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Peningkatan Kompetensi Guru Melalui Pendampingan Pembuatan Bahan Ajar Berbasis Edugame Untuk Meningkatkan Motivasi Belajar Siswa Di SMPN 29 Bengkulu Tengah Ayudho Selviani; Jayanti Syahfitri; Kharisma, Agung; nasral
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol. 8 No. 4 (2025): Oktober 2025
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v8i4.4058

Abstract

Abstract: This community service program aimed to improve teachers’ competence in creating digital learning materials based on educational games (edugames) to enhance students’ learning motivation. The activity was conducted at SMP Negeri 29 Bengkulu Tengah with 15 participating teachers. The program adopted a workshop approach, including the introduction of edugame concepts, guidance in designing digital learning scenarios, and hands-on practice using free-access edugame platforms. Teachers actively engaged in discussions and collaborative work, resulting in several prototype edugames ready for classroom trials. The outcome indicates increased teacher skills in integrating technology into teaching and potential improvement in students’ engagement through interactive digital learning resources. Keywords: digital learning materials; edugame; learning motivation; teacher competency Abstrak: Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kompetensi guru dalam membuat bahan ajar digital berbasis permainan edukatif (edugame) untuk mendorong motivasi belajar siswa. Kegiatan dilaksanakan di SMP Negeri 29 Bengkulu Tengah dengan peserta sebanyak 15 guru. Metode yang digunakan adalah pelatihan (workshop) yang mencakup pengenalan konsep edugame, pendampingan penyusunan skenario pembelajaran digital, dan praktik langsung menggunakan platform edugame yang dapat diakses secara gratis. Peserta terlibat aktif dalam diskusi dan kolaborasi, sehingga dihasilkan beberapa prototipe edugame yang siap diujicobakan di kelas. Hasil kegiatan menunjukkan adanya peningkatan keterampilan guru dalam mengintegrasikan teknologi ke dalam pembelajaran serta potensi peningkatan keterlibatan siswa melalui bahan ajar digital yang interaktif. Kata Kunci: bahan ajar digital; edugame; motivasi belajar siswa; kompetensi guru
Sosialisasi Pembuatan Bahan Ajar Digital Berbasis Pendidikan Karakter Bagi Guru Di Daerah 3T Syahfitri, Jayanti; Muntahanah, Muntahanah; Darmi, Titi
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol. 6 No. 3 (2023): Juli 2023
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v6i3.2497

Abstract

Character education is one of the mental revolution efforts made to instill character in students. Teachers play an important role in producing generations of noble character and morality, including elementary school teachers. Instilling character from an early age is expected to be able to strengthen the foundation in building the nation. The process of cultivating character must be adapted to the stages of student development and the times, so that integrating it into interactive teaching materials will be preferred by students, students can more easily understand the material and have skills that are balanced between science and technology and IMTAQ. To realize this, teachers are required to be able to integrate it into PBM such as teaching materials. However, the facts on the ground show that teachers in partner schools do not really understand the context of character building and apply it to teaching materials. The purpose of this activity is to increase teacher knowledge and skills in designing and integrating character education in digital teaching materials. This service activity is carried out through lecture methods, outreach, training, and discussions involving approximately 17 elementary school teachers. The results of the activity show that in general the teacher already knows the concept of character education, examples of assistive applications in making teaching materials and teachers have been able to design and integrate character education into teaching materials in accordance with the subjects being taught which are then ready to be made into digital teaching materials           Keywords: socialization; digital teaching materials; character education Abstrak: Pendidikan karakter merupakan salah satu upaya revolusi mental yang dilakukan   untuk menanamkan karakter pada siswa. Guru memegang peranan penting dalam menghasilkan generasi yang berkarakter dan berakhlak mulia, tidak terkecuali guru SD. Penanaman karakter sejak usia dini diharapkan mampu memperkuat pondasi dalam membangun bangsa. Proses   penanaman karakter harus disesuaikan dengan tahap perkembangan siswa dan perkembangan zaman, sehingga mengintegrasikannya ke dalam bahan ajar interaktif akan lebih disukai siswa, siswa lebih mudah memahami materi dan memiliki keterampilan yang seimbang antara IPTEK dan IMTAQ. Untuk mewujudkan hal ini guru dituntut mampu mengintergasikannya ke dalam PBM seperti bahan ajar. Namun, fakta dilapangan menunjukkan bahwa guru-guru di sekolah mitra belum terlalu memahami konteks pendidikan karakter serta menerapkannya ke dalam bahan ajar. Tujuan kegiatan ini yaitu meningkatkan pengetahuan dan keterampilan guru dalam mendesain serta mengintegrasikan pendidikan karakter dalam bahan ajar digital. Kegiatan pengabdian ini dilakukan melalui metode ceramah, sosialisasi, pelatihan, dan diskusi dengan melibatkan lebih kurang 17 orang guru SD. Adapun hasil kegiatan menunjukkan secara garis besar guru sudah mengetahui konsep pendidikan karakter, contoh aplikasi bantu dalam membuat bahan ajar dan guru telah mampu mendesain serta mengintegrasikan pendidikan karakter ke dalam bahan ajar sesuai dengan mata pelajaran yang diampu yang kemudian siap untuk dibuat ke dalam bahan ajar digital.Kata kunci: sosialisasi; bahan ajar digital; pendidikan karakter
Pelatihan dan Pendampingan Pembuatan Bahan Ajar Digital Berbasis Artificial Intelligence (AI) Syahfitri, Jayanti; Muntahanah, Muntahanah; Irwandi, Irwandi
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol. 7 No. 4 (2024): Oktober 2024
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v7i4.3356

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SD Negeri 140 Seluma has a relatively large number of human resources, both teachers and students. However, this is also a challenge for partner schools where some of the problems that are often faced are the lack of knowledge and competence of teachers in providing digital teaching materials to facilitate differentiated learning, which impacts the formation of students' character optimally. This training and mentoring is an effort to improve teacher knowledge and competence in providing teaching materials. This activity involved 30 teachers through two methods, namely: socialization, training and mentoring (the practice of making AI-based learning videos). The activity results showed that all participants experienced an increase in understanding related to the concept of digital teaching materials and increased competence in making AI-based learning videos. This is evidenced by the products that have been produced by the training participants. Keywords: artificial intelligence; digital teaching materials; training;  accompaniment SD Negeri 140 Seluma memiliki SDM dengan jumlah yang relatif banyak baik guru maupun peserta didik. Namun, hal ini sekaligus menjadi tantangan bagi sekolah SD Negeri 140 Seluma  dimana beberapa permasalahan yang seringkali dihadapi yaitu masih minimnya pengetahuan dan kompetensi guru dalam menyediakan bahan ajar digital untuk memfasilitasi pembelajaran berdiferensiasi, sehingga berdampak pada pembentukan karakter peserta didik secara optimal. Pelatihan dan pendampingan ini merupakan upaya yang dilakukan untuk meningkatkan pengetahuan dan kompetensi guru dalam menyediakan bahan ajar. Kegiatan ini melibatkan 30 orang guru melalui dua metode yaitu: sosialisasi, pelatihan dan pendampingan (praktik pembuatan video pembelajaran berbasis AI). Hasil kegiatan menunjukkan peningkatan pemahaman dan keterampilan peserta dalam memproduksi video pembelajaran berbasis AI, yang dibuktikan melalui produk video yang dihasilkan.  Kata kunci: artificial Intelligence; bahan ajar digital; pelatihan; pendampingan
EDUKASI PEMBUATAN DESAIN POSTER DIGITAL BERBASIS APLIKASI CANVA DI SMPN 57 BENGKULU UTARA Salmah, Ummu; Azhar, Andi; Pariyanto, Pariyanto; Syahfitri, Jayanti
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2024): Volume 5 No 1 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i1.25234

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Penyampaian informasi yang tepat dan menarik maka dibutuhkan kreativitas dalam pembuatan infografis yang sesuai salah satunya dengan menggunakan aplikasi Canva. Canva merupakan sebuah aplikasi berbasis desain grafis yang menggunakan teknik drag and drop serta dapat mengakses beberapa fitur yang ada misalnya font, gambar, dan bentuk. Canva juga sebagai aplikasi desain grafis yang digunakan untuk membuat grafis media sosial, presentasi, poster, dokumen dan konten visual lainnya. Aplikasi ini, juga banyak menyediakan berbagai macam contoh desain untuk digunakan. Canva juga terdiri dari dua buah jenis layanan, gratis dan berbayar. Tujuan penelitian yang dilakukan adalah peningkatan wawasan dan ilmu pengetahun serta kemampuan siswa-siswa di sekolah, maka diperlukan pelatihan yang sesuai dengan kebutuhan saat ini yaitu penggunaan aplikasi Canva untuk membuat poster digital. Metode yang dilakukan adalah demonstrasi dengan pelatihan praktik secara langsung. hasil karya poster siswa untuk kemudian dinilai juri dan diberikan sebuah apreasi karya terbaik sesuai kategori. Pelatihan ini siswa langsung paham dan bisa terus melakukan inovasi dari desain pertama yang diberikan. Membuktikan bahwa siswa lebih kreatif dalam bidang teknologi hanya kurang dalam pemahaman dan pendampingan lebih agar bisa tidak salah dalam mengambil sebuah tindakan.
Needs Analysis of the Biology Interactive Module Based on Bengkulu Local Wisdom Syahfitri, Jayanti; Muntahanah, Muntahanah
International Journal of STEM Education for Sustainability Vol 3, No 1 (2023)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v3i1.142

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Packaging local wisdom in learning materials will make it easier to deliver the material, and students can connect their knowledge with the real situations they face. This research aims to analyze student needs for interactive digital modules based on Bengkulu local wisdom. This research type is the Research and Development (R D) using the ADDIE model, but this research is limited to the Analyze stage. Data was collected by interviewing several biology subject teachers and giving questionnaires via google form to 96 students. The teachers and students involved were taken from several high schools in Bengkulu, Indonesia. The student needs analysis questionnaire includes seven indicators, and then the data obtained is analyzed through the qualitative description. The results show that: 1) the biology learning curriculum used in high school has not specifically been integrated with local wisdom, 2) the learning resources that have been used are textbooks, worksheets, e-books, environment, videos, and internet media, 3) as many as 52.1% of students admitted that they did not know and used interactive modules, 66.7% of students did not understand local wisdom in Bengkulu, and as many as 95.8% of students stated the need for interactive modules to support biology learning. Thus, it can be concluded that it is necessary to develop an interactive module based on Bengkulu's local wisdom as a supporting learning resource in learning biology.
The Utilization of Local Wisdom-based Interactive Digital Module to Improve Students’ Critical Thinking Skills Syahfitri, Jayanti
International Journal of STEM Education for Sustainability Vol 4, No 1 (2024)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v4i1.305

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Local wisdom-based interactive digital module is an alternative teaching material developed to provide students with meaningful learning and experiences. This study aimed to investigate the effect of Local wisdom-based interactive digital module on students' critical thinking skills. This study applied a quasi-experimental non-equivalent control group design involving 74 students who were divided into two groups, namely the experimental group and the control group. Learning in the experimental class used local wisdom-based interactive digital module, while learning in the control class used conventional teaching materials such as publishers' printed books. The results of the prerequisite test analysis show that the data are normally distributed and homogeneous. Furthermore, the data were analyzed through an independent sample t-test, which explained that applying Local wisdom-based interactive digital module could significantly improve students' critical thinking skills for all indicators. Module with attractive display innovations equipped with pictures, videos, audiovisuals, and quizzes in presenting content and local wisdom can stimulate students' motivation, curiosity, and analytical and evaluation skills to train the use of students' critical thinking skills in learning.
Exploring the Link Between Critical Thinking Styles and Students’ Critical Thinking Ability in Biology Education Khacera Juliyanti; Jayanti Syahfitri
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 4 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i4.5800

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Critical thinking style reflects how students apply their critical thinking skills, playing a crucial role in developing their overall ability to think critically. This study explores the relationship between high school students' critical thinking styles and their critical thinking abilities. The research involved 112 high school students who completed the YCCST instrument both as a pretest and posttest. Data were analyzed using correlation and regression tests, ensuring normal distribution (0.200 0.05) and linearity (0.277 0.05). The findings revealed a strong positive correlation (r = 0.714) between critical thinking styles and critical thinking ability. Regression analysis indicated that critical thinking style accounts for 51% of the variance in critical thinking ability. These results suggest that students' critical thinking styles significantly influence their ability to think critically. Educators can utilize this information by identifying students’ thinking styles as a foundation for selecting appropriate teaching materials and learning methods, ultimately enhancing students' critical thinking skills. This study underscores the importance of assessing and incorporating students' thinking styles into educational practices to foster their critical thinking development. Future research could expand on these findings by exploring diverse educational settings and additional influencing factors.
The Influence of Thinking Styles on Students’ Critical Thinking in Biology Learning Using Research-Based e-LKPD Jayanti Syahfitri; Meti Herlina
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.7338

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Thinking styles represent individuals’ preferred ways of processing and solving problems, which may influence the development of higher-order thinking such as critical thinking. In the digital era, learning environments supported by technology, such as research-based electronic worksheets (e-LKPD), can accommodate diverse thinking styles and foster critical thinking. This study aimed to examine the influence of thinking styles on students’ critical thinking skills in biology learning assisted by e-LKPD. A total of 112 high school students were selected through random sampling. Data were collected using the Yanpiaw Creative-Critical Thinking Styles (YCCTS) instrument and a standardized critical thinking skills test. Regression analysis was employed to measure the relationship between thinking styles and indicators of critical thinking, including interpreting, analyzing, applying, evaluating, and concluding. The regression results indicated a significant relationship between thinking styles and critical thinking skills (p 0.05). The R² values demonstrated strong predictive power across all indicators: interpreting (82.4%), analyzing (85.7%), applying (81.6%), evaluating (85.5%), and concluding (79.9%). Students with dominant critical thinking styles showed higher scores in critical thinking tests compared to those with balanced or creative styles. These findings suggest that thinking styles can serve as predictors of students’ critical thinking performance. Moreover, the use of research-based e-LKPD provides a supportive learning environment that enhances the expression of thinking styles, thereby strengthening critical thinking skills. Integrating digital, research-based learning resources is an effective strategy to align with students’ thinking styles and promote critical thinking in science education.
Efektifitas E-LKPD Berbasis Game Edukatif untuk Meningkatkan Berpikir Kritis Siswa Salamah, Ummu; Syahfitri, Jayanti; Kasmiruddin, Kasmiruddin; Nasral, Nasral
Biology and Education Journal Vol. 5 No. 2 (2025): Biology and Education Journal (BaEJ)
Publisher : Universitas Islam Riau (UIR) Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/baej.2025.23945

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Kemampuan berpikir kritis penting dikembangkan, khususnya pada mata pelajaran Biologi yang menuntut analisis mendalam. Namun, metode pembelajaran yang monoton dan temuan awal di SMA Negeri 03 Bengkulu Tengah menunjukkan urgensi intervensi, di mana sekitar 50% siswa belum mencapai KKM dan partisipasi analisis masih rendah. Penelitian ini bertujuan menguji efektivitas E-LKPD berbasis game edukatif (Wordwall) dalam meningkatkan kemampuan berpikir kritis siswa. Penelitian menggunakan pendekatan kuantitatif dengan metode (quasi-eksperimen) dan desain (Random sampling). Sampel diambil melalui purposive sampling pada siswa kelas XI IPA. Instrumen yang digunakan adalah tes uraian berpikir kritis. Kelas eksperimen menggunakan E-LKPD Wordwall , sementara kelas kontrol menggunakan LKPD cetak konvensional. Analisis data menggunakan uji Mann-Whitney U (0,019 < 0,05) menunjukkan adanya perbedaan peningkatan signifikan antara kedua kelompok. Kesimpulan: Penggunaan E-LKPD berbasis game edukatif efektif dalam meningkatkan kemampuan berpikir kritis siswa. Media ini menciptakan pembelajaran yang menarik, mendorong keterlibatan aktif, dan melatih analisis sistematis.
Enhancing Biology Students' Scientific Literacy through the Critical Analysis and Discussion-Comparison with the Extended Learning Community Model Irwandi, Irwandi; Ade Cahaya, Mariana; Syahfitri, Jayanti; Waluyo, Budi; Arsyad, Safnil
Jurnal Pendidikan IPA Indonesia Vol. 14 No. 4 (2025): December 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v14i4.31909

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Despite global reforms in science education that emphasize collaboration, critical thinking, and real-world application, many secondary students continue to struggle with scientific reasoning and communication, particularly in Biology. This study addresses this gap by evaluating the effectiveness of the Critical Analysis and Discussion Comparison with Extended Learning Community (CADC-ELC) method in enhancing students' written and oral communication and cognitive performance. Employing a quasi-experimental design with 90 tenth-grade students in Indonesia, participants were divided into three groups: CADC-ELC, CADC-only, and conventional instruction. Data were collected using validated observation sheets and a 30-item cognitive test and analyzed using the Games-Howell post-hoc test. Results revealed that CADC-ELC significantly outperformed other groups in all areas: written communication improved from M = 31.0 to 70.3, oral communication from M = 9.1 to 17.06, and cognitive scores from M = 33.3 to 83.1 (all p < .001). These findings suggest that CADC-ELC offers a robust, globally relevant model for strengthening science education through dialogic, scaffolded, and context-rich instruction.