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PELATIHAN PEMBUATAN MEDIA PERMAINAN EDUKATIF (MPE) DALAM PEMBELAJARAN PADA GURU-GURU MADRASAH IBTIDAIYAH NURUL YAKIN NW SABE LENDANG M. Isnaini; Johri Sabaryati; Zulkarnain Zulkarnain; Islahudin Islahudin; Ahyati Kurniamala Niswariyana
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 3, No 2 (2020): Mei
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (244.6 KB) | DOI: 10.31764/jpmb.v3i2.4028

Abstract

ABSTRAKPembuatan media pembelajaran untuk anak usia sekolah dasar merupakan kegiatan yan membutuhkan kemampuan pengetahuan perkembangan anak dan ketrampilan kreatif untuk membuat media sehingga alat permainan edukatif betul-betul efektif dalam mengembangkan aspek-aspek perkembangan anak sekolah dasar. Media yang dikembangkan untuk melengkapi fasilitas sekolah yang terbatas berupa media inovatif dan sederhana sehingga mengembangkan kemampuan bahasa, kemampuan kognitif, kemampuan matematika, kemampuan untuk meningkatkan konsentrasi anak, dan kemampuan motorik. Pengabdian ini dilaksanakan di Madrasah Ibtidaiyah Nurul Yakin Nw Sabe Lendang berjalan dengan sukses. Guru yang mengikuti pengabdian sangat antusias karena banyak media yang belum pernah mereka gunakan. Kata Kunci: media permainan edukatif; guru. ABSTRACTThe creation of learning media for elementary school is an activity that requires the ability of children's developmental knowledge and creative skills to create media so that educational play tools are really effective in developing aspects of elementary school children's development. Media developed to complement limited school facilities in the form of innovative and simple media so as to develop language skills, cognitive abilities, mathematical abilities, ability to improve children's concentration, and motor skills. This service was carried out in Madrasah Ibtidaiyah Nurul Yakin Nw Sabe Lendang running successfully. Teachers who follow the devotion are very enthusiastic because there are many media that they have never used. Keywords: educational game media; teachers.
COBEK (COMUNITAS BELAJAR AKTIF) DENGAN MULTIMEDIA INTERAKTIF ONLINE (MI-O) SEBAGAI INOVASI MEDIA PEMBELAJARAN FISIKA BERBASIS PROYEK Johri Sabaryati; Zulkarnain Zulkarnain; M. Isnaini; Abdul Manan; Nursina Sari
SELAPARANG Jurnal Pengabdian Masyarakat Berkemajuan Vol 4, No 1 (2020): November
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v4i1.3320

Abstract

ABSTRAKDitengah merebah wabah Covid-19 ini,kegiatan belajar mengajar di sekolah sangat tidak efektif. Fasilitas internet yang dimiliki oleh sekolah belum dimanfaatkan secara optimal, karena penggunaannya masih terbatas pada kegiatan mencari sumber referensi dan penambahan bahan ajar.Padahal kehadiran internet memmiliki dampak positif yaitu lebih dimudahkannya proses belajar mengajar antara guru dan siswa. Penggunaan aplikasi  multimedia interaktif online dapat mempermudah para siswa dapat mengakses secara online dari berbagai tempat. Sehingga dapat menjadi solusi untuk mengatasi kondisi siswa yang diliburkan karena kasus covid-19. Guru dan siswa masih bisa tetap melakukan pembelajaran dengan tetap stay at home untuk kebaikan dan kesehatan bersama. Dalam multimedia interaktif online (MI-O) ini terdapat tugas proyek. sehingga meningkatkan kemampuan pemecahan masalah, meningkatkan kecakapan kolaboratif, meningkatkan keterampilan mengelola sumber. Siswa dan guru tidak perlu hadir secara fisik di kelas (classroom meeting), karena siswa dapat mempelajari bahan ajar dan mengerjakan tugas-tugas pembelajaran serta ujian dengan cara mengakses jaringan komputer yang telah ditetapkan secara online. Pada Pembuatan MI-O ini berjalan sangat antusias karena banyak guru belum familiar mendengar istilah Adobe Animate CC dan Web Hosting SWF sehingga terbentuk komunitas belajar aktif untuk kegiatan pembelajaran. Kegiatan pengabdian pada masyarakat ini dilakukan di MTs NW Putra Narmada Desa Lembuak Kecamatan Narmada Kabupaten Lombok Barat NTB. Kata kunci: belajar aktif; multimedia interaktif online; berbasis proyek ABSTRACTIn the midst of the Covid-19 outbreak, teaching and learning activities in schools are very ineffective. Internet facilities that are owned by schools have not been utilized optimally, because their use is still limited to finding reference sources and adding teaching materials. Even though the presence of the internet has a positive impact, namely making the teaching and learning process easier between teachers and students. The use of online interactive multimedia applications can make it easier for students to access online from various places. So that it can be a solution to overcome the conditions of students who were closed due to the Covid-19 case. Teachers and students can still learn by staying at home for the common good and health. In this online interactive multimedia (MI-O) there are project tasks. thus increasing problem-solving skills, increasing collaborative skills, improving resource management skills. Students and teachers do not need to be physically present in class (classroom meeting), because students can study teaching materials and do learning assignments and exams by accessing predefined computer networks online. The MI-O was very enthusiastic because many teachers were not familiar with the terms ADOBE ANIMATE CC and WEB HOTING SWF so that an active learning community was formed for learning activities. This community service activity was carried out at MTs NW Putra Narmada, Lembuak Village, Narmada District, West Lombok Regency, NTB. Keywords: active learning; online interactive multimedia; project based.
PEMANFAATAN LIMBAH STYROFOAM UNTUK MENGHASILKAN BATAKO RINGAN SEBAGAI PENDUKUNG KETERSEDIAAN MATERIAL RUMAH ANTI GEMPA DESA GONTORAN KECAMATAN LINGSAR KABUPATEN LOMBOK BARAT Linda Sekar Utami; Islahudin Islahudin; Zulkarnain Zulkarnain; Ahyati Kurniamala Niswariyana; Nursina Sari
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 3, No 1 (2019): November
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (185.166 KB) | DOI: 10.31764/jpmb.v3i1.1278

Abstract

ABSTRAK                                                               Tujuan dari Pengabdian Kepada Masyarakat ini adalah untuk meningkatkan keterampilan karang taruna dalam memproduksi batako ringan. Pencapaian tujuan tersebut dilakukan dengan memberikan pelatihan dengan metode ceramah dan demonstrasi praktik pembuatan batako ringan berbahan tambahan limbah styrofoam. Setelah pelatihan dilakukan, peserta karang taruna diminta untuk menghitung dan membandingkan batako konvensional dengan batako Styrofoam. Hasil dari pengabdian Kepada Masyarakat ini adalah karangtaruna selaku mitra pengabdian mendapatkan ilmu pengetahuan dalam hal pengolahan limbah, agar ke depannya masyarakat dapat memilah-milah sampah yang akan di buang sehingga dapat lebih bermanfaat bagi kebutuhan sehari-hari. Kata kunci: Limbah Styrofoam, batako ringan ABSTRACTThe aim of this Community Service is to improve the skills of youth in producing lightweight concrete. The achievement of these objectives is carried out by providing training with lecture methods and demonstrations of the practice of making lightweight brick making with additional styrofoam waste. After the training is conducted, youth participants are asked to calculate and compare conventional brick with Styrofoam concrete. The result of this community service is Karangtaruna as a service partner to get knowledge in terms of waste management, so that in the future the community can sort out the waste that will be thrown away so that it can be more useful for daily needs. Keywords: Styrofoam waste, lightweight brick
PENDAMPINGAN PRAKTIKUM IPA KELOMPOK SISWA BELAJAR LURING BERBASIS SIMPLE EXPERIMENT TOOLS Linda Sekar Utami; Islahudin Islahudin; Zulkarnain Zulkarnain; Nurin Rochyati
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 5, No 1 (2021): Desember
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v5i1.6329

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ABSTRAK                                                               Pengabdian ini dilaksanakan untuk menyelesaikan masalah yang dihadapi oleh Kelompok siswa yang belajar secara Luring bukan di area sekolah melainkan di Desa-desa asal siswa. Siswa merupakan objek dalam PKM ini karena merupakan mitra yang membutuhkan penanganan khusus. Adapun permasalahan yang kami temukan setelah melakukan interview dan wawancara  yakni  (1)  Siswa  merasa  kesulitan  melaksanakan praktikum karena alat-alat berada di laboratorium sekolah, (2) Siswa merasa kesulitan dalam meresapi atau memahami materi-materi IPA tanpa dilakukan praktikum (3) Belum mengetahui informasi tentang praktikum berbasis Simple Experiment Tools. Tim Pengabdian menawarkan solusi berupa (1) Memberikan pendampingan kepada kelompok siswa cara melakukan praktikum berbasis Simple Experiment Tools. (2) Memberi praktik dengan modul praktikum berbasis Simple Experiment Tools. Metode yang dilakukan yaitu 1) Pra Lapangan; 2) Pelaksanaan PKM; 3) Evaluasi Pasca Pendampingan. Masing-masing item terdiri dari beberapa tahapan. Setelah melakukan pendampingan, siswa dapat melakukan praktikum berbasis Simple Experiment Tools. Dari hasil evaluasi yang dilakukan diperoleh 89% siswa dapat melakukan praktikum. 100%siswa sangat suka dengan praktikum IPA yang dilakukan. Kata kunci: praktikum IPA; belajar luring; simple experiment tools. ABSTRACTThis service is carried out to solve the problems faced by students who study offline, not in the school area but in the villages where the students come from. Students are objects in this PKM because they are partners who need special handling. As for the problems that we found after conducting interviews and interviews, namely (1) Students find it challenging to carry out practicum because the tools are in the school laboratory, (2) Students find it difficult to absorb or understand science materials without doing practicum (3) Do not know information about the Simple Experiment Tools-based practicum. The Devotion Team offers solutions in the form of (1) Assisting groups of students on how to do practicals based on Simple Experiment Tools. (2) Provide practice with a practicum module based on Simple Experiment Tools. The methods used are 1) Pre-Field; 2) Implementation of PKM; 3) Evaluation of Post Mentoring. Each item consists of several stages. After assisting, students can do practical work based on Simple Experiment Tools. From the evaluation results carried out, it was found that 89% of students were able to do the practicum. 100% of students like the science practicum carried out. Keywords: science practicum; offline learning; simple experiment tools.
PEMBERIAN PENGAYAAN MATERI PELAJARAN FISIKA UNTUK SISWA MELALUI KEGIATAN BIMBINGAN BELAJAR DI LUAR JAM SEKOLAH DI DESA GONTORAN, KECAMATAN LINGSAR, LOMBOK BARAT N.W. S. Darmayanti; Zulkarnain Zulkarnain; Nursina Sari
SELAPARANG Jurnal Pengabdian Masyarakat Berkemajuan Vol 1, No 2 (2018): Mei
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (193.188 KB) | DOI: 10.31764/jpmb.v1i2.454

Abstract

Penyampaian materi pelajaran belum optimal karena alokasi waktu di sekolah terbatas dan didalam kelas guru dihadapkan dengan sejumlah karakterisktik siswa yang beraneka ragam. Siswayang memahami materi dengan cepat perlu diberikan waktu untuk pengayaan materi sehinggadapat menambah pemahaman materi. Begitu juga dengan siswa yang dalam kegiatan belajarnyamengalami kesulitan juga perlu diberikan pemantapan dan pengayaan materi sehingga nantinyadapat meningkatkan pemahaman konsep dan lancar dalam kegiatan belajarnya. Hal tersebut bisadilakukan melalui bimbingan belajar (bimbel) di luar sekolah. bimbel di luar sekolah merupakanprogram bimbingan belajar yang dilakukan oleh pihak di luar sekolah.Kegiatan ini bertujuanuntuk memberikan pengayaan materi pelajaran fisika untuk siswa smp melalui kegiatanbimbingan belajar di luar jam sekolah. Bimbel ini dilaksakan di desa gontoran, kecamatan lingsar,lombok barat. Hasil kegiatan ini dapat menambah pengetahuan dan dapat mengatasi kesulitanbelajar siswa di sekolah serta dapat meningkatkan pemahaman siswa terkait konsep fisika.Pelaksanaan kegiatan ini secara teknis berjalan cukup lancar tanpa ada hambatan yang cukupberarti. Namun ada sedikit masalah, di mana ada beberapa siswa yang jarang datang bimbeldikarenakan cuaca yang kurang mendukung (setiap sore terjadi hujan).
PENGARUH MEDIA INSTAGRAM #PHYSICS IN MY LIVE MODEL BLENDED LEARNING PADA PEMBELAJARAN FISIKA TERHADAP KETERAMPILAN BERPIKIR “Z GENERATION” M Isnaini; Zulkarnain Zulkarnain; Islahudin Islahudin; Linda Sekar Utami; Khairil Anwar
ORBITA: Jurnal Kajian, Inovasi dan Aplikasi Pendidikan Fisika Vol 8, No 1 (2022): Mei
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (398.724 KB) | DOI: 10.31764/orbita.v8i1.8657

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ABSTRAKPendidikan 4.0 secara keseluruhan akan berkontribusi dalam membangun generasi saat ini, yang disebut “Z Generation”. Penelitian ini bertujuan untuk mengetahui pengaruh media Instagram #physics in my live pada model blended learning terhadap keterampilan berpikir Z Generation yang meliputi keterampilan berpikir kritis, berpikir kreatif & pemecahan masalah pada siswa SMA. Masalah yang diteliti adalah (1) apakah ada peningkatan keterampilan berpikir kritis, berpikir kreatif & pemecahan masalah Z Generation siswa SMA Kediri Lombok Barat; (2) apakah ada pengaruh penggunaan media instagram #physics in my live model blended learning terhadap keterampilan berpikir kritis, berpikir kreatif & pemecahan masalah Z Generation siswa SMA Kediri Lombok Barat; (3) apakah ada hubungan antara aspek keterampilan berpikir kritis, berpikir kreatif Z Generation siswa SMAN 1 Kediri Lombok Barat. Jenis penelitian yang akan digunakan adalah penelitian kuantitatif dengan metode kuasi eksperimen dengan desain one group pre-test and post-test. Perlakuan dilaksanakan pada satu kelompok ekperimen tanpa kelompok pembanding. Teknik Analisa data kuantitatif menggunakan uji Gain & uji regresi linear ganda dengan satu variabel terikat & tiga variabel bebas. Instrumen penelitian ini adalah Tes tulis, Angket & Lembar Observasi. Tes paper pencil untuk mengetahui keterampilan berpikir kritis, berpikir kreatif & pemecahan masalah Z Generation siswa SMA. Angket penelitian untuk mengetahui respon siswa terhadap media Instagram #physics in my live model blended learning, sedang lembar observasi untuk mengetahui pencapaian pembelajaran blended learning. Berdasarkan hasil penelitian dapat disimpulkan bahwa: (1) media instagram pada pembelajaran blended learning memberikan pengaruh terhadap peningkatan keterampilan berpikir kritis, berpikir kreatif dan keterampilan pemecahan masalah siswa SMA, (2) pembelajaran berbasis proyek mampu meningkatkan keterampilan pemecahan masalah siswa SMA, (3) setiap aspek keterampilan berpikir kritis mempunyai hubungan dengan aspek keterampilan berpikir kreatif. Kata kunci: instagram; keterampilan berpikir; Z generation; blended learning. ABSTRACTThe purpose of this study is to determine the effect of Instagram #physics in my live blended learning model on critical thinking skills, creative thinking & problem-solving Z Generation of Kediri High School students, West Lombok. The problems to be researched are (1) whether there is an increase in critical thinking skills, creative thinking & problem solving for Z Generation students at SMA Kediri, West Lombok; (2) is there any effect of using Instagram media #physics in my live blended learning model on critical thinking skills, creative thinking & problem-solving Z Generation students of SMA Kediri, West Lombok; (3) whether there is a relationship between aspects of critical thinking skills, creative thinking & problem-solving Z Generation students of SMA Kediri, West Lombok. The type of research that will be used is mixed research that emphasizes the collection of quantitative and qualitative data. The quantitative research method used is a quasi-experimental design with one group pre-test and post-test design. The treatment was carried out in one experimental group without a comparison group. Quantitative data analysis technique using Gain test & multiple linear regression test with one dependent variable & three independent variables. The instruments of this research are Tests, Questionnaires & Observation Sheets. Paper pencil test to determine critical thinking skills, creative thinking & problem-solving Z Generation high school students. The research questionnaire was to determine student responses to the Instagram #physics in my live blended learning model, while the observation sheet was to determine the achievement of blended learning. Based on the results of the study, it can be concluded that: (1) Instagram media in blended learning has an effect on increasing critical thinking skills and creative thinking skills of high school students, (2) project-based learning is able to improve problem solving skills of high school students, (3) every aspect of skills critical thinking has a relationship with aspects of creative thinking skills. Keywords: instagram; thinking skills; Z generation; blended learning.
PENDAMPINGAN PEMBUATAN ALAT PERAGA BOKAS (BOTOL BEKAS HASIL) SEBAGAI MEDIA PEMBELAJARAN ALTERNATIF BAGI GURU SD 2 AISYIYAH MATARAM Islahudin Islahudin; Haifaturrahmah Haifaturrahmah; Zulkarnain Zulkarnain; Linda Sekar Utami; M. Isnaini; Syarif Hidayat; Arif Rahman
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 6, No 3 (2022): September
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v6i3.9677

Abstract

ABSTRAKKegiatan pengabdian ini berjudul Pendampingan Pembuatan Alat Peraga BOKAS (Botol Bekas Hasil) sebagai Media Pembelajaran Alternatif Bagi Guru SD 2 Aisyiyah Mataram. Tujuan pengabdian ini yaitu 1) memberikan pendampingan bagi Guru SD 2 Aisyiyah Mataram dalam merancang alat peraga kreatif berbasis Botol Bekas Hasil (BOKAS); 2) Memberikan pendampingan Guru SD 2 Aisyiyah Mataram dalam menyusun modul alat peraga BOKAS. Metode yang digunakan terdiri dari 3 tahap yaitu 1) Tahap persiapan, melakukan komunikasi awal dengan kelompok guru SD 2 Aisiyah Mataram pada sekolah mitra tentang jumlah peserta PKM dari guru yang akan terlibat pada kegiatan PKM, 2) Tahap pelaksanaan, berupa kegiatan sosialisasi dan implementasi pengabdian, dan 3) Monitoring dan Evaluasi untuk membantu mengatasi permasalahan yang ada kelompok mitra dengan cara memberikan masukan dan saran pada setiap kekurangan alat peraga BOKAS dan modul alat peraga yang belum dipahami oleh mitra. Berdasarkan hasil sosialisasi dan implementasi pengabdian kepada masyarakat tersebut dapat disimpulkan yaitu 1) 95% guru SD 2 Aisyiyah Mataram mampu merancang alat peraga berbasis Botol Bekas Hasil (BOKAS) sesuai dengan topik pembelajaran yang sedang diajarkan; 2) 80% guru SD 2 Aisyiyah Mataram mampu menyusun modul alat peraga BOKAS sesuai dengan pedoman penyusunan Lembar Kerja Peserta Didik (LKPD). Kata kunci: alat peraga; BOKAS; media; alternatif. ABSTRACTThis service is titled Mentoring for Making Props of BOKAS (Botol Bekas Hasil) as Alternative Learning Media for Teachers of Aisyiyah’s Elementary School 2 in Mataram. The aim of the service is 1) to give mentoring to teachers of Aisyiyah’s elementary school in Mataram to design creative props based on used bottles; 2) to give mentoring to Teachers of Aisyiyah’s Elementary School 2 in Mataram to arrange the module of props of BOKAS. The method that was used consisted of three steps that is 1) the preparing step, doing the initial communication with Teachers of Aisyiyah’s Elementary School 2 in Mataram about the number of PKM participants from teachers involved in the PKM’s activity, 2) the implementation step, that is socialization and implementation activity of the service, and 3) monitoring and evaluation to help overcome partner’s problem through giving input and suggesting any props’ shortcomings of BOKAS and module that the group of the partners have not understood. Based on the result of the socialization dan the implementation of the service community can be concluded that 1) 95% of Teachers of Aisyiyah’s Elementary School 2 in Mataram could design props based on used bottles according to the topic of learning that they are teaching; 2) 85% of Teachers of Aisyiyah’s Elementary School 2 in Mataram could arrange the module according to the students’ worksheet (LKPD). Keywords: props; BOKAS; media; alternative.
PENGEMBANGAN MEDIA PEMBELAJARAN FISIKA BERBASIS MACROMEDIA FLASH PROFESSIONAL 8 PADA POKOK BAHASAN SIFAT ELASTISITAS BAHAN KELAS XI SMA Linda Sekar Utami; Zulkarnain Zulkarnain; Nuratun Nuratun; Harman Suhadi
ORBITA: Jurnal Pendidikan dan Ilmu Fisika Vol 8, No 2 (2022): November
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/orbita.v8i2.8859

Abstract

ABSTRAKPenelitian ini membahas tentang pengembangan media pembelajaran fisika berbasis macromedia flash pro 8 pada pokok bahasan sifat elastisitas bahan kelas XI SMA. Penelitian ini dilaksanakan menggunakan metode penelitian Research and Development (R&D) dengan model pengembangan 4D (Define, Design, Develop, dan Disseminate). Sedangkan pengumpulan data dilakukan dengan instrumen angket dan tes hasil belajar siswa. Hasil penelitian ini adalah; Menghasilkan produk berupa media pembelajaran fisika berbasis macromedia flash pro 8 pada pokok bahasan sifat elastisitas bahan, kualitas produk yang telah dikembangkan adalah sangat layak dengan persentase 97% berdasarkan penilaian ahli materi, 80% oleh ahli media dalam kategori layak, respon peserta didik kelas XI pada media pembelajaran fisika berbasis macromedia flash pro 8 pada pokok bahasan sifat elastisitas bahan dengan persentase 87,75%  dengan kategori sangat layak, dan Peningkatan pemahaman konsep fisika pada pokok bahasan sifat elastisitas bahan setelah siswa menggunakan media pembelajaran fisika berbasis macromedia flash pro 8 adalah sedang, dilihat dari nilai gain rata-rata kelas sebesar 0,62 atau dalam ketegori sedang. Kata kunci: media pembelajaran; macromedia flash pro 8; sifat elastisitas bahan. ABSTRAKThis study discusses the development of physics learning media based on macromedia flash pro 8 on the subject of the elasticity properties of class XI high school materials. This research was carried out using the Research and Development (R&D) research method with a 4D development model (Define, Design, Develop, and Disseminate). Meanwhile, data collection was carried out by means of questionnaires and student learning outcomes tests. The results of this study were; Produce a product in the form of physics learning media based on macromedia flash pro 8 on the subject of the elasticity of the materials, the quality of the product that has been developed is very feasible with a percentage of 97% based on the assessment of material experts, 80% by media experts in the appropriate category, the response of class XI students on physics learning media based on macromedia flash pro 8 on the subject of material elasticity properties with a percentage of 87,75% with a very decent category, and an increase in understanding of physics concepts on the subject of material elasticity properties after students use physics learning media based on macromedia flash pro 8 is moderate, seen from the class average gain value of 0,62 or in the medium category. Keywords: learning media; macromedia flash pro 8; elasticity of materials. 
Motion Graphic-Based Work and Energy Physic Learning Media Development Zulkarnain Zulkarnain; Islahudin Islahudin; Nuryanti Tul Zahrah
Jurnal Educatio FKIP UNMA Vol. 9 No. 1 (2023): January-March
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v9i1.4284

Abstract

Physic learning usually requires more observation to form certain knowledge and concepts. Physic does not only consist of a collection of various knowledge or facts that can be memorized, but also consists of an active process of using the mind in studying natural phenomena that cannot be explained. Physics subject is one of the keys to success in increasing the ability to adapt to change and enter the world of technology. Therefore, certain ways are needed to convey the material in science lessons, especially physics. This study aims to produce Motion Graphic-based Work and Energy Learning Media on feasible work and energy materials in terms of materials, media, and students' responses. The research method used is research and development (R&D), using the 4D model (Define, Design, Develop, and Disseminate). The subjects were conducted in class X IPA 1, which consisted of 15 students. The instrument used is a questionnaire. The results showed that media could be used as a teaching media in the physics subject of work and energy based on expert judgment with very good categories for media, materials, and students' responses. So it can be concluded that Work and Energy motion graphic media can be employed as a ground-breaking teaching tool for engaging Work and Energy physic material.
Project 2-D Motion Simulation Based on Matlab Graphical User Interface in Physics Learning Zulkarnain Zulkarnain; Islahudin Islahudin; M. Isnaini; Linda Sekar Utami; Khairil Anwar; Ni Wayan Sri Darmayanti
Radiasi : Jurnal Berkala Pendidikan Fisika Vol. 16 No. 1 (2023)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/radiasi.v16i1.2149

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Learning physics requires students to master the basic concepts of physics. Not infrequently, the physics concept is abstract, so it isn't easy to be perceived by students. However, abstract concepts in physics learning can be overcome by visualizing physics concepts packaged in computer software-based application programs in the form of computer simulations. This study aims to develop a 2-D motion simulation program based on the Matlab GUI. This study uses the Research & Development method. The development of this application program is carried out through 4 stages called 4-D: Define, Design, Develop, and Dissemination. The subjects in this study were 20 students of class XI MAS Nurul Jannah Ampenan. From the results of the study, it can be concluded that the quality of the product that has been developed is very feasible, with a percentage of 89,09% based on the assessment of material experts, 93,33% by media experts in the appropriate category, the response of students in class XI MAS Nurul Jannah Ampenan on the motion simulation application program 2- D-based GUI Matlab with a percentage of 88,20% with an excellent category, and an increase in understanding of physics concepts on the subject of 2-D motion; projectile motion after students use the 2-D motion simulation application program is in the medium category, seen from the class average gain value of 0.62. Therefore, the application program that has been developed has met the eligibility criteria and can be used in physics learning.