Claim Missing Document
Check
Articles

The Influence of Quizizz and Google Form Applications on Students' Motivation and Cognitive Learning Outcomes on Human Respiratory System Material Bobi Bobi; Tomi Hidayat; Jayanti Syahfitri
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.3860

Abstract

This study aims to determine the effect of using the quizizz application and google form on student motivation, determine the effect of using the quizizz application and google form on students' cognitive learning outcomes in the subject of the human respiratory system for class VIII students of SMP Negeri 11 Kaur. This type of research is Quasi-Experimental (Pseudo-Experimental). The research design used in this study is nonequivalent control group design. The data analysis technique used to test the hypothesis in this study is the independent sample t-test. The results showed that there was a significant effect of the use of the Quizizz application and Google Form on student motivation and there was a significant effect of the use of the Quizizz application and Google Form on students' cognitive learning outcomes in the material on the respiratory system in humans compared to the control class. The motivation for using the Quizizz Application and Google Form is better than the control class. This can be seen from the average score of students' motivation using the Quizizz application 82.1, Google Form 75.24 and the control class 58.33, while judging from the cognitive learning outcomes of students using Quizizz application 81.66, Google Form 71.66 and control class 58.33. From the results of this study it can be concluded that the use of the Quizizz and Google Form applications in the experimental class is better than the control class which uses conventional media.
Pelatihan dan Workshop “Pemanfaatan Media Pembelajaran Interaktif” bagi Guru-Guru MTs Negeri 1 Kabupaten Seluma Jayanti Syahfitri; Meti Herlina
E-Dimas: Jurnal Pengabdian kepada Masyarakat Vol 15, No 1 (2024): E-DIMAS
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/e-dimas.v15i1.14923

Abstract

Kemajuan ilmu pengetahuan dan teknologi mau tidak mau telah merubah paradigma dunia pendidikan khususnya dalam proses belajar mengajar di kelas. Proses pembelajaran saat ini dituntut untuk relevan dengan kemajuan zaman, sehingga dapat menciptakan pembelajaran yang berkualitas. Dengan demikian sebagai orang yang memiliki peran penting dalam keberhasilan pembelajaran, guru harus mampu merespon perubahan global ini dengan baik, misalnya dengan menyediakan media pembelajaran berbasis teknologi. Tidak dapat dipungkiri bahwa fakta di lapangan masih banyak ditemukan guru yang belum melek teknologi, sebagai salah satu bentuk upaya mengatasi tantangan tersebut adalah dilakukan pelatihan dan workshop pemanfaatan media pembelajaran interaktif bagi guru-guru. Pelatihan dilakukan selama dua hari melalui metode ceramah, diskusi dan pelatihan (praktik) pembuatan media pembelajaran interaktif. Hasil dari kegiatan pelatihan menunjukkan: 1) peserta aktif mendengar dan berdiskusi terkait materi yang disampaikan, 2) peserta sangat antusias dalam mengikuti pelatihan praktik membuat media pembelajaran interaktif. Selain itu, selama pelatihan berlangsung ada beberapa kendala yang dihadapi, di antaranya yaitu peserta belum terbiasa memanfaatkan teknologi dan keterbatasan waktu. Berdasarkan hasil ini dapat disimpulkan bahwa peserta sudah mampu membuat media pembelajaran interaktif, hanya saja beberapa guru memerlukan waktu lebih banyak untuk memperoleh hasil yang lebih baik. 
Analysis of Critical Thinking Dispositions as a Predictor of Students' Critical Thinking Skills in Biology Learning Desilia Safitri; Jayanti Syahfitri
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.4405

Abstract

Some experts say that critical thinking disposition is a predictor of a person's critical thinking skills. The objective of this study is to assess the extent to which students possess critical thinking disposition, in order to forecast their critical thinking abilities in the context of biology education. This study employed descriptive research using a qualitative methodology, involving 74 students from 2 classes as respondents. The instrument used is CTDBT which includes 7 indicators namely Truth-seeking, Open-mind, Analycity, Systematicity, Self-confidence, Inquisitiveness, and Maturity. The results show that students have critical thinking dispositions in the weak category for maturity indicators, medium categories for indicators of open-mindedness, analyticity, systematicity, and self-confidence, and high categories for indicators of truth-seeking and inquisitiveness. Students at the senior high school level generally have a high curiosity and are always eager to prove the truth of something, but they still seem rushed, vulnerable, and unstable, so they require the development of skills and maturity in making decisions to solve problems.
Pelatihan dan Pendampingan Pembuatan Bahan Ajar Digital Berbasis Artificial Intelligence (AI) Syahfitri, Jayanti; Muntahanah, Muntahanah; Irwandi, Irwandi
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol 7, No 4 (2024): Oktober 2024
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v7i4.3356

Abstract

SD Negeri 140 Seluma has a relatively large number of human resources, both teachers and students. However, this is also a challenge for partner schools where some of the problems that are often faced are the lack of knowledge and competence of teachers in providing digital teaching materials to facilitate differentiated learning, which impacts the formation of students' character optimally. This training and mentoring is an effort to improve teacher knowledge and competence in providing teaching materials. This activity involved 30 teachers through two methods, namely: socialization, training and mentoring (the practice of making AI-based learning videos). The activity results showed that all participants experienced an increase in understanding related to the concept of digital teaching materials and increased competence in making AI-based learning videos. This is evidenced by the products that have been produced by the training participants. Keywords: artificial intelligence; digital teaching materials; training;  accompaniment SD Negeri 140 Seluma memiliki SDM dengan jumlah yang relatif banyak baik guru maupun peserta didik. Namun, hal ini sekaligus menjadi tantangan bagi sekolah SD Negeri 140 Seluma  dimana beberapa permasalahan yang seringkali dihadapi yaitu masih minimnya pengetahuan dan kompetensi guru dalam menyediakan bahan ajar digital untuk memfasilitasi pembelajaran berdiferensiasi, sehingga berdampak pada pembentukan karakter peserta didik secara optimal. Pelatihan dan pendampingan ini merupakan upaya yang dilakukan untuk meningkatkan pengetahuan dan kompetensi guru dalam menyediakan bahan ajar. Kegiatan ini melibatkan 30 orang guru melalui dua metode yaitu: sosialisasi, pelatihan dan pendampingan (praktik pembuatan video pembelajaran berbasis AI). Hasil kegiatan menunjukkan peningkatan pemahaman dan keterampilan peserta dalam memproduksi video pembelajaran berbasis AI, yang dibuktikan melalui produk video yang dihasilkan.  Kata kunci: artificial Intelligence; bahan ajar digital; pelatihan; pendampingan
The effectiveness of local wisdom-based interactive digital module on students’ critical thinking disposition Syahfitri, Jayanti; Muntahanah, Muntahanah
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 4: August 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v13i4.28256

Abstract

Local wisdom-based interactive digital module are alternative teaching materials to facilitate meaningful learning and experience, to stimulate the use of thinking skills including critical thinking dispositions. This study applied quasi-experimental design with pretest and posttest control group. Respondents involved in this study were 109 students from senior high school in Bengkulu, Indonesia. The class selection was carried out randomly to determine the interactive digital module class (X1), the e-module class (X2), and the control class (K). Students’ critical thinking dispositions were measured through the Critical Thinking Disposition in Biology Test (CTDBT) instrument which included 10 questions for each of the seven disposition indicators. The data were analyzed using the Kolmogorov-Smirnov test, Levene test, one-way ANOVA test, and LSD. After the data were known to be normally distributed and homogeneous, an ANOVA test was carried out with the result that there was a significant difference in the experimental class and the control class on students’ critical thinking disposition scores, namely 0.008<0.05. This showed that interactive module improve students’ critical thinking dispositions, compared to e-module and control classes. The critical thinking disposition which increased significantly was shown in the truth-seeking indicator. However, the e-module class did not differ significantly from the control class in improving students’ critical thinking dispositions. Therefore, teachers can use local wisdom-based interactive digital module in biology learning.
ANALISIS TINGKAT PENGETAHUAN MAHASISWA PADA MATA KULIAH ENTOMOLOGI ORDO DIPTERA DI AKADEMI ANALIS KESEHATAN HARAPAN BANGSA BENGKULU Septi Puspitasari; Jayanti Syahfitri
Jurnal Riset dan Inovasi Pendidikan Sains (JRIPS) Vol. 4 No. 2 (2025): Juni
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jrips.v4i2.8533

Abstract

Salah satu cabang ilmu biologi yang dibakukan menjadi mata kuliah wajib bagi mahasiswa Program studi Teknologi Laboratorium Medis adalah Entomologi. Pada mata kuliah Entomologi mempelajari tentang serangga dan segala hal yang mencakup tentang kehidupan serangga, mulai dari struktur serangga, anatomi dan fisiologi serangga, morfologi, hingga tingkah laku serangga. Salah satunya adalah nyamuk Aedes aegypti. Nyamuk Aedes aegypti adalah vektor potensial penyebab Demam Berdarah Dengue (DBD). Penelitian ini bertujuan untuk menggambarkan tingkat pengetahuan mahasiswa program studi Teknologi Laboratorium Medis pada mata kuliah entomologi ordo diptera (materi nyamuk Aedes aegypti). Metode penelitian ini adalah penelitian deskriptif kualitatif. Metode pengumpulan data dengan kuisioner. Subjek penelitian ini berjumlah 60 mahasiswa program studi Teknologi Laboratorium Medis tahun akademik 2024/2025 semester IV dan VI. Hasil penelitian menunjukkan bahwa pengetahuan materi nyamuk Aedes aegypti dalam kategori baik sebesar 75%, 22% pada kategori cukup, dan 3% pada kategori kurang.
Effectiveness of learning and motivation to use google classroom on critical thinking skills Herlina, Meti; Syahfitri, Jayanti
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 7 No. 01 (2022): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v7i01.1876

Abstract

The effectiveness of learning is said to be successful if all learning can be fulfilled. One of them is learning motivation. Learning that can increase the effectiveness of learning and student motivation towards critical thinking skills is electronic learning with the google classroom application. E-learning can measure students' motivation to learn and their critical thinking skills. Students are considered successful when they achieve their learning goals. But in reality, students havenot shown motivation and critical thinking skills. This is what makes learning activities less effective and efficient. Students tend to be lazy to think and express their opinions. During the learning process, students need to be motivated to be interested in learning, thinking and understanding the material. It is the responsibility of the lecturer to always innovate in the learning process in order to stimulate motivation and critical thinking skills. The purpose of this study was to determine whether there was an effect of learning effectiveness and motivation using google classroom on critical thinking skills in educational research methods courses. This type of research is a quasi-experimental research (quasi experimental). The design used is the non-equivalent group design. The research population was all students of the fifth semester of Biology Education, which amounted to 65 students which were divided into 2 classes, while the sample was class A, which amounted to 35 people. The method of collecting data on the effectiveness of learning and motivation uses a questionnaire while the ability to think critically uses a test. Then the data were analyzed using the ANACOVA test. Based on the results of the research through the ANACOVA test, it can be concluded that the effectiveness of learning and motivation using google classroom has an influence on the critical thinking skills of the fifth semester students of FKIP UMB for the 2020/2021 academic year.
Perbedaan kemampuan berpikir kritis dan hasil belajar kognitif dengan model pembelajaran problem based learning berbantuan media audio visual Meti Herlina; Jayanti Syahfitri; Ilista
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 5 No. 01 (2020): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v5i01.1981

Abstract

Utilization of problem based learning models assisted by learning media to improve critical thinking skills and cognitive learning outcomes of students have not run optimally. This study aims to determine the differences in critical thinking skills and cognitive learning outcomes of students with problem based learning (pbl) learning models assisted by audio-visual media in SMA Negeri 06 Bengkulu City. The research method used was quasi experimental with a randomized pretest posttest control group design. The study population was a class XI student of SMAN 06 Bengkulu City with two groups namely experimental and control samples with each 36 people. The instrument used, namely essay question test totaling 5 questions that measure critical thinking and multiple-choice questions totaling 10 questions to measure cognitive learning outcomes. The research data analysis technique used a t-test. The results showed that there were differences in critical thinking skills and student cognitive learning outcomes. This is evident from the t count value of critical thinking skills of 6.414 (> t-table) and cognitive learning outcomes of 5.826 (> t-table). This research concludes that there are differences in critical thinking skills and cognitive learning outcomes of students with PBL models assisted by audio-visual media.
Peningkatan Kompetensi Guru Melalui Pendampingan Pembuatan Bahan Ajar Berbasis Edugame Untuk Meningkatkan Motivasi Belajar Siswa Di SMPN 29 Bengkulu Tengah Ayudho Selviani; Jayanti Syahfitri; Kharisma, Agung; nasral
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol. 8 No. 4 (2025): Oktober 2025
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v8i4.4058

Abstract

Abstract: This community service program aimed to improve teachers’ competence in creating digital learning materials based on educational games (edugames) to enhance students’ learning motivation. The activity was conducted at SMP Negeri 29 Bengkulu Tengah with 15 participating teachers. The program adopted a workshop approach, including the introduction of edugame concepts, guidance in designing digital learning scenarios, and hands-on practice using free-access edugame platforms. Teachers actively engaged in discussions and collaborative work, resulting in several prototype edugames ready for classroom trials. The outcome indicates increased teacher skills in integrating technology into teaching and potential improvement in students’ engagement through interactive digital learning resources. Keywords: digital learning materials; edugame; learning motivation; teacher competency Abstrak: Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kompetensi guru dalam membuat bahan ajar digital berbasis permainan edukatif (edugame) untuk mendorong motivasi belajar siswa. Kegiatan dilaksanakan di SMP Negeri 29 Bengkulu Tengah dengan peserta sebanyak 15 guru. Metode yang digunakan adalah pelatihan (workshop) yang mencakup pengenalan konsep edugame, pendampingan penyusunan skenario pembelajaran digital, dan praktik langsung menggunakan platform edugame yang dapat diakses secara gratis. Peserta terlibat aktif dalam diskusi dan kolaborasi, sehingga dihasilkan beberapa prototipe edugame yang siap diujicobakan di kelas. Hasil kegiatan menunjukkan adanya peningkatan keterampilan guru dalam mengintegrasikan teknologi ke dalam pembelajaran serta potensi peningkatan keterlibatan siswa melalui bahan ajar digital yang interaktif. Kata Kunci: bahan ajar digital; edugame; motivasi belajar siswa; kompetensi guru
Sosialisasi Pembuatan Bahan Ajar Digital Berbasis Pendidikan Karakter Bagi Guru Di Daerah 3T Syahfitri, Jayanti; Muntahanah, Muntahanah; Darmi, Titi
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol. 6 No. 3 (2023): Juli 2023
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v6i3.2497

Abstract

Character education is one of the mental revolution efforts made to instill character in students. Teachers play an important role in producing generations of noble character and morality, including elementary school teachers. Instilling character from an early age is expected to be able to strengthen the foundation in building the nation. The process of cultivating character must be adapted to the stages of student development and the times, so that integrating it into interactive teaching materials will be preferred by students, students can more easily understand the material and have skills that are balanced between science and technology and IMTAQ. To realize this, teachers are required to be able to integrate it into PBM such as teaching materials. However, the facts on the ground show that teachers in partner schools do not really understand the context of character building and apply it to teaching materials. The purpose of this activity is to increase teacher knowledge and skills in designing and integrating character education in digital teaching materials. This service activity is carried out through lecture methods, outreach, training, and discussions involving approximately 17 elementary school teachers. The results of the activity show that in general the teacher already knows the concept of character education, examples of assistive applications in making teaching materials and teachers have been able to design and integrate character education into teaching materials in accordance with the subjects being taught which are then ready to be made into digital teaching materials           Keywords: socialization; digital teaching materials; character education Abstrak: Pendidikan karakter merupakan salah satu upaya revolusi mental yang dilakukan   untuk menanamkan karakter pada siswa. Guru memegang peranan penting dalam menghasilkan generasi yang berkarakter dan berakhlak mulia, tidak terkecuali guru SD. Penanaman karakter sejak usia dini diharapkan mampu memperkuat pondasi dalam membangun bangsa. Proses   penanaman karakter harus disesuaikan dengan tahap perkembangan siswa dan perkembangan zaman, sehingga mengintegrasikannya ke dalam bahan ajar interaktif akan lebih disukai siswa, siswa lebih mudah memahami materi dan memiliki keterampilan yang seimbang antara IPTEK dan IMTAQ. Untuk mewujudkan hal ini guru dituntut mampu mengintergasikannya ke dalam PBM seperti bahan ajar. Namun, fakta dilapangan menunjukkan bahwa guru-guru di sekolah mitra belum terlalu memahami konteks pendidikan karakter serta menerapkannya ke dalam bahan ajar. Tujuan kegiatan ini yaitu meningkatkan pengetahuan dan keterampilan guru dalam mendesain serta mengintegrasikan pendidikan karakter dalam bahan ajar digital. Kegiatan pengabdian ini dilakukan melalui metode ceramah, sosialisasi, pelatihan, dan diskusi dengan melibatkan lebih kurang 17 orang guru SD. Adapun hasil kegiatan menunjukkan secara garis besar guru sudah mengetahui konsep pendidikan karakter, contoh aplikasi bantu dalam membuat bahan ajar dan guru telah mampu mendesain serta mengintegrasikan pendidikan karakter ke dalam bahan ajar sesuai dengan mata pelajaran yang diampu yang kemudian siap untuk dibuat ke dalam bahan ajar digital.Kata kunci: sosialisasi; bahan ajar digital; pendidikan karakter