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All Journal Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Jurnal Teknologi Pendidikan JURNAL EVALUASI PENDIDIKAN Journal of Educational Science and Technology Jurnal Pendidikan Informatika dan Sains Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini Jurnal Khatulistiwa Informatika Wacana Akademika : Majalah Ilmiah Kependidikan Jurnal Penelitian Pendidikan IPA (JPPIPA) Jurnal Bidang Pendidikan Dasar Syntax Literate: Jurnal Ilmiah Indonesia Biblio Couns : Jurnal Kajian Konseling dan Pendidikan PENDIPA Journal of Science Education Al-Khidmah JURNAL EDUCATION AND DEVELOPMENT Journal on Education JETL (Journal Of Education, Teaching and Learning) JTP - Jurnal Teknologi Pendidikan Jurnal Pendidikan Fisika dan Teknologi JPBIO (Jurnal Pendidikan Biologi) Jurnal Biotek JBKI (Jurnal Bimbingan Konseling Indonesia) SAP (Susunan Artikel Pendidikan) JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Jurnal Review Pendidikan dan Pengajaran (JRPP) JURNAL PUSTAKA KOMUNIKASI Risenologi JIIP (Jurnal Ilmiah Ilmu Pendidikan) Jurnal Scientia Jurnal Pendidikan Dasar Perkhasa Journal of Educational Review and Research Jurnal Cahaya Mandalika JP2D (Jurnal Penelitian Pendidikan Dasar) UNTAN JPKM (JURNAL PENGABDIAN KEPADA MASYARAKAT) UNTAN International Journal of Multi Discipline Science (IJ-MDS) Cendikia : Media Jurnal Ilmiah Pendidikan JURNAL ILMIAH GLOBAL EDUCATION JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN International Journal of Learning and Instruction (IJLI) Jurnal Pendidikan Dasar
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO TUTORIAL PADA MATERI LAY UP SHOOT BOLA BASKET DI SEKOLAH MENENGAH ATAS Garciac Febrianto; Eny Enawaty; Warneri Warneri; Indri Astuti; Uray Salam
Jurnal Review Pendidikan dan Pengajaran (JRPP) Vol. 6 No. 4 (2023): Volume 6 No 4 Tahun 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v6i4.18839

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran video tutorial lay up shoot bola basket di sekolah menengah atas. Untuk mencapai tujuan penelitian tersebut digunakan metode Research and Development dengan model pengembangan ADDIE. Penelitian ini dilakukan di SMA Negeri 1 Mempawah Hilir dengan partisipan 72 orang siswa kelas XI, melibatkan dua orang validator ahli desain,dua orang ahli media, dan dua orang ahli materi pelajaran Pendidikan Jasmani Olahraga dan Kesehatan. Data dari instrumen kuesioner dan respon siswa dianalisis dengan analisis kualitatif dan kuantitatif. Secara keseluruhan, dari hasil analisis data validasi ahli dinyatakan “sangat valid” dengan rata-rata 4,47. Hasil analisis uji empiris dengan uji perorangan, kelompok kecil, dan uji lapangan pada 42 siswa menyatakan media “sangat valid” dan siap untuk digunakan dalam pembelajaran, dengan rata-rata 3,3. Profil video tutorial memiliki durasi 20 menit 31 detik terdiri dari tampilan pembuka, pemanasan, penjelasan lay up shoot, gerakan lay up shoot, pendinginan dan penutup. Dari hasil pretest dan posttest yang melibatkan 30 orang siswa, hasil perhitungan uji t mendapatkan nilai 0,001 yang berarti nilai signifikansi <0,05, sehingga kesimpulannya adalah terdapat perbedaan dari hasil pretest dan posttest. Dari perhitungan effect size mendapatkan nilai 1,80 dengan kategori strong. Berdasarkan hasil diatas, maka media video tutorial lay up shoot yang dikembangkan dapat diterapkan dalam pembelajaran PJOK di SMA.
PENGEMBANGAN E-MODUL BERBASIS FLIPBOOK MAKER PADA PEMBELAJARAN TEMATIK DISEKOLAH DASAR Surahman Surahman; Annurahman Annurahman; Warnweri Warnweri; Uraysalam Uraysalam; Indri Astuti
Jurnal Ilmiah Global Education Vol. 4 No. 4 (2023): JURNAL ILMIAH GLOBAL EDUCATION, Volume 4 Nomor 4, Desember 2023
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v4i4.1492

Abstract

This study aims to produce an e-module based on Flipbook Maker in the thematic learning of Grade 5 SD with the theme 6 of Heat and its Transfer to improve learning outcomes. To achieve the research objectives, the Research and Development (R&D) method was used with the Dick and Carey development model through 8 stages. This research and development produces E-modules like electronic books by designing and using flipbook makers in thematic learning in elementary schools on theme 6 Sub-theme 1 learning 1 to 6 grade 5 with the characteristics of this product that can be used on Android smartphones, laptops with the help of software and the internet network in which there are step menus leading to learning from the material menu the question menu, the observing menu, the information gathering menu, the reasoning menu, and the communicating menu. This research was conducted at SD Negeri 21 Riam Berasap with 72 research subjects consisting of fifth grade students with details of 3 students for one to one individual tests, 9 students for small group tests, and 30 students for field tests. As well as In this study involved 6 design expert validators, media experts, and thematic subject matter experts. Data from questionnaires and attitude scale instruments were analyzed by qualitative and quantitative analysis. Overall, from the results of data analysis (in the value range 1-5) the E-module is stated to be "very valid" with an average of 4.5. Thus, the analysis of empirical test data with individual test procedures, small groups, and field tests on 30 students of SDN Negeri 08 Siduk grade 5 shows the attitude of students is "very happy" using e-modules based on Flipbook maker using smartphone android, as well as leptopo with an average 80.9%. The e-module effectiveness test with the criteria of students' attitudes towards the e-module and pre-test and post-test scores involving 30 students turned out to be quite good which can be proven by the results in the data, the flipbook maker-based e-module in school thematic learning basic can be applied to grade 5 students.  
Pengembangan Acid-Base Multimedia (ABM) pada Pembelajaran Kimia untuk Memberdayakan Literasi Sains Peserta Didik Suliono Suliono; Eny Enawaty; Indri Astuti
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.4445

Abstract

This research is motivated by the importance of the process of empowering scientific literacy in constructing students' understanding of learning chemistry. This study aimed to determine the effectiveness of developing Acid Base Multimedia (ABM) in chemistry learning to empower students' scientific literacy. This research uses research and development methods. It is used 4D models, with definition, design, develop, and deploy stages. The study involved participants consisting of teachers and students in class XI MIPA at SMA Santo Paulus Pontianak. Development of Acid-Base Multimedia design through expert appraisal from media, design, and material experts obtained a score of 4.86; 4.72; 4.51; with a very valid category. The stages of development testing, obtained an average response rate of 4.71, 4.54, and 4.24, respectively, with a very good category. The N-gain score is 0.6028, which means that the interpretation of the level of influence of increasing test results from learning to use Acid Base Multimedia is moderate. Testing the effectiveness of Acid-Base Multimedia with effect size obtained a value of 2.2 in the strong effect category. Based on the results of the study, it can be concluded that Acid Base Multimedia can empower scientific literacy effectively in constructing students' understanding of acid-base material
Pengembangan Acid-Base Multimedia (ABM) pada Pembelajaran Kimia untuk Memberdayakan Literasi Sains Peserta Didik Suliono Suliono; Eny Enawaty; Indri Astuti
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.4445

Abstract

This research is motivated by the importance of the process of empowering scientific literacy in constructing students' understanding of learning chemistry. This study aimed to determine the effectiveness of developing Acid Base Multimedia (ABM) in chemistry learning to empower students' scientific literacy. This research uses research and development methods. It is used 4D models, with definition, design, develop, and deploy stages. The study involved participants consisting of teachers and students in class XI MIPA at SMA Santo Paulus Pontianak. Development of Acid-Base Multimedia design through expert appraisal from media, design, and material experts obtained a score of 4.86; 4.72; 4.51; with a very valid category. The stages of development testing, obtained an average response rate of 4.71, 4.54, and 4.24, respectively, with a very good category. The N-gain score is 0.6028, which means that the interpretation of the level of influence of increasing test results from learning to use Acid Base Multimedia is moderate. Testing the effectiveness of Acid-Base Multimedia with effect size obtained a value of 2.2 in the strong effect category. Based on the results of the study, it can be concluded that Acid Base Multimedia can empower scientific literacy effectively in constructing students' understanding of acid-base material
Pengembangan multimedia interaktif website dengan model Problem Based Learning pada Materi Hukum Pascal Citra Leonie Citra Leonie; Indri Astuti; Haratua Tiur Maria
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 14 No 2 (2023): November: Education Science
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cendikia.v14i2.4099

Abstract

Pascal's Law is one of the materials students must master in learning science. 36% of students' learning outcomes on Pascal's law did not reach the KKM, namely 71. So, there is a need for efforts to increase understanding of Pascal's law concepts, one of which is to develop learning multimedia. This study aims to produce an interactive multimedia website with a problem based learning model on Pascal's law material. Using the Research and Development (R&D) method with the Dick, Carey, & Carey development model. This research and development resulted in the product "Mobil Pascal 8". The research was conducted at SMP Negeri 9 Simpang Hilir with 40 class VIII students as research subjects. In this study involved 9 validators, design experts, media, and materials. Data were analyzed qualitatively and quantitatively. From the results of data analysis (in the range of values 1-5) this interactive multimedia website is declared "valid". Thus the analysis of empirical test data with individual test procedures, small groups, and field tests on 28 students, shows "very happy" using interactive multimedia websites with an average of 91.29%. As for the effectiveness test of the multimedia website, with the criteria of students' attitudes towards the multimedia website, and the pre-test and post-test scores involving 28 students it turned out that there was a significant difference with a sig (2-tailed) value of 0.000. Sig value (2- tailed) < 0.05, it is declared valid and effective.
PENGEMBANGAN VIDEO ANIMASI INFORMASI KARIR UNTUK PERENCANAAN KARIR DI SEKOLAH MENENGAH PERTAMA Citra Muharandri; Indri Astuti; Amallia Putri
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 13, No 4 (2024): APRIL 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v13i4.73859

Abstract

Developing animated videos is the aim of this research. The ADDIE development model is used in conjunction with Research and Development (R&D) methods. There are several stages of research using the ADDIE development model: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. Six expert validation participants and 69 class IX students of SMP Negeri 18 Pontianak participated in this research. Data collection includes questionnaires and indirect interviews. Data from questionnaires are tested using descriptive analysis. The animated video material was validated by two material experts (average score of 3.5), two media experts (average score of 4.06), and two design experts (average score of 4.5) in the "very valid" category. Next, we tested the empirical test results using an individual test procedure consisting of 3 people (average score 4.31 in the "very happy" category), a small group of 6 people (average score 4.51 in the "very happy" category), and field trials involving 30 people in class IX E of SMPN 18 Pontianak (average score 4.46 in the range 1–5). Students were "very happy" with using animated video media. With a p value < 0.05 or 0.001 < 0.05 The pretest and posttest effectiveness tests, which involved thirty students, revealed a significant difference.. The animated video material was assessed using an effect size test which obtained a result of 1.45 in the "Strong Effect" category. Junior high school career planning resources, such as animated career information videos, can be used to provide information, guidance, and counseling services.
Analysis of the Development Needs for Interactive Web-Based E-book on Pressure Topic for Differentiated Science Learning Ribkah Melia Ariastya; Indri Astuti; Eny Enawaty
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 9 No 1 (2023): Januari - Juni
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v9i1.4441

Abstract

This research aims to describe the needs analysis results conducted at SMP Negeri 19 Singkawang as the basis for developing web-based interactive e-book teaching materials on pressure for differentiated science learning. This study is a Research and Development study. The researcher employed a qualitative descriptive research method. Data collection techniques included non-test instruments such as questionnaires, interviews, observations, and documentation. Data analysis was conducted using a qualitative approach. The development of web-based interactive e-books utilized the 4D development model, consisting of four stages: define, design, develop, and disseminate. This study served as a preliminary study in the define stage, where the researcher ensured that the developed product would meet the needs of teachers and students. Based on the findings, students highly demanded web-based interactive e-book media for the topic of pressure. The researcher concluded that students require engaging, interactive teaching materials that can be easily accessed through their frequently used smartphones and contain diverse content with various media formats that cater to their learning styles. Teachers require interactive e-books to enhance the quality of science teaching on the topic of pressure. Differentiated science learning strategies integrated into interactive e-book are necessary for teachers to provide appropriate teaching materials and media that meet the student's learning needs. The availability of supporting facilities and adequate internet connection allows the utilization of web-based interactive e-books on the topic of pressure by students at SMP Negeri 19 Singkawang.
Development of Web Programming Interactive Learning Multimedia in Vocational Middle School Alfikri Alam; Indri Astuti; Dede Suratman
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 1 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i1.24242

Abstract

The research aimed to develop interactive multimedia learning on web programming materials in Vocational High schools. This research was conducted at SMK Negeri 1 Sajingan Besar, with the research subjects were students in class XI of Software Engineering expertise competency as many as 48 students. The research method used is a 4D model consisting of four stages, namely define stage, design, develop, and disseminate. Interactive learning multimedia developed validated by three media experts with an average result of 3.9 with a category of "valid," 3 material experts with an average result of 4.09 with a category of "very valid" and three design experts with an average score of 4.32 with a category of "very valid." Developer trials with an average value of 82.9% with "positive" criteria. Multimedia has an initial view that contains several menus, namely material, SK-KD, Quiz, Help, About, and Download. The effectiveness of the use of interactive learning multimedia is done by looking at the responses of students and learning outcomes. The response result of 48 students was with an average score of 81.91% with the criteria "positive." The average student learning outcome for pre-test was 37.33 and for post-test was 59.97, with a difference of 22.64. Based on the results of the T-test that the sig value (2-tailed) is 0.000 < 0.05 and the t value counts > t table, (23,778) > (2.35), These results show there is a significant difference between before and after using interactive learning multimedia on web programming materials. As for the effect size test was conducted to find out the level of effectiveness in the use of interactive learning multimedia with a value of 2.83 with the category "Strong Effect."
Development of Canva Application Assisted Learning Media in Class XII Advanced Study Materials with 4-D Models Iis Mulyati; Indri Astuti; Eny Ernawaty
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 3 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i3.30483

Abstract

This study aims to share learning media using Canva and to find out student responses. This type of research is research using the 4-D development example developed by S. Thiagarajan using 4 stages, namely: the definition stage (Define), the planning stage (Design), the development stage (Develop), the dissemination stage (Disseminate). The research sample was class XII students totaling 38 students. Research instruments include questionnaires and needs analysis in this study using observation, interviews and questionnaires. The technique used in the analysis of this research data is quantitative descriptive analysis. Learning media using Canva can increase student learning motivation. The use of this media is very effective, both offline and online. The development of Canva learning media is also based on phenomena in the field, namely that there has not been development of learning media using Canva for use at MAN 1 Pontianak, as a result it is necessary to develop learning media using Canva that are valid and practical. The purpose of this study is to share learning media using Canva which is used at MAN 1 Pontianak. It is hoped that this learning media can be used by teachers, especially guidance and counseling teachers for learning in advanced study material classes.
Co-Authors AA Sudharmawan, AA Adhitya Rahardhian Afandi Afandi Agisna Niswatana Alfikri Alam Aloisius Merin Aloysius Mering Aloysius Mering Aloysius Mering Aloysius Mering Aloysius Mering Aloysius Mering Amalia Atika Amallia Putri Amallia Putri Annurahman Annurahman Anwar Deli Ardhian Singgih Pamungkas Ari Lintang Arie Sumartini Aunnurahman . Aunurahman Aunurahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Ayu Aprilia Pangestu Putri Baharuddin J.H. Bambang Chariana Utama Citra Leonie Citra Leonie Citra Leonie Citra Muharandri Darini . Darini Darini Debora Nuraini Dede Suratman Desni Yuniarni Dina Mariana Dwiki Randinata Egy Abdi Egy Abdi Egy Abdi Elva Nopianti Emmy Haryati Emmy Haryati Endah Panca Utami Endah Panca Utami Eny Enawaty Eny Enawaty Eny Enawaty Eny Enawaty Eny Ernawaty Evi Nur Islamiyati Fadillah Fadillah Fadillah Fadillah Fadillah Fadillah Faizal . Garciac Febrianto Garciac Febrianto Halida Halida Hamsiyeh Haratua Tiur Maria Silitonga Hastiani -, Hastiani Hendra Henny Sanulita Iis Mulyati Ina Rosmalita Indah Sulasmiwati Irmawan Irmawan Ismail Ismail Ismardianto Juhana Juhana Kornelia Katorowilian Kusumajayati Kornelin Letroiwen Lazaro Kumala Dewi Luhur Wicaksono Mahdalena Mahdalena MARIA APRILINE HEGA TAREZE Marmawi R . Maryuni, Sri Masriani . Meisakh Anugrah Meisakh Nur Anugrah Muhammad Kautsar Noni . Noni Noni Novita Aryuntini Nurfitrianti Sri Puja Murdianto Puspasari Puspasari R. Mursid Ratih Wulandari Ratih Wulandari Ribkah Melia Ariastya Roki Juniadi Sarjana Sarjana Sartika Dewintha Sesilia Wynni Wilhimina Tanema Shi Chin Sugiyono Sugiyono Suliono Suliono Suliono Suliono Sulistyawati Sulistyawati Sunardi Sunardi Sunarti . Suniwati . Surahman Surahman Susi Astriani Syaiful Syaiful Tiara Nur Fadilah Toyib Bikoir Toyib Bikoir Tulus Gover Sirigo Ringo Umi Hayati Umi Maftuhah Umi Maftuhah Sandra Uray Salam Uray Salam Uraysalam Uraysalam Usman Radiana Utari Hesti Lestari Utari Hesti Lestari Veni Wulandari Warneri . Warnweri Warnweri Winarti Winarti Windaniati Windaniati Y.Gatot Sutapa Y Yohanes Gatot Sutapa Yuliana Zeny Novia Adesfiana