGURANGAN BILANGAN BULAT Putri, Kharisma; Amirul Mukmin, Bagus; Widyaning, Rodhiatul
Ibriez : Jurnal Kependidikan Dasar Islam Berbasis Sains Vol 8 No 2 (2023)
Publisher : Universitas Islam Negeri Kiai Ageng Muhammad Besari Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/ibriez.v8i2.389

Abstract

The background of this research is that grade VI students still do not understand the material of addition and subtraction of integers. The aim of the research is to produce learning media, to prove the feasibility of learning media in terms of validity, practicality of teacher and student responses, and effectiveness. This study uses the Research and Development (R&D) research method with the ADDIE model (Analyze, Design, development, Implementation, and Evaluation). There are two instruments used, namely using a questionnaire and a test. The results of the research on the development of poster media based on the QR Code material for addition and subtraction of integers for class VI SDN III Jatikalen, Nganjuk Regency are as follows: (1) The validity results obtained at a percentage of 88% are very valid. (2) The results of the teacher's practicality questionnaire obtained a percentage of 96% which was declared very good and the results of the student's practicality questionnaire obtained a percentage of 96% which was stated to be very good. (3) The results of the validity of the QR Code-based poster media obtained at a percentage of 86% were stated to be very effective.
PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL BERBASIS MOTION GRAPHIC PADA MATERI SIKLUS HIDROLOGI DI KELAS V SDN SATAK 2 KEDIRI Kartikasari, Dyah Ratih; Mukmin, Bagus Amirul; Wiguna, Frans Aditia
Cendikia: Jurnal Pendidikan dan Pengajaran Vol. 2 No. 7 (2024): Cendikia: Jurnal Pendidikan dan Pengajaran
Publisher : Cendikia: Jurnal Pendidikan dan Pengajaran

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Abstract

Penelitian ini bertujuan untuk menghasilkan media pembelajaran digital berbasis motion graphic yang layak digunakan untuk membantu kegiatan pembelajaran pada mata pelajaran IPA materi siklus hidrologi. Metode yang digunakan dalam penelitian ini adalah metode Research and development (R&D) dengan menggunakan model ADDIE. Subjek yang diambil pada penelitian ini adalah 22 peserta didik kelas V SD Negeri Satak 2 Kediri. Teknik pengumpulan data pada penelitian ini adalah dengan menggunakan angket. Hasil dari penelitian ini mendapatkan penilaian validitas menurut validator ahli media pada aspek tampilan desain layout, teks, gambar, animasi dan audio memperoleh nilai persentase 86% dengan kriteria “Sangat Valid”. Menurut validator ahli materi pada aspek kelayakan isi, kelayakan bahasa, dan kelayakan penyajian memperoleh nilai persentase 100% dengan kriteria “Sangat Valid”. Hasil ini didukung dari  respon peserta didik dengan memperoleh nilai persentase 100% yang merupakan kriteria “Sangat Praktis”, dan respon dari guru memperoleh nilai persentase 92% yang merupakan kriteria “Sangat Praktis”. Serta dibuktikan dengan hasil soal evaluasi dari peserta didik setelah menggunakan media pembelajaran digital berbasis motion graphic pada materi siklus hidrologi yaitu memperoleh presentase 86% dengan kriteria “Sangat Efektif”. Dengan demikian disimpulkan bahwa media pembelajaran digital berbasis motion graphic sangat valid, praktis dan efektif untuk digunakan dalam proses pembelajaran.
Pengembangan Media Pembelajaran Papan Pintar pada Materi Menelaah Keragaman Sosial Budaya Masyarakat pada Kelas 5 SDN Tarokan 3 Putri, Septiyaning Subagyo; Putri, Kharisma Eka; Mukmin, Bagus Amirul
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Penelitian ini dilatarbelakangi oleh rendahnya antusiasme siswa terhadap metode ceramah di SDN Tarokan 3, yang menunjukkan perlunya media pembelajaran yang lebih menarik. Tujuan penelitian ini adalah untuk mengevaluasi kevalidan, kepraktisan, dan keefektifan media pembelajaran "papan pintar" melalui model ADDIE. Hasil penelitian menunjukkan bahwa media ini valid, dengan skor rata-rata kevalidan 91,25% setelah validasi oleh ahli media dan materi. Media ini juga dinilai praktis, dengan skor rata-rata kepraktisan 95,7% berdasarkan respon guru dan siswa. Selain itu, efektivitas media ini terbukti dari hasil posttest siswa yang mencapai 95%, memenuhi Kriteria Ketuntasan Minimal (KKM). Dengan demikian, media pembelajaran "papan pintar" dianggap valid, praktis, dan efektif untuk digunakan.
Blended Media Sinkronus dan Asinkronus untuk Meningkatkan Hasil Belajar Siswa di Sekolah Dasar Ripto Saputri, Tera Noviantiningtyas; Permatasari, Cecilia; Mukmin, Bagus Amirul
Jurnal PGSD Vol 14 No 2 (2021)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pgsd.14.2.174-184

Abstract

The Covid-19 pandemic has had a significant impact on all sectors, one of which is the education sector, namely elementary schools. The impact of the pandemic has made student learning outcomes decline because many teachers only use WhatsApp as a online learning medium. For this reason, there must be different learning innovations during the pandemic to be able to improve student learning outcomes. This innovation can be in the form of using synchronous Blended Media and Asynchronous Media on the theme of the area where I live in class IV Mojoroto 4, Kediri City. This research is a classroom action research with 4 stages starting from planning, implementing, observing, and reflecting. This research instrument uses a test sheet given to students. The results in this study there was a significant increase in student learning outcomes in cycle 3, marked by 86% of students scoring above the KKM and 14% below the KKM. Therefore, it can be concluded that there is an increase in student learning outcomes towards the use of synchronous and asynchronous blended media.Abstractadalahringkasan isiartikelyangmemuatpoin-poin penting setiapkomponenartikel.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ARTICUALATE STORYLINE PADA PEMBELAJARAN IPA MATERI EKOSISTEM UNTUK SISWA KELAS V SDN KALORAN II Rika Putri Rahayu; Bagus Amirul Mukmin; Ilmawati Fahmi Imron
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.17881

Abstract

This research is motivated by finger painting activities. Finger painting is a painting technique that uses children's fingers to apply color to blank paper. The purpose is to see the development of children's creativity and train children's fine motor skills. The type of this research is descriptive research with a qualitative approach. The research subjects consisted of 33 students of class II-A at SDN 004 Samarinda Ulu. Data collection techniques included by observation, interviews, and documentation. The research instruments included observation sheets of learner and educator activities, interview sheets, and documentation. Data analysis techniques used include data collection, data reduction, data presentation, and conclusion drawing. The results of this study include: (1) Finger painting technique planning is carried out for 2 days by making teaching modules and preparing tools and materials, (2) The implementation of the finger painting technique was carried out for 2 days in the classroom and students showed an increase in the creativity category and experienced development in the fine motor category, (3) Evaluation of the finger painting technique is seen from the results of students' drawings and changes in the media used, namely from HVS paper to watercolor paper.
PENGEMBANGAN BAMBOOZLE BASED MULTIMEDIA (BESTIE) PADA PEMBELAJARAN IPA DI SEKOLAH DASAR Ardya Maharani, Shella Rantika; Bagus Amirul Mukmin; Kharisma Eka Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29486

Abstract

In science subjects, students have difficulty in remembering the material and have low group discussion skills. This material requires visual media such as images and animations so that concepts can be understood more concretely. Science learning should use technology-based media. This study aims to determine the need assessment, validity, effectiveness, and practicality of Bamboozle-based multimedia. The method used is research and development (R&D) with the ADDIE model which includes stages: Analyze, Design, Development, Implementation, and Evaluation. The research was conducted at SDN 2 Bangunmulyo Pakel District with 20 students as the subjects. Data collection techniques include need assessment, expert validation, pretest and posttest, and practicality questionnaire. The data analysis technique used the average percentage of needs questionnaires by students and teachers, the average percentage of questionnaires from material experts and media experts, the N-Gain test based on student pretest and posttest results, and the average percentage of student and teacher practicality questionnaires. The results showed that the need assessment showed a value of 88.6% with very need criteria, the validity test obtained an overall average value of 91.9% with very valid criteria, the effectiveness of obtaining an N-Gain value of 0.89 with a high category means very effective, and the practicality test results reached 88.6% with very practical criteria. Therefore, this media is recommended to be applied.
PENGEMBANGAN MEDIA SMART STAIRS 3D PADA MATERI PENGUKURAN SATUAN PANJANG UNTUK SISWA KELAS IV SDN MANGGIS 2 Febri Arinda; Bagus Amirul Mukmin; Elis Irmayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30856

Abstract

This research is motivated by one of the difficulties faced by the fourth-grade students of SDN Manggis 2, which is the challenge of understanding the concept of length measurement units, such as conversion between kilometers, centimeters, meters, and millimeters, and difficulty in memorizing length units. This issue is caused by the use of monotonous and less interactive learning media. Based on observations from 20 students, the scores ranged from 30 to 75, and the results of a student needs survey indicated that 85% of the students expressed a strong need for learning media. Therefore, the researcher developed an innovative and engaging learning media to enhance students' understanding of length measurement units.This study aims to develop the "Smart Stairs" media as a learning aid for the material on length measurement units and to assess the validity, practicality, and effectiveness of the media product. The research used the Research and Development (R&D) method, with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were 20 fourth-grade students. Data were collected through observations, interviews, student needs response questionnaires, pretests, posttests, as well as validation from material and media experts.The results of the study showed that the "Smart Stairs" media had a validity rate of 82.22% from the material expert, categorized as very valid, and 82.5% from the media expert, also categorized as very valid. The practicality assessment by teachers via response questionnaires obtained a score of 46, with a percentage of 83.63%, categorized as very practical. The small group trial resulted in 75.2%, categorized as practical, and the large group trial resulted in 83.9%, categorized as very practical. The learning outcome improvement showed an average pretest score of 52.25%, which increased to 85.50%, with an average improvement of 63.63%. In conclusion, the "Smart Stairs" media is suitable for use as a learning tool, as it has been proven to be valid, practical, and effective in helping students understand length measurement units.
Co-Authors Abdul Aziz Hunaifi Afandi, Syaiful Agna Bella Amanda Aji Setya Gaya Putra Alfi Laila Alfi Laila, Alfi Ambarwati, Ratna Ayu Angzalna, Umbar Anitasari, Dinda Ayu Aprilianti, Wiwit Apriliyanti, Wiwit Ardianto, Ahmad Veri Ardya Maharani, Shella Rantika Astin Hadiahti Aulia Cyntya, Giova Wahyu Damariswara, Rian Deny Chandra Anugerah, Fransisko Devina Mukti Sari Dewitasari, Mulia Dhian Dwi Nur Wenda, Dhian Dwi Nur Diyaurrahman, Rizki Nurazmi Fadillah Dwi Jagat Indrianti Dwi Kartika Indah Subekti Dwi Novia Rachmawati Dwiyanti, Linda Dyah Ayu Retno Palupi Elis Irmayanti Endang Sri Mujiwati Erwin Putera Permana Fadila, Asih Nur Fajriana Mufida Fanisia, Lika Fauji, Diah Ayu Septi Febri Arinda Frans Aditia Wiguna Giova Wahyu Cyntya Habibie, Hafidz Trikora Ilma Amilia Imron, Ilmawati Fahmi Ita Kurnia Jatmiko Karimatus Saidah Kartikasari, Dyah Ratih Kukuh Andri Aka Kurnia, Ita Like Fanisia Linda Rachmawati, Linda Liya Ratnawati Mahardika, Ronny Marista Dwi Rahmayantis Meiningtias, Riska Merita Dewi Anggraini Mila Indriati MOCH. RIZAL MA'ARIF Moh. Nashir Andrian Mufida, Fajriana Muhamad Basori, Muhamad Mujiwati , Endang Sri Mumun Nurmilawati Nadidah, Mu'fidatus Sayyidan Nanda Retno Wulandari Nara Setya Wiratama Natalia, Sofia Normaya, Sinta Dwi Novi Nitya Santi, Novi Nitya Nur'aini, Intan Putri Nurita Primasatya Nurkholidah, Manfia Permatasari, Cecilia Pramesti, Yasinta Sindy Prastiya, Amadia Pujianto Pujianto Putra, Aji Setya Gaya Putri, Kharisma Putri, Kharisma Eka Putri, Rosita Eka Putri, Septiyaning Subagyo Rahmawati, Nensy Amalia Nur Ratna Ayu Ambarwati Ratna Nur Hamidah Ratnawati, Liya Revita Revita Rian Damariswara Rika Putri Rahayu Ripto Saputri, Tera Noviantiningtyas Risky Aswi R, Risky RIZKI NURAZMI FADHILAH DIYAURRAHMAN Saidah, Karimatus Saidah, Karimatus Salsabela, Qonita Saputri, Tera Noviantiningtyas Ripto Sari, Aisyah Firna Sari, Ayu Titis Rukmana Sari, Devina Mukti Siti Hardika Nastiti Sopyan Azhari Assi Diki Azhari Sucipto Sucipto Susi Damayanti Susi Damayanti, Susi Sutrisno Sahari, Sutrisno Suwitnyo, Hadi Tera Noviantiningtyas Ripto Saputri Valentina Rossi Wibowo Verlicya, Salma Vidigdo Trianto Wahid Ibnu Zaman Wahyu Ciptaningtyas Wahyudi WAHYUDI Wahyudi Wahyudi Wati, Epritha Kurnia Widyaning, Rodhiatul Wiwit Apriliyanti Yessica Novita Puji Rahayu Yunita Dwi Pristiani Yusril Figur Kamsena Zamzami, Ovaldo Firdaus Zunaidah, Farida Nurlaila