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PENGEMBANGAN VIDEO ANIMASI UNTUK MENINGKATKAN KEMAMPUAN READING COMPREHENSION FACTUAL REPORT TEXT Kornelin Letroiwen; Aunurrahman .; Indri Astuti
Jurnal Teknologi Pendidikan (JTP) Vol 16, No 1 (2023): April - Jurnal Teknologi Pendidikan
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtp.v16i1.44842

Abstract

Abstrak: Penelitian ini bertujuan untuk mengembangkan desain video animasi untuk pembelajaran Bahasa Inggris materi factual report text. Metode penelitian ini adalah Research and Development dengan model desain pengembangan ASSURE. Sebanyak 42 siswa kelas XI SMKN 1 Ngabang terlibat dalam penelitian ini. Adapun data yang diperoleh dianalisis secara kualitatif dan kuantitatif. Profil video animasi menampilkan video animasi dengan karakter animasi 2D dan terdiri dari cover, profil pengembang, salam (greeting), kompetensi dasar, tujuan pembelajaran, definisi, fungsi sosial, struktur teks, unsur kebahasaan, materi pembelajaran, contoh materi  factual report text. Hasil Uji validasi ahli desain yaitu 3,79, hasil uji validasi ahli materi 3,57 dan hasil uji validasi ahli media yaitu 3,55. Dari  hasil uji validasi ahli desain, ahli materi, ahli media menunjukkan  semua rata – rata nya diatas 3,0, yang artinya hasil nya valid. Hal ini menandakan  video animasi factual report text  daapat digunakan pada pembelajaran bahasa inggris. Untuk memperkuat  validnya video animasi ini maka dilakukaan uji coba pada siswa SMK  yang merupakan pengguna langsung video animasi tersbut. Adapun hasil uji coba  one to one  adalah 95,31, hasil uji coba kelompok sedang adalah 93,81, hasil ujicoba kelompok besar  adalah 94,75, hasil uji coba ketiga kelompok tersebut lebih tinggi dari kriteria respons siswa Rs ≥ 85. Rata-rata hasil pretest yaitu 62,67 dan rata-rata hasil postest yaitu 81,3, hal tersebut menunjukkan ada peningkatan hasil belajar siswa setelah penggunaan video animasi factual report text. Kata kunci: media pembelajaran, video animasi, reading comprehension, factual report text Abstract: This study aims to develop an animated video design for learning English on factual report text material. This research method is Research and Development with the ASSURE development design model. A total of 42 class XI students of SMKN 1 Ngabang were involved in this study. The data obtained were analyzed qualitatively and quantitatively. The animated video profile displays animated videos with 2D animated characters and consists of covers, developer profiles, greetings, basic competencies, learning objectives, definitions, social functions, text structures, linguistic elements, learning materials, animated images. The result of the design expert validation test was 3.79, the material expert validation test result was 3.57 and the media expert validation test result was 3.55. From the results of the validation test by design experts, material experts, media experts all show that the average is above 3.0, which means the results are valid. This indicates that factual report text animated videos can be used in learning English. To strengthen the validity of this animated video, a trial was carried out on SMK students who are direct users of the animated video. The results of the one to one trial were 95.31, the results of the medium group trial were 93.81, the results of the large group trial were 94.75, the results of the three group trials were higher than the media response criteria of Rs ≥ 85. The average pretest result is 62.67 and the average posttest result is 81.3. This shows that there is an increase in student learning outcomes after using factual report text animated videos. Keywords: learning media, animated videos, reading comprehension, factual report text
KOMPETENSI BERPIKIR INOVATIF GURU STUDI KASUS SMPN 10 SINGKAWANG Noni .; Indri Astuti; Afandi .
Jurnal Teknologi Pendidikan (JTP) Vol 16, No 1 (2023): April - Jurnal Teknologi Pendidikan
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtp.v16i1.44837

Abstract

Abstrak: Proses pendidikan yang dilaksanakan harus berjalan secara optimal, oleh karena itu guru memiliki peran penting dalam mengembangkan dan merancang sebuah pembelajaran agar memberikan pengalaman belajar yang maksimal bagi siswa. Kompetensi guru yang inovatif harus dimiliki guru saat ini. Penelitian ini bertujuan untuk melihat dan menilai kompetensi inovatif guru di SMPN 10 Singkawang. Sampel dalam penelitian ini adalah seluruh 15 guru yang mengajar di SMPN 10 Singkawang dengan mengisi angket kompetensi inovatif guru. Kuesioner terdiri dari 4 indikator yaitu mengamati, bertanya, berjejaring ide dan bereksperimen. Penilaian kompetensi yang inovatif sangat membantu dalam memberikan gambaran tentang kualitas yang dimiliki guru sehingga dapat dilakukan perbaikan untuk menjadi lebih baik lagi. Kualitas guru di SMPN 10 Singkawang tergambar dengan jelas dalam hasil penelitian, guru di SMPN 10 Singkawang memiliki kompetensi guru yang inovatif dengan kriteria baik. (Rata-rata: 73,03). Kata Kunci: Kompetensi, Inovatif, Guru, Kuisioner. Abstract: The educational process carried out must run optimally, therefore the teacher has an important role in developing and designing a lesson in order to provide a maximum learning experience for students. Innovative teacher competencies must be owned by today's teachers. This study aims to see and assess the competence of innovative teachers at SMPN 10 Singkawang. The sample in this study were 15 teachers who teach at SMPN 10 Singkawang by filling out an innovative teacher competency questionnaire. The questionnaire consists of 4 indicators, namely observing, asking questions, networking ideas and experimenting. Innovative competency assessments are very helpful in providing an overview of the qualities possessed by teachers so that improvements can be made for the better. The quality of teachers at SMPN 10 Singkawang is clearly reflected in the results of the study, teachers at SMPN 10 Singkawang have innovative teacher competencies with good criteria. (Average: 73.03). Keywords: Competence, Innovative, Teacher , Questionnaire.
Permainan My City Cleaning Waste Recycle untuk Meningkatkan Karakter Peduli Lingkungan pada Anak Usia Dini Halida Halida; Desni Yuniarni; Indri Astuti; Ayu Aprilia Pangestu Putri; Henny Sanulita; Windaniati Windaniati
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 7, No 2 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i2.4325

Abstract

Penelitian ini berawal dari hasil observasi, ditemukan rendahnya karakter peduli lingkungan pada anak. Hal  tersebut dikarenakan kurang bervariasinya metode pembelajaran yang diberikan terkait peduli lingkungan. Oleh karena itu, penelitian ini bertujuan  meningkatkan karakter peduli  lingkungan melalui permainan my city cleaning waste recycle  pada anak. Penelitian ini menggunakan penelitian eksperimen dengan one group pretes posttes design. Subyek penelitian ini anak umur 5-6 tahun. Teknik  pengumpulan data yaitu teknik observasi, analisis data menggunakan uji t sampel berpasangan. Data diolah menggunakan IBM SPSS statistik versi 25. Hasil penelitian mengungkap bahwa pembelajaran yang  menyenangkan dengan menggunakan teknologi membuat anak anak-anak berminat dan tertarik untuk belajar. Permainan  kebersihan lingkungan  dengan  my city cleaning waste recycle mampu mengubah mindset dan memberikan pengetahuan  pentingnya menjaga kebersihan lingkungan sekolah dengan  membiasakan membuang sampah pada tempatnya, sehingga anak menjadi betah dan nyaman saat proses pembelajaran berlangsung
Pengembangan Desain Multimedia Interaktif Website untuk Memberdayakan Pemecahan Masalah Matematis pada Materi Perbandingan Trigonometri Ratih Wulandari; Indri Astuti; Afandi Afandi
Journal on Education Vol 5 No 4 (2023): Journal on Education: Volume 5 Nomor 4 Mei-Agustus 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i4.2519

Abstract

The need for embodiment of progressive learning assisted by educational technology products was needed in the implementation of learning in research locations, departing from the need assessment conducted which shows that the results of previous learning carried out conventionally or not digitally based are classified as not optimal. This research aimed at designing the development of interactive multimedia to empower mathematical problem solving abilities in trigonometry comparison material. The research method used in this study is R&D research which refers to the ADDIE theory by focusing on the Analysis and Design aspects of the ADDIE development model. The ineffectiveness of learning activities carried out previously in the implementation of mathematics learning on trigonometry comparison material, especially in the problem-solving aspect, became the basis for the formation of digital-based learning multimedia development designs, considering that previous learning was carried out conventionally, innovations in making website-based interactive multimedia designs and their application in learning were assessed as the approach used to transition the scale of achievement of academic achievement for students towards a progressive one assisted by educational technology output.
Competency of innovative thinking of case study teachers at SMPN 10 Singkawang Noni Noni; Indri Astuti; Afandi Afandi
Jurnal Bidang Pendidikan Dasar Vol 7 No 1 (2023): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v7i1.8140

Abstract

The educational process carried out must run optimally, therefore the teacher has an important role in developing and designing a lesson in order to provide a maximum learning experience for students. Innovative teacher competencies must be owned by today's teachers. This study aims to see and assess the competence of innovative teachers at SMPN 10 Singkawang. The sample in this study was 15 teachers who taught at SMPN 10 Singkawang by filling out an innovative teacher competency questionnaire. The questionnaire consists of 4 indicators, namely observing, asking questions, networking ideas, and experimenting. Innovative competency assessments are very helpful in providing an overview of the qualities possessed by teachers so that improvements can be made for the better. The quality of teachers at SMPN 10 Singkawang is clearly reflected in the results of the study, teachers at SMPN 10 Singkawang have innovative teacher competencies with good criteria. (Average: 73.03).
Exploration of 21st century skills in students SMA Negeri 1 Sungai Tebelian Nurfitrianti Sri; Indri Astuti; Afandi Afandi
Jurnal Bidang Pendidikan Dasar Vol 7 No 1 (2023): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v7i1.8149

Abstract

Educational planning is adjusted by considering the suitability of the education system in schools so that students are ready to enter the world of work with the skills needed so that they can be useful in the future. The aim of this research is to find out students' 21st-century skills. The method that the researchers used in this study were a quantitative descriptive research method, with indirect communication techniques, with a data collection tool in the form of a questionnaire. The questionnaires distributed amounted to 41 items and were analyzed using a Likert scale. The questions and sample of this research were 71 respondents who were class XII students of SMA Negeri 1 Sungai Tebelian. The results of this study showed a score of 80.34 so which could illustrate that the students of SMA Negeri 1 Sungai Tebelian had 21st-century skills in a good category
Analisis Implementasi Realistic Mathematic Education dan Pembelajaran Matematika Berbasis Digital di SMA Pontianak Egy Abdi; Indri Astuti; Afandi Afandi
SAP (Susunan Artikel Pendidikan) Vol 7, No 3 (2023)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v7i3.14788

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This research was intended for researchers to analyze strategic components in 21st century learning, namely Realitic Mathematics Education (RME) and digital-based mathematics learning which is manifested in the Learning Implementation Plan at SMAN 03 Pontianak and SMA Kristen Immanuel Pontianak. The method used in this research was qualitative. The analysis was carried out using an assessment rubric which the analysis criteria were constructed by referring to the RME indicator and digital-based learning indicators. In general, the implementation of RME in the lesson plans for both SMAN 03 Pontianak and Christian Immanuel Pontianak High School were in the low category, in this case the researchers identified that contextual content that has benefits for students in real life was classified as not well optimized in every aspect of RME-based learning analysis . RPP SMAN 03 Pontianak, it is necessary to optimize the achievement of indicators fulfillment in digital-based learning because the research output on this variable shows the medium category, while the RPP SMAN Kristen Immanuel analysis shows that it only needs special attention on indicators of developing knowledge, skills and attitudes of teachers through the use of technology is in the medium category, while the other indicators are high.
RANCANGAN DRAFT EVALUASI PROGRAM TELEVISI LOKAL DALAM EDUKASI KONSERVASI BUDAYA KALIMANTAN BARAT Egy Abdi; Indri Astuti; Afandi Afandi
Jurnal Pustaka Komunikasi Vol 6, No 1 (2023): Accredited by Kemendikbud Dikti SK No. 79/E/KPT/2023
Publisher : Universitas Prof. Dr. Moestopo (Beragama)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32509/pustakom.v6i1.2544

Abstract

The existence identification of local television as the mainstream media in cultural conservation education that did not apply systemic and scientific program evaluation is problematic which had implications for hampering the level of program progressivity, local television stations, and fulfilling the rights of local communities to obtain information with higher quality content. The purpose of this study was to design a draft evaluation for local television programs specifically for the Warta Citizen Journalism program at Television Ruai Pontianak used the CSE-UCLA evaluation model. This research used the Research and Development (RD) method. The result of the research was the production of a local television program evaluation draft consisting of a general detailed narrative of the program referring to the CSE UCLA evaluation component namely system assessment, planning, implementation, implementation, development and program certification as evaluation material that can be used by assessors given authority by the party. company, in addition to involving other information deemed relevant. This study also produced an assessment instrument in the form of an evaluation questionnaire specially designed for assessors who are representative parties in all entities related to broadcasting, starting from educators, cultural figures, indigenous peoples, viewers and non-viewers of Ruai TV, to civil society in carrying out the assessment. critical and objective.
PENGEMBANGAN MEDIA PEMBELAJARAN BONEKA TABLET UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PADA SISWA KELAS I SEKOLAH DASAR NEGERI 27 GERNIS Evi Nur Islamiyati; Indri Astuti; Juhana Juhana
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 9, No 1 (2023): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v9i1.2185

Abstract

This study aims to develop tablet puppet learning media to improve reading skills in first grade elementary school students. The research was conducted using the Research and Development method with the ADDIE development model through the analyze, design, development, implementation and evaluation stages. The research was conducted at 27 Gernis Public Elementary School in grade 1 with 70 participants. The tablet dummy media developed was validated by 2 material experts with an average score of 4.80 in the "valid" category, 2 design experts with an average score of 75 in the "valid" category, and 2 media experts with an average score of 4.86 in the "valid" category. ”. The results of the analysis were carried out by empirical tests including individual tests, small group tests, and large group tests each showing a "very good" attitude in using tablet puppet learning media. The test for the effectiveness of media use was carried out by a gain score test with a value of 0.71 in the "High" category. Based on the results of this analysis, it can be concluded that tablet puppet learning media can be applied to improve reading skills in grade 1 elementary school students.
PERSEPSI PESERTA DIDIK TERHADAP GAMIFIKASI DALAM PEMBELAJARAN: STUDI KASUS DI SMA SANTO PAULUS PONTIANAK Suliono Suliono; Indri Astuti; Afandi
PendIPA Journal of Science Education Vol 7 No 1 (2023): February
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.7.1.58-63

Abstract

This study aims to determine the students' perceptions of SMA Santo Paulus Pontianak regarding the application of gamification in chemistry learning. The research is a case study with a survey method conducted at SMA Santo Paulus Pontianak. The study was conducted on 302 students in class X. Students' perceptions of gamification were surveyed using the Q-method Analysis instrument. A guided free interview technic used to confirm the questionnaire results and obtain additional information or clarify gaps in the questionnaire results. The results of this research as a whole get an average survey result (approval of positive statements and disagreement of negative) of 78.2%, which indicates that students have positive perceptions with good categories on the application of gamification in chemistry learning. The conclusion from the results of this study is that the application of gamification makes teaching and learning activities fun. Aspects of gamification provide a variety of learning activities. Students are motivated to achieve the best possible learning outcomes because of the competitive and collaborative nature fostered by numerous positive feedbacks and reinforcements.
Co-Authors AA Sudharmawan, AA Adhitya Rahardhian Afandi Afandi Agisna Niswatana Aloisius Merin Aloysius Mering Aloysius Mering Aloysius Mering Aloysius Mering Aloysius Mering Aloysius Mering Amalia Atika Amallia Putri Annurahman Annurahman Anwar Deli Ardhian Singgih Pamungkas Ari Lintang Arie Sumartini Aunnurahman . Aunurahman Aunurahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Aunurrahman Ayu Aprilia Pangestu Putri Baharuddin J.H. Bambang Chariana Utama Citra Leonie Citra Leonie Citra Leonie Darini . Darini Darini Debora Nuraini Dede Suratman Desni Yuniarni Dina Mariana Dwiki Randinata Egy Abdi Egy Abdi Egy Abdi Elva Nopianti Emmy Haryati Emmy Haryati Endah Panca Utami Endah Panca Utami Eny Enawaty Eny Enawaty Eny Enawaty Eny Enawaty Evi Nur Islamiyati Fadillah Fadillah Fadillah Fadillah Fadillah Fadillah Faizal . Garciac Febrianto Garciac Febrianto Halida Halida Hamsiyeh Haratua Tiur Maria Silitonga Hastiani -, Hastiani Hendra Henny Sanulita Ina Rosmalita Indah Sulasmiwati Irmawan Irmawan Ismail Ismail Ismardianto Juhana Juhana Kornelia Katorowilian Kusumajayati Kornelin Letroiwen Lazaro Kumala Dewi Luhur Wicaksono Mahdalena Mahdalena Marmawi R . Maryuni, Sri Masriani . Meisakh Anugrah Muhammad Kautsar Noni . Noni Noni Novita Aryuntini Nurfitrianti Sri Puja Murdianto Puspasari Puspasari R. Mursid Ratih Wulandari Ratih Wulandari Roki Juniadi Sarjana Sarjana Sartika Dewintha Sesilia Wynni Wilhimina Tanema Shi Chin Sugiyono Sugiyono Suliono Suliono Suliono Suliono Sulistyawati Sulistyawati Sunardi Sunardi Sunarti . Suniwati . Surahman Surahman Susi Astriani Tiara Nur Fadilah Toyib Bikoir Toyib Bikoir Tulus Gover Sirigo Ringo Umi Hayati Umi Maftuhah Umi Maftuhah Sandra Uray Salam Uray Salam Uraysalam Uraysalam Usman Radiana Utari Hesti Lestari Utari Hesti Lestari Veni Wulandari Warneri . Warnweri Warnweri Winarti Winarti Windaniati Windaniati Y.Gatot Sutapa Y Yohanes Gatot Sutapa Yuliana Zeny Novia Adesfiana