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Pelatihan Penggunaan AI untuk Peningkatan Kinerja Perangkat Kelurahan Tasikmadu, Kota Malang Satrio Binusa Suryadi; Pamenang, Muhammad Unggul; Riatma, Galih Putra; Nurhasan, Usman; Rahmanto, Anugrah Nur; Abdullah, Moch. Zawaruddin
Pengabdian Pendidikan Indonesia Vol. 2 No. 02 (2024): Artikel Riset Periode Agustus 2024
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ppi.v2i02.4802

Abstract

Kegiatan pengabdian masyarakat ini mencakup pelatihan dan praktek langsung tentang pemanfaatan kecerdasan buatan (Artificial Intelligence) untuk staf di Kelurahan Tasikmadu, Kota Malang. Pelatihan ini merupakan lanjutan dari kegiatan pengabdian masyarakat di tahun sebelumnya tentang peningkatan informasi layanan pada masyarakat melalui media Canva. Pelatihan dan praktek langsung ini bertujuan untuk meningkatkan performa staf Kelurahan Tasikmadu kota Malang dalam memberikan pelayanan pada masyarakat. Artificial Intelligence (AI) memiliki beberapa kelebihan, salah satunya efisiensi pekerjaan yang dilakukan semisal menyusun draft proposal, mengedit dan merubah foto menjadi video, atau membuat video singkat yang atraktif untuk sarana sosialisasi kegiatan dan acara di lingkungan kelurahan Tasikmadu. Pelatihan dilaksanakan selama 2 minggu, dengan agenda pembekalan materi di minggu pertama dan praktek menggunakan AI di minggu kedua. Kegiatan ini juga sejalan dengan misi peningkatan sumber daya manusia di lingkungan kelurahan Tasikmadu untuk mengintegrasikan teknologi yang mendukung dan memudahkan pekerjaan administrasi staf. Sehingga pelatihan pemanfaatan kecerdasan buatan (AI) ini bisa meningkatkan pengetahuan staf kelurahan Tasikmadu untuk meningkatkan performa kerja mereka.
TERAPAN ELSA (ENGLISH LEARNING SPEECH ASSISTANT) SEBAGAI INOVASI MODEL PEMBELAJARAN BAHASA INGGRIS PADA ANAK Usman Nurhasan; Anugrah Nur Rahmanto; Retno Damayanti; Bagas Setya Dian Nugraha; Rudy Ariyanto
Kohesi: Jurnal Sains dan Teknologi Vol. 5 No. 3 (2024): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v5i3.7084

Abstract

Abstract This study aimed to evaluate the acceptance and effectiveness of an Augmented Reality (AR)-based English language learning system, ELSA, among students. Through the analysis of Technology Acceptance Model (TAM) questionnaire data and statistical tests, it was found that students had a positive perception of the usefulness and ease of use of the AR system. The use of ELSA significantly improved students' English language proficiency, particularly in vocabulary and pronunciation. Moreover, ELSA was also able to increase student motivation. However, this study identified disparities in student abilities and a lack of relevance of the material to the local context as challenges. Efforts have been made to address these issues, such as adjusting learning groups and revising materials. Overall, the results of this study demonstrate the great potential of AR in revolutionizing English language learning, especially for young learners, by providing a more interactive, personalized, and effective learning experience.
Penerapan Vector Space Model Dalam Klasifikasi Penilaian Thematic Appeception Test Nurhasan, Usman; Arianto, Rakhmat; Kurnia, Alwan Ghozi
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 5, No 2 (2021): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v5i2.356

Abstract

Psychology is the study of human mental behavior and functions scientifically. In practice, a person's personality can be assessed from psychological tests. One of the psychological tests is the Thematic Apperception Test (TAT). TAT Test is a projective psychological test consisting of various themes presented in the form of an image which is then projected accordingly with the response. The purpose of the TAT is to reveal the dynamics of the subject's personality in the form of encouragement, sediment, complex, and various dominant conflicts. Thematic Apperception Test still uses a card and tape recorder to record Testee's voice. Calculation of results or assessments is still done manually. Errors in the assessment will affect the results, so we need an intelligent information system using the vector space model method based on experience in the field of psychology. A web-based system which can provide personality test results and information about the Thematic Apperception Test. From the test results using 10 stories, it was found that the average precission value was 72.7%, the average recall value was 86.7%, and the average f-measure value was 78.3%.
Pengembangan Aplikasi Pengujian Ui/Ux Dengan Metode Sus Dan Tam Rahmanto, Anugrah Nur; Nurhasan, Usman; Rozan, Naufal
Jurnal Ilmiah Komputasi Vol. 23 No. 4 (2024): Jurnal Ilmiah Komputasi : Vol. 23 No 4, Desember 2024
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32409/jikstik.23.4.3656

Abstract

Pengujian User Interface dan User Experience penting untuk meningkatkan kepuasan pengguna di platform digital. Desain UI/UX yang efektif memenuhi kebutuhan dan harapan pengguna, mempengaruhi kesuksesan situs web. Alat seperti System Usability Scale (SUS) dan Technology Acceptance Model (TAM) mengukur kegunaan dan penerimaan pengguna. SUS menilai efisiensi dan kepuasan dengan skala Likert sepuluh pertanyaan, sementara TAM berfokus pada kemudahan penggunaan dan manfaat yang dirasakan. Tantangan seperti navigasi rumit dan tata letak yang membingungkan menekankan kebutuhan akan antarmuka yang intuitif. Proses pengumpulan data dalam pengujian UI/UX dapat memakan waktu dan sumber daya, terutama pada tahap prototipe. Aplikasi pengujian UI/UX bertujuan menyederhanakan pengumpulan data, mempermudah evaluasi, dan meningkatkan akurasi analisis kepuasan pengguna. Aplikasi ini juga menyediakan sumber daya pendidikan untuk membantu mahasiswa dan profesional mempelajari teknik pengujian kegunaan dan praktik terbaik, mendukung pembuatan desain situs web yang berpusat pada pengguna dan berkualitas tinggi.
Penerapan Vector Space Model Dalam Klasifikasi Penilaian Thematic Appeception Test Nurhasan, Usman; Arianto, Rakhmat; Kurnia, Alwan Ghozi
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 5, No 2 (2021): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v5i2.356

Abstract

Psychology is the study of human mental behavior and functions scientifically. In practice, a person's personality can be assessed from psychological tests. One of the psychological tests is the Thematic Apperception Test (TAT). TAT Test is a projective psychological test consisting of various themes presented in the form of an image which is then projected accordingly with the response. The purpose of the TAT is to reveal the dynamics of the subject's personality in the form of encouragement, sediment, complex, and various dominant conflicts. Thematic Apperception Test still uses a card and tape recorder to record Testee's voice. Calculation of results or assessments is still done manually. Errors in the assessment will affect the results, so we need an intelligent information system using the vector space model method based on experience in the field of psychology. A web-based system which can provide personality test results and information about the Thematic Apperception Test. From the test results using 10 stories, it was found that the average precission value was 72.7%, the average recall value was 86.7%, and the average f-measure value was 78.3%.
Hybrid project learning and peer teaching as learning strategies for learners with high activity Fakhris Khusnu Reza Mahfud; Zainal Abidin; Usman Nurhasan
Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang Vol. 9 No. 2 (2024): May 2024
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/abdimas.v9i2.12261

Abstract

The mosque is the Muslim community's place of worship and education. Regular worship occurs according to a timetable. However, educational activities require quite a long time, so the mosque management schedules learning activities periodically. In addition, mosque congregations have a very high diversity and density of activities, especially mosque congregations in urban areas. The management of urban mosques has difficulty organizing learning consistently because the congregation has difficulty meeting at the same time periodically. This paper offers a solution by teaching with a hybrid learning method between project learning and peer teaching. Projects are created based on the needs of the environment and the congregation. The project development team is formed from worshipers who can work on projects. Other congregants receive knowledge through the project development team when the project is in the process of being created and run. This hybrid learning was experimented with by creating an aquaponics project. Aquaponics is operated with solar electricity. The project development team consists of a congregation of children to parents. The project has successfully transferred knowledge to the project development team members. The project operation attracts non-team worshippers to discuss independently with team members. Some non-team members have developed fish farming independently.
Pelatihan Penggunaan AI untuk Peningkatan Kinerja Perangkat Kelurahan Tasikmadu, Kota Malang Satrio Binusa Suryadi; Pamenang, Muhammad Unggul; Riatma, Galih Putra; Nurhasan, Usman; Rahmanto, Anugrah Nur; Abdullah, Moch. Zawaruddin
Pengabdian Pendidikan Indonesia Vol. 2 No. 02 (2024): Artikel Periode Agustus 2024
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ppi.v2i02.4802

Abstract

Kegiatan pengabdian masyarakat ini mencakup pelatihan dan praktek langsung tentang pemanfaatan kecerdasan buatan (Artificial Intelligence) untuk staf di Kelurahan Tasikmadu, Kota Malang. Pelatihan ini merupakan lanjutan dari kegiatan pengabdian masyarakat di tahun sebelumnya tentang peningkatan informasi layanan pada masyarakat melalui media Canva. Pelatihan dan praktek langsung ini bertujuan untuk meningkatkan performa staf Kelurahan Tasikmadu kota Malang dalam memberikan pelayanan pada masyarakat. Artificial Intelligence (AI) memiliki beberapa kelebihan, salah satunya efisiensi pekerjaan yang dilakukan semisal menyusun draft proposal, mengedit dan merubah foto menjadi video, atau membuat video singkat yang atraktif untuk sarana sosialisasi kegiatan dan acara di lingkungan kelurahan Tasikmadu. Pelatihan dilaksanakan selama 2 minggu, dengan agenda pembekalan materi di minggu pertama dan praktek menggunakan AI di minggu kedua. Kegiatan ini juga sejalan dengan misi peningkatan sumber daya manusia di lingkungan kelurahan Tasikmadu untuk mengintegrasikan teknologi yang mendukung dan memudahkan pekerjaan administrasi staf. Sehingga pelatihan pemanfaatan kecerdasan buatan (AI) ini bisa meningkatkan pengetahuan staf kelurahan Tasikmadu untuk meningkatkan performa kerja mereka.
Implementation of multimarker augmented reality on solar system simulations Pradibta, Hendra; Nurhasan, Usman; Rizaldi, Muhammad Dwi Aldi
Matrix : Jurnal Manajemen Teknologi dan Informatika Vol. 11 No. 3 (2021): Matrix: Jurnal Manajemen Teknologi dan Informatika
Publisher : Unit Publikasi Ilmiah, P3M, Politeknik Negeri Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31940/matrix.v11i3.130-139

Abstract

The solar system is one of the natural phenomena taught at school. However, delivering the material is still text-based. One of the current technology-based learning uses technology Augmented Reality as a support for learning aid. Augmented Reality is an integrated two worlds, the real and the virtual. Augmented Reality for the solar system learning application was developed by applying the concept of the Rule-Based System algorithm as a simple artificial intelligence that aims to help augmented reality systems in simulating knowledge and experience from humans with several rules prepared. The existence of Augmented Reality facilitates the process of learning on specific topics such as the solar system more attractive and interactive, with aims to inspire students to learn the solar system. Based on the testing results at SDN Purwantoro 2 Malang, Indonesia 95% of respondents are interested and captivated by learning media applications using Augmented Reality technology.
Terapan ELSA (English Learning Speech Assistant) sebagai Inovasi Model Pembelajaran Bahasa Inggris Pada Anak Nurhasan, Usman; Rahmanto, Anugrah Nur; Damayanti, Retno; Nugraha, Bagas Setya Dian; Ariyanto, Rudy
Software Development, Digital Business Intelligence, and Computer Engineering Vol. 3 No. 02 (2025): SESSION (MARET 2025)
Publisher : Politeknik Negeri Banyuwangi Jl. Raya Jember km. 13 Labanasem, Kabat, Banyuwangi, Jawa Timur (68461) Telp. (0333) 636780

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57203/session.v3i02.2025.66-71

Abstract

This study aimed to evaluate the acceptance and effectiveness of an Augmented Reality (AR)-based English language learning system, ELSA, among students. Through the analysis of Technology Acceptance Model (TAM) questionnaire data and statistical tests, it was found that students had a positive perception of the usefulness and ease of use of the AR system. The use of ELSA significantly improved students' English language proficiency, particularly in vocabulary and pronunciation. Moreover, ELSA was also able to increase student motivation. However, this study identified disparities in student abilities and a lack of relevance of the material to the local context as challenges. Efforts have been made to address these issues, such as adjusting learning groups and revising materials. Overall, the results of this study demonstrate the great potential of AR in revolutionizing English language learning, especially for young learners, by providing a more interactive, personalized, and effective learning experience.
IMPLEMENTASI GAMIFIKASI DALAM PLATFORM PEMBELAJARAN PEMROGRAMAN BAHASA JAVA BERBASIS WEBSITE Saputra, Pramana Yoga; Yunianto, Dika Rizky; Rozi, Imam Fahrur; Nurhasan, Usman; Wijanarko, Eko Setio; Al Huda, Muhammad Iqbaluddin
Jurnal Teknologi Terapan Vol 10, No 2 (2024): Jurnal Teknologi Terapan
Publisher : P3M Politeknik Negeri Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31884/jtt.v10i2.637

Abstract

The Industry 4.0 era is characterized by a revolution involving automation and artificial intelligence, distinguishing it from previous generations. This automation is driven by machine learning, a system that enables machines to learn from experience and data. Machine learning requires strong programming skills, which are developed through effective learning processes. However, many students encounter difficulties in learning programming, particularly during the pandemic, which has hindered face-to-face instruction. These difficulties include a lack of motivation and understanding in problem-solving. To address these issues, researchers conducted a study by developing a web-based programming learning platform that implements Gamification learning methods. This technology-enhanced learning platform is specifically designed for the Java programming language and aims to enhance student motivation and understanding through online learning modules and practical exercises. The results of this study demonstrate that the use of the learning platform has a significant positive impact, as evidenced by Wilcoxon test results. The testing results show that 20 users of the system experienced improved learning outcomes. The Asymp.Sig (2-tailed) value of 0.000 indicates that there is a significant effect of using the learning platform on the Java programming learning outcomes for users..
Co-Authors Aflah Rahman Maulidiyah Al Huda, Muhammad Iqbaluddin Alwy Abdullah Ananta, Ahmadi Yuli Andre Asmara, Rossa Anisa Dyah Fatmawati Anugrah Nur Rahmanto Anugrah Nur Rahmantyo Arief Prasetyo Arief Prasetyo Atiqah Nurul Asri Bagas Setya Dian Nugraha Banni Satria Andoko Betlian Fajrin Budi Harijanto, Budi Cahyana, Cahyana Cahyana, Yuanita Hendra Candra Bella Vista Defandy Fanny Abdillah Dian Hanifudin Subhi Didik Dwi Prasetya Dika Rizky Yunianto Efita Tria Wardani Eka Larasati Amalia Elly Setyo Astuti Embriani Dewi Lestari Endah Septa Sintiya Erfan Rohadi Erninda Ristiani Faiz Ushbah Mubarok Fakhris Khusnu Reza Mahfud Fredo Vale Yuda Ughay Gilang Lazuardi Hakimah, Rafidah Putri Haris, Zainal Abdul Hartati, Kirana Hendra Pradibta Hilmy Setya Purnama Putra Imam Fahrur Rozi Indra Dharma Wijaya Indra Dharma Wijaya, Indra Dharma Khairy, Muhammad Shulhan Kurnia, Alwan Ghozi Lazuardi, Gilang Lisuardi, Dina Lumintang, Galur Arasy Maulidiyah, Aflah Rahman Melani, Erlin Mita Kartina Sari Moch Hafiz Nasirrudin Moch Zawaruddin Abdullah Muhammad Dwi Aldi Rizaldi Muhammad Mujahid Muhammad Rizki Oktaviansyah Mula Agung Barata Mustika Mentari Nasirrudin, Moch Hafiz Ningtyas, Noviana Nugraha, Bagas Setya Dian Nur Rahmanto, Anugrah Nur Wijayaningrum, Vivi Nurindrasari, Diana Oktaviansyah, Muhammad Rizki Pamenang, Muhammad Unggul Pramana Yoga Pramana Yoga Saputra Pramudhita, Agung Nugroho Pratama Putra Marhendra Prihatmanda, Ryan Akbar Purnomo, Bagus Putra Prima Arhandi, Putra Prima Qori, Elsa Lusiana Rafandi, Hanif Naufal Rafidah Putri Hakimah Rahma Sabita, Almira Rahmanto, Anugrah Nur Rahmantyo, Anugrah Nur Rakhmat Arianto Retno Damayanti Retno Damayanti Soejoedono Riatma, Galih Putra Risa Juliadilla Rizaldi, Muhammad Dwi Aldi Rizky Alifian Rokhimatul Wakhidah Rosa Andrie Asmara Rozan, Naufal Rudy Ariyanto Rudy Ariyanto Ryan Akbar Prihatmanda Samsul Islam Baddrisshofa Saputro, Halim Teguh Satrio Binusa Suryadi Sukmadewi, Ferina Sumiadji Sumiadji - Suryadi, Satrio Binusa Suryani, Debhys Syaad Patmanthara Syalwa, Laduni Estu Tresna, Esa Luh Tresna, Tresna Triswidrananta, Odhitya Desta Ulfa, Farida Vivin Ayu Lestari Wardani, Efita Tria Wijanarko, Eko Setio Yoga, Pramana Zainal Abidin